Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1371570 |
| Live current players | 0 |
| SteamPulse tracked peak | 5 |
| Live count (today's peak floor) | 0 |
| Price | $14.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $14.99 |
| Current price USD | $14.99 |
| Release date | Apr 28, 2026 |
| Developer | Danny Peet |
| Publisher | Danny Peet |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 97% |
| Positive reviews | 33 |
| Negative reviews | 1 |
| Total reviews | 34 |
| Steam recommendations | Not available |
| Achievements | 17 |
| Average playtime forever | 260 minutes |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1371570/ |
Short description
A challenging precision platformer with evolving pixel art environments, tight mechanics and instant retries. Join Eva's journey to uncover if she is the last of her kind.
About this game
In A Fox Tale, you will play as Eva as she embarks on her quest to discover if she is the last of her kind. For the control mechanics, we dedicated a lot of time and effort to creating a physics system that makes traversing the changing environments feel smooth and responsive. You will run, jump, climb, dash and swing your way through the five biomes in the game, each of which introduces its own mechanics to the experience. Each biome in A Fox Tale is split into small levels, allowing instant retries and little lost progress when coming up short on a jump or falling off a ledge into a pit of spikes. FEATURES Fast, responsive movement Hundreds of handcrafted levels Optional collectables and challenges Instant re-spawning Constantly evolving mechanics For the level design, each level was initially hand drawn to find the best combinations of mechanics. From there, we build an outline in the game engine, playtest, improve it, and once we are happy, decorate the level and add it to the game. Here's an example of how a level started in the notebook, and how it looked when completed.
Supported languages
English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Indonesian, Korean, Spanish - Latin America, Thai, Turkish, Vietnamese, Portuguese - Brazil, Polish
