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Knightczech: The beginning

Knightczech: The beginning Steam news

FridolinSlehacka | Oct 14, 2020 | game

Released

0players observed · 13 October 2026 - 22:38:45 UTC

ActionAdventureCasualRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Knightczech: The beginning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews18
  • Release dateOct 14, 2020
  • DeveloperFridolinSlehacka
  • PublisherFridolinSlehacka

Genres: Action, Adventure, Casual, RPG, Free To Play

Company pages: Developer: FridolinSlehackaPublisher: FridolinSlehacka

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Knightczech: The beginning Steam news

Knightczech: The beginning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: Spring 2025 - 9 March 2025

    Oh yeah, look who's back! Alive and... breathing, at least. This update is focused on some little improvements of things that are already present in the game and, of course, on some bug fixes which were discovered in past months. General Keybinding restriction removal Removed the restriction which limited the controls mapping onto the mouse and keyboard inputs. The input manager in settings should now be able to recognize pretty much every input which is supported by used game engine version. So, theoretically speaking, the joysticks and other types of hand controllers could be now compatible, but I was not able to manually test this. Chapter transitions and automatic game saves Fixed an error in configuration which was sometimes causing wrong transitions between chapters - mainly affecting Chapters 3 and 4. If player skips the chapter prolog via keyboard shortcut, it no longer causes u…

  • Major update: Spring 2024 - 19 February 2024

    It is this time of the year when Knightczech developer spontaneously rolls out new update, so, here are the main changes you should know about. Enjoy! And of course, if you encounter some new bugs or unnatural things, please let me know via comment section on this post or via my support mail. Thank you! General (QoL features) Settings Adjusted camera zoom settings slider in Settings - Preferences tab. Added "+" and "-" symbols so players can see if they increased or decreased the camera zoom. Settings button in main menu of the game recieved text description because apparently some players did not know where the settings button is located. Novice difficulty changes Both story mode and classic mode recieved more tweaking in terms of enemy spawns, trap activation and terrain adjustments. Every area of classic and story mode should be (once again) easier to complete when Novice game diffic…

  • Major update: Summer 2023 - 10 August 2023

    Hotfix for this update is out now. Shopkeeper bug in Story mode tutorial area was resolved General (QoL features) Camera zoom Added new settings into preferences tab. Players can now adjust ingame camera zoom by maximum of +/- 20 percent. Novice difficulty changes Double jump is now always active in both classic and story mode while the novice setting is turned on When you start new story mode journey, you can grab an upgraded helmet to gain bonus stats right away Added new visual indicators at the start of the story mode for better navigation of new players Added low stamina indication Once you drain your stamina to critical values, new visual and sound indication will be set off to notify you. (Previously, it was harder to notice that player will run out of stamina which led to situations where player died without knowing what killed him.) Cheat settings I also added cheat settings wh…

  • Update 0.7.2 - 25 June 2023

    General changes: "Skipping first sentence" bug fixed (again) The bug where first sentence from dialogue was skipped after starting the dialogue with "Confirm" key instead of user iterface icon was (hopefully) fixed for good. This bug presisted through several updates although it seemed to be fixed in the past. Story mode changes: Added permanent death screen translation The permanent death screen which indicates the end of the journey once the player dies too many times was properly translated to czech language (it was english only before). Added more save slots Previously, players were able to save their story mode progress to just one and only save slot (Once you saved the game your previous save was overridden). The story mode save function now offers 3 save slots total - default save slot and 2 custom save slots. Players can save their progress to each of those 3 save slots via new…

  • Update 0.7.0 & Price change - 16 January 2023

    Important for everyone who wants to buy this game after 15th of January, 2023: The game status will probably change from paid to free to play next month. The exact date of change is not determined yet, but everybody who still wants to buy this game should wait for couple of weeks. The game will be available for free in near future, so new purchases (dated after 15th of January) are not recommended. Game changes: After almost 6 months of no news... there is new set of changes which are now live in update 0.7.0: New "novice" difficulty settings Players can lower the difficulty now If you feel like the game is too hard for you (which was intended behaviour before), you can switch to "Novice" adjustment in Preferences menu located on Home screen Novice difficulty is now turned on by default for new players (so if the game seems too easy for you, go on and try it on the original "Veteran" di…

  • Update 0.6.5 - 30 March 2022

    Update contains: - minor fixes in czech translation of the dialogues in story mode - the bug which caused behaviour where first sentence of every optional dialogue was skipped after engaging the dialogue with "Confirm" key instead of dialog icon was resolved - added some UI elements to main menu of the game (which will be used in future - if there will be another updates) for changing (lowering) game difficulty There are no new levels for classic or story mode in development at current time.

  • Knightczech: The beginning STREAM - 14 November 2021

    Hello everyone! I (FridolinSlehacka), developer of Knightczech: The beginning videogame, prepaired a livestream for people that might be interested in this game. This event was scheduled specially for Czech and Slovak Games week 2021 event. Start of the stream is scheduled to November 16th, 17:00 (UTC+1) If you have any questions that are related to the game or just want to chat with me about my work you can do it during this event. If you do not have any questions and you are interested in gameplay only, you are at the right place too. During this livestream I will show you some interesting game mechanics and levels, including latest updates of the game.

  • Update 0.6.4 - 28 October 2021

    General → some parts of user interface got polished Collected items now display correct translation of description in inventory ui, shop menu ui and chest ui if the game language is set to "Czech". Dialog can now be progressed by using the "confirm" keybinding which can be modified in options (Dialog could be progressed only by clicking on button by mouse input previously). → minor decorative objects added to the game This is probably last update of the game for some time. Game was continuously updated since release (since October 14, 2020) and reached pretty much the final, polished state with some bonus content which was added to the game along with bugfixes and quality of life features in the past. There is still lot of space for new content in form of new levels and challenges which could be added in the future if the game will get enough attention. For now, consider this version (0…

  • Knightczech v0.6.3 hotfix - 14 September 2021

    General - fixed rare unexpected behavior of application which caused that keybindings could not be loaded, used or changed at all. Note: If the problem persists, please contact the developer on support email.

  • Update 0.6.2 - 6 July 2021

    General This update contains completely new input system - players can now change assigned buttons for every major action events (moving left and right, jumping, climbing up and down, attacking, using inventory slots and so on). - the only action events which user cannot change are Escape (Pause) menu invoker which is assigned to Esc key and Confirm action invoker which is assigned to Enter/ Return key. - added whole new section to the settings menu where user can change the action events keys → you will find it under Settings (image of small gear in down-right section of user interface in main menu) → preferences → keybindings - adjusted Tutorial zones for new input settings update → chosen input is now shown in real time during training - updated user interface section in Escape (Pause) Menu where user can look up basic action events and buttons assigned to them

  • Update 0.6.1 - small update - 19 June 2021

    General visual update for multiple UI elements in menu of the game Includes: Mode menu Classic mode menu #1 Classic mode menu #2 multiple adjustments of UI elements in menu to support 4:3 resolutions The game should display objects in menus correctly now (more than before) even for default 4:3 resolutions. Options menu will still not offer the possibility to switch to ultrawide game window resolution. Conclusion: You are able to start and run the game on monitor with 4:3 resolution correctly. You can play the game also on ultrawide monitors but the resolution will be set to 16:9 and capped to 1920x1080 as it was before this update. This is set like that due to ingame experience. 4:3 resolutions are still not recommended to use if not needed. Includes: Main menu Tutorial menu Mode menu About menu Credits menu Classic mode menu #1 Classic mode menu #2 Menu for each classic mode location (…

  • Chapter 4 update - 3 June 2021

    Update 0.6.0 - List of changes Before you dive in, here is a new trailer which was released along with this update: Story mode chapter 4 new area which contains 7 new levels 6 new types of enemies 1 new boss new interactible objects and game mechanics several areas recieved visual update (Chapter 1) fixed a rare bug which could cause troubles with saving your data in Chapter 2 and 3 Classic mode several areas recieved visual update General added 2 new Steam achievements minor updates to user interface in main menu of the game minor bugfixes of secondary features in both modes of the game

  • Update 0.5.6 - small update - 23 May 2021

    Patch notes 0.5.6 General - reworked some minor elements in home menu of the game - added new UI element for Story mode -- players will be notified when they reach new checkpoint or when the game is automatically saved - added better indicator effects for several ingame mechanics - improved graphics in some levels Tutorial - reworked Story mode tutorial zone Story mode - reworked last level in Chapter 3 - added one new level for Chapter 4 and prepaired the ground for whole new chapter

  • Version 0.5.5 - small QoL update - 25 April 2021

    Players are now able to change the resolution of the game window. Previously, game window resolution was set to the maximum supported resolution of attached screen and could not be changed from the options menu. Players can now change the game window resolution from the options menu, however there are some limitations: - minimum supported window size is set to 640 x 400 - maximum supported window size is set to 1920 x 1080 - the game supports only resolutions with width and height division between 1.6 and 1.8 (1280 x 800 is supported, 1280 x 960 is not supported) - players cannot resize the game window manually by dragging the borders of the window

  • Version 0.5.5 hotfix #1 - 12 April 2021

    - Fixed the bug with music in some parts of Chapter 2 (Story mode) - Fixed the bug which occurred after purchasing Soul item from trader in Chapter 3 (Story mode) - Fixed some typos in dialogues

  • Update 0.5.4 - 16 February 2021

    Improved post-processing - compatible with high and medium quality settings - improved lighting - better colors - old post-processing (better for performance) stays in game and is used on low quality settings (old processing is recommended for old devices) Player preferences - previously, only language and enemy indicator settings were saved when player quit the game (once player quit the game, quality settings, sound volume, etc were set to default values) - these settings no longer reset and will stay in state in which you left them (quality settings, sound volume, music volume) - this update DO NOT affect fullscreen settings (since the game is meant to be played in fullscreen mode, it will always start in fullscreen mode (but player is still able to switch it to windowed mode if he wants to))

  • Patch notes for version 0.5.3 - 4 February 2021

    Short list of changes: 1) Added the option to turn on/off enemy healthbars in new section called "preferences" in options 2) Adjusted few things in first challenger level in Classic mode 3) Added new (second) challenger level to Classic mode with new game mechanics 4) Added some new objects and items to the game 5) Fixed some paralax effect issues and improved foreground and background in some levels in both modes 6) Fixed issues with lighting in some levels

  • Update to version 0.5.2 - 13 January 2021

    Expansion of Classic mode section Since the story mode update is out, I started working on classic mode again. List of changes below: - small bug fixes and polishing were done (in both modes) - small balancing updates on level 8 and level 9 in Greenland forest location - levels 5 - 8 in Fields of Ashes location were updated, it should be harder to complete them now New Challenger levels: - new classic mode menu section was added, you can access the "Ultimate/ Challenger levels" now - there is currently one new Challenger level available, alongside with a new achievement for finishing it Controls changes: - "Attack" was finally moved back to left mouse button, the issue was resolved - I am currently planning to add options to change the user controls input, it will be probably part of one of the future bigger updates

  • Winter update - Chapter 3 released - 21 December 2020

    First of all, there are minor changes to Classic mode as well: - Fixed couple of bugs which were causing troubles with smooth gameplay in Greenland forest area and Darklands - Some textures were updated - Added new textures and slightly improved overall graphic design of some levels in Greenland forest, Field of Ashes and Darklands areas. STORY MODE UPDATE - CHAPTER 3 - 12 new levels were added and are ready to be conquered - whole Chapter 3 has updated textures and a lot of new graphic features: -- updated paralax foreground and background -- completely new objects such as portals, blinking lamps, candles, etc... - added new enemies and traps: -- new enemy "boss" which you can encounter and fight. It has new attack mechanics and spawn sequence -- 3 new modified enemies with different animations, attacks and stats --- improved Skeleton ghost --- new Skeleton fighter --- Souls of the dea…

  • Knightczech gameplay and future updates - 5 December 2020

    Few days ago streamer odinZAte tried out Knightczech: The beginning. If you are interested in viewing some gameplay you can check the video on her YouTube channel (I pay my respects for her accepting the challenge and trying her best!). As the end of the year is comming closer, I was finally able to finish next update for Story mode. Chapter 3 will be delivered before Christmas (hopefully) and it will consist of completely new location and levels alongside with new creatures, items, challanges and achievements! You can expect new trailer and update announcement in few days.

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2023Update 0.7.25124581515266024988
230 March 2022Update 0.6.54347669995457694988
328 October 2021Update 0.6.44186652357024302329
414 September 2021Knightczech v0.6.3 hotfix4020014731814293599
519 June 2021Update 0.6.1 - small update4056035920062594056
623 May 2021Update 0.5.6 - small update4069544181440357370
725 April 2021Version 0.5.5 - small QoL update4074045244015079133
812 April 2021Version 0.5.5 hotfix #14117954073014349800
916 February 2021Update 0.5.44703417046218398289
104 February 2021Patch notes for version 0.5.34051520269926828405
1113 January 2021Update to version 0.5.24043637067845454854
1216 October 2020Knightczech v0.4.1-d update5422856308616619621
1312 October 2020Knightczech v0.4.1-b update3853351107563018572

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