- Hot Fix - Ver 0.96.1 - 25 March 2021
Changes If battle value is over 100, now it will show like '...'. When you cancel trigger effect's targeting action, equipment will not be unequiped. Adds Dice rolling effect is added. Bug fixes Bugs with Boss : Way from hades are fixed. Bugs with Equipment : Hazy Assassin are fixed. Bug with Boss : Crusher's 3 Phase defense behavior is fixed. Bugs with Equipment : Bloodsucking Teeth are fixed. Bugs with equipments have effect activating in every turn are fixed. Bugs rarely happened when you removing cards in hand are fixed.
- Major updates : Elite monsters - 26 February 2021
Content updates 4 Elite monsters are added Baron Deep iced cave in dream, through a giant machine shaped like spider, you feel some weired elegant from it. Eel In the bizarre moving do not go with it's gigantic size, you feel sight someone looking through. DIsenchanter Making a stand with that absolute violance advocating purism, you realized your only way is spoiling yourself. Enchanter Watching the deep sense of loss digs in between the poruing blessings, you asked yourself whether you can endure it. --------------------------------- Changes Way to calculating damages with items is changed. Changed to can not gain tokesn when you have not enough space. Player / Energy Charge Slots / Sanctum UI position is readjusted. Tooltip for sanctum is added. Add pop up warning before overwriting the save data. When battle information's numbers are grown up to over 100, those numbers will changed…
- Hot fix - Ver 0.95.5 - 14 January 2021
System bug fix Fixed 'Game crushed when buying Supply Box in shop' bug Fixed 'Sometimes Item duplicated when get in inventory' bug Fixed 'Sometimes blur effect doesn't disappear after exit the shop' bug Other fix Monster 'Iris's special skill icon is added Achievement system is added
- Hot fix - Ver 0.95.4 - 6 January 2021
System bug fix Fixed 'While rolling dices, equip & unequip does works' bug Equipment bug fix Fixed 'Dream Essence's tool tip text does not expose properly' bug Fixed ''Will of David's option does not works with some bosses' bug Other fix Positions of all monsters in battle screen are adjusted Added 14 effect icons
- Hot fix - Ver 0.95.3 - 31 December 2020
System bug fix Fixed 'Sometimes, tutorial screen out put does not makes properly' bug Fixed 'Sometimes, battle screen UI position does not makes properly' bug Fixed 'Sometimes, special effects tooltip position does not makes properly' bug Fixed 'Card root window's tooltip's text issue' bug Fixed 'Event : Tavern's cost issue and gimmick issue' bug Fixed 'Errors from Equipments' effects in battle screen' bug Equipment bug fix Fixed 'Old Cape equipment's Equipment Down option does not works' bug Balancing fix Some of monster's stat is adjusted - Monster balancing is on keep progressing Other fix Positions of all monsters in battle screen are adjusted Added effects activates on when equipments' get available to on or off
- Hot fix - Ver 0.95.2 - 22 December 2020
System bug fix Fixed 'left ghost tokens were moved to graveyard in after battle' bug Fixed 'sometimes, monster's position in not appropriate' bug Fixed 'can gain golds more even in weight full condition' bug Equipment bug fix Fixed 'Burgernet equipment's option error' bug Fixed 'Mana thief equipment's effect does not active with over 2 action point' bug Fixed 'Old Cape equipment's effect does not work' bug Fixed 'Thick Shaft equipment's effect and other equipment having effects about ghost token does not work' bug Fixed 'Cheap Curse relic's effect does not work' bug Fixed 'Dream Essence relic's effect does not work' bug Balancing fix Elite monsters' HP is raised Other fix Reduce character sprite's size in cruise mode to see background tile easier Fixed tool tip text exposure issues Add tool tip about ghost token Add part about card slot in tutorial
- Major updates : Massive system reorganization - 19 December 2020
Thanks for waiting a long time for this update Ver 0.95.1 After last updates, we did a lots of works based on feed backs from you guys. And fortunately, now we can show our works' result to you before new year comes! Tutorial reorganization Tutorial system is reorganized to makes more helpful for learning our game. Strongly recommends you play tutorial again even you did played it before! Cruise system reorganization Now, when you have no more cards in deck, you will get random nightmare card can use like as normal cards instead of game over. Warning! Each time when you get nightmare cards, it will increase your nightmare gauge a lot! Battle system and UI reorganization Now, you have action points in battle. Enemies' actions with out defense will proceeds after you use all of your action point the new battle system's 1 turn will proceeds like this Rolling dices → If enemy has willing to…
- V0.9.4 bug fix - 29 October 2020
- Fixed an issue where if the equipment slot was left empty and the action was taken in battle, it would cause serious problems for subsequent play. - Fixed an issue where tile creation did not proceed properly after the 4th floor. - We have reset the settings that were previously made to fix bugs. In addition to this, we will try to deal with any reported or discovered bugs as quickly as possible.
- V0.9.3 bug fix - 18 October 2020
- Fixed an issue where equipment effects that attack multiple targets at the same time did not work properly. - Fixed an issue where starting a battle with at least one equipment slot empty would cause serious problems with the subsequent play. In addition to this, we will try to deal with any reported or discovered bugs as quickly as possible.
- V0.9.3 3rd game improvement - 11 October 2020
Improved game performance so that it can run better on low-end computers. Minor fixes to get more detailed bug report information. This modification will be restored to its original state under the judgment that the official release or build is stable.
- Hot fix for V0.9.2 Update - 28 September 2020
We have implemented an emergency bug patch. During the playtest, we found a phenomenon in which the movement value of the movement card was unconditionally fixed to 1 due to the part that was fixed to catch a trap-related bug, and it was determined that it was causing a serious problem in gameplay, and we urgently fixed it.
- V0.9.2 2nd bug fix and game improvement - 27 September 2020
- Fixed a part where the option of the Destruction Brigade event and the actual motion did not match - Fixed the part of the map screen returning to the lobby when closing the routing window opened like a treasure chest without a battle. - Fixed an issue where right-clicking on a specific button did not work but did produce a click sound - Restored right-click close functionality. In addition, several UI shortcuts have been designated. In the next patch, these shortcuts will appear in tooltips. - Fixed an issue where undiscovered trap tiles could block the path, making it easier to infer the presence or absence of a trap. However, the ability to stop movement when triggering a trap is the same. - Modified to increase the health value as well as the maximum health increase function of the banquet card. - Corrected the effect value of Poison Moisture's Poison Status. Poison Moisture is no…
- Hot fix for V0.9.1 Update - 20 September 2020
We have implemented an emergency bug patch. We have urgently fixed an issue that caused serious disruption to gameplay due to a serious error in the process of adding treasure chests, conditional adding looting data, and random adding looting data generated by artifacts.
- V0.9.1 1st bug fix and game improvement - 20 September 2020
- Fixed an issue where the volume could not be adjusted in the lobby. - Removed Lucid Pedia's pop-up function that was interrupted when playing the first game It will be reorganized or retained in another form later. - Fixed a situation where resizing was possible in window mode to prevent resizing. - Temporarily removed the shortcut to close the window by clicking the right mouse button. Instead, a close button has been added to all UIs that were previously possible to close and cancel by right-clicking. - Improved the part that reacted too quickly when losing or winning a battle. - Corrected the BGM volume of the battle screen. - Flug's relic 'Sheath's function activation timing (activated when equipped) has been corrected. - Corrected the defeat conditions on the map screen. Game over is now detected during card draw. - Fixed an error that occurred in battle-related options during th…