- Jected - Rivals Has Left Early Access - 10 October 2023
Ladies and Gentlemen, please start your engines: Jected - Rivals, our turbo-charged racing game, has officially left Early Access! Kudos to our dedicated team and the amazing community that's been with us since day one. Heads up, racers: no more updates or support are planned for Jected-Rivals Huge thanks to our players for fueling our journey through Early Access. Your feedback, and dedication shaped Jected into what it is today.
- Offline Mode Update - 31 July 2023
In this patch we're adding a little something to help combat long wait times or to help rivals play with their friends. Offline Mode! Now you'll be able to select Custom Game, allowing you to setup your own events and shows for you to play with your friend list on a whim. Just select Custom Mode, choose the events or shows you want to crash your way through and get started! Easy! We're also dropping all of our work onto Early Access. Meaning you'll get to see and influence the content we're currently working on. All of the new in-progress events will be labelled and you can hop onto the discussions or discord, to let us know what you think! Enjoy!
- Content Drop #3 - 18 July 2023
Our latest Rival enters the fray with pitchfork in hand! Julius Slymoor enters the fray in one of the brightest getups Jected has ever seen! Give in to the devil on your shoulder and show 'em what your made of! We've got another target range live! You may know this one from the tests we've held in the past, welcome back to Charlie's Gold Mine! Throw yourself over the gap and you might just be able to scoop up a few riches as well as the W! Our latest stuntrace is here! Being the fan-favourite event we've worked extra hard on adding a little twist to this race. One track, two directions, and one hell of a jump! Can you survive the double cross? Dodge opponents, put your foot down and if you're lucky, avoid the junkyard in Deep Rift Echo!
- Content Drop #2 - 4 July 2023
While most of Jected is Dog Eat Dog, our latest race event is a complete Rat Race! Our all-new race takes place in a completely new area never before seen! Welcome to the sewers, adapted to a brand new pulse-pounding raceway which will have you riding the walls to get ahead! This one is still on the workbench, but we're ready to show it off! A bit of a distance jump "lite" if you will. Jump, do a back flip, and stick the landing. Further, you get, the more points you can. Rocket science! A new rival enters the driver's seat and this one ... has pretty big feet! Say hello, to Dino Dan! He's the man! ... Kinda! Let us know what you think!
- Update #2 - Progression Update! - 26 June 2023
Update #2 is here and with it, one of the most requested features we've had, Progression! Every show you compete in will offer you the chance to gain some XP, the better you do, the more you get. As you race through the levels you'll unlock an assortment of skins for your four-wheeled carnage causers. we've added a wicked assortment from basic geometric patterns to some more recognisable by the community! Heres a little peak at what to expect; Patch Notes Added Progression System, Unlocks and Skin customisation, Various audio adjustments, Van balance tweaks, Squad end screen animations - Win the event in style! Fixed an issue with points in Crash Derbies when crashing into ghost vehicles, Fixed issues with visual aim assist. Let us know what you think!
- Jected EA Development Sprint #3 - 22 June 2023
Alongside a number of bug fixes and a few updates on how the characters move when concussed Heres a list of the big things we're working on right now; The Progression System now in QA While we know the progression system is at the top of our communities wishlist right now, we want to ensure it's the best experience it can be. Our QA team will do its best to break it, so we can do our best to make sure you can't! Global Leaderboards Competition! That's what Jected is all about, and it's about time we started raising the stakes. We're working on adding Global Leaderboards so you can see where you stack up vs the rest of the world! It's A Goal! We're working on a new event to keep things fresh and, add a bit of a twist on the events you've already seen from us. Here's a lil' teaser! Progression System ... Progression UI Improvements New Character Tweaks Sewer Race Map Progress New Event Ma…
- Content Double Drop! - 13 June 2023
Our garage continues to grow as we unleash the latest beast-on-wheels, the Turpido! Our latest addition to the supporter pack, this Van will carry you to the end in style ... Kinda. Look, what it lacks in flash, it makes up in hardiness! Y'know what they say, the best offence is a BEEFY defence and the Turpido has it both! Peep it below! We're dropping not one, but two brand-new maps! Starting off with the twisted Desert Snake! Combine skilled driving and high-flying acrobatics to snatch first place in this Stunt Race. Next up is Crash Creator. Do your best impression of a meteorite and make sure to leave a dent! Maybe even wipe out your rivals while you're at it! Let us know what you think! Find us here; Twitter YouTube Discord TikTok Twitch Instagram Facebook
- Hotfix - early_access.41534 - 6 June 2023
Quick hotfix for our Update #1 patch; Black screen on issue is now fixed, it will now display EULA and instructions on how to progress.
- Update #1 - Squads, Mascots and More! - 5 June 2023
With update #1 comes our first step towards group play! Now you’ll be able to use our inbuilt friends list, invite and party system to gather 2 of your rivals to become the greatest team to ever eject! Face off against five other teams and work together to smash your way into first place, eliminating one team at a time to take the win. Our latest Rival is here! Say hello Charlie Cheaton, the mascot turned rival is here to show you what he can do. While we wouldn’t trust him as far as we could throw him, thanks to his giant head he’s got plenty of padding for any rough landings he may encounter. Get access to him and help support the development of Jected – Rivals by picking up our Support Pack DLC, today! To round off this update we’re also dropping another new map; Dynomine! While you’ve had a little while to get used to our other distance jump maps, we’ve got a brand new one heading y…
- Jected EA Development Sprint #2 - 24 May 2023
Further Work On Progression System Echoing what we said in the previous sprint post, we heard you loud and clear regarding progression and realize this needs to be a priority. We want to get something into your hands sooner rather than later but with this comes a number of hurdles. It also means building in a few other systems around it to expand on in the future but, more about those systems another time! UI Improvements We're also continuing to refine the UI in certain sections, either because they're absent of vital information or aren't clear with the information they're showing, this includes items for the upcoming squad mode. New Character Tweaks While we haven't given away who the new character is yet, we're hard at work making sure everything works correctly with his "larger" frame. Sewer Race Map We teased it last week and production continues with the first pass of our environ…
- New Map: Disco Cosmo - 18 May 2023
Our latest map is now live! Race across a disused radar disc and survive traps and rivals alike! Check out the reveal below! Let us know what you think!
- Jected EA Development Sprint #1 - 16 May 2023
Fleshing Out The Progression System We've heard the outcry for progression in Jected and we want to address this. While we can't share details and specifics yet, we are looking at moving it up the priority list to start tackling it sooner than our roadmap states. If you've got suggestions for what you'd like to see, we'd love to hear from you! Party/Squad Clarity and Bug Fixes As we continue to work towards partying up with friends and rolling out as a squad visual indication is super important! The last thing you wanna do is t-bone your own teammate.... right? Feedback Deep Dive Since early access began we've had an awesome amount of feedback, now its time to do something with it. We'll be pulling apart all we've received across multiple platforms and seeing where the community's pain points are and, how we can address them moving forward. General Bug Fixes While we've had a couple of…
- Hotfix - early_access.40695 - 11 May 2023
Hello everyone! We just released a small hotfix, this one addresses the problems some players have had trying to find a game. Previously when searching for a match if you didn't meet the ping requirements for a server, it would simply cancel the queue. Now it'll expand the search and if unable to locate a server, place you in your own lobby. While this may mean you'll face off with bots only from time to time if you're unable to locate a suitable server, we are now monitoring to see where we may need to deploy extra servers. But, from now onwards everyone will be able to find a game no matter what.
- Hotfix - early_access.40544 - 9 May 2023
Hello everyone! We just released a small hotfix, to address some of the issues you are experiencing. This hotfix addresses the following issues: - Adjusted a problematic spawn point on the Destruction Dish map - Fixed an issue where cars would often instantly nose dive when going over ramps - Fixed some problematic spawn locations on Grand Finale - Slight adjustment to make the canyon section in the Grand Finale have a smoother flow - Improved on an issue where players would sometimes lose all momentum when switching back to the vehicle mid air - Fixed an issue with changing audio settings with a controller - Fixed the intro camera in Eagle's Nest We are aware that there are still other things that don't work as expected, and we are currently investigating those. Some of these known issues: - Input lag and strange behaviour on collisions with cars - Some UI/UX issues where the navigatio…
- Early Access Roadmap - 5 May 2023
A huge thanks to all who've jumped into the game so far! And a big welcome to all those who're going to be competing in the future and to those who've wishlisted to follow the development of Jected - Rivals. We're really excited to see people getting involved in our game and keeping us informed of how your experience has been so far! Today we wanted to share with you a little glimpse into what's on the road ahead of Jected and you, the player base. May Updates Friends List - Access your steam friends in-game Parties - Add your friends to an in-game group Squad Mode - Compete in group vs group tournaments. Best team wins. New Character - Add to your roster with our latest Rival New Maps - Destroy the competition in brand new places June Updates Leaderboards - See how you stack up vs your rivals on a global scale New Mode - Test your skills in our latest event New Car - Pedal to the metal…
- Launch Notes - 4 May 2023
Welcome to the Early Access of Jected - Rivals! We're super excited to have you on this explosion-filled journey with us so from all of us at Pow Wow Entertainment, thank you! Here are a few things to be aware of in your first time playing Jected. After entering the game, you will be spawned into the tutorial through which you'll learn all the most important mechanics. After finishing, you're able to join your first Stuntshow by entering matchmaking in the HUB (first matchmaking should start after driving in), or later on by accessing the menu and pressing PLAY SOLO. Known issues: If Player's vehicle is destroyed right after crossing the finishing line, they are marked as 'DNF' in Leaderboard Cars balancing is still happening so cars may feel bumpy at times Camera rotating unexpectedly when round finishes while spectating
- Creators Wanted! - 3 May 2023
With Jected - Rivals entering Early Access on May 4th we'd love for you to showcase our game to your communities and we've teamed up with Lurkit.com to help you get into the action as fast as possible! We're excited to see you get amongst it and let us know how you find it! You may even get pitted against the odd dev team member!
- Time to get Jected! - 28 April 2023
Time to get Jected! Adrenaline-pumped Action-Stunt-Racer Gets New Name, Early Access Date and will be Free to Play! Vienna, Austria, April 28th, 2023: Get ready to buckle up and blast off into the wild world of Jected - Rivals, where cars are just the beginning. With its launch on Steam's Early Access program on May 4th, 2023, you'll be able to experience the craziest car-based events you've ever seen. "The new game from Vienna-based studio Pow Wow Entertainment is 50% action, 50% racing, 50% flying & crazy stunts, so it's 200% fun!" says gifted mathematician & Head of PR at THQ Nordic, Florian Emmerich. Think you've got what it takes to be the last one standing in this elimination-style tournament? Then put your foot on the pedal and your finger on the eject button, because in Jected - Rivals, you'll be flying out of your car and into the air like a living bullet. But don't worry, you'…
- Spring Playtest - 20 March 2023
If you've been wanting to get some hands-on time with Stuntfest, now is a perfect time! From March 16th until March 23rd we're having an open playtest. Swing by our steam store and request access Today! Find the request page here; https://store.steampowered.com/app/1366850/Stuntfest__World_Tour/ See you at the finish line!
- Dev Blog - Sprint #32 - 12 January 2023
In this sprint we’ve been working on a myriad of different things to help improve First Time User Experience (FTUE), revisiting the structure and design of some of our existing maps, and developing our AI further so they feel more like other players and less like epic-driver-bots-of-doom. Our biggest set of priorities in the run-up to Christmas is general stabilization, bug fixing, and getting the game back into the hands of the community to see what you all think of the changes. You’ll be seeing this pop-up a lot in future blog posts as it's super important to us to get you all back into the world of Stuntfest Worldtour ASAP. The same is also said for our server stabilization progress making sure your competitors are where they’re supposed to be … behind you! Our first-time user experience has gone through a number of significant iterations since the project began, starting as a genera…