SPSTEAMPULSELIVE ANALYTICS
Sword Reverie

Sword Reverie Steam news

Isekai Entertainment | Jan 21, 2022 | game

Released

0players observed · 6 October 2026 - 10:41:44 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Sword Reverie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews100
  • Release dateJan 21, 2022
  • DeveloperIsekai Entertainment
  • PublisherIsekai Entertainment

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Isekai EntertainmentPublisher: Isekai Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sword Reverie Steam news

Sword Reverie news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sword Reverie 1.0 Update - 7 March 2025

    Now is a great time to jump back into Sword Reverie 🔥 Unique skills and strategy: Discover 16 unique player skills and 12 challenging enemy skills. Optimized skills and player skill cooldowns to allow more combos and strategic choices. ⚡ Optimized early levels so you can get to the fun faster! 🌸Japanese VO and subtitles in English, Japanese, and Chinese (simplified/Traditional). Play in the language of your choice and get the full anime experience. 🐞 Game optimization: We’ve greatly improved the game's performance, added many new small features, and fixed a ton of bugs including but not limited Added comfort settings Better indication when hitting enemy armor. Better skill swap UI Issues with using teleport after level 6 Correctly unlocking a weapon after completing level 12. As always, thank you for checking out our game again and we hope to bring you more exciting updates soon!

  • Black Friday Update - 28 November 2024

    Minor new featuers, bug fixes, and performance optimizations Added support for LIV SDK Improved character shaders Allow players to cancel enemy's skills with knockback Fixed bugs and optimized performance for certain skills Fixed some issues with skill sound effects when pausing and restarting

  • Major update to player and enemy skills - 23 September 2024

    We’ve been working hard behind the scenes since our last update, and we’re thrilled to announce major new updates after having heard your feedback! 🔥 Diversified gameplay: Discover 16 unique new player skills - we have doubled our previous skill set! Each skill is designed to enhance your strategies and challenge you against even the toughest enemies. Get ready to double the fun and tactics in every battle! 🌟 Fresh enemy combat: More intense combat experience than ever! We’ve boosted the difference between enemy elements by introducing 9 new enemy skills, each unique to the enemy class and element. 🎨 Visual upgrades: We have upgraded our character shaders and enemy death VFX to bring you strong thrills with each victory. 🐞 Game optimization: We’ve addressed various performance issues and bugs to ensure better stability. We hope you’ll enjoy this round of updates! As always, there’s…

  • Sword Reverie Updates Starting again - 25 February 2024

    Exciting updates from the Sword Reverie Team Hello! First off, we owe you an apology. It’s been a while since our last update - too long, really. For the last year and a half, we faced some tough challenges. Financially, things didn’t pan out as we’d hoped, which slowed us down more than we anticipated. But here’s the thing: we believe wholeheartedly in Sword Reverie, and we haven’t stopped working towards making it the experience we all dreamed it could be. Today, we’re thrilled to share that not only are we back in full swing, but we’ve also welcomed some new talents to our team. Say hello to Hans Fritz, Luciana Cheung, and Seyren! Each brings a wealth of creativity and expertise, and they’re as excited as we are about the game’s future. Now, we’ve listened to your feedback, and we have some exciting updates to share! 🎮⚔️ 🤺 Transition to OpenXR: We’ve made some big changes under the…

  • 0.8.9 Early Access Update 1.5 - 17 March 2022

    New features: Added volume settings, including the ability to change music, voice-over, and sound effect volume independently. Improved Magnus AI to attack enemies in more cases during Chapters 2 and 4 (we will continue improving NPC AI in future updates). Bug fixes and balance changes: Fixed issue with menus blocking each other in Guild Hall.

  • Early Access Update 1 Now Available - 23 February 2022

    0.8.8 Early Access Update 1 The first update for Sword Reverie Early Access is here! New features: Improved Magnus AI to attack enemies in certain cases (we will continue improving Magnus AI in the next update). Players now receive exp and items when killed. Added sitting mode and height calibration options (decide how tall or short you want to be). Added setting for snap / smooth turn speed. Bug fixes and balance changes: Reduced drag on player swords (allows the sword to more closely track player hand movement) Reduce the slow time effect duration after hitting an enemy. Increase Elemental and Humanoid enemy movement speed and attack speed. Fixed issue where certain Steam achievements aren’t being correctly set. Fixed issue when Humanoid enemy swinging down still damages player after the attack finished. Fixed issue where the player can stun-lock enemies on the ground. Enemies get up…

  • 0.8.6 Early Access Hotfix - 2 February 2022

    Bug fixes and balance changes: Fixed issue where players can’t move controller after completing a level when turning using smooth turn.

  • 0.8.5 Early Access Week 1 Patch - 27 January 2022

    Bug fixes and balance changes: Reduced memory usage by 40%+ and reduced memory-related crashes Improve performance on 16GB RAM machines Reduce crashing on machines with

  • We are listening to your feedback - 22 January 2022

    A big thank you to those of you who purchased our game and provided us feedback and bug reports. We are reading all the feedback and issues you have. We are working hard to fix all crashes and soft lock issues and will address issues with the design that players did not like. We will do our best to make the game fun for you. If you have experienced a crash (e.g. game crashes on the calibration menu) or a soft lock (e.g. can’t move controllers on the win menu), please help us debug by sending us the logs and crash report through email ([email protected]) or on Discord (https://discord.gg/dUnGj3f). Logs can be found in the following folder: C:\Users\USERNAME\AppData\LocalLow\IsekaiEntertainmentLLC\SwordReverie Error.log Player.log Player-prev.log Crashes: C:/Users/USERNAME/AppData/Local/Temp/IsekaiEntertainmentLLC/SwordReverie/Crashes

  • Sword Reverie Available Now - 21 January 2022

    The wait is over! Sword Reverie is now available on Steam. The game is $19.99 and there is a 20% launch discount on Steam. Grab your copy now and start your journey in the Kingdom of Newcrest. You can also get the Digital Deluxe bundle which includes the artbook and soundtrack for only $23.39 during launch!

  • Sword Reverie Early Access Jan 21. - 23 December 2021

    The Sword Reverie PC VR Early Access starts January 21, 2022. Wishlist the game on Steam to be notified on release. Your journey in the Kingdom of Newcrest begins! Will you be able to master the four elements, skillfully use your awesome abilities, and defeat an Elemental Centaur? We have already sent out Beta invites to more than 400 Kickstarter Backers and 400 playtesters through our mailing list and social media. Due to the high demand for playtesting the beta version of Sword Reverie on Steam, we are now accepting beta signups on our Steam page and will provide more playtesting opportunities soon. Sign up now!

  • Sword Reverie Closed Beta Starts 12/17 - 28 November 2021

    https://i0.wp.com/swordreverie.com/wp-content/uploads/2021/11/early-acess-announcment-copy.jpg?resize=768%2C576&ssl=1 After 3 years in development, the Early Access portion of Sword Reverie is complete! We will be conducting a final round of testing starting on December 17th, 2021 to find bugs and adjust difficulty. Early Access release date will be announced soon! We thank you for your continued interest in Sword Reverie. During the closed beta period, we will randomly select players who have signed up for our mailing list or playtests on Steam on a rolling basis to join the close beta starting December 17th, so keep an eye on your email and make sure you have wishlisted our game on Steam. We look forward to having you join us in the world of Sword Reverie and love to hear your thoughts on the game! FAQ: How complete is the game? All features and content for the Early Access are comple…

  • Game development for Early Access nearing completion. Beta coming soon! - 27 September 2021

    Game development for Early Access nearing completion. Beta coming soon! Our latest alpha build (0.7.5) has been completed. There have been many changes to the progression and difficulty balance, the music and sound design of the game, as well as two additional levels. We have recorded voiceovers with our voice actors up to level 7, but haven’t implemented them in-game yet. They will be implemented before our upcoming beta tests.

  • Early Access Delay and Alpha Update - 24 July 2021

    Hi Everyone, Unfortunately, Spring 2021 has come and gone :( We did not finish Sword Reverie Early Access development in time for our original Early Access launch date. We are still hard at work on the game, and the new Early Acess date will be later this year. We will announce the specific date as soon as we finish development. In the meantime, Kickstarter backers are able to play the latest alpha version of the game. Our latest alpha build (0.7.3) has been completed. The build features a brand new ranged variant of the Elemental Spirit, our first ranged enemy type. https://ksr-ugc.imgix.net/assets/034/308/701/5823b4d2f54909af494fc9d381f1e4cb_original.gif?ixlib=rb-4.0.2&w=700&fit=max&v=1627164658&auto=format&gif-q=50&q=92&s=85d689bbe702d5ab77afb8fdb8c46632 Defeat the ranged elemental spirit from afar or block their ranged attack with your sword until you can get closer. 0.7.3 also has…

  • Exploring an Isekai in VR - 3 February 2021

    Join me as I livestream my adventures in the isekai world of Sword Reverie. Sword Reverie is a new JRPG inspired VR action game developed by Isekai Entertainment. Sword Reverie gives players a rich fantasy world to explore and a unique combat system where players use body motions to launch abilities. Interested in trying out the game? Try out the free demo during the Steam Game Festival. Sword Reverie is still in development, and we would love to hear your thoughts and feedback. Leave us a comment or reach out to us on social media.

  • Sword Reverie Kickstarter Now Live - 22 September 2020

    Sword Reverie Kickstarter is now live! Back now: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game Check out the latest development progress and exclusive video that tells the behind the scene story from the dev team. Back now to take advantage of our Early Bird discounts and secure a limited edition reward.

  • Kickstarter Coming 09/22/2020 - 10 September 2020

    The Sword Reverie Kickstarter will start September 22nd, 2020. Get notified when our Kickstarer is live: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game The Kickstarter will allow you to support the development of the game and get the game at a discounted price at Early Access. This is also a unique opportunity to get guaranteed access to alpha and beta playtests. We are also offering awesome rewards, such as keychains, t-shirts, and plushies, and more! We will be sharing more details on social media soon. Quest and PSVR support will be stretch goals for the Kickstarter campaign, so don't get left out! We had multiple rounds of playtests in the past two months, and we feel like Kickstarter is the best way to continue development with the support of the community. A lot of the play testers were happy to try the game and wanted ways to support t…

Patch notes and updates

S.noRelease datePatch nameGID number
128 November 2024Black Friday Update1784506359028272
217 March 20220.8.9 Early Access Update 1.54259848535826258879
32 February 20220.8.6 Early Access Hotfix4235074931842367919
427 January 20220.8.5 Early Access Week 1 Patch4237326104318703367

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