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Abstractanks

Abstractanks Steam news

Return First Games | Nov 12, 2020 | game

Released

0players observed · 25 September 2026 - 15:18:03 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Abstractanks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateNov 12, 2020
  • DeveloperReturn First Games
  • PublisherReturn First Games

Genres: Strategy

Company pages: Developer: Return First GamesPublisher: Return First Games

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Abstractanks Steam news

Abstractanks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Creativity Update - 28 May 2021

    Full Editor Integration The namesake of this update is the completely reworked editor, which is now completely integrated into the game. Editor can now be launched from the main menu, standalone executable has been removed. Much improved user-experience for the editor. Walls can now be linked to spawn-circles via the editor. Minimum capture count for spawn-circles can be set in the editor. New Maps There are also five new maps, made with this improved editor. They use features previously only known from the campaign, like minimum capture counts for the circles and walls that can be passed only by a specific team. For example, the new two player map "Shortcut" has paths get considerably shorter for the team controlling the walls. The other new maps are "Torrent" for three players and "Quaters", "Sprawl" and "Vines" for four players. Horde After a few important balancing changes, the prev…

  • Version 1.0.14 - 19 February 2021

    Changes in this version: Horde high-scores are now visible before a game. Invites through Steam now work (only when the invitee has not yet started the game, for now.)

  • Version 1.0.13 - 24 January 2021

    This patch finally delivers a much needed stability improvement for network games: previously, when the server was sending too much data for the network, clients would fall behind, eventually making their games very unresponsive. With this new update, the server will detect the issue and slow the game down, giving the clients a chance to catch up. Also, there are finally some balance changes, making other endgame builds, such as phase-bomb, more viable, and also forcing some more trade-offs, e.g. using either "Armament" or "Preloading" to get the full-damage "Ignition Point" later. With the kill streak bonuses you will, in general, have a lot more money available in horde. Slow down multiplayer-servers on net congestion, so clients can catch up. "Phase Efficiency" talent buffed: Now get 3x the power-ups and increases move-speed. Phased units are no longer affected by move-speed reductio…

  • Version 1.0.12 - 20 January 2021

    Rolling out this patch early because it fixes a critical crash that could occur on some maps, e.g. oracle. Fixed network client camera scrolling being affected by slow-motion. Optimized net-code. Fixed a crash on the map "Oracle". Horde Get bonus funds for each defeated wave. More evenly distribute power-ups amongst teams in coop horde. Fix "Select all circles" with shared circles in coop horde.

  • Version 1.0.11 - 10 January 2021

    Some small changes: Horde waves will now time-out after all its units are spawned and no horde kills for a while, preventing infinite stalls. Fixed a performance hitch when a spawn-circle was being captured.

  • Version 1.0.10 - 8 January 2021

    This latest patch is mainly about performance optimization. While it does not change a lot of the game-play, the game should run a lot smoother now, even with lots of units. Under the hood, this meant lots of changes, for example replacing the main acceleration-structure that the game uses to find nearby units and parts of the map geometry. Performance can still degrade with thousands of units on the battlefield, but it will be much more stable and degrade more smoothly. Here are the patch notes: Prevent units getting stuck behind walls, which caused stalls in horde. Lots of performance improvements in the game-logic with many units. Units now spawn anywhere within a spawn-circle. Better parking behavior, especially with many units. Prevent additional slow-down when the game is trying to catch up while it is already slowed-down. Horde units will now beeline for spawn-circle after a whil…

  • Version 1.0.8 - 13 December 2020

    Another small bug-fix release, with an important one for Intel GPU users. Here's the list: Fixed display being much too dark on some GPUs because color conversion not being enabled properly. Fixed some corner-cases with the path-finding when targeting points close to walls. No longer show selection prediction when targeting power-ups. Horde: Units no longer try to synchronize their attacks as aggressively. Horde: "Advanced tower" charges are now shared. Cheers, Marius

  • Version 1.0.7 - 10 December 2020

    Mostly a small bug-fix release, but at least one bug was pretty nasty, so here it goes: Fixed not being able to start network games with a human player in slot 5 or greater. Slightly improve heavy-load performance degradation. Fixed starting a network horde game. Can spawn with up to 900 units in horde mode.

  • Version 1.0.6 - 5 December 2020

    This patch is mostly bug-fixes, balancing and quality of life improvements: General changes: Improved performance with many units, especially on horde. Can start horde in higher waves and with more units. Assault: Fixed "Decorated" challenge, increased score per completed stage. Avalanche: Increased power-up spawn frequency. Fixed spawn-circles sometimes getting stuck in "Assault". Roundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate. Can now switch between smooth and linear scrolling. Can tune the strength of the screen-shake effect. Can set higher scroll speeds, up to 4x. Fixed key not showing up for the "Focus Bombardment" tool-tip. Fixed buff display not properly positioned for 2nd player. "Ignition Point" unit blast radius is now fixed to slightly smaller than half the default bombardment radius. Spawn-circle level upgrades limited to 2. Horde:…

  • The horde regains its strength - 21 November 2020

    It appears the horde had lost their edge, sometime around spring. With a year like this, it is only understandable. It appears that I introduced a bug that made horde a lot easier than intended, especially in the later waves. Ironically, the bug was introduced trying to fix another problem that made the later waves too easy. Since this change completely changes the score, I have reset the leader-board for horde. Sorry about that!

  • Abstractanks is a fast-paced RTS with only one unit type out now on Steam - 13 November 2020

    After being available for a long time on itch.io, the fast-paced RTS game Abstractanks with it's unique take is now available on Steam. Read the full article here: https://www.gamingonlinux.com/2020/11/abstractanks-is-a-fast-paced-rts-with-only-one-unit-out-now-on-steam

Patch notes and updates

S.noRelease datePatch nameGID number
119 February 2021Version 1.0.144059402835313241061
220 January 2021Version 1.0.124043637702545131057
310 January 2021Version 1.0.113942305442255693881
413 December 2020Version 1.0.83879252510643067582
510 December 2020Version 1.0.73879252510631955085
65 December 2020Version 1.0.63856733878302612458

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