Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1366760 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Nov 16, 2020 |
| Developer | 趣源工作室 |
| Publisher | 趣源工作室 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mixed |
| Positive review percent | 43% |
| Positive reviews | 6 |
| Negative reviews | 8 |
| Total reviews | 14 |
| Steam recommendations | Not available |
| Achievements | 23 |
| Average playtime forever | 18 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1366760/ |
Short description
Playing as a master and taking over a wulin-family in the end of the Ming Dynasty. You can: Build your family; Acquired the Wuxue-Arts; Recruit disciples; Make different choices in different events; Improve the master's skills after each game time;
About this game
Playing as a master and taking over a wulin-family in the end of the Ming Dynasty. You can do follows: Build your family; Acquired the Wuxue-Arts, different Wuxue-Arts have different characteristics. There are up to 6 types of Wuxue-Arts; Recruit disciples, use different Wuxue-Arts to train disciples to acquire different skills. Each Wuxue-Arts can derive skills. There are up to 18 skills; One disciple can train between one skill three level or three skill one level. Make different choices in different events; Improve the master's skills after each game time, so that you can play easier in next time; Every game over you will earn your master exp. You can use this to improve your skills. Add manual mode, can be played as a SLG game. ======================== == The Author's Statement == ======================== This game was created by me in April 2020, after I returned to Wuhan.China to work alone, I was bored at home after get off work and decided to code it. The game code was developed by me during the first month of get off work and weekends. Because it's my first time to use the Unity, and I usually use C++ language, It cost lots of time to learn C# and Unity without pointers. At the most difficult time, it takes nearly a weekend to solve one problem. Such as camera, coordinate system, generation Unity object by code and so on. After 1 month I completed the code, and then I started draw ui, It took a week and I still not finish to drawing a pixel character that I was satisfied with, So I asked someone to help with the drawing, Then June to July passed, My’s company started to work overtime on 995 and single and double breaks, More workload than usual came to me, So I focus on work, the development of the game basically stopped, and at the same time synchronization of other art resources. Until August, after the company’s heavy work eased, the art resources were still not finished, I asked the guy and he said wait for a few days always. So I decide to do it by myself. By looking for Unity’s resources, I can barely find the most suitable resources to use ourselves and adjust and then code development. In addition, i get my child back home in Wuhan, and m…
Supported languages
English, Simplified Chinese, Japanese
