The Cost of Recovery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1367360
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperOff The Beaten Track
- PublisherOff The Beaten Track
- Parent gameNot available
Company pages: Developer: Off The Beaten TrackPublisher: Off The Beaten Track
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Cost of Recovery Steam news
The Cost of Recovery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- IFgameSH WATCH PARTY: TACKLING DIFFICULT TOPICS IN GAMES - 26 August 2021
If you cant see the Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack IFgameSH is a regional game dev initiative that regularly hosts the "Next Level Gaming Sessions" with guests from the indie dev scene. This time they'll talk about Serious Games and welcome Jörg Friedrich (Paintbucket Games, „Through The Darkest of Times“), Catharina Bøhler (Sarepta Studio, „My Child Lebensborn“), and Raul Carjaval (director of production at Games for Change) for that. We'll have a short pre-show before their stream starts and introduce the topic and guests before we host IFgameSHs stream.
- Off The Beaten Track @ Indie Arena Booth 2021 – Visit our Booth! - 25 August 2021
Hello Everyone! We're proud to announce that we'll be part of Gamescom again in 2021 and this year we'll even be part of the Indie Arena Booth! Gamescom will open its doors on Wednesday, August 25th at 10 pm CEST, so get ready to storm the doors and enter the virtual convention! You'll find our The Cost of Recovery booth in the BMVI section (aka The Funbox) of the Indie Arena Booth, so come over to check it out and say hello! This year, we also wanted to offer you a bit more content and interactivity, so we got a ton of dev streams planned. You can find an overview of all our streams ahead, but here's also a little more insight. THURSDAY, 16:00 CEST DEV STREAM: HAVEN PARK We're happy to announce that Tobias Graff from Mooneye Studios (developers of Lost Ember, publishers of Haven Park) will be joining us to introduce their new game Haven Park, which will also be exhibited at the Indie A…
- Gamescom 2021 Wrap-Up with Farbspiel Interactive's Alexander Kanntemich - 25 August 2021
If you can't see our Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack It's hard to imagine right now, but Gamescom 2021 will have to come to an end at some point. Before we get there, we will be joined by Alexander Kanntemich (Farbspiel Interactive) to recap our favorite Gamescom moments. What were our favorite demos? Which reveal surprised us the most? What is our most anticipated game? Join the discussion on Sunday!
- OTBTplays: Narrative Games - 25 August 2021
If you can't see our Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack We're just as eager as you are to experience what Gamescom 2021 and the Indie Arena Booth have to offer! So join us as we dive into a selection of narrative game demos for the first time and share our impressions.
- The Cost of Recovery AMA - 25 August 2021
If you can't see our Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack Join us to find out everything you need to know about our upcoming game The Cost of Recovery! You can also send us your questions via Twitter or on our Discord server.
- Dev Stream: A Juggler's Tale with Kaleidoscube's Dominik Schön - 25 August 2021
If you can't see our Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack On Friday we'll be joined by Dominik Schön from Kaleidoscube (developers of A Juggler's Tale) – they also have their own booth, so check their game out! We will try the demo for A Juggler's Tale (that you can also try out during the event!) before we go into a discussion on "putting the fun in meaningful games" and talk about our approaches to making our narrative games fun.
- Dev Stream: Haven Park with Mooneye's Tobias Graff - 25 August 2021
If you can't see our Steam Broadcast, come join us over at https://www.twitch.tv/offthebeatentrack We're happy to announce that Tobias Graff from Mooneye Studios (developers of Lost Ember, publishers of Haven Park) will be joining us to introduce their new game Haven Park, which will also be exhibited at the Indie Arena Booth. He will offer some commentary as we play the first 20 minutes of Haven Park. Afterward, we'll have a short discussion about "conveying emotions through video games", giving you more insight on how we're expressing specific emotions in our games.
- 80.lv Interview: The Cost of Recovery: Developing a Narrative Game in Unity - 21 July 2021
A while ago Jens and Ines got the opportunity to be interviewed by 80.lv's Arti Sergeev. We got their permission to also post the interview on our blog and we sure don't want to withhold it from you! In this interview, we're talking about the ideas and development behind The Cost of Recovery, the production process, marketing strategies, and more! Introduction 80.lv: Please introduce yourself and your team. What do you do? Where did you study? What projects have you contributed to as a team? Jens Bahr, Founder & Managing Director: My name is Jens and I am the one who started this whole thing. I am originally a programmer but I also handle a bunch of other stuff at Off The Beaten Track, such as administration, taxes, planning, story writing, game design, and so on. I started Off The Beaten Track several years ago and had been working on solo projects before that. But when the opportunity…
- Expedition-log #3 - 29 September 2020
Expedition Log #3: The one after we announced our game This devlog is special because it’s the first one where I can openly talk about our game. As you might have noticed, we formally announced our game The Cost of Recovery during gamescom 2020! After some weeks of work on getting everything ready, it felt very good to finally show it to everybody and start collecting some precious feedback. Of course, we also didn’t miss our chance to celebrate this milestone with the team. So here it is: we’re working on The Cost of Recovery, a game about the drama a family has to go through after their 9-year old son suffers a stroke. It’s a narrative-heavy game that centers on the lives of Abigail, Noah, Liam, and Hailey as each of them come to terms with a new reality. Our primary goal is to let you see and play the different viewpoints of these characters, understanding how and why everybody has t…
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