- "My World" vol.1 - 28 November 2023
I present to you my first music album "My world". This album is dedicated to my next game project and includes tracks that will later be used in the game itself. I hope you enjoy these tracks like you like my games. Album Genres: Downtempo, Lo-Fi, Electronic, Space Ambient, Piano My World in Spotify Koker 007 - Hyperspace jump through the event horizon Koker 007 - The place of everything Koker 007 - Voices of stars Koker 007 - Highlight Koker 007 - Gliese 581 Koker 007 - Pollen Koker 007 - Song of life Koker 007 - Deep digging Koker 007 - Farewell Forever Your listening will help me as a game developer too. Thank you so much! A little about my future project: Project name: "Main Way" it's something between "minecraft: Industrial Craft" and "kerbal space programs" this is the project that made me become a programmer and create games. The idea for developing this project came to me back i…
- Game development completed - 17 June 2021
Game development has been completed. its work is stable, it can be played co-op, I would like to keep doing it, but very small sales make me look to start doing something new. I tried to contact publishers, wrote about 20 applications to various publishers who are engaged in indie games on PC but it's been over a month and not one has answered. Therefore, I start working on a new project. This one will be out of Early Access in a week. In fact, this is the second time I find myself in such a situation and I do not understand the cause at all. There are games that are much worse than this one, and at the same time they have a publisher, why the publishers do not want to take this game, I do not understand. This is a ready-made product that just needs to be advertised and I do not require financial investments in further development, but no one wants to publish this game, no one even answ…
- May 2021 changes - 29 May 2021
May 2021 changes added sound about new connected player added sounds of construction interface added victory and defeat sound added another cargo crab death animation added a slider to adjust the speed of the game added pause for "pause" button on keyboard added research techs to opening buildings such as: minigun, lasergun, thunder, rocket launcher, artillery. and prices have been changed and colors added in order of importance. bugfix, now credits only appear in the main menu bugfix, Sometimes the enemies got stuck due to an error in building a route, I could not track the error, but I made the route rebuild every 10 seconds, it fixes the problem with getting stuck. bugfix, when, when trying to build some buildings, the building was destroyed and not built. now when the camera moves, depending on the speed of movement, the wind sound becomes louder Now, when a player was connecting to…
- April 2021 changes - 30 April 2021
April 2021 changes Reworked server connection, now the connection is made through the steam and there is no need to open ports for the server to be available to the client added automatic update of the server list if the server was found, in the connect list, you will hear a beep added more animations of people in the main menu added thanks to sponsors in the main menu The game has been in development for exactly one year. there are not many updates this month as I am very tired and needed to rest. I will continue development until mid-summer, most likely I will fix network problems that still exist, and after the game will be released from early access. I will add a translation into other languages, add several new studies that allow you to unlock weapons that are currently available but are not effective in the initial stages of the game. I will also try to add time acceleration, as I…
- March 2021 changes - 29 March 2021
Changes for March 2021 Added thunder, which is the next stage of the lasergun Added artillery, which is the next stage of the turret Added a new effect, stun Added a note in connecting about a possible port problem connecting to the server Added a note about the need to open port 7007 to the server when creating a game by the server Added base voice to main menu Fixed a bug with the absence of falling dust from the ceiling in the main menu. Fixed the texture of the armor of the central person in the main menu. Fixed the texture of hand at the fold of the right person in the main menu. Сhanged area damage mechanics. Now, the more improvements the weapon has, the more targets it can simultaneously hit with area damage. Changed the appearance of the main menu buttons Changed the appearance of the exit menu Rockets damage area increased from 2 to 3 The game's price has been increased by $1…
- February changes - 1 March 2021
Added new gun: Pillbox Added 2 buildings to filter passing enemies: hedgehog, corridor. in order for this to be possible, the movement code of the enemies had to be changed. errors are possible. will be fixed in the future. now a separate route is created for each type of enemy. Added tv, robotic chair and table for the base interior Bugfix. migrated to the new network library "mirror" from library "unet". this allowed to eliminate a number of problems, including a bug when the map during the game began to be replaced by the one that was in the previous game, and made the normal game process impossible. mainly in February there was work on bugs that appeared as a result of this network change. Bugfix, fixed display of hints. now if a hint appears, it will not disappear if you start moving your mouse. Now enemies move with some displacement relative to the center of the cells.
- January 2021 changes - 30 January 2021
Changes for January 2021 Added a health scale Added a flashing base damage indicator Added rocket launcher Added background interior, the one that appears if you take damage or move far from the main battle map. Added an indicator of the estimated position of the base on the map, when choosing a map seed. Added seed search among verified Added sound of second hand when it is possible to escape. Now, when generating a route on the map, if the route gets to a dead end, it tries to cut through the exit. Now making a bad route with a random seed is less likely. Now the rocket in base is moving in UI Now you can build with the number buttons on the keyboard Now the base blows smoke if there is very little health Now your buildings are displayed on the map looking control has been changed from mouse wheel to right mouse button. bug fix: the construction buttons panel can no longer be moved wi…
- December 2020 changes - 1 January 2021
Changes in the last 2 weeks since Early Access started: Added sphere showing firing range Added recharge indicator Added new images for animation in the main menu. Added more info text which appears on mouseover. Added a scene for loading the game, with the developer logo, This also fixes the issue of missing text on first launch as this scene takes over that error. Added a new parameter for towers, now the towers waits little longer to produce the fire when the target angle is minimal. This allows you to make more accurate shots when a target suddenly appears. Also this parameter increases from accuracy research. Now ships appear one minute early. Fixed bug when the maximum number of researches seems to be 13 instead of 15. Increased cost of upgrades of 3 levels. This makes it necessary to improve the turrets more intelligently in the later stages. Now, in the later stages of the game,…