- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.74 - 3 October 2026
GamePlayAdded debug for AIAdded AI to the agent, he now closely follows the player.Increased energy regeneration speed in the hub areaFixescode refactoringThe health parameter is displayed correctly in accordance with the game progress.Shells from the beach are now removed when changing levels.Fixed the instant game exit setting checkFixed parameter use of text-to-speech generation interface settings.Fixed a problem where the player would fall through the map while a ghost. Now the player can traverse the map as a ghost while in the datastream.Fixed initialization of music in the main menuFixed errors when attempting to access the media player in the game's main menu.UiThe main menu is deleted when you confirm exiting the gameDefault interface presets have been improvedDivide cheat codes into categoriesConfirming when logging out of a session now hides the menuadded The shaking effect o…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.73 - 23 September 2026
GamePlaynetwork connection to each other is enabledThe environment of the Seagoat quest has been expandedKilling peaceful NPCs now spawns agents. This isn't available to everyone yet, and the agents don't do anything yet.test replacement of climbing with pushingFixesFixed dialog overlapping over interaction buttonsFixed saving of the player's position when in seret zones. No more teleporting to the sky.code refactoringVisualsThe room with the vibe configurator has been improved.UiThe game's localization settings has been slightly increasedThe huge number of interaction buttons has been removed; now only the device the player is playing on is shown.
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.72 - 16 September 2026
GamePlayAdded a new secret teleport location to get the Vibe Configurator.improved the lifting of shells on the beach.Shell pickups are now available after completing the new quest.Vibe Assistant spawns on the beach until the quest there is completed.Collision with plants near character customization has been removed.New quest and AI SeaGoat.FixesThe system message log is showing text correctly.Fixed a bug where energy requirements would be exceeded if the infinite energy cheat was enabled (Pick up spot).The player can no longer initiate a dialogue during customization.The message that the demo has been completed returned.Duplicate lines from the general dialogues have been removed.FixQuest Glitch Storm restarts from backup.The summon item is now visible in the quest.Fixed the backup assistant appearing prematurely.Palm tree customization on the beach has returned.Fixed screen resolutio…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71 - 9 September 2026
FinallyThe big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics.New update!A new quest is already in the game. I'd appreciate any feedback and testing on how the game is performing.Again, now the game will be expanded and improved.
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70 - 19 August 2026
FixesCode refactoring, porting functions to C++Sound and graphics settings now work in C++Fixed camera preview setup during preset selectionFixed the distance of the level up effectVisualsNew interface for the Morning atmosphereNew interface for the Synth Road atmosphere
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69 - 12 August 2026
FixesSwitching between 1st and 3rd person view works againGameLogOpacity Hud parameters works againfixed lamp collide collisioncode refactoring and optimizationFixed a critical bug with getting stuck in dialogsFixed a critical bug that caused the first quest in the game to constantly resetHUD settings have been connected to the new settings saving systemlevel up effectshould work correctly on the monitor widthVisualsNew interface for the Morning atmosphereNew interface for the Synth Road atmosphereUiThe button icon in the list of buttons for interacting with the environment has been removednew parameters for the interface preset
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.68 - 5 August 2026
FixesFixed animations of torn fingers in the Vibe configuratorTransferring the logic for changing Vibe Atmosphere parameters to C++Transferring the logic for changing Vibe Interface parameters to C++code refactoringperformance improvedVisualsAdded post-process randomization parameterAdded post-atmosphere randomization parameterEach atmosphere now has its own interface parameters (for now everything is white by default)UiNew layout for selecting and saving custom presets in AtmosphereUnification of all parameters of the Vibe Atmosphere into one single oneUnification of all parameters of the Vibe Interface into one single onea new way to save and load Vibe Atmosphere presetsa new way to save and load Vibe Interface presetsNew atmosphere preset save folders and interfaceA new format for saving interface and atmosphere presets: JSONThe ability to switch the priority of a custom atmosphere o…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.67 is Live! - 29 July 2026
GamePlayThe atmosphere is saved automatically to a local file in the game - CustomAtmosphereThe custom atmosphere priority checkbox has been reworked. Now the player can switch to the default atmosphere and back by clicking the checkboxFixesCode refactoringAtmsphere port to C++Fixed materials in the Vibe Assistant LODFixed materials in the Shadow LODFixed materials in the Legacy Assistant LODFixed materials in the Junior Assistant LODFixed materials in the Backup Assistant LODVisualsNew Game IconUiAtmosphere parameter formatting, consistent panel size and font shadowNew cloud parameters In AtmospehreNew Palm tree colors based on quest completion parameters In AtmospehreNew Glitch color parameter In AtmospehreReset each Atmosphere paramater to default valueNew sections for the atmosphere parametersReworked atmosphere file opening, saving, browsin systemAdded Window Shake If Save File and…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.66 is Live! - 16 July 2026
GamePlayAdded basic gamepad controls(Mouse Cursor control is missing)FixesGraphics Settings Gamma now works not via Console commandGraphics Settings ScreenPercentageResolution now works not via Console commandGraphics Settings Antialiasing now should work not via Console commandVR Settings Enable/Disable VR now shluld work not via Console commandCode RefractoringGame Editor Gizmo Memory Usage OptimizationHUD Memory Usage OptimizationConverted to C++ (VR Mode Switch variable)Fixed Aim Cursor Interaction With Objec VisibilityConverted Atmosphere to Base C++ classVisualsThe level-up animation is now dynamically tied to the player's monitor width.All atmosphere affects ground and ocean differently (more color)UiAdded an option to show FPS and memory consumption in the game separately from each otherVibe EditorNew Assets: 4Known IssuesIncorrect Player location during using objects if player…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.65 is Live! - 8 July 2026
FixesStarted Process convertion of Game From BP to C++Code RefractoringConverted to C++ HUD Settings (Show FPS, Show Memory usage and Show Total Memory In Use, Show Microphone Icon, FontSize, Aim)Converterd to C++ Graphics settings (Antialiazing Mode, Screen Percentage Resolution, Brightness / Gamma, VSync, Global Emissive Power)The old input box was replaced and crashes were fixed.VisualsAdded a new visual for the demo before the Vibe Villa.Known IssuesIncorrect Player location during using objects if player state was crouch or proneClient can not leave created session correctlyFan is not selectableWindow Is Hard To SelectClients are not able to launch ai movement from the dialoguesjittering when player first time changes the environment
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.64 is Live! - 1 July 2026
GamePlayThe cost of activating the crab's vibe has been reducedIncreased the speed at which the player rises in the data flow during desynchronizationThe crab has a new vibeNew default Oculus control values ​​have been set(A - Interact, B- Open Menu/BackMenu, Left Trigger - Alternative Use, Right Trigger - Main Use, Left Thumbstic Press - Crouch, Right Thumbstic Press - Jump, X-touch - Cover, X-Press - Prone, Y- Show/Hide UI, Left/Right Grip - Change Wepons)FixesFixed some flying objects in the demo levelFixed crawling through windowsFixed LOD of Characters Ones AgainThe extra fire from the beach was removedUiThe interface is basically adapted for VRRemoved the display of which player is currently playing Vibe on DiscordVibe EditorNew Assets: 1Known IssuesIncorrect Player location during using objects if player state was crouch or proneClient can not leave created session correctlyFan i…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.63 is Live! - 24 June 2026
GamePlayAdded the ability to jump by pressing Right Oculus thumbstickA button to reset the camera position in VR has been addedAdded a setting for adjusting the world scale for VRTarget Selection System Was Completely RedesignedFixesCode RefractionFixed camera position when switching between 1-person and 3-person cameras in VRVR now turns on and off while on the goFixed double aim in VRVisualsA 3D Aim for VR instead of 2D was connectedUiThe visibility of the game version widget now adapts to the VRAdded FPS widget indicator to VRAdded display of player parameters in VR (RAM, Energy, Health, Vibe)Added display of the player's current progress (Vibe)Known IssuesIncorrect Player location during using objects if player state was crouch or proneClient can not leave created session correctlyFan is not selectableWindow Is Hard To SelectClients are not able to launch ai movement from the dialog…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.62 is Live! - 17 June 2026
GamePlayWhen using a jump pad, if the player has no energy, he will not receive a vibe but will be able to jump at half of it maximum jump powerThe player's ability to shimmy while climbing has been temporarily removedAdded the ability to pass through a wall if the player hits the wall with his head and rises up into the desyncronization zoneThe amount of energy required on the jumppad has been increased from 1 to 2Navigation to points has been redesigned, and dynamic change of the final target position has been addedAdded a separate 3D menu for VRFixesFixed movement along the wall when the player switches to 3rd person view and rotates the camera around the playerFixed the camera transition from 3rd to 1st person during death. It now syncs with the initial camera positionCode RefractoringFixed movement via the Oculus controller in VRThe VR camera no longer moves up and down, the axis h…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.61 is Live! - 10 June 2026
GamePlayAdded 2 vibe expansion zones to the Mr. CrabFixesWhen using the player reset cheat code, the player can start jumping againFixed the ability to switch between first and third person view in desync modeAdded switching between 1st and 3rd person camera during flight animationWhen selecting a target for desynchronization, the player no longer spawns an infinite number of targetsAdded removal of the points for interaction names between transitions through levelsThe ability to open character customization has been removed during Desync EffectFixed errors in music, lack of connection with sound settingsFixed getting stuck in flamingoFixed incorrect display of the player's RAM value when starting the gameFixed the level-up effect, it shifted when the player's camera position changedFixed the issue with clothing being reset after resetting save filesTemporarily fixed a collision near th…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.60 is Live! - 3 June 2026
GamePlayThe cooldown for using skills has returnedA button for quickly switching the camera perspective from 1st to 3rd person has been addedThe first part of the quest for Mr. Crab has been completedFixesPicking up clothes now actually requires the player to have resourcesFixed getting stuck in collision of poolflat objectsThe blur code of background widgets has been optimizedFixed a missing button tooltip in the training grounds on how to enter the prone statecode refactoringFixed saving roles and loading them from SteamVisualsThe default custom color of the palm trees on the beach has been changedThe default custom color of the palm trees in Vibe Villa has been changedAdded updated visuals for the Legacy Assistant's homeUiAdded a quick key assignment button for switching camera perspectives from 1st to 3rd personAdded an option to randomize the color of water in the atmosphereThe fil…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.59 is Live! - 27 May 2026
Feedback@rodrigotphs Fixed the dialog so that when you press the spacebar, the text in the dialog doesn't jump to the next one, but is shown in full, and only after that does the next click go to the next quest@iheartfunnyboys Speak on keypress is now enabled by defaultGamePlayA cheat code has been created for testers to quickly complete and cancel a selected questAdded basic support for 3rd person viewProne and Cover have the separated buttons nowFixesCode RefractoringFixed replication for objects PoolFlatThe initial barrier was lowered a little, removing the gapVarious minor errors in the code have been fixedFixed the issue where the player's invincible cheat code was not reset during the Welcome Legacy quest replayFixed a bug that caused the health component to be turned on and off at certain quest stagesFixed saving Discord roles in SteamThe cloth removal icon has been removed from…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.58 is Live! - 20 May 2026
GamePlayThe weapon was renamed from miniforce to minigunPicking up new clothes is now done by pressing a button, rather than through an overlap eventFixesFixed the display of the exclamation mark on the minigun weapon, in inventoryFixed the destruction of the small pool light bulbFixed visual clothing resetting when starting a new gameFixed some code errors related to empty references in variablesFixed LOD materials of Vibe AssistantThe assets on the villa have moved by 1 pixelImproved LOD generation for clothing the glasses 01,02,03,04,05,06,07Fixed LOD materials of Backup AssistantFixed LOD materials of ShadowFixed LOD materials of Junior AssistantFixed LOD materials of Legacy AssistantIncrease the radius of interaction with the bedСode refactoringVisualsAdded a demo level elements after the demo was completedNew Glitch Storm PPAudioAdded sound when using the Vibe ConfiguratorThe over…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.57 is Live! - 13 May 2026
GamePlayThe cost of the character desynchronization skill has been reduced from 10 to 7The player now receives a message that he cannot interact with programs that are deshinronizedAdded animation for interaction with the bedFixesThe debug button for switching a player from a sync states has been removedPortals from Portal Loop Weapon are now removed when moving from map to mapGraphics settings are no longer available during direct dialogue, they are only available during pauses between replicasAdded collision for the portalloop itemFixed the issue of dropping an item from the inventory for the Vibe configurator and minigunVisualsThe player's resurrection effect has been improvedAudioNew Music track From - Rodrigo Peralta - Vibes & WavesAdded audio signaling that the light source is broken when attempting to interact with itAdded sound for turning the radio on and offAdded a reaction so…
- 🌴 Lepozhdian Vibe - Pre-Alpha 0.0.56 is Live! - 6 May 2026
GamePlayDuring the quest completion animation, the player cannot perform certain actions (Server Travel, Talk With Ai, Open Character Customization, Interact With PC, etc.)Reduced the energy cost for interaction read from 15 to 5Reduced the energy cost for interaction with Palms as Desync Character from 5 to 1Reduced the energy cost for interaction with Keyboard from 2 to 1FixesFixed animation for icons when hovering over them with the cursorFixed the interface HUD hiding when opening the atmosphere editor in editor modeFixed the darkening of the entire character customization menu when hovering over the apply buttonThe Alt Enter option for switching the game window is disabledThe name of the Vibe Configurator in the dialog has been correctedFixed text highlighting in the key control settings widgetThe timer for checking when using skills for the first time has been reduced from 12 seco…
- Lepozhdian Vibe 🌴 Pre-Alpha 0.0.55 is Live! - 29 April 2026
GamePlayThe teleportation skill now has a 3x longer rangeThe desynchronization skill has been completely redesignedAdded display of energy for AIThe tracking radius for the desynchronization skill has been reducedDesynchronization targets are now visible through wallsThe shadow can now also be defeated by completely removing its energy or lifeThe lifetime of the data dump has been increased to 2 minutesFixesFixed the Legacy Assistant's body position during the ghost's dialogueVisualsFixed the intersection of the umbrella and palm tree in the main menuAdded post-processing for the mini-game, convex lens CRT effectBed Color customizationVibe Assistant is wearing glasses again!UiAdded display of information about the addition of a new item of clothing. The player can immediately see the new clothingAdded interface dimming when opening another interface to switch eye attentionAdded a toolti…