- Update 1.3 - New rides, QoL and many fixes - 18 December 2023
Hi, we have an update for you! Two new rides: Tilt Tower and Megashot Quality of Life We have received and implemented a lot of feedback on how to improve the quality of life in "Indoorlands". Undo / Redo for "Create Your Ride" You can now find an undo / redo functionality for CyR. Coaster auto curve option You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself. UI Scaling You can now increase / decrease the scale of the UI to make the text easier to read. Shop management Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it'll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is. We have also added an 'apply to all' functionality to the price and quality sliders. Improved loading ti…
- Create-Your-Ride Challenge - 12 March 2023
Dear Community, after we already had challenges for coasters and hall blueprints in the past, this time we want to focus on one of the most popular features in Indoorlands and start our first CREATE-YOUR-RIDE Challenge! What is the process and what are the rules? 1. What is the submission period? From 12.03 to 26.03. 2. May I submit more than one ride? There are three categories: Realistic, Crazy & Creative Rides. You can submit one ride per category, so 3 rides in total. 3. How can I submit my ride? Upload your ride to the workshop, set it to public and post the link to the #indoorlands-ride-creations channel on our Discord server. Alternatively, you can send an email to [email protected] with the subject "Create Your Ride Challenge". 4. What can I do if I have a great idea but the right parts for it are missing? Please let us know what exactly you are missing and send us a…
- Community Coaster Challenge 2023 - 26 January 2023
Dear Indoorlands Community, following our last update we would like to start a new Community Build Challenge. This time it's all about rollercoasters and the new coaster skins we added: Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. You may use all coaster hall types, but the three new ones are preferred: We are really looking forward to your submissions and feedback! The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project? Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 2023-02-05. Don't be shy and let loose! Here is the tu…
- Update 1.2 - Less winter, more roller coaster - 20 December 2022
Hi, The year is coming to an end and we have an update for you! Rollercoaster skins You can make your coasters, using cart theming, even more appealing. New coaster type We've added a new roller coaster type that promises plenty of exciting rides for your visitors. The carts have physically rotating gondolas mounted. New ride: Reacher You can now find another ride in the game, a high ride called Reacher. New CyR parts We've also added new parts for CyR that will let you build even more exciting rides. In particular, two tower variants. Other changes Added New coaster templates with the new coaster type. Added new supporter names. Thanks to everyone who supported us! https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/ Improved You can now copy and paste parts with CTRL-C and CTRL-V. So you can also replace parts at the origin by copying, deleting and pasting into t…
- Patch 1.1.4 - 2 December 2022
Hi, we have just uploaded a small patch for you. Fixed In rare cases the park visitors did not move anymore Every cleaning operation (by the player or by the staff) consumed some memory that was not cleaned up (leak) If you encounter any issues, crashes, or just want to leave feedback, you can submit a report in-game. There is a form for this in the upper left corner (bug icon). You are also welcome to join our Discord ( https://discord.gg/2X8WWaK ). - Your Team Pixelsplit
- Patch 1.1.2 - 28 October 2022
Hi, today we have again a small patch for you. Thanks for your extensive feedback ːsteamhappyː Redesigned research and coloring interface We have redesigned the research menu and optimized the respective loading times a bit. https://media.giphy.com/media/dY1eSvwzS4MWTbhAsP/giphy.gif We also aligned the coloring of rides and hall areas with the coloring in Create Your Ride. This way you have a better overview of color groups and previously set colors and can quickly switch between color groups without having to click through everything. https://media.giphy.com/media/Adu1GY7faBGCwqZ5bg/giphy.gif Other changes Added Graphics option for VSync and Anti Aliasing. When selecting a roller coaster hall, you are now shown if the roller coaster has not been validated yet Balancing Visitors now only get a reaction to dirt if they have seen dirt multiple times and not based on chance Dirt now stays…
- Hotfix 1.0.2f1 (Please read!) - 18 October 2022
Hi everyone, at first: thanks to everyone who bought and played Indoorlands in the last days. And sorry to everyone who wasn't able to enjoy the game Stability issues Unfortunately we had a quite bad start in terms of game stability. For some (not all) users the game crashed frequently. This issue was super hard to reproduce and took us three nights and days to track down the problem. In the end it seems like the multithreaded renderer of our Unity version is causing quite some trouble in our project (nothing we can affect). What we did now is disabling this option temporarily; this should stop the crashes (which was the most important thing for us). The downside however: You might see some degraded performance. We hope the impact isn't too extreme, but please let us know. We'll update the game as soon as possible when this defect is resolved. For those where the game ran well and now h…
- Theme park building sim Indoorlands is officially out now - 18 October 2022
Indoorlands, a somewhat unique theme park building sim has left Early Access as a finished game ready for you to get clicking around. Read the full article here: https://www.gamingonlinux.com/2022/10/theme-park-building-sim-indoorlands-is-officially-out-now
- Hotfix 1.0.1 - 16 October 2022
Hi, we just released a small hotfix. Changes Fixed: Game sometimes crashing when moving repair buildings Fixed: A few german tutorial typos and formulations Fixed: Event panel title not localized Fixed: Park capacity tutorial contract did also complete when not setting capacity to 100% Fixed: Glossy materials on lower LOD level of inverted coaster Improved: Event panel "new" indicator a bit more noticeable Improved: Claim reward button for contracts and milestones a bit more "button-like. (Yes, click it!) Improved: Tutorial starts showing milestone event panel entires just when the "reach demand level 1" contract is activated Improved: The top bar hover for the milestones contains a hint when you can increase your milestone level (and claim your rewards) We'll release another one the next days. We are on the hunt for some stability issues (but just for some players). If you are one of t…
- Release! - 14 October 2022
Hello, after almost three years of development and over a year in Early Access, Indoorlands goes into full release today! We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible. Now feel free to watch the trailer: For the Full Release we have now also added some new features & changes. The roadmap is now complete! Below is an overview of all the new changes: Tutorial For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks. We think that the basic game mechanics are now so well explaine…
- Patch 0.10.3 - 7 October 2022
Hi, today we have a small update, while we continue to work on the full version in parallel. Rollercoasters: Track visualization and validation We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type. We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here. https://media.giphy.com/media/HsxEKodkYCCM1RHUQX/giphy.gif Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not pos…
- Hotfix 0.10.1 - 21 September 2022
Hi, we just uploaded a small hotfix that should fix a few issues from the big update yesterday. Fixed / Changed Rollercoasters: Roller coasters sometimes didn't park properly Rollercoasters: The restraints were sometimes not closeable Roller coasters: Slight adjustment to the calculation of the costs Roller coasters: The fences sometimes did not change theming properly Rollercoasters: The add node function was not activated properly if you already had a node selected. CyR: The control panel did not work properly in the "Create Your Ride" editor. CyR: In the park overview plates were displayed without texture / completely in white Some environment parts could reach into halls Some smaller environment models did not disappear in pause mode, although a hall was placed over it In some environment variants wrong fences were displayed The new entertainment halls now have their own selection s…
- Update 0.10 - Rollercoasters, Events & More (and a release date!) - 20 September 2022
Hi, today we finally have another big update for you. But before we start with the changes a big announcement. Release date! We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer: Rollercoasters (Open Beta) Today is the day: we present you roller coasters in "Indoorlands"! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters. The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed. https://media.giphy.com/media/G4DPXS1dUwaajYtGpz/giphy.gif The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creati…
- Weekly Community Build Challenge - 20 September 2022
Dear Indoorlands Community, following our big rollercoaster update we would like to start a new Community Build Challenge. This time it's not only about deco, but also about rollercoaster tracks! Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. Keep in mind it's the first implementation and still in beta! We are really looking forward to your submissions and feedback! The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project? Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 10/02/22. Don't be shy and let loose! Here is the tutori…
- Week 4: Last Week of the Community Build Challenge! - 8 August 2022
Dear Indoorlands Community, this week ist going to be the last challenge week - for now. Thanks to everyone who participated so far. It's the last chance to become a part of Indoorlands in terms of default hall blueprints this week! This is the halls, that are open to blueprint submission this week: The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project? This is how it works: Decorate an 11x11 ride hall or a 5x4 deco hall with one theme (e.g. Western, Pirates, Japan) in the foreground. Upload the blueprint in the workshop and post the link on our discord or into the comment section / discussion forums on STEAM. Submit multiple blueprints if you like. The challenge will run until 16.08. - afterwards we will announce, which submissions made it into the game. We are ha…
- Grab 20% off before upcoming price change - 8 August 2022
Hi there, as described on our store page, we would like to notify you about our upcoming price change. Currently, there is another 20% discount on the Early Access price of "Indoorlands". If you want to grab the game for yourself (or your loved ones) at a great price, now is the time. https://store.steampowered.com/app/1378890/Indoorlands/ We will raise the price to our final price after the sale (on 15.08.). - Your Team Pixelsplit
- Weekly Community Build Challenge & Winners of Last Week - 1 August 2022
Dear Indoorlands Community, this weeks challenge is about the NEW HALLS from the update, that was released this weekend. Since those halls are completely new to the game there are not many blueprints available yet. Can you help us out? The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project? This is how it works: Decorate the new 7x11 ride hall or a 7x7 hub hall with one theme (e.g. Western, Pirates, Japan) in the foreground. Upload the blueprint in the workshop and post the link on our discord or into the comment section / discussion forums on STEAM. Submit multiple blueprints if you like. The challenge will run until 07.08. - afterwards we will announce, which submissions made it into the game. We are happy about every single entry so don't be shy! Winning blueprin…
- Update 0.9.0 - Innovations and Renovations - 29 July 2022
Hi, after a while of silence we have a slightly bigger update for you today. Grab a refreshing drink and, in case you are interested, dedicate 5 minutes to read the patch notes, because a lot has changed... Let's go! Visual makeovers We have invested significant time to overhaul the look of the game and make it more beautiful. Pictures are worth a thousand words. Visitors (incl. animation) Facades + Rooftops Entrance area UI We have also completely redesigned the UI to improve usability. Here is a small excerpt. Maintenance of rides and buildings Buildings and rides in your park now need maintenance. Each visitor causes some wear and tear, which reduces the condition of the building. If the condition reaches 0%, the building / ride will break down. You can then repair the building manually by clicking on it and holding down the wrench. To save you this work and just keep your park runni…
- Weekly Community Build Challenge & Winners of Last Week - 25 July 2022
Dear Indoorlands Community, Due to the fact that we really liked the submissions, we want to start another challenge this week. Last week's winners will already be integrated in the next update! The principle remains the same, but this time it's about different halls: The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project? This is how it works: Decorate a 9x9 ride hall or a 3x3 deco hall with one theme (e.g. Western, Pirates, Japan) in the foreground. Upload the blueprint in the workshop and post the link on our discord or into the comment section / discussion forums on STEAM. Submit multiple blueprints if you like. The challenge will run until 31.07. - afterwards we will announce, which submissions made it into the game. We are happy about every single entry so don…
- Weekly Community Build Challenge - 18 July 2022
Dear Indoorlands Community, for as long as Early Access is ongoing, we want to give you the opportunity to participate in the development. That's why we want to launch the Community Build Challenge this week. The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project? This is how it works: Decorate a 9x11 ride hall or a 2x3 deco hall with one theme (e.g. Western, Pirates, Japan) in the foreground. Upload the blueprint in the workshop and post the link on our discord or into the comment section / discussion forums on STEAM. Submit multiple blueprints if you like. The halls to choose from are: The challenge will run until 24.07. - afterwards we will announce, which submissions made it into the game. We are happy about every single entry so don't be shy! Take a look at the…