- Update with the new Hub - 13 October 2025
Hello! We're continuing to work on the game and want to tell you about the main changes in this update.Balance achieved ✅Health increased by 50%, Focus damage decreased by 50%Spell visuals 🎉Some Cleric spells have received new visual effects: flash, light, let there be a holiday!Loot is now distributed fairly 👌We've changed the loot drop logic within a team. If a player didn't hit an enemy, they don't receive any drops. All players who fought receive loot.New inventory 🎒You can now move items around within your backpack and select individual items to drop. We've also added a Chest in the Hub so you can store your secrets there.Throwing boxes 📦A long-requested feature: you can now not only break boxes but also throw them at enemies. Or at least not to enemies... New Hub and New Tutorial 🧙♂️We want to make your gameplay more comfortable, so we've added a clear and fun (we hope) tuto…
- Big update! - 21 June 2025
We've come to you again with good news! An update awaits you, in which we've improved Quadrillion, added new NPCs and some other things... 🌄 Quadrillion has become more aliveAdded more rocks and vegetation. There are now more places to hide or get lost :) 🧙♂️ New enemy: Dark MageDangerous and mobile. Patrols the map, it is difficult to catch him in one place. He will most likely notice you earlier. 👹Worm lair: now with bloody versionsTwo new individuals have settled in the lair. More aggressive, more resilient. Good luck :) 🌀 Dash is now a basic mechanicEach mage can now dash in the air. Works when jumping. Allows for a more dramatic descent into the abyss. 🧟 Updated lichesNow they summon skeletons on their own. Less idleness, more bony activity. 💥 Basic attack: Mana charge for everyoneNow each mage has a default ranged attack. It takes up the first spell slot (but can be replace…
- 🧙♂️ Apocrypha: Return of the Prodigal Mage - 17 June 2025
Are you seeing this? Yes, it's real. After taking the longest coffee break, we've emerged from our development cave to mumble some updates in your general direction.Here’s what happened during those long 1495 days:⚔️ New Mode: PvPvE - "Quadrillion"Six teams of 1-3 players spawn in the infected zone called "Quadrillion." Your mission: survive the undead, enemy mages, and your own poor choices. Grab as much loot as your hands can hold and escape before the Crimson Fog makes you regret logging in.🏛 Main Menu Is Now a Hub (aka The Camp)Behold: a tiny training ground for spell testing, shops, spell crafting, and character customization. Finally, a chance to give your mage that stylish mustache.🧪 Gear, Artifacts, Character BuildingThis is our pride and the occasionally chaotic heart of the game: the Spellarium. No more boring copy-paste spells - tweak and upgrade them yourself. They might i…
- Apocrypha Weekly Patchnote #15 - 15 May 2021
Hello, mages! Two more Earth spells were added this week: "Clod" During preparation mage quickly lifts several rocks in the air and collides them with each other one by one, forming a hude clod and then launches it. Holding left mouse button is required to form a clod. Release to launch. If clod is fully formed, it launches automatically. On lower levels or not fully formed clod flies fast and in relatively straight trajectory. The more rocks there is, the heavier clod will be, resulting in slower movement speed and less straight trajectory. Worth noting that forming a clod required strong concentration from a mage, so it is easy to interrupt this spell. "Bog" It is an area of effect spell which covers a selected region on a surface with a boiling viscous mud. Everyone inside it start accumulating a "Dirt" status, which slows down movement speed the more Dirt there is. When reaching 100…
- Apocrypha Weekly Patchnote #14 - 8 May 2021
Hello, mages! Two new things were added during last two weeks: 1. New Earth magic branch! Currently available: "Pillar", "Stone wall" and "Stone curse", as well as new status "Dirt". In active development: "Clod" and "Bog". More details on Earth spells are coming in future posts. 2. Game now has bots! Billies, as well as Willies will compensate for the lack of players. They are always on and playtests will be held with their attendance. Also some fixed and changes: Gameplay: - Casting is now disabled in spawning areas - Added new perk "Stronger kick" that increases damage and power of kicks - Health of all players is increased from 100 to 120 - Speed of performing a ritual is decreased a bit - Spells splash damage is not dealing through obstacles Balance: - Fireball now has lower splash damage - Lowered speed bonus for projectiles when having "Assassin II" perk Fixed bugs: - Fireball's…
- Apocrypha Weekly Patchnote #13 - 25 April 2021
This week's updates: - Removed bugs and several crashes from the previous playtest - Fixed ritual progress not being dropped when leaving ritual zone - Removed overall graphics settings - Removed unnecessary anti-aliasing settings, too badly influencing graphics - Added smoother transition into spectator mode - Added correct statistics for player that has left a match - Some character skins can now only be unlocked for Free Ether - Improvements on sounds and visual effects for several spells, for example ice arrow, fireball, freezing - Meteor circle cast indicator now becomes red if you choose incorrect placement for the meteor where in cannot land - Added notification if allied or enemy team performed half of the ritual Work on Earth spells is being continued, two new spells are ready and will be available in one of the next playtests!
- Apocrypha Weekly Patchnote #12 - 11 April 2021
Greetings, mages! This week's updates: Balance: - Added 2 seconds cooldown to "high voltage" and "frost stream" Fixes: - Fixed problem with animations freezing - Fixed problems with server connection. It still requires mass testing. - Bots now don't slide on the ground for a short while after landing UI: - Added error message if there is a trouble connecting to server - Number of leftover lives now displays correctly after reconneting to a game - In game statistics leftover lives are now more visible - Added number of kills to game statistics - Final match screen now displays more detailed game statistics - Anisotropic shield now has more detailed description Visuals: - Fixed visual effects for "solar needles" - Changed visual effect for successful "reverse transformation" and sound was added Also we started working on Earth spells!
- Apocrypha Weekly Patchnote #11 - 4 April 2021
Greetings, mages! This week's updates: - Game mode with bots is now enabled in testing mode - Melee attack got decreased cooldown and larger hitbox zone - Added player notification if trying to cast a spell when previously launched projectile is in air - Fixed display of disconnected players in final match statistics - Added notification to the caster of a trap if someone was trapped - Added temporary animation to ritual performance (until we replace it with a better one) - Fixed volume of victory and defeat sounds not being affected by volume settings
- Technical Playtest starts today + Patchnotes #10 - 28 March 2021
Take your staves and wands and join us in battle! Public technical playtesting will start at 5PM GMT on every Sunday! Some information to consider: If you encounter any problems during gameplay, go to Discord #bugreports channel and post your bug report there, following the instructions. Your reports will help us make a better, more stable game. Please keep in mind that this is not a final version of the game and not even a beta version. Our plans on this playtesting is to see how servers operate and how stable game is with enough players joining the sessions. --------------------- This week's upates: - Slightly increased concentration consumption while walking - Fixed bug with projectiles flying not where you aimed - Spell icons now correctly display whether you can cast this spell - Added some messages indicating a reason why spell cast is impossible - When returning to game after cra…
- Apocrypha Weekly Patchnote #9 - 21 March 2021
Greetings, mages! This week's update: - Movement speed penalty in Tank perk is changed from 20% to 15% - Fixed bug with Meteor, not dealing damage to some nearby players - Added music to the last 2 minutes of a match to indicate timer running out - Removed timer stop when 2 players dueling near the Ritual when the timer almost ran out - Slightly increased concentration drain when moving We are currently continuing to work on game mode with bots and also new map is being prototyped!
- Apocrypha Weekly Patchnote #8 - 14 March 2021
Greetings, mages! This week's updates: Balance: - Meteor damage was slightly increased and fixed bug with it that was causing severe lag when exploding. - Added 5 seconds cooldown to Fireball - Added 20 seconds cooldown to Slowdown and Haste - Tank perk damage reduction is changed from 25% to 15% and speed penalty is changed from 25% to 20% Fixes: - Fixed bug with Door opening indication not working - Fixed several problems causing game to crash - Fullscreen mode was optimized in video settings - Spectator mode now is working a bit smoother - Slightly changed meditation animation - Fixed bug with fireball causing it to fly in arbitrary direction - Visual enhancements to training mode location UI: - Spells of a selected character are now displayed under the character itself in the main menu Moreover, constant work is being done on server performance to provide smoother experience! Also w…
- Apocrypha Weekly Patchnote #7 - 7 March 2021
Greetings, mages! This week had a lot of balance updates: - Cast durations were lowered for the next spells: Snow storm by 20% Ice arrow by 30% Ligthning bolt by 20% Fireball by 40% Fire arrow by 20% Meteor by 40% + faster fall speed by 50% Lightning storm by 40% Barrier by 60% + added longer cooldown Tests showed that gameplay on current cast times is somewhat slow and some spells have unjustifyingly long cast time in relation to usability and power. Current changes are not final and demand further testing. We hope for your help and comments. - Ice, fire and lightning charges now don't apply frostbite, burn and shock effects correspondingly. Tests showed that because of these statuses stacking, charges start to become more and more universal in battle than regular spells, despite them being support spells. Although spamming charges now does not lead to damage increase, you can still pu…
- Apocrypha Weekly Patchnote #6 - 28 February 2021
Hey mages! This week's updates: - Changes and optimizations for lighting on the Temple map. - Added visual effects for burn, frostbite and shock status effects. - Fixed chashed when using lightning charges.
- Apocrypha Weekly Patchnote #5 - 14 February 2021
Hey mages! This week's update: - Bugs with ritual objective fixed. If you insert a gathered crystal into a big ritual crystal, yuor team will gain 25% of the ritual progress that cannot be removed. If ritual is disrupted by the enemy, your team will still continue from 25%. Crystals are summed. Enemy's inserted crystal does not interfere with yours and will also give 25% to progress. - Fixed bug when fireball did not push away players around the explosion. - Solar needles now don't explode when Barrier is active on caster. - Fixed various bugs in UI. - Fixed bug with match ending when one of the players leaves.
- Closed playtesting starts in March 2021! - 10 February 2021
During the last 1.5 years we have been developing Apocrypha, creating a game with exciting and entertaining gameplay. That is why first of all we are focusing on balance, mechanics and spells to create the most exciting magical battles. Current level design and spell balance assume team pvp sessions in 10v10 format. For us to have a whole picture of how our system works, we need players. It seems impossible to gather such an amount from friends so we decided to invite those, for whom we are making this game - you! Because players are the best testers. If you are willing to participate in project's life, try out game on early stage and possibly add something to it, then sign up for a Steam playtest! When will I receive an invitation? As soon as the testing date comes up, Steam algorithms will randomly send invitations to a certain amount of players that requested access to the playtest v…
- Apocrypha Weekly Patchnote #4 - 6 February 2021
Hey mages! This week's updates: Gameplay: - Targeting system is rewritten for performance. It is now easier to select a target when using buffs or debuffs. - Receiving damage now reduces progress on ritual. - Now players can change learned spells in respawn area. - Added new perks: * Vitality (+5 health by level, 5 levels) * Mana well (+5 mana by level, 5 levels) * Resist fire (+5% fire resistance by level, 5 levels) * Resist frost (+5% frost resistance by level, 5 levels) * Resist lightning (+5% lightning resistance by level, 5 levels) Balance: - Damage penalty for Support I is reduces from 65% to 40%. UI: - Scrolling bar is removed from in-game chat. - Slightly changed elements colors in shield radial menu and added icons for more visibility. - Additional on-screen messages are made for some status-effects for better situation control in battle. - New UI for match info (by Tab button)…
- Apocrypha Weekly Patchnote #3 - 31 January 2021
Hey mages! This week's updates: Balance: - "Ice arrow" now has cooldown of 1 second. - "Fire arrow" now has cooldown of 0.5 seconds. - "Neutralize" now decreases duration of all status-effects by 50% - Burn, frostbite and shock status-effects now correspond to elements interaction table: Burn removes frostbite, frostbite removes shock, shock removes burn. Also these statuses not only increase received damage from same element, but also decrease damage from the opposite element. UI: - Added small help buttons in interface. - Update visual style of Spellarium branches. - Q button now also cancels meditation stance. Bugfixes: - Fixed bug where your team's spawn was colored red instead of enemy's - Fixed bug with lightning bolt now hitting where player is aiming - Fixed bug with some projectiles exploding near caster, dealing him damage. Global: - New debuff spells are available for fire, i…
- Apocrypha Weekly Patchnote #2 - 23 January 2021
Hey mages! This week's updates: Level design: - Wheel that opens a door now does not rotate if door is already opened on 100% and in case if this is an enemy door, when door is fully closed. UI: - Added a help button in Spellarium - Selected specialty icons are now more visible. - Spell description now contains spell cost in components Controls: - While frozen, in stasis field, etc controls are not fully disabled now. Instead camera is rotatable. General: - Now player cannot join a full match - Work on component system is continued in experimental mode. Old elemental components are removed, three new components are added instead. Chronum, Concentrated chronum and Pure chronum, for first, second and third level spells correspondingly. You can buy them in character editing menu for ether. While testing this system, players are given 5000 of each component.
- Apocrypha Weekly Patchnote #1 - 16 January 2021
Hello, mages! Here we will be posting a list of changes made in the game during a week. This week's changes: Currently we are mostly working on refactoring game code, which takes a while to do, so not much this week. Balance: - Solar Needles do not trigger on invisible enemies anymore. Optimization: - Some server optimization settings were chances which should allow less lag and load on a server. - When client receives Connection Timeout error, game will try to reconnect automatically.