SPSTEAMPULSELIVE ANALYTICS
Power of Ten - Demo

Power of Ten - Demo Steam news

Pew Times Three | Sep 23, 2020 | game

Released

1players observed · 26 September 2026 - 00:18:15 UTC

ActionIndieSteam Store

  • Latest observed players1 · 26 September 2026 - 00:18:15 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

Power of Ten - Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 26 September 2026 - 00:18:15 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews58
  • Release dateSep 23, 2020
  • DeveloperPew Times Three
  • PublisherPew Times Three

Genres: Action, Indie

Company pages: Developer: Pew Times ThreePublisher: Pew Times Three

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Power of Ten - Demo Steam news

Power of Ten - Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Get Power of Ten today! - 11 June 2021

    Get it here: https://store.steampowered.com/app/1319550/Power_of_Ten/ Power of Ten is now in Early Access. Head over to the main store page and get the game today.

  • Early Access release on June 3rd! - 4 May 2021

    Hey folks! It's time for the big date announcement! Early access is happening at this time: Date: June 3rd Time: 9:00 AM PST Check out the details on Early Access, https://media.giphy.com/media/3oEduOnl5IHM5NRodO/giphy.gif

  • Crash Bugfix - 5 February 2021

    Fixed a bug where destroying 4 beam ship would crash the game.

  • Weapon & Ammo System Overhaul & More | Demo Update 0.13.0 - 11 December 2020

    Content Weapon & Ammo Overhaul (See this post for details) One new weapon with a new status effect that will be used more and more Several upgrades have been reworked or rebuilt completely to accommodate the new weapon system. New United Trade Federation reputation mechanic. UI Redesign Full map shows other details to the players (like max ammo values and past log messages) than standard game UI Ammo UI completely rebuilt to accommodate the 4 new weapons types Health UI now has a better indication of what Armor charges do General Changes Rerolling item container interaction has been reworked: You now hold to reroll an item container and just press once to open it. Copy has been adjusted to better indicate that you don’t have to pay to open them. New shield generator animation and sprites Star Former ability does not change the controls. Trade dialog has been slightly tweaked to make it…

  • Demo Update: New disabled ship mechanics, warp gate and asteroids refresh. - 23 October 2020

    Hey folks! Got a fresh update here for the demo. I'm working on polishing up some demo items in preparation for the full game. Here's a list of what's changed: Gameplay Disabled playable ships found in the systems will now have stats associated with them (rather than taking your current stats). You can use these to your advantage if you are having a bad run and need a life boost or just want to find some alternative weapons. Fixed a bug that caused planet attacking enemies to not fire if they were really far away from you. In fixing this I've reduced the number of attacks these enemies produce to help keep the difficulty similar. Fixed a bug that caused large ships to spawn too closely to a planet, giving little time for the player to react. By default the map uses "Tab" as it's keybind. Which should be less of a stretch for you hands! Some slower enemies have had their speed increased.…

  • Modular ship updates, QoL UI updates and bug fixes | Demo update 0.12.6 - 9 October 2020

    Hey folks, a small update here to clean up some loose ends with the demo version. Content A handful of new sprites for modular ships, a few of these combos felt "small" to me so I wanted them to be a bit more imposing. I also cleaned up a few who's art style didn't quite fit with the rest. Mines behave differently now. When activated they will pulse and then trigger after a short time. This gives some opportunity smart play to factor into mine fights. Quality of Life Warp gates have a better indication of where you are going to be traveling to. Bug fixes: You can no longer warp to the gate you are currently at, which would disabled the gate and waste your time. Fixed some bugs with saving and the system creation (Game would crash when entering the travel pod). Buff stations and warp gates should no longer spawn on top of each other which caused the player to lose control if they interac…

  • Starter upgrades and difficulty adjustments | Demo Update 0.12.5 - 1 October 2020

    I've made some significant changes to the beginning of the game to accomplish two goals: Giving newer players a zone to experiment without the pressure of enemies attacking the system constantly. Give all players a very powerful upgrade that will influence choices they make about what weapons to use and what upgrades to pick up from that point on. In the latest update you'll start in a system with only one planet. No enemies will spawn to attack the planet (though you may run into some in the system) and it is stripped of a lot of "advanced" mechanics. This system should act as a safe zone if you just want to play around with your newly unlocked ship for a while or if you are a brand new player who needs to grow accustom to the controls and the flow of the game. When you complete that system you will be given the regular rewards along with an upgrade that you will only ever get once in…

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2021Crash Bugfix4051520458173605161
21 October 2020Starter upgrades and difficulty adjustments | Demo Update 0.12.53807188575847036922

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