- Celebrate the release of Bloodgrounds with us - 6 November 2025
Greetings fellow tacticians and planners, Today we released Bloodgrounds together with our friends from Exordium Games into Early Access: In this brand new turn-based Strategy RPG, you battle in challenging tactical arena-based fights and bring your troupe of fantasy gladiators to glory. If you are on the lookout for new content, look no further! We set-up a “complete the set” bundle, so if you already own Insurmountable you get an additional 10% discount on Bloodgrounds on top of the launch discount. Check out Bloodgrounds here: https://store.steampowered.com/app/2507820/Bloodgrounds/ Best Regards Daedalic Entertainment
- Snag $450 worth of adventure games and overlooked Steam indies for less than $30 - 6 April 2025
A new build-your-own PC gaming bundle featuring 25 puzzle, action, exploration, and adventure games is up for grabs right now. The custom deal includes classics from series such as Broken Sword and Deponia, along with a variety of other Indies, and you'll pay as little as $1.45 per game if you buy enough of them at once. Grab the full package and you're looking at a whopping $450 worth of games for less than $30, all available to redeem via Steam, so don't miss your chance. Read the rest of the story... RELATED LINKS: Viking game Atone Heart of the Elder Tree is Guitar Hero, but not
- Console Release + Updated Trailer - 24 April 2024
Dear Mountaineers, Climbing a mountain is often divided into different stages, just like the development of a video game. We are thrilled to present you with another milestone for Insurmountable today. Starting now, Insurmountable is available in all the well-known console stores. Whether you prefer a cozy climb on your couch or during a long train ride: from today, everything is possible. We want to take this opportunity to thank all of you again. Without you, Insurmountable wouldn't be where it is today. Even though we have been working on other games for some time, we are very proud of Insurmountable and are thrilled that you continue to send us so much feedback. A big thank you also goes to all the users on our Discord. The exchanges, the funny images, and the tips you post continually motivate us to give our best. We are delighted to see what a great community has built up around t…
- Hotfix 2.0.7 - 25 April 2022
Hey Mountaineers, first of all, we like to thank all of you for sharing your feedback and the awesome stories of your (successful) climbs! This update adresses the following issues that some of you had while playing the game: Fixed a bug where some players would get stuck in the login/authentication screen Fixed a bug where Thai/Persian/Gregorian system languages caused a freeze in loading screens Improved performance during scene transitions to prevent potential freezes in loading screens While this should address the most common issues, please do keep sharing any problems that you might encounter with us. Also, if you are still stuck at some point, please make sure that you meet the minimum system requirements and have Visual C++ as well as DirectX v11 or above installed. Good luck on your adventures, Mountaineers!
- Insurmountable 2.0 is here! - 14 April 2022
Climb to new heights! Insurmountable - the roguelike mountaineering adventure - just received a massive new update today that completely shakes up the meta-game with a bevy of new side missions, changes, as well as a mysterious new storyline to unravel! This brand new trailer shows what the game is all about: https://youtu.be/37BzE-sHlxY If you want to know more - The 2.0 trailer showcases everything that’s new: https://youtu.be/QYNwd93YKC0 In Insurmountable, you’ll be tackling three dangerous peaks as one of three different climbers. Dangerous terrain, unpredictable weather and various events and challenges are waiting for you! The 2.0 update brings with it a brand new metagame centered around your base camp and new side missions to keep you busy - bolster your progression and flesh out your journey! Insurmountable’s 2.0 update is now available to everyone who owns the base game! Key-F…
- Insurmountable 2.0 is coming! - 10 March 2022
Greetings Mountaineers! We - that is Daedalic Entertainment and ByteRockers Games - are beyond excited to announce that Insurmountable - the roguelike mountain-climbing adventure, is getting a massive 2.0 update that revamps, updates and expands on the base game to reach even greater heights! Check out the 2.0 trailer: Increasing the content and features of Insurmountable 1.0 (or 1.3 to be very precise) will also mean that we will increase the price of the game to accommodate the upcoming changes. This will happen on monday the 14th of march, so that until then, all of you who were still hesitant of getting the game have the brief opportunity to buy the game at its current price and still enjoy everything the 2.0 update will have to offer! Insurmountable 2.0 will feature a completely new story, new side missions and new skills along with a staggering amount of balance changes and rework…
- The awesomeness of randomness | Insurmountable DEVBLOG #13 - 11 January 2022
Happy New Year. I hope you had a good start into the new year. This is our first Dev Blog in 2022, today we focus on the Random Map Generation. Let’s get into it! The random map generation in Insurmountable so far has been that the mountains the player moves on are partly handcrafted and partly randomly generated. First, let's look at the handcrafted mountains. Handcrafted Mountains are made of a chain of different areas. In the picture above you can see the structure of a mountain. The highlighted sector is an area.Small decoration objects and bigger chunks are randomly generated at every game start.But these chunks have also small handcrafted areas within the bigger areas like in these two pictures. The advantage of these handcrafted mountains is simple: We can guide the player as we want and have much more control over the level design without losing the ability of random generation.…
- With the Christmas sleigh to the peak | Insurmountable Christmas Blog - 17 December 2021
Greetings, Mountaineers! Today let’s get into the Christmas spirit together. This special Christmas Blog is less about content, and more a note of thanks with a few beautiful Christmas pictures. Let's dive into this small but very pretty round. This year was just fantastic for us. As a small indie developer, we could have never have imagined how many people would love our game. We were always happy about constructive criticism and kind words. And we say it in every Dev Blog and also here again: Thank you for reading our Dev Blog. Here are some beautiful pictures of Insurmountable. To give our Dev Blog readers a little gift, we've included some nice wallpapers in this post. If you want to download them bundled, you can use the link to get all three wallpapers here. We hope you like them. However, we have a small request for you. Indie DB is currently letting the community vote for the In…
- Good planning is half the job | Insurmountable DEVBLOG #12 - 3 December 2021
Greetings, Mountaineers! Welcome to our DevBlog #12. Last time we looked at the Mission Table, which allows you to decide which task to tackle next. In this week's DevBlog, we'll look at other interesting places in the base and how they help you in your preparations for the upcoming expedition. Let's jump in. In version 1.0, the player climbed 3 mountains in succession. In the process, he found a wide variety of equipment on his journey. With the mission system, it was clear to us that the old equipment system also needed improvements. The new idea–the playercan think about what is important for his expedition and can choose from different items to take with him on his mission.The player can still find items on his ascent, of course. As the story progresses, the selection increases. This individualization allows for different ascension approaches. However, you can always carry only a ce…
- So many choices | Insurmountable DEVBLOG #11 - 19 November 2021
Greetings, Mountaineers! Now we are on the 11th DevBlog. Last time we took a look at thebase and showed you the mysterious stranger that will be waiting for you there. In this DevBlog it's time to select the mission. Today we'll take a look at the mission table. Lets get into it! One problem that bothered many about Insurmountable was the low variation of the three consecutive mountains. The new base now offers us the opportunity to better address this problem. Much more possibilities than just preparing for a total of three ascents. In addition to the big climbs of the three mountains, there are also a lot of side missions. We don't want to give too much away, but these missions won't just be about reaching the summit. You can take a look what the selection looks like: The Map is divided in three regions, each with one major mountain and several side missions. The player needs to play…
- A new place to catch your breath | Insurmountable DEVBLOG #10 - 5 November 2021
Hey everybody. How's it going? Welcome to another DEVBLOG! This time our focus is a new character and the Design of the Hub. So, let's head out and see what we've done! Even a good climber needs a little break between their ascents. Not only to catch their breath, but also to plan their next step. The idea of a home base for the player was born. In the beginning it looked like this: It was important to us that you can interact with the gameplay elements in the base in an immersive way. The base should offer the possibility to convey story and give the possibility to process the events after climbing the mountain. This is the central point from which each mission starts, as well as a retreat after each adventure. It also offers deeper ways to strategize, advance your characters and prepare for each mission - soon we will have a separate DevBlog on mission preparation and character improv…
- Let's climb this huge news together! | Insurmountable DEVBLOG #9 - 25 October 2021
Dear Mountaineers, Hope you're doing fine and everything's going well in your life. When it comes to us, we are all good and fine. Insurmountable got off to a great start this year. We celebrated the release on Twitch and even mountaineering legend Reinhold Messner gave us a glimpse into the reality of mountaineering. If you haven't seen it yet, we highly recommend it. The launch of Insurmountable was incredible. We eagerly looked at the first reviews on Steam and the first impressions from you on our Discord. The game did what it was supposed to do. Death always climbs with you. And especially on the higher difficulty levels, only the most hardcore climbers among you made it. comatthew6 has summed it up very well on discord :D Shortly after release we also added Add French / Spanish /Brazilian language support. Basically, we were able to derive a quintessence from your feedback. You wa…
- Insurmountable @ Gamescom and Indie Arena Booth | Developer Livestream - 25 August 2021
Dear Mountaineers, we're part of the Gamescom and the Indie Arena Booth. Therefore we will be streaming "Insurmountable" on several occasions. We will start our first stream right now. So feel free to join us! Also earlier this week we've released the Community Patch 1.3 and earlier today an adjustment Patch 1.3.1 in which we've changed the FPS Limiter to a VSync alternative. You can read more about the changes and additions here: Patch Notes 1.3: https://store.steampowered.com/news/app/1385100/view/2988688514846773204 Patch Notes 1.3.1: https://store.steampowered.com/news/app/1385100/view/2988688514853858861 We hope you enjoy the stream and the game. Good Climbing, The Insurmountable Development Team
- Patch 1.3.1 Notes - 25 August 2021
Dear Mountaineers, Since some players still experience very high GPU Load, we have added a VSync Option with multiple Levels (instead of the existing FPS Cap). If you are having trouble with GPU Load, please try toggling the VSync Option (starting with VSync Level 1, and increasing if necessary), and let us know if you see improvement! Good Climbing, The Insurmountable Development Team
- Patch 1.3 Notes - 23 August 2021
Dear Mountaineers, Patch 1.3 is finally here. In this patch we have again tried to follow suggestions from the community to further improve Insurmountable. There are now Steam trading cards and rewards like profile backgrounds or emoticons that you can collect. Additionally, this patch brings a few Quality of Life changes and UI improvements. We would also like to mention that we are still working on Insurmountable and we are already working on the next patch. Until then, we wish you a lot of fun with 1.3! Here's the full list of changes in this patch: Added Community Items (Trading Cards, Profile Backgrounds, Emoticons) Skills and Items can now be used during events Improved UI Navigation: UI Windows can now also be closed by pressing Escape or the Hotkey that opens the Window Improved stability of UI animations and status bars Improved & unified UI interactability status of HUD & Butt…
- Announcements and Community Patch - 4 August 2021
Greetings mountaineers, some time has passed since our big 1.2 patch, in which we implemented many of your suggestions and wishes. Now we are back with an announcement. Already at the end of this month another patch will be released. Among other things, this "community" patch will include further Quality of Life features, like the use of items and skills in events and a hotkey system. The main focus of this patch, however, are the new Insurmountable Steam Community items that we will be adding. This means that you will be able to collect Steam Trading Cards by playing Insurmountable, craft badges, and acquire awesome mountain and Mountaineer inspired Profile Wallpapers and Emoticons. But there is one more announcement: We are currently working on a really HUGE patch with full force. Unfortunately we can't tell you anything about the patch itself or its release date yet.ːsteamsadː Howeve…
- 1.2.1 Hotfix - 10 June 2021
Fixed a Bug where the game would cause very high RAM usage for some players on the second Mountain.
- Insurmountable review: a clever roguelike about mountaineering - 7 June 2021
Everything I know about mountain climbing came from a corporate team-building day where management hired a banker who’d scaled Everest to tell us how he left most of his group to die in order to reach the summit. This wasn’t a guilty confession. Apparently there comes an altitude where halting becomes so dangerous that it dooms any dawdlers. You carry on going or expire on the spot. As the then editor of a failing games magazine I couldn’t see any reading of the metaphor where I wasn’t the struggler and my website peers weren’t being told to leave me. Hilariously, this was not the bleakest moment of the day (that was some nervous guy from IT bellowing “Show me the money!” to win book tokens or similar bullshit). What stuck with me is how all or nothing a climb could be, something you commit to until you either get a killer anecdote or end as another speck of colourful polyes…
- Hotfix 1.2.1 - 2 June 2021
Dear Mountaineer, We are happy to see that Patch 1.2 is going down so well with you. Today we want to make a few small changes with our hotfix 1.2.1, which we did not want to leave in the game like this. You can see our changes here: fixed issue where for some players skills did not unlock correctly fixed missing text in one event We hope that this hotfix will help to keep the quality of the game on a high level. Have fun climbing the mountains with the new update. If you haven't read the patch note of 1.2 yet you can check it out here: https://steamcommunity.com/games/1385100/announcements/detail/3040472300570216909 Good Climbing, The Insurmountable Development Team
- Patch 1.2 - 31 May 2021
Dear Mountaineers, Patch 1.2 is finally here. We tried to implement as many suggestions of you guys as possible into this. We added new content and a Metagame Progression, improved the camera, worked on the Map Generation, added Quality of Life Features such as hiding the HUD and did some balancing. We will also reset the Leaderboards when the Patch comes out, and honor the Top 10 of Patch 1.1 in each difficulty with a special post in the coming days. Since we are adding Content for the Map you will not be able to continue your current Ascent on Version 1.2. If you still want to finish your sweet sweet run from Version 1.1.2, you can do that by following the instruction in this post: https://store.steampowered.com/news/app/1385100/view/3040472300552440343 Here's the full list of changes in this patch: Map Generation: - Increased Variety on the first Mountain - Fixed smaller map bugs on…