SPSTEAMPULSELIVE ANALYTICS
Necromancer

Necromancer Steam metadata

V0ID Productions | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID1391340
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperV0ID Productions

Necromancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1391340
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperV0ID Productions
  • PublisherV0ID Productions
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: V0ID ProductionsPublisher: V0ID Productions

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Necromancer Steam metadata

Necromancer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1391340/metadata
Steam Communityhttps://steamcommunity.com/app/1391340
PCGamingWiki search
IGDB searchSearch IGDB for Necromancer

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Steam Bullet Fest Broadcast! - 8 June 2026

    Hey gamers! As part of the Steam Bullet Fest, I've made a video about the game. It goes into some basic info, but also some new stuff to get hype for like previews of the finished game and other fun stuff like dev history, protips, and lore.Also in a dramatic turn of events, you get to see me... IN REAL LIFE??? ∑(; °Д°)The video is looping on a live feed on Steam. Check the video out and let me know your thoughts!I might add some more content to the loop later, but for now I'm gonna get some long-awaited sleep.All the best homies, love, VOIDPlease go here if you'd like to give us feedback with our feedback form====I'm working on making a few videos to run as a broadcast loop during the Steam Bullet Fest but I underestimated how long the editing would take 💀Bear with me for a little bit but we'll have it up soon. In the meantime, enjoy some vids of some bad gameplay from me. I'm gonna g…

  • Necromancer feedback survey - 8 May 2026

    Hey everyone! I have a favour to ask. I've made a quick lil survey for you gamers, the goal of which is to gather feedback and also help us out with some more top-level stuff like design decisions, pricing, funding, etc. It would massively help us out if you could complete it! Check it out here: https://forms.gle/gJJ3G5mUTnWp6g5J7 If you have any other friends who have played or might be interested in playing Necromancer, please share it with them as well. You'll be making a direct impact on development! Much love, VOID

  • Demo V 3.4.3 - Tutorial update - 13 April 2026

    Hello Necromancers,We’re well on our way to finishing off the last bit of content before rolling out the full release of the game.In the meantime I wanted to do a little update to address some long-time issues, especially the tutorial and the onboarding process. There’s also a couple also small features that made their way into this, such as summon orders! This is something I’ve wanted to add for a long while and finally got around to it.If any of you have played the game and thought that you liked the concept but perhaps struggled with understanding the core concepts of how to play the game, this update is for you. We received feedback that the introduction to basic gameplay mechanics was too vague or unkind, and in the interest of a more fun, more accessible game I agreed it was worth dedicating some time to fixing that.Please check out the changelog below for full details. As always…

  • Patch 3.4.2.2 - 14 June 2025

    Another small update but it's a feature I liked so much that I just had to include it in the demo. I built this crosshair UI that makes a lot of important information like dash stamina, grapple stamina, ammo, weapon heat and charging, summon availability and count and powerup duration all accessible through the crosshair.It'll probably take a bit of experimentation to see what signifies what, but I think the animations help to bring your attention to these things as you use them.I probably don't want to add too much more to this for now to prevent it getting more cluttered, but it's very nice for being able to play with a minimal UI setup that is still useful.I've enjoyed this immensely, I'm finding myself playing a lot more obsessively than I usually do because of how the balance of information and priorities is playing out now.Get hype for the release! I can't be specific about dates…

  • Patch 3.4.2.1 - 7 June 2025

    Fixed issues with the codex and abyss death images not working properly, plus a critical issue involving the unit script

  • Patch 3.4.2 - 17 May 2025

    Hello abyss-dwellers, Just dropping another wee patch in preparation for Bigger Things™ Things to check out: Improved tutorial / pregame for beginners that shows you basic mechanics and where to start Improvements to the Reaver to try match the utility of Judgement and Goregun (Better range and damage cone) Added a "ghost" effect that overlays over all other rendering to show newly spawned units. This is intended to help address issues (especially in early game) where newly spawned enemies are hard to find Removed a lot of Terror spawning in early game as it was a bit too punishing too soon Improvements on weapon animations and ragdolls Brought back the skull tendrils in the background from previous builds and some other improvements to the environment Fixed an issue of Necromancers not playing their summoning animations, making their summoning and the unit summoned rather disjointed En…

  • Patch 3.4.1 - 5 April 2025

    Hello there, Just dropping a wee patch to tidy up what was there in preparation for Bigger Things™ Things to check out: Updated middle startup crystal to match Main Menu crystal Added a display to the powerup in the middle to help plan for when the next powerups will be available Spawn points reworked to address kiting and positioning cheese issues Spawn points will kill you if touched, but can be used as a grappling point Spawn point visuals and animations updated and improved Slightly reworked the High Tier guns (Reaver, Goregun, Judgement) so as to be less spammable but with better charging info visuals. Marduk codex entry added Granite Tide codex entry conditions fixed, added some progress info for Granite Tide and Xenon Mole codex entries Fixed and improved the UI Modes displayed by pressing Tab Spawn points now follow the centrifuge / moving platforms below, and also have 3 more p…

  • Demo version 3.4 - 24 March 2025

    Hello friends. We're now up to version 3.4 of the playable demo of Necromancer. We're on the last stretch of development before the game can be fully released! More news on that soon, but in the meantime here's a general description of the changelog (many more changes than what's listed here, but it'll give you a good idea). Changelog - • Improved level design, lighting, general aesthetic • Added a console for debugging and testing • Added a session log file to track logs, located in game save folder • Improved overall balance, physics, movement, etc. • Added health bars for summons • Added blood and gore particle effects and ragdolls for unit deaths • Added options for control of post-processing effects • Improved main menu visuals and added a character design for the player character, LXXIV IRON EATER • Improved music with better composition and mixing for all tracks (Main Menu, Arena…

  • 3.2.1 Patch - 22 March 2023

    • Made dash ready sound a bit louder • Changed some scene elements, notably the middle altar to have a less raised platform, terrain simplification • Fixed an issue with Dreadnought balls getting rendered incorrectly when killed • Modified powerup timing to be a bit better (also first resurrection comes in sooner) • Some slight timing changes to spawnset • Some improvements to grappling hook collision • Improvements and bug fixes to particle effects to show an upgrade is available • Added a slight dropshadow to some UI elements • Improvements to visibility for Dreadnought and Juggernaut lob projectiles • Fixed issue with "Killed By" text being replaced by PB debugging text in GameLog text • Fixed an issue with casts (summoning) getting interrupted when the cast doesn't have player consistently looking at it during the cast process • Fixed an issue with the Resurrectible Soul not beinghi…

  • Version 3.2 - The Big Arena - 10 March 2023

    I originally planned for this to come out around christmas 2022 (lmao). I've been working on it like a maniac but I kept finding things that needed improvement. In any case, here it is! Demo version 3.2 features a whole bunch of changes, most notably an expanded arena, a brand new grappling hook to help with mobility and improve the movement feel, a far more simplified upgrade system and an overall massive boost in gameplay speed. There's a lot more to it, so have a look below for a more detailed changelog. If you have comments or feedback, please head on over to https://discord.gg/BQUrRZX where there's a channel dedicated to feedback. And also just memes, dankness and general sh*tposting. Major changes Removed health system and replaced it with resurrection system (extra life, get a temporary buff when you die) If you don't have a resurrection token you die in one hit. Resurrection tok…

  • Version 3.1.1 - 24 April 2022

    I completely spaced so the date itself already passed something like a week ago, but it still warrants celebration. Better late than never! V 3.1.1 Changelog + Banshee and Longinus charging time reduced Added "Killed By" text in the bottom-left corner Game Log for learning cause of death Goregun projectiles more accurate, faster Friendly Juggernaut cost decreased to 4000 Lowered Elite necro count in some sections around 300-400s in Fixed incorrect tutorial start instructions Increased soul gains for Elite Revenants as they have more health and spawn in fewer number Bonebag tooth damage increased from 40 to 50 Improvements to Skybox shader Lots of visual material changes to try reduce colour saturation levels, balance out palette more Improvements on finding operations in pre-game loading Made banking not possible when all weapons or upgrades from an altar have been attained Changed the…

  • V 3.1.0 - 16 February 2022

    Hey folks! V 3.1.0 is here. Give it a try and shout out if you notice any problems! Changelog - - Fixed an issue of the timer still running when falling off a cliff - Revenants now use boid logic (flocking behaviour) - Collision walls on altars improved - Targeting has an element of randomisation added so that aggro can't be completely negated by positioning and summoning - Summoning buffed, slightly more units are now summoned at once. Summons also have a chance to pick a random target rather than the nearest unit. - "Coyote time" added for jumping (short delay of being considered not grounded after walking off ledges etc) - Slightly faster walk speed - Elite revenants are tougher, both revenants faster and more aggressive. - Revenant orb speed faster. - Revenants now attempt to flank and skirt around the player at close range, while lobbing melee explosives. - Snubnose shots faster an…

  • Version 3 is here! - 25 December 2021

    TL:DR; New update, new leaderboard, new trailer, unit animations, total rebuild, improvements to visual clarity and performance. Launchpads removed to make way for a teleport mechanic. Well it's been a total clusterf*** of a year, rife with a bunch of craziness. After realising that an update to the newest version of Unity ended up decreasing performance significantly (absolute garbage FPS), along with realising how many things were just messy and not how I wanted the game to be looking and functioning, it turned out the best solution to it was just rebuilding the Unity project from the ground up. It wasn't a complete do-over; at least I had all the old scripts, models, and audio assets, but the project scenes needed to be completely built again. I also went through the models for all the environment and units, doing cleanup operations to dramatically reduce the vertex counts (the avera…

  • Release Date moved to TBD - 22 June 2021

    I probably should have done this back when I changed the release date earlier, but I feel like this needs to be done in order to be as transparent as possible about it. It's honestly been an nightmare trying to gauge how much time is required to have this project finished. Every time I get some work done, the workload remaining seems to be as big as it was before. Not to mention I'm trying to do this by myself while working as well. I think in the end it'll just have to take as long as it needs to; but rest assured, I'm dedicating to getting this out as soon as I can; I don't want this to drag on forever, but at the same time I'm not gonna settle for a halfass game that I'm not satisfied with; and neither should you. I have big plans for this game; I just need the time to make them happen. I'll try do some neat updates for the demo as much as I can while I'm looking at getting the full…

  • Demo Version 8 - 16 May 2021

    Hey guys, time for a new update. We've got 8 new weapons now, built into a "variant" system that means that each run your main 5 weapons each have a chance of rolling one of three weapons that serve similar functions. (however the standard weapons have a higher chance in the demo.) We've also got partial controller support now! This has involved migrating the entire input system to Unity's new Input System package, so there is likely to be some bugs and miscellaneous shenanigans, but hopefully this doesn't affect gameplay too much (but please let me know if it does). I also realise I forgot to post an update for Version 7 - the main feature in this was a tutorial and a fair reworking of how the mechanics work with banking for upgrades. In short - you kill enemies to receive souls. Souls can be spent on healing you, summoning allies, or it can be banked in to one of two altars to receive…

  • Release date delayed - 30 March 2021

    Welp, I guess this was inevitable. As much as I'd like to release this game next month, the more that I get closer to the end and the more that I get people playtesting it and giving me feedback, the more things that I realise need to be fixed, reworked, added, changed, removed, tweaked or just made better in general. I really, really, really wanted to avoid delaying this, since it's such a meme to have game releases delayed and I thought it'd be real neato to not do that, but ultimately being a one-man development project, crunch time and that final stretch just stretches out to be something neverending in all aspects. More than anything, I would like this game to not be s**t. That's pretty much the main goal. And in order for that to be achieved... well, I guess I need to allow the game to take as much time as it needs to. The playable demo will still be up, and for anyone giving it a…

  • Demo version 6 - 24 March 2021

    Hey friends, We're now up to version 6 of the demo. We're getting close to the planned release time. I'm still not 100% sure about the exact release date, so hold tight while I finalise that. In the meantime, this version of the demo will change up the mechanics slightly, for the purposes of the mechanics being more clear for newer players as well as allowing for a bit more build control and flexibility. The main change is, spells can now be cast whenever they can be afforded, rather than needing other prerequisites. Spells used to be cast in the priority of > Heal if under max health, summon if under max summons, bank if at max summons and max health, and were all handled by one keybind. Now, Heals and summons each have their own keybind, and banking souls is split between two keys, allowing you to bank at either the Spirit altar or the Weapon altar. This makes for more control, but ac…

  • Demo version 5 - 10 March 2021

    Hey everyone. We're up to version 5 of the playable demo. The demo is being built alongside the full version, as a taste of the full eldritch horror to come. In preparation for the release next month (which seems to be proceeding to schedule, fingers crossed) we've got a new spawnset that should be something a little different for ya'll to get your teeth into. Also several other improvements, including: Important enemies now don't have helixes as this caused too much visual clutter, and instead have feet-auras more UI for getting an idea of what the soul spending system is doing Lacerators (green 🅱️ois) now do not spawn by themselves (so less shrieky shenanigans) and only spawn from Obsidian Demon summoners. Lacerators now use boid behaviour, rather than chasing straight ahead. Boid behaviour has been improved for Lacerators and Terrors. Annihilation powerup is now more slightly more p…

  • Leaderboard time! - 26 February 2021

    Hey friends, We now have a (mostly functional) leaderboard! Compete against your friends and others to see who can score the highest in the demo. The leaderboard still has some things to be tested and built properly, but it needs people on it to be tested, so go nuts! Also some changes to try and make for better visibility, and some UI elements to make it easier for people just getting into the game to start to understand the mechanics. Much love, V0ID

  • Playable demo version 2 is now online! - 1 February 2021

    Changelog Menu improvements Fixed issues with UI enabled toggle in menu meaning toggle in-game is unavailable Improved volume sliders Various model, texture, material, and general visual changes Added dash Added new summon (Juggernaut), and key binding to switch between summons Added helixes to various enemies for better visibility Reworked juggernaut motion. Juggernauts no longer charge at you (this is now done by smaller "Terror" enemies that swarm you) but instead lob damaging explosive barrages. Removed and redid tutorial system for tips, including lore system that gives more information over time. Tutorials, tips and lore now show in pre-game "loading" screen. Added several "UI towers" to help see more in-game information, including powerup duration, and inventory Moved placement of some of the spawn points to be easier to see enemies coming out of Changed shoot rate for weapons su…

Patch notes and updates

S.noRelease datePatch nameGID number
114 June 2025Patch 3.4.2.21802354289620973
27 June 2025Patch 3.4.2.11801617199451365
317 May 2025Patch 3.4.21799817379519478
45 April 2025Patch 3.4.11795917897379698
522 March 20233.2.1 Patch5125698536875703304
61 February 2021Playable demo version 2 is now online!4050393736351170613

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1391340
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperV0ID Productions
PublisherV0ID Productions
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Necromancer is a fast-paced shooter set in an eldritch arena, where you will face an onslaught of horrors. Utilise Necromancy, powerups and weapons to annihilate your foes and survive as long as possible.

About this game

NECROMANCER Fight an onslaught of terrifying enemies in this 90s FPS inspired arena shooter. This game is for fans of roguelikes, and quakelike movement shooters, and it even has a touch of action RPG. Gather many different weapons with distinct purposes to annihilate your foes. Immerse yourself in the eldritch hellscape of the Necromancer's trial, and survive as long as possible. FLY LIKE A BOLT BUILD YOUR ARSENAL INCARNATE YOUR ARMY GAIN GODLY POWER SURVIVE AND ANNIHILATE

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany16Gewalt Schimpfwörte
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Necromancer's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Necromancer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Necromancer at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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