- Steam Party-Based RPG Fest 2026 Sale! Plus New Chapter and SteamDeck Info! - 16 September 2026
Hey all,Infinite Mana is on sale this week for Steam Party-Based RPG Fest 2026, so if you were curious about the game, now's the perfect time to pick it up for yourself (and possibly a friend to talk about it with too?)!I wanted to also give a quick update on the next chapter since people are very curious about it. Yes, it is in production! And yes, it will be coming soon. I will make a formal announcement here pretty soon with a release date and more information.Also, SteamDeck functionality has been a question for a long time now, and it is currently being worked on! You can actually check it out right now if you opt-in! So if you have a SteamDeck, please check it out. This version should also work natively on Linux now if you want to check it out. I am very curious to hear how it handles, as I can only test it so much. Feel free to join our Discord with new bug reports and such.This…
- Dragonweaver Is Out Now! - 8 July 2025
Hi all,Exciting news - a brand new chapter is out now, and it is a new story that takes place after the main story. Dragonweaver: Chapter 1 will take you to the West to the region of Southern Rysir where you will explore the new city of Sampada, venture through the Amrit Ghats and Guradja Oasis, and discover ancient ruins in an all new exciting story. This chapter offers a new Guise to unlock: The Karmaweaver, with its ability to aid allies and harm foes, as well as grant allies an extra turn at a price, and set tetherpoints between favorite locations for faster travel.There are new collections to discover, fish to fish up, animals to pet, and more as always. Please check out the trailer below and I hope you enjoy the new chapter!You can start the new main scenario quest by speaking to Nairanei in the main hall of Ofarys Castle. You must have beaten the game to start the new chapter!
- Dragonweaver - Slight Delay + Giveaway - 30 June 2025
Hi all,I'm going to have to delay the new chapter a week or so. It is fully playable and complete, but it needs a little more time in the oven before I release it to the world. Thank you for understanding, I can't wait for you to check it out!Aside from that, there is also a giveaway going on on Twitter/X. If you want to try and win a copy for yourself or a friend, follow the link here!
- Happy Anniversary! New Chapter Coming In June! - 28 May 2025
Hi all, It's been a year since Infinite Mana officially launched, and I just want to thank everyone who has supported me and the project! Thank you for your bug reports, suggestions, and requests. This game means a lot to me and I hope you're enjoying it. The world of Arukea is very large and in your travels you have likely been to a great variety of places and met many people, but there are still many places left to be undiscovered. Places only mentioned by people or read about in books. I plan on doing more content for the game to illustrate more of the world, as well as tie up loose ends. In this free new chapter, Dragonweaver, you will return to the Far West and head south, where storms are gathering. Visit the new city of Sampada and meet its colorful denizens, travel through the picturesque Amrit Ghats, and brave the sands of Guradja Oasis. In this chapter you'll meet new races, s…
- New Chapter Coming Soon! - 9 May 2025
Hi all, Just a quick update. I am currently finishing up a round of bugfixes, but a lot of my time has been taken up by finishing up a new post-game chapter! There will be a trailer soon, but for now take a look at some screenshots! This new chapter will take you back to the Far West where a fiendish new plot unfolds before your eyes. You will discover new locales, solve new puzzles, collect new stuff, and unlock a new Guise. It's a pretty hefty update and only part 1 to a new saga. Stay tuned for the trailer and release date!
- Fixes For March 2nd, 2025 - 2 March 2025
Hi all, There are a few fixes for today for both the Live and Performance builds: Fixed an issue where the Soul Thief skill Wild Reputation was not shown as learned in some cases when it was. Fixed an issue with Chapter VIII where events would play out sooner than expected. Added more monsters that teach Wild Reputation. Added more monster respawns in several areas. Reduced the cost of jewels and added ore for purchase at the Ofarys docks after you finish the game. Various bugfixes! Feel free to join the Discord to report issues or get hints! Discord: discord.gg/cT8dzvxycr
- Fixes For February 9th, 2025 - 9 February 2025
Hi all, Got a few fixes for today for both the Live and Performance builds: Added hints for Illustromancer skills. Added more enemies that could teach the Soul Thief skill "Call Me Now". New merchants are available at the Ofarys docks once you beat the game to help you max your crafting levels. New crafts added: Jade Focus, Amethyst Focus, Diamond Focus, Mooka Stew Fixed an issue where attack elements were not working properly. Fixed an issue with two Illustromancer paintings not appearing properly. And as always, multiple smaller bug fixes! Feel free to join the Discord to report issues or get hints! Discord: discord.gg/cT8dzvxycr
- New Performance Build! - 18 January 2025
Hi all, There's a new performance build for Infinite Mana today! This version means to address those having any performance issues as it uses a variation of the 3D engine for the game. I'm hoping this one will work a bit better for the SteamDeck so that we can eventually verify its compatibility, but I will need your help in letting me know how it functions with each update. You can swap to the performance build in the game settings in Steam: Just right-click the game in your library and go to the Properties. Please let me know how this works if you were having issues with the live build. It shouldn't cause issues with your save files, but please make a backup just in case! Feel free to join the Discord as well: discord.gg/cT8dzvxycr
- Fixes For December 26th, 2024 - 27 December 2024
Hi all, Just pushing some bugfixes today. Lots of little things, so too many to name, but do note that the area of Saraii'mar has been split into two to alleviate performance issues. If you experience any issues because of this update, please let me know! Feel free to join the Discord to report issues or get hints! Discord: discord.gg/cT8dzvxycr
- Fixes For October 27th, 2024 - 28 October 2024
Hey all, just a quick update with lots of small bugfixes and some performance fixes. Still hard at work on the next big update so stay tuned!.
- Optimization, GP Pooling, And More! - 16 August 2024
Hi all, The optimizations from the Beta (Performance) build are now in Live and the Demo! You can read more about those changes in the last post here. Ongoing optimizations will continue to be made, but this is a big one, please check it out! One of the most requested features is the ability to use excess GP somehow, because you can become capped at 999 quite quickly if you have a favorite Guise. Players have also said that it's no fun trying to get new characters up to speed when they have no GP to spend. Today's update attempts to fix both of these issues by introducing a new feature: The GP Pool. This new feature allows you to dump your character's GP into a shared "Pool" that can be drawn from and used on other characters on any Guise you wish. GP can be dumped in a rate divided by 5 which allows for you to get a leg up on your Guises, but doesn't remove the need to collect GP compl…
- Infinite Mana Optimization - 9 August 2024
Hi all, I've been working for many months now trying to make sure the game is well optimized as best I can, but some people still suffer from low framerate and stuttering, and I want to make that a non-issue as best as I can. There is now a Performance build of the game which acts as a beta of sorts for these optimizations. Anyone that owns the game can opt into this and test it out. Many of the improvements are on the back-end, however there is a new feature under the Visual options called Culling Distance that will allow players to change the number of objects/NPCs on-screen. The default is 60 tiles, so please try the 20 and 40 options and let me know if this new feature makes the game better for you. This is how you opt in. Just right-click the game in your library and go to the Properties. This is the option in-game. I've seen improvements from 4-5 FPS up to 120 FPS with this new fe…
- Infinite Mana Soundtrack - Now Available! - 30 July 2024
Hi all, You read it right, the Infinite Mana Soundtrack is now available! Featuring nearly a hundred tracks from the game in both MP3 (low quality) and FLAC (high quality). You can grab it here! Stay tuned for more info about Spotify and other streaming services as they will be available next. Tracklist: 1 Infinite Mana (Title Theme) 2:02 2 Wake Up (Intro Theme) 1:10 3 A New Beginning (On The Airship) 3:19 4 Lady In The Water (Zwei's Theme) 2:37 5 Town of Adventure (Densetsu Forest Village) 2:38 6 Town of Adventure 8-Bit (Densetsu Forest Village 8-Bit) 2:11 7 Sayoshigure (Densetsu Forest) 6:17 8 On Guard! (Battle Theme 1) 2:17 9 To Arms! (Battle Theme 2) 2:10 10 Let's Go! (Battle Theme 3) 2:03 11 We Did It! (Victory) 1:09 12 It's Not Over (Game Over) 1:19 13 Rise (Boss Theme) 2:09 14 Run Away! (Escape Theme) 1:49 15 The Entertainment (Bar Theme) 4:00 16 Smiling Citizens (Town Theme 2) 1…
- OST Update - 16 July 2024
Hi all, I just wanted to say that the soundtrack will be delayed as I deal with important personal matters. Sorry for the inconvenience if you were really looking forward to it, but I want to make sure it's fully ready to go before I launch it, and due to extenuating circumstances it will be delayed. It will definitely release this month though, so please stay tuned! Patreon: https://t.co/znnG80w0K3 Discord: https://t.co/msn7SVkPSa Twitter: @InfiniteManaRPG
- Moral Choices and Bugfixes! - 6 July 2024
Hi all, Today's update brings some additions to the Infamy system and character friendship values in Infinite Mana. I always felt the system could be a little more, and your feedback has only made me want to add to it. You will find new NPCs to interact with throughout the world which you can either help or hinder/harm which will raise or lower your Outstanding Infamy - the choice is up to you! You will also gain Outstanding Infamy from being sent to jail. This system will pave the way for a future update in which your choices will play a larger role. Small changes to several Guises. Fixes for incorrect items, descriptions, and event placements. Various grammar/spelling fixes. Various performance fixes. And there are a few other things on the way though I do not have a timeframe for a few, I just want you to be aware that they are being worked on: The soundtrack will be out in a couple…
- Infinite Mana OST Coming July 15th, 2024! - 26 June 2024
Hey everyone, I'm currently finishing up mastering the soundtrack and it will be released on Steam first on July 15th, 2024. It will likely be on Bandcamp and streaming services down the line as well, which I will announce when that's ready. Below is a tentative tracklist of tracks by myself and AdLib: 1 Infinite Mana (Title Theme) 2:02 2 Wake Up (Intro Theme) 1:10 3 A New Beginning (On The Airship) 3:19 4 Lady In The Water (Zwei's Theme) 2:37 5 Town of Adventure (Densetsu Forest Village) 2:38 6 Town of Adventure 8-Bit (Densetsu Forest Village 8-Bit) 2:11 7 Sayoshigure (Densetsu Forest) 6:17 8 On Guard! (Battle Theme 1) 2:17 9 To Arms! (Battle Theme 2) 2:10 10 Let's Go! (Battle Theme 3) 2:03 11 We Did It! (Victory) 1:09 12 It's Not Over (Game Over) 1:19 13 Rise (Boss Theme) 2:09 14 Run Away! (Escape Theme) 1:49 15 The Entertainment (Bar Theme) 4:00 16 Smiling Citizens (Town Theme 2) 1:3…
- Fixes For June 16th, 2024 - 16 June 2024
Hi all, got a few fixes for you today. Don't forget to check out the new area in Densetsu Forest! Added a new area and quest in northern Densetsu Forest. Fixed a soft-lock issue in the Lyset Mines with the minecarts. Resolved some issues with recipes not using proper materials or being duplicates. Added slightly extra loading time to the overworld to fix some performance issues. Various grammar/spelling fixes. Patreon: https://t.co/znnG80w0K3 Discord: https://t.co/msn7SVkPSa Twitter: @InfiniteManaRPG
- Bugfixes For June 10th, 2024 - 11 June 2024
Hi all, just a few bugfixes today. Thanks for the reports! Fixed an issue where sleeping at the Wynn or Al'tuad inns could teleport the player to the Void. Resolved an issue where the main character's skin color could be different on the field and in battle. City guards now respawn after a while, fixing an issue where they didn't. Fixed an issue where a certain Guardian was still present on screen after the cutscene. Resolved an issue where future characters were not able to learn the Rogue's Pilfer skill. Fixed an issue with the Spellblade's final skill granting a lower percentage of TP than intended. Various grammar/spelling fixes. Patreon: https://t.co/znnG80w0K3 Discord: https://t.co/msn7SVkPSa Twitter: https://twitter.com/InfiniteManaRPG
- Introducing Emblems! Sub-Guise System and Other Fixes - 4 June 2024
Hi all, Today's update is a little more than just bugfixes. I'm slowly going through a list of requests and suggestions and a big one I've received is the ability to equip a Sub-Guise. I always enjoyed the feature in other RPGs with a class system but had some issues implementing it properly. There are some limitations to the system because the game is not balanced around the idea, but I think this will be a good compromise for those that would like a little build variety. I'm excited to see what kind of builds you can come up with! And now for the patch notes... Introducing Emblems! With this new system you can equip Emblems that grant a select number of powers from your other Guises. This feature unlocks in Chapter 2 and can be accessed from Hexbox, just speak to the weird cat near the back. Due to how Emblems work, Badges are now considered Accessories. There is now an option to enab…
- Fixes For June 1st, 2024 - 1 June 2024
Hi all, I've got some fixes today. If you run into any issues please let me know on the forums or on Discord so that I can continue to improve the game! Agrius Shield was mistakenly set to body, changed to heavy shield. Adjusted the graphics of some equipment to better differentiate. General grammar/spelling fixes. Fixed some performance issues in the interiors of Wynn, Al'Tuad, and Foulaine Citadel. Implemented a fix for the game not going true fullscreen on some devices, this should eliminate the issue of black borders around the screen for most users. Patreon: https://t.co/znnG80w0K3 Discord: https://t.co/msn7SVkPSa Twitter: https://twitter.com/InfiniteManaRPG