- Militsioner on Triple-i initiative - 14 September 2026
Greetings, beloved citizens! Just a small notice today. It doesn’t make it any less important though. Here it is! Militsioner will be at Triple-i initiative showcase on October 8! We will have an announcement to make, a pretty big one. We believe you’ll like it. Triple-i initiative is a 45-minute showcase of back-to-back trailers and announcements. As they say, No hosts. No ads. Just games. We ourselves can’t wait to show you more. Tune in to Triple-i showcase on Youtube or Twitch, on October 8, 2026, 9 AM PT / 6 PM CEST / 4 PM GMT. Don’t miss it, don’t disappoint HIM. See you there, beloved citizens! Tallboys & CRITICAL REFLEX
- Release Window & Console Release - 27 August 2026
Greetings, beloved citizens! Today, we have an announcement to make. It’s a big one! The town continues to take shape through chaotic evolution. Now it’s almost breathing with its many alleyways and its heart starts to twitch in anticipation. We finally have a release window. MILITSIONER IS COMING FOR YOU IN 2027 HE sat still long enough. It is time for him to finally stand up and rain the punishment on criminals. Militsioner will be watching you next year, coming to Steam and XBOX Series X|S via Game Pass. We can already see the finish line and are treading steadily towards the release. We want to sincerely thank everyone supporting us throughout the development, it means a lot. Meanwhile, expect a public Steam demo, we’re hard at work fine-tuning it right now. Don’t miss it - wishlist Militsioner on Steam right now! https://store.steampowered.com/app/1373530/Militsioner/ See you soon,…
- Progress Report - July 2026 - 19 August 2026
Greetings, beloved citizens!We’ve been hard at work, building, furnishing and tuning the nameless town under the Giant’s gaze. The city grows, expands in all dimensions, and the Law grows with it. And the time has come for us to share more details about the ongoing development. A lot has been added, remade and improved, so take a deep breath. But don’t blink. Structure and OrderStreets now stretch in all directions – navigation can get complicated. So, to make exploration more directed, we’ve split the game into 3 acts, each unlocking a new part of town and its own ways to escape. The environment will also change, and Militsioner’s character develops throughout – each attempt you play as a new nameless criminal. And as more parolees flee the scene – HE grows weary. He can’t help taking it personally. If you participated in the public playtest last year, you are already familiar with the…
- New Trailer is Out Now! - 6 June 2026
Greetings, beloved citizens! Long time no see. Were you behaving well? This time we were extra busy working on the game and finally have something to show you. To prevent any unrest caused by lack of updates about HIM, we bring you a fresh new trailer from the latest IGN LIVE SHOWCASE. It shows a lot of never before seen locations, scenes and events. Which means, you’re OBLIGATED to watch it, if you follow Militsioner’s development. Lots of questions might be stirring inside of you after watching it. Who? What? Where? All we will say for now is that Militsioner underwent huge changes. Almost everything you see in the trailer is new. The city, its inhabitants, the game’s opening act – everything has been improved and expanded. Even HE has changed. We hope to talk about these changes in detail very soon in future teasers and devlogs. Until then, stay out of trouble and keep sharing your s…
- Open Playtest extended until September 18th! - 3 September 2025
Greetings, beloved citizens! We looked at all the feedback you left and some of your comments about already yearning to try the game more in the future, and we thought – why not give you some more time to try out the game? So we decided to extend the playtest for a couple of weeks! Now you have some more time to join and try out the game, or, if you did it already – spend some more time with a needy giant and not-so-welcoming denizens of the town. Also, here’s a little tip on some ways to get on the train, in case you haven’t tried those: There is a back door in the ticket booth, so paying for the ticket isn’t necessary… if you find a way to open it Ticket booth cashier fears you, to her – you’re a criminal. Prove her you aren’t evil and she may help you leave the town. Militsioner won’t just let you leave, this includes even getting the ticket. You don’t have to hide from him though. Y…
- Open Playtest Ends in 2 Days - 1 September 2025
Greetings, beloved citizens! Gentle reminder, that you still have time to get into the playtest! You still have two days to explore the town, hide from the Law or… Build some meaningful relationships? Seduce the giant policeman? By any means necessary, catch the last train. If you haven’t played yet – our playtest is open for everyone, just press the “Request Access” button on the game’s Steam page. From there, download “Militsioner Playtest” from the library and start your escape. We also wanted to thank everyone who shared bugreports, feedback and their thoughts about the game! It helps us immensely, especially in fixing all the issues. So – thank you! We’re working on new fixes right now (as you might’ve noticed from several patches to the playtest that we released already), so the experience is getting smoother with each day. We’ll share more details about the development in the nea…
- Open Playtest Starts Now! - 20 August 2025
Greetings, beloved citizens! Your trial begins NOW! Militsioner Open Playtest has officially started. If you requested access before, check your library for “Militsioner Playtest”. From there you can download it and start your attempts to escape the town. Also, check out our new trailer! Here’s what waits for you in the playtest: A part of the game’s town with interactable environment, NPCs and secrets. Militsioner, the giant policeman. He ensures you won’t run… unless emotions get in the way. You are always being watched, but maybe it can help? Stealth, narrow alleyways, gifts and bribes – if you want to escape, you should utilize all means at your disposal. Either it's goodwill or sneaky manipulations, brute force or elaborate schemes - the town remembers. Complete player freedom – you’re free to do whatever you want, if it helps you reach your goal. If you played our supporter demos…
- Open Playtest Starts Next Week! - 13 August 2025
Greetings, beloved citizens! We hope you signed up for Militsioner Open Playtest, because it starts soon – the town opens its doors next week! In case you haven’t, there’s still time – simply click the “Request Access” button on the game’s Steam page. https://store.steampowered.com/app/1373530/Militsioner/ You’ll have a district of the town to explore, a giant policeman to meet and a task to escape whatever means necessary. You can learn more about the playtest’s content and check out our new trailer in the previous post: https://store.steampowered.com/news/app/1373530/view/535478173041689326 Your trial awaits, do not waste time… And while you wait for our kafkaesque game, wanna try some new horror directions? You like surrealism? In Eclipsium you navigate in a trippy realm, where physics and metaphysics unravel and twist in an incomprehensible way. Solve puzzles, get your head around i…
- Sign Up for Open Playtest! - 8 June 2025
Greetings, beloved citizens! Your trial starts soon! We’ve decided to open the town’s doors for some time for you to explore – We’re collecting applications for Militsioner open playtest! You can already sign up for it on the game’s Steam page and receive access once it starts! There will be a notification for the playtest start, so don’t worry, you won’t miss it. Here’s a new trailer in case you missed it: The playtest includes a fraction of the game with most of the mechanics: Lonely and needy giant with his wishes, attachments and emotions. Learn how to keep his mood in check or to hide when things go south. The town’s district, packed with a variety of NPCs, items and secrets. All is systematic, interactable and changing based on the time of day Flood creeping in from below – when the giant feels bad, the whole town is submerged in water. Gifts to build relationships – most items ca…
- Progress report – June 2025 - 6 June 2025
Greetings, beloved citizens! Welcome to our soon-to-be regular progress reports! In these we’ll keep you posted on new features and changes that happen in our game, as well as share some development insights. There’s a lot, so let’s get into it! Crime and PunishmentLet’s start with the star of the show – the Militsioner. First things first, in the latest update we’ve rebalanced his Mood System and improved his catching tech to be smoother and more physically realistic. Additionally, we’ve expanded his functionality and added more ways to interact with him. For example, Militsioner now has an inventory of his own. He stores items in his giant pockets and uses them when he needs to… Unless you steal them. But don’t expect theft to go unnoticed: if he catches you in the process, this won’t look good in your case file. Not good at all.Now he can also lean in to take a closer look at the tow…
- New Gameplay & Publisher Announcement - 15 April 2025
Beloved citizens! Yo! Long time no see. Today we have important news to share! We decided to partner with CRITICAL REFLEX to bring the game to new heights. Maybe higher than HIM, who knows? Here’s a new video to celebrate the occasion (and to show our progress) – new 11 minutes of gameplay with new features! They are already helping us with QA to make sure the game still runs smoothly as it grows and grows. The development is in full swing and new features are added regularly, so you’ll hear from us more often from now on! https://i.imgur.com/nlHYT58.gif https://store.steampowered.com/app/1373530/Militsioner/ This is all for now, but expect more updates from us soon! Make sure to follow us on Twitter or Youtube to get the latest news on the game’s development! Or join our Discord to discuss all the new features! Also, you can support us on Patreon to check out the latest game build and…
- New Gameplay & New Demo - 13 June 2024
Yo! We've just released a new gameplay video! In our latest update, we’re introduced a new game mechanic: The Flood. Negative emotions worsen over time or due to your actions. When The Giant is depressed, the rain begins, flooding the town. Until you cure The Giant's mood, the town will remain affected. You can support our development on Patreon or Boosty. By doing so, you’ll get access to our work-in-progress channel, development posts, and early access to The Demo. If you played the old demo, you can simply update it or reinstall it on Steam. Also we've updated the survey. Please take a moment to fill out it after you play the demo. It’s located in the main menu. Your feedback is incredibly helpful for us to make improvements to the game. Thanks! And we also regularly post our updates on social media: 🔴 Patreon Page: https://patreon.com/tallboys 🔴 Boosty: https://boosty.to/tallboys…
- Militsioner Live-Stream | A MAZE. - 8 May 2024
A MAZE. Live-Stream event, showcasing gameplay footage of Militsioner
- I'm stoked for this immersive sim about escaping a town in the shadow of a colossal policeman - 30 January 2024
I was instantly taken with the idea of Militsioner when I first saw it in 2021. The upcoming "Kafkaesque" immersive sim gives you the simple goal of escaping a town within a few days, a task which is somewhat complicated by the fact that a Leviathan-sized Russian cop towers over the city, watching you. In a new dev blog, developers TallBoys explain more of how you might court the giant's approval (the term "fully fleshed dating-sim mechanic" features) or avoid it by sneaking about while he sleeps. You might even—gasp!—do crimes. This also drew my attention to a ten-minute gameplay video they released last month and oh, yes, please. Read more
- New Demo & How we made It - 29 January 2024
For quite some time now, we've been developing a kafkaesque immersive-sim game about escaping the ever-watchful colossal Policeman. Our last devlog took us through the process of shaping the game's concept, and now, we're all set to finally get to the main course. It all began with a goal: to complete the demo… Before that, we created prototypes, designed artwork, and established the technical framework, but all the mechanics were scattered. They simply needed to be assembled into one cohesive and enjoyable game. And, Fully determined to reach the finish line, we… kept repeatedly falling into the same pattern—developing scattered ideas and prototypes. It was challenging to break free from that loop, and the situation was only intensified by a part of the team needing to relocate to another country. It felt like we were stuck, this time for good. It might sound strange, but we don’t have…
- 10 Minutes Of Gameplay - 7 December 2023
Yo! We've just released a new gameplay video! And we also regularly post our updates on social media: 🔴 Patreon Page: https://patreon.com/tallboys 🔴 Boosty: https://boosty.to/tallboys 🔵 Twitter: https://twitter.com/mytallboys 🔵 Telegram: https://t.me/mytallboys 🔵 VK: https://vk.com/tallboys 🟣 Instagram: https://www.instagram.com/mytallboys 🟣 TikTok https://www.tiktok.com/@tallboys 🔴 Youtube: https://www.youtube.com/c/TALLBOYS 🔘 Discord: https://discord.gg/7gP2hCW
- The Law Never Sleeps - 6 September 2023
I demolished the state property to see if The Giant would wake up🌛 And we also regularly post our updates on social media: 🔴 Patreon Page: https://patreon.com/tallboys 🟤 Boosty: https://boosty.to/tallboys 🔵 Twitter: https://twitter.com/mytallboys 🟢 Telegram: https://t.me/mytallboys 🟡 VK: https://vk.com/tallboys 🟠 Instagram: https://www.instagram.com/mytallboys ⚫ Facebook: https://www.facebook.com/mytallboys 🔴 Youtube: https://www.youtube.com/c/TALLBOYS 🟣 TikTok https://www.tiktok.com/@tallboys 🔘 Discord: https://discord.gg/7gP2hCW
- Project's News & Location Dressing - 20 August 2023
Hey guys! We'd like to share a brief development update with you. Over the past few months, we've been focused on different aspects of our project, leading us to temporarily pause communication with you. Our primary focus currently lies in conceptualizing the game loop and fine-tuning gameplay pacing. We're constantly iterating and experimenting with mechanics to make fun gameplay. While we're developing gameplay mechanics, you can see our level dressing 🌆 And we also regularly post our updates on social media: 🔴 Patreon Page: https://patreon.com/tallboys 🟤 Boosty: https://boosty.to/tallboys 🔵 Twitter: https://twitter.com/mytallboys 🟢 Telegram: https://t.me/mytallboys 🟡 VK: https://vk.com/tallboys 🟠 Instagram: https://www.instagram.com/mytallboys ⚫ Facebook: https://www.facebook.com/mytallboys 🔴 Youtube: https://www.youtube.com/c/TALLBOYS 🟣 TikTok https://www.tiktok.com/@tallbo…
- Beyond Yes or No: Analyzing Our Dialog System - 11 March 2023
Hi there! Just dropping by to share some updates on Militsioner's development. Today we’d like to share with you a couple of our latest gameplay videos. At first.. Can you piss off an officer and actually get away with it? We've also been working on a dialog system to enhance immersion within the game. It allows for flexible communication, including the freedom to interrupt, speak at any time during conversation, choose from a variety of expressive options and even walk away from the conversation altogether. Players are welcome to express themselves in whatever way they prefer, even if it means saying something nonsensical. To give you a taste of what the dialog system will look like, we've put together a mini-demo that we're releasing Today. We hope you'll enjoy playing around with it and seeing all the possibilities it offers. Of course, we know there's still a lot of work to do. We'r…
- Train System - 30 August 2022
Hey everyone! We decided to share our old video from our Patreon, where Alexey will show the basic functionality of the train system. Attention, the video is in Russian, so turn on subtitles. There's a little bit of keyboard and mouse noises on the background. Original date of publication 16.08.2021 And we also regularly post our updates on social media: https://www.patreon.com/tallboys https://boosty.to/tallboys https://www.discord.gg/7gP2hCW https://www.tallboysgames.com/ https://twitter.com/mytallboys https://www.vk.com/tallboys https://www.tiktok.com/@tallboys