SPSTEAMPULSELIVE ANALYTICS
The Rebellion

The Rebellion Steam metadata

Caz Game Design | Apr 1, 2021 | game

Released

0players observed · 22 September 2026 - 16:09:18 UTC

ActionIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)900
  • Revenue (VGI)$8,650
  • Review score67% positive

The Rebellion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)900
  • Revenue (VGI)$8,650
  • Review score67% positive
  • Total reviews30
  • Release dateApr 1, 2021
  • DeveloperCaz Game Design
  • PublisherCaz Game Design

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Caz Game DesignPublisher: Caz Game Design

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Rebellion Steam metadata

The Rebellion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1361750/metadata
Steam Storehttps://store.steampowered.com/app/1361750/
Steam Communityhttps://steamcommunity.com/app/1361750
PCGamingWiki search
IGDB searchSearch IGDB for The Rebellion

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 20 positive, 10 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

15

Platform releases
  • Steam 1 April 2021

Latest Steam announcements

  • The Friday Scroll #2 - Combat Enhancement - 30 September 2023

    Hey guys! I figure we can start with talking about some of the biggest changes we're doing with the new version; we previously talked about moving away from "dark souls" style combat, as well as moving away from competitive "SC2"-esque RTS gameplay. We hope that this Scroll provides a bit more context to those statements! -cazeoj Splitting ARPG with RTS Initial Design At its heart; the initial gameplay design of The Rebellion was to merge traditional RTS elements with a soulslike third person combat system. With these tools as a base, we would try to create scenarios where the player can do complex interactions like create equipment for their forces, trade with other players, set up resource harvesting networks, etc. There were also plans for more complex hero and combat interactions, including abilities and interactable environment pieces. Current State Complex interactions with your t…

  • The Friday Scroll #1 - The Gameplay Loop Revamp - 8 September 2023

    Welcome to the first Friday Scroll for The Rebellion; we'll be posting these to give updates on development, to key you guys in on some things that we think are pretty solid, and when we get further along, to show progress of the game. Friday scrolls will also will be great spots to receive suggestions/feedback on what we're working on, so we'd love to hear more from you guys! -cazeoj The Gameplay Loop Revamp Initial Design The Rebellion was conceived primarily with the Rebel and Empire players in mind; the intention of the Commoners was to be a "human resource" faction that the two warring factions would leverage in order to defeat the other and achieve victory. As you probably noticed; the lore presence of these two factions is in game, however we have not implemented any wartime factions yet, so the gameplay loop is incomplete. I think that was one of our biggest failings; being unab…

  • Moving Forward - 7 September 2023

    Hey guys, been quite a while! We've been taking a bit of a break; due to work pressures and other life circumstances, it's been hard to work on the Rebellion for the past several months. To be honest, there has been a hole in my heart where this development usually sits, and I plan on filling it again in the very near future. We're really sorry that development has been so slow, and we appreciate the support that you guys have shown despite this! A New Direction If it hasn't become obvious yet, we're going in a different direction with the Rebellion now. We posted about some "really cool stuff we were working on" around February of last year; at this point we silently transitioned into a fresh UE5.2 project, and began developing Rebellion again on a clean slate in an attempt to fix a lot of our problems. The reality of The Rebellion, at least in it's current 0.25 state, is that the time…

  • Version 0.25 - 19 December 2022

    Changes Interim update before we move over to Unreal Engine 5.1. Big changes include the new and improved health bars, fixes for some nasty bugs, and visual improvements to towns and other objects in the world. New Healthbars https://media0.giphy.com/media/9ki2TNfOeAjVFwIaRs/giphy.gif The New, Sleek Health Bars In Action The biggest change you'll notice in this update is our new and improved health bars. We've updated this UI with new art and effects to make hitting enemies (and getting hit) feel a lot more responsive. In addition to the improved visuals, under the hood we've optimized the code behind health bars to be a lot more efficient. This has fixed a variety of bugs, and is a small part of our efforts to improve performance. Visual Improvements https://i.imgur.com/L9mnCai.jpeg Changed Barracks, Better Foundation Blending with the Terrain We've taken the time to make some of our c…

  • Version 0.245 : Abandoned Hamlet and River Ford Maps - 5 August 2022

    Changes In this update you'll find our two new maps we've been working on, the Abandoned Hamlet and River Ford. We've also fixed a couple of persistent bugs that have plagued the game for a while. Abandoned Hamlet https://i.imgur.com/u2wB6Dk.jpeg The Rebel Interlopers Town In this small 2v2 map you explore the aftermath of the siege enacted upon the Empire Hamlet; traces of the rebel invaders and their foothold still live on. River Ford https://i.imgur.com/6Zm46v1.jpeg The Fort of the Ford The River ford is a mid sized 2v2 map with a valuable fortress rich in Agacite, Bromnium, and Gold located at the center. Fight your enemies over this strategic point! Bug Fixes https://i.imgur.com/Kgs8KDX.jpg Battle at River Ford! -Fixed a bug where combat music would reset and spam -Fixed a visual bug where it would get way too dark in the early morning -Fixed a bug where the host would hear client…

  • Version 0.24 : Structure Addons, Tech Requirements - 12 February 2022

    Changes Happy new year everyone! This first major update of 2022 is only the start of the many big changes and additions we have planned for The Rebellion this year, and we hope that version .24 gives you guys an idea of the direction we want to take the game. We want to focus on adding in essential systems that make the game flow better (as an example in this update, requirements), finishing up and polishing the gameplay elements we do have (Like the skirmish AI), and refining our code to make sure the game runs smoother. We'll be putting in new content as we go, however making the core of the game meet a certain standard is above all else! Structure Addons https://media.giphy.com/media/u6gELX2wpuqcevU6C7/giphy.gif Building an Addon! You can now expand certain structures with addons! Structures will have a certain amount of slots, indicated over their selection widget, which you can fi…

  • 1v1 New Year's Tournament - 30 December 2021

    We are proud to announce our first 1v1 tournament for The Rebellion! The official dates are still to be announced, but more updates will follow after we get a head count. First place wins $20 cash and all those who place will receive a prize! The games will be held on the 1v1 Ruins map and will be spectated by a moderator. Our next update is going to contain a ton of changes to how the game is played, so be sure to familiarize yourself with the changes before participating! Please join our discord to enter the tournament: simply express interest to one of our moderators or devs and they will add you to the list! Thank you and see you online! Sincerely, Caz Team

  • Version 0.23 : Performance, small changes - 3 November 2021

    Changes Small update this time. Primarily focused on back end optimization of units. Loadout Clarity Added some better visualization regarding what loadouts are selected; now you can see what loadout is active when training a unit, and the active loadout will properly load when changing loadouts. https://i.imgur.com/POqYl07.jpeg Some loadout UI Other Changes -Fixed up the ore rocks that wouldn't be harvestable on Hamlet -Fixed visual bugs regarding foundations and the highlight not displaying properly over the object -Optimized the unit class, removing a lot of redundant or bloating code

  • Version 0.22 : First Performance Update, Wave Defense Polish - 15 October 2021

    Changes The first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode. Armor Changes We've revisited how we handle armor so that the only information replicated or created is the meshes themselves, along with the added stats. This is going to make it so each unit has 3 less actors associated with it, which should noticeably impact performance. Wave Defense Polish https://i.imgur.com/uCP0L1M.jpeg Lightning! Well really we're just showing the new Widget in the top right We've made some changes to Wave Defense that should make it a better experience overall. Firstly, we've made a UI widget to track the progress of what Battalion you are currently on. We've also changed the way spawning a new battalion works; the timer for a new Battalion will now start upon the death of the previous Battalion's boss. Thi…

  • Version 0.21 : Bug fixes, Brightness, and Healing Shrines - 1 October 2021

    Changes Hello again! This one took a while, and although a little short on content we've been focused on bug fixing and quality of life over all else. We do have some really interesting content in the works (Ballista!), but we want to polish it a bit more before we release it. Vision Changes We encountered a serious bug with our fog of war system that caused the vision of client players to be related to the server's state. Fixing this turned out to be much more complicated than we had planned, however we managed to get it working, and working a bit faster on top of that. Brightness Sliders We've heard your feedback, and we understand that the game is too dark on a lot of monitors. To remedy this, we've added in brightness and exposure sliders to the main menu that should allow players to set the brightness to their pleasing. We've also finally fixed the sound settings so that they save…

  • Version 0.20 : Combat, Unit AI, Stances - 5 September 2021

    Changes Hey guys! Been a little since our last update; however rest easy, we've been hard at work on version 0.20. There are a few things that we still have coming in regards to this update (ballista towers, walls, abilities! ːsteamthisː), but the meat of it is here! Unit AI Update https://media.giphy.com/media/BRemuP9oyFY2KgQozI/giphy.gif The new AI engaging The biggest change you'll notice in 0.20 is regarding unit AI. We've completely changed unit decision making and target acquisition in order to make them smarter and more reactive across the board. Units will now approach with shield raised, charge wielding two handers, play defensively if low on health or poise, and back off and regain stamina when winded. Gone are the times when you could just run up and attack a group of enemies from behind without them noticing; they'll notice you and be rightfully angry! Units will now attack…

  • Version 0.13 : Hit Feedback and Flying Ragdolls - 3 August 2021

    Changes Back again with another update! We've pushed a lot of these updates already this week, but it's about time to catalogue all of the changes that we can remember. You'll find new, fun physics mechanics, better hit feedback, and a more clear loadout menu among other things in this weeks push. https://www.youtube.com/watch?v=F8VcIoWkF4M Taking Advantage of the New Ragdoll If you've familiarized yourself with our poise system in The Rebellion; then you'll know that it's possible to completely knock down units, turning them into a ragdoll temporarily (this same effect happens on death as well). Up until now, we haven't really put much attention into the ragdoll physics, so units used to kind of just turn into gelatin then collapse after being poise broken. Units would also tend to fall through the world; fortunately we've completely fixed this bug. Furthermore, we've had a breakthroug…

  • Version 0.12 : Unit Weight and Movement Speed - 27 July 2021

    Changes We've finally got around to making character weight actually mean something; we made the hero stat page a lot more useful, and improved poise break so that units fall through the world a lot less often. That and more in this weeks update! https://www.youtube.com/watch?v=hqfzk7Pq8VQ Unit Weight and Movement Speed Fun fact about The Rebellion; every item and resource has a weight value associated with it. This isn't something we've ever put front and center, and because of the Early Access state we're in, we haven't had the chance to really start utilizing this in gameplay. With Armor being a bit more powerful due to the recent changes, we've now made the weight of a unit's equipment change how fast he can move. https://media.giphy.com/media/CMSJBrVEkfMX6wvfNN/giphy.gif Light encumberment A pretty simple calculation happens; the Strength of the unit is "weighed" against the total…

  • Version 0.11 : Wave Defense Rebalance; Major Crash Fixes! - 19 July 2021

    Changes We've been working hard this week on fixing as many of the frustrating crashes as possible. We've made good progress on this before, but there were a few lingering ones, such as the defeat crashes, that persisted until now. We still have more to do, but the game is becoming a lot more stable as a result of our work! Wave Defense Rebalance https://i.imgur.com/CC9S0LI.jpeg A tough fight to the end... With the change in pacing in regards to the Wave Defense mode, we've noticed that the game became a lot more difficult; bordering on impossible on the higher difficulties. We've changed it so that enemy equipment is more dependent on the Battalion number, with the difficulty factored in. Basically, on all difficulties it will be easier early on; while later on enemies will always equip stronger equipment, varied with difficulty. Poise Break Changes We've decided to implement a change…

  • Version 0.1 : Skirmish AI, Wave Defense Revamp, and Much More! - 10 July 2021

    Changes So this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes. Skirmish AI https://i.imgur.com/b6FfvVs.jpeg Attacking an Enemy AI We've added in our first iteration of the Skirmish AI to the game! There is a lot more to do with this, and we'll be periodically updating the AI constantly. In order to play with AI, just create a game and click on an open slot to add an AI player. Wave Defense Revamp https://i.imgur.com/pCDeBJG.jpeg The new Hamlet! The Wave Defense game mode was simply inadequate as a game mode, especially after the addition of Skirmish AI. We've changed the pacing and AI in order to make the mode feel more like a desperate holdout, as opposed to the sluggish flow the mode had before. We've also redone the entire Hamlet map to look and play a lot better; I'd recommend…

  • The Skirmish AI update is now on the public Tester branch! - 22 June 2021

    We've been hard at work adding in Skirmish AI for our game; and although it's not quite ready for an official release we want you guys to be able to see for yourselves what we've been working on. We've removed the requirement for the beta tester branch; now you don't have to worry about entering a code or anything, just select it from the beta opt in menu. Expect updates pretty often on this build; but beware, some builds might be very experimental! if you do opt in, we'd LOVE to hear your feedback! We'll always respond here or on our Discord. Changes We'll catalogue all the quite numerous changes and additions in the patch notes when we finally release the update, but for now we'll just talk about some of the cool stuff you'll find on the tester branch! Skirmish AI https://media.giphy.com/media/cYtmtoEdf1Gx1xwkvw/giphy.gif An AI player starting their base up We've finally gotten the fr…

  • Version 0.07 - Heavy Iron Weaponry - 20 May 2021

    Hey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content. Heavy Iron Weapons Added a new set of weapons to match the Full Iron plate armor. Think of these as a middle ground between Agacite and Bromnium; high Iron cost weaponry which specialize in versatility. Balance Gave the Guard Captain an Iron Broadsword instead of an Iron Longsword Increased Storagehouse capacity to 10000 weight units from 8000 Added a gold ore node to every spawn point With the addition of Heavy Iron weaponry, we felt that the Bromnium and Agacite weaponry fell a little short in power compared to the amount of effort required to get them. We’ve increased their strength by 10-20% across the board to account for this. Increased the Agacite Pike damage/force…

  • Version 0.06 - Harvesting, Construction, and Massive Rebalancing - 30 April 2021

    We've been hard at work making sure the systems we have are in good shape as we move towards adding in Skirmish AI! Here are the latest changes. Worker Changes We’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that they died way too easily beforehand. We’ve also removed the iron and lumber cost on workers while slightly increasing the food cost. Harvesting We’ve made across the board improvements to harvesting. We aren’t quite done yet; but at least this will make harvesting feel a lot better until we put more love into it. Workers will now always move to the closest resource to the drop off on returning to a resource patch New particle effects on harvesting impact Added a new satchel to the worker, so they are better identified Fixed visual and animation errors regarding dropping off and resource loads Construction We are…

  • New Engine version, across the board improvements! - 18 April 2021

    Gameplay -We are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing. We hope this makes Hero play a bit more aggressive; especially when chasing down targets. When we get around to revamping the AI, units will also be capable of this. Health regen Improved the health regeneration rate of units across the board. Overseer - From 5 health per minute to 8 health per minute. Guardsman - From 1 health per minute to 5 health per minute. Vanguard - From 1 health per minute to 8 health per minute. Sergeant - From 1 health per minute to 10 health per minute. Lobby Made improvements to the lobby; now players can correctly see each other in game. We still have a lot more we could do in this department and we’re working to make this experience better every day Bug fixes/Performance -The file…

  • Important! Startup Crash, Temporary Fix. - 9 April 2021

    We've run into a couple of client and engine errors that we hadn't experienced beforehand, which we are now putting effort into resolving. First, it seems like switching to and from fullscreen to windowed is causing errors. I'd recommend not doing this until we resolve the errors, and we apologize for this problem. As it goes for the startup crash, we believe we found a temporary solution. Please follow these steps to fix the issue. 1 : Go to your OS install directory; typically your C: Drive. 2 : Go to the "Users" folder. 3 : Go to the User you are attempting to start the game with (i.e. Zack, Admin, etc) 4 : Enter the "AppData" folder (NOTE: This folder is typically hidden, if you go to view at the top of your explorer, and toggle Hidden Items on, this will display it.) 5 : Go to the "Local" folder. 6 : Find the folder called "Rebellion" here 7 : Enter the "Saved" folder 8 : Delete th…

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 2021Bows, Hero AI, Achievements, and More!4117954072994077697
23 April 2021Happy Release!4023377846281108794

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1361750
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 1, 2021
DeveloperCaz Game Design
PublisherCaz Game Design
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent67%
Positive reviews20
Negative reviews10
Total reviews30
Steam recommendationsNot available
Achievements15
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1361750/

Short description

The Rebellion is a brand new take on real-time strategy enabling you to seamlessly transition into 3rd person to join your warriors in battle. Build your village, equip each unit with powerful weapons and armor, and secure absolute victory for your faction!

About this game

The Rebellion blends traditional RTS elements with 3rd person action. Change your camera at any time to possess your hero, build structures, or give orders. You can equip every single unit in your army with whatever weapons and armor you want; including your hero. The right gear can turn a friendly unit into a miniboss waiting for your command! Key Features Knock Down and Poise System Units can be staggered or knocked down based on the size and weight of a weapon! Take Control from Above or Join the Battlefield You can quickly change your perspective to fight in 3rd person, then seamlessly transition to RTS view to build your base, manage units, or craft equipment! Limitless Individual Unit Equipment Customization Each unit can be outfitted as you see fit quickly and simply. Online Multiplayer Engage in dynamic and strategic warfare against other players or AI in a team-based or free for all environment. Wave Defense Survival Hone your skills alone or online with friends in a randomized wave defense mode. Put your strategic ability to the ultimate test against hordes of increasingly difficult AI. Musical Credits Primary Composer Zhao Shen Supplemental Music by Dylan Cooke If you give our game a chance we can promise you three things. We will always be open and honest, never be pay-to-win, and never forget that making exciting games for you to enjoy is why we started this journey. We quit our jobs three years ago to follow our dream and create games. I hope you will come along with us! Sincerely, Caz Game Design Team

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Medo Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

The Rebellion's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Rebellion's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Rebellion at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2422,42223 September 2026 - 01:01:55 UTC1,818,3689,826,471Valve
Dota 2339,09223 September 2026 - 01:01:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 268,39623 September 2026 - 01:01:49 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2339,09223 September 2026 - 01:01:55 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,14722 September 2026 - 22:10:33 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
Schedule I12,21322 September 2026 - 20:57:55 UTC455,652297,022TVGS
R.E.P.O.11,92423 September 2026 - 00:11:16 UTC266,908420,693semiwork

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