SPSTEAMPULSELIVE ANALYTICS
Path to Prosperity

Path to Prosperity Steam metadata

Essence Games | Sep 18, 2020 | game

Released

0players observed · 24 September 2026 - 05:08:36 UTC

AdventureCasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)900
  • Revenue (VGI)$10,708
  • Review score93% positive

Path to Prosperity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)900
  • Revenue (VGI)$10,708
  • Review score93% positive
  • Total reviews30
  • Release dateSep 18, 2020
  • DeveloperEssence Games
  • PublisherEssence Games

Genres: Adventure, Casual, Indie, Strategy, Early Access

Company pages: Developer: Essence GamesPublisher: Essence Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Path to Prosperity Steam metadata

Path to Prosperity metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1394520/metadata
Steam Storehttps://store.steampowered.com/app/1394520/
Steam Communityhttps://steamcommunity.com/app/1394520
PCGamingWiki search
IGDB searchSearch IGDB for Path to Prosperity

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 28 positive, 2 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 September 2020

Latest Steam announcements

  • Update 228 - Trade and Contract Changes - 16 July 2026

    Hi everyone,It’s been difficult to find time to work on the game over the last 2 months, so there was not enough for an update until now - but I am finally at the point where I can give you an insight into the upcoming changes to trade and contracts. So let me talk you through the changes so far, and what I was aiming for at each point: When the game first came out and was focused on quicker multiplayer matches, the point of trading was simple: sell anything you can to make as much coin as possible - and only spend coin to invest in getting more later. Importing of all goods was available at a higher price so if players really needed something, they could get it - but at a higher cost than producing it themselves. With the switch to longer singleplayer/co-op style games, I also added material progression through the tiers - so players now needed to expand not because they could get more…

  • Update 227 - New HUD, Settlement Panel, Names, and More - 15 May 2026

    Hi everyone,The last two weeks were very productive, and I decided to do a quick post to talk about some of the changes. One of the changes of the last weeks was a change in the look of the HUD (today’s image). The previous purple with silver borders was a last minute introduction just before the initial release of the game, and I think it was falling a little behind the look of the other elements. I think the brass and charcoal look is a little less jarring compared to the bright colours of the world, so I think this works a little better. I am planning to bring the escape menu and main menu in line with this look over the next few weeks, so let me know if you have any feedback before I finalise things.The main new introduction that made me want to work on the HUD is the new “Settlement Panel” (top left in today’s image). The settlement panel is only visible while the player is within…

  • Update 226 - Inventory Representation - 23 April 2026

    Hi everyone,My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs.As for the inventory representation, I was able to implement this for both the warehouse and the market (for now), with more to follow incrementally. For the warehouse, the representation is generic, meaning that adding any goods t0 the inventory will lead to a visible increase in crates and barrels in the warehouse - no matter whether you add wood, fruit, or healing herbs. For the market, the representation is specific, meaning that adding fruit will show visible fruit in the food stalls, while adding meat will show meat - and so on. I’ve done a lot of testing to check that this will not break the game and things seem to be working correctly, but please let me know if there are any issues.Additionally, I a…

  • Update 225 – Long Pause, Warehouse Upgrade, and Visible Inventory - 20 March 2026

    Hi everyone,First of all, my apologies for the LONG time since the last post and update. As I finally found some time to work on the game and post again, I have some balancing changes, a new warehouse model, and a new upgrade to the inventory system I want to talk about.Starting with the long pause, as I had mentioned last year, I am trying to wrap up a very long-term project, so I have more time to focus on Path to Prosperity. At the end of last year, I spent a lot of time trying to sprint to the finish line with that project, which.. partially worked. Unfortunately, as with most projects, there were unexpected hiccups and issues that ended up taking more time. As a result, things are still not done, and it will take yet longer to finish, meaning that it will take yet longer before I can dedicate my full attention to Path to Prosperity. In good news, however, I have done the lion’s sha…

  • Update 224 - Unity Vulnerability, Commander’s House, and Research - 4 November 2025

    Hi everyone,It’s been a while since the last post, but many things have happened in the development, and there are new versions of the game both on the regular and on the experimental branches.First off, the game has been upgraded to a much newer version of Unity to address the Unity vulnerability recently found - I am sure by now you have read about this in the various blogs of half the games you play, so I won’t go further into it - but Path to Prosperity has also been updated in accordance. This version of the game is on the regular branch, but it is otherwise fairly unchanged.Secondly, the version currently on the experimental branch now has the settlement development mechanics as well as research added to them. This means players now start off without access to all buildings, and have to unlock them as the game progresses. For now, I have only locked buildings behind research, but…

  • Update 223 - The Return of Consumption Buildings - 20 September 2025

    Hi everyone,I have been insanely busy with my regular work, but also made really good progress on Path to Prosperity. I have implemented a lot of new mechanics, including a new version of consumption buildings, so today I’ll talk a little about that.Before I go into the details, let me get back to something I mentioned before: Now that plant clusters are the main source of seeds and are randomly placed in the world, your expansions define your access to resources, and are a lot more relevant. Or should be. However, at the moment, the majority of resources are fairly interchangeable. All resources are more or less relevant only for selling, and consequently, anything you find will come down to having found money. This is a remnant of when the game was still meant to be in faster paced PvP matches, where we did not want the randomness to affect the game to the point of losing. However, th…

  • Update 222 - Displaying Ranges, Grid Corners, and Map Fixes - 15 August 2025

    Hi everyone,I have managed to get a decent bit of work done on the settlements, but for now, I want to talk about some of the smaller changes I made (and uploaded) along the way.First of all, with all of the changes to the settlements, warehouses are now the main center of the village, which means that all buildings need to be placed within range of a warehouse, rather than a market. This just makes more sense, as not all buildings use food, but having access to logistics is important across the board. This does, however, mean that some buildings need to be placed in multiple ranges: The house, for example, now needs to be placed within range of a warehouse AND within range of a market, which required some changes to the UI.As a result, the game can now accommodate considerations of up to three different ranges (ranged towers need the warehouse, market, and ammo depot in range). When th…

  • Update 221 - Dynamic Loot Respawning, Optimisation, and Pirate Plans - 29 July 2025

    Hi everyone,It has been a little while since my last post - there have been many non-game related deadlines and challenges, but I finally have a bit more time to spend on the game, so I was able to finish a small update earlier this week.As a smaller part of this update, I was able to optimise the terrain rendering a little, which should help with performance. This does not yet fix the bigger performance issues introduced by a bug I am continuing to hunt, but it should mitigate them.The “bigger” part of this update is a new dynamic loot respawning mechanic. I had noticed during playtesting that the introduction of the plant groupings had made initial exploration a lot more interesting, as each new area could hold new resources the village needed - but once an area was explored, going back through it was fairly irrelevant. As a result, I decided to give loot a chance to respawn, which me…

  • Update 220 - Contracts and Multiplayer Fixes - 6 June 2025

    Hi everyone,Much of the last few weeks have been spent in the ever more convoluted maze of trying to fix multiplayer issues, but today’s update should get that back to (mostly) working. I also want to introduce the more interested new contracts to you.First of all, let me get some of the fixes out of the way: I both managed to optimise the game a little more to make up for the instancing issue we are still having, and I managed to circumvent a problem with the game’s networking solution disconnecting on load.The latter fix has made it much smoother to start the game in multiplayer mode, but unfortunately, loading a saved multiplayer game was a completely different story. Depending on connection times and computer speeds, instructions could arrive with various off timings while loading the game, leading to a whole page of bugs I needed to figure out how to avoid (while not breaking the s…

  • Update 219 - Building Upgrades, Pirate Upgrades, Medicine, and More - 4 May 2025

    Hi everyone, Again, a lot has changed since my last post, so I will have to cram quite a few things into this one. It seems that my goal of writing these posts once I’ve made enough progress to write one is not going too well - as I keep getting distracted from posts by additional development. Starting with the “easy” one, it is now possible to upgrade buildings after they are placed. For now, this is primarily implemented for houses, barracks, towers, and watchposts - but I think those are likely the main ones people want to upgrade anyway. I will add more upgrade chains as I go. Upgrading is done from the building book, with the upgrade button being just left of the building’s name. While trying to playtest the game, especially with the new plant clusters across the map, I realised that the early game was distinctly lacking a challenge. Having switched from a PvP focus to a PvE focus,…

  • Patch 0.8.1.17 - 3 May 2025

    - Added gatherable resource clusters - Added seed gathering mechanic - Changed linen maker to being a processing building - Added flax, medicinal tonics, and medicine to the game - Changed respawn mechanic to requiring medicine - Added new pirate camps to early Pirates Peak area - Added linen as a construction resource - Added building upgrading - Fix for tutorial getting stuck in chapter 2. - Interim upgrade to tutorial for new mechanics

  • Update 218 - Seed Gathering and a new Market - 2 April 2025

    Hi everyone, A lot has changed since my last post, so I will have to cram quite a few things into this one. The biggest changes are that seed gathering has now been added to the game, and that the seed market in the port has changed a lot. Starting with a follow-up on the last post, I finished the wild clusters for all current plants, and I have added them into the game (their spawn-chances are not finalised, but they all spawn and are in different biomes). This means you can now find tobacco, etc. in the wild, and can harvest them with your gathering hut to get access to these resources a little earlier than before. Let me move on to the seed market. With the switch to artefact mode (some time ago), the way the seed market worked became a little.. awkward. It still worked in tiers, which you could unlock by sending money to the Queen - even though this was no longer part of the victory…

  • Update 217 - Gatherable Resources - 28 February 2025

    Hi everyone, I’ve used the few weeks since my last update to upgrade the gathering system and have started implementing linen as a construction resource, so I want to talk to you about that today. First of all: My apologies for the time since the last update. Between various work streams, I have been using all my spare time for actual development, so it has once again taken me a little while to write this post - and it is far too easy to get into a habit of “adding just this one more thing” before writing the post. In good news, I have made really good progress. As I’ve explained before, I am intending to change how resources and seeds work in 0.9, and I have implemented the biggest part of that change already. So far, 3 buildings largely fit into the category of “gathering” buildings: The sawmill (gathering trees), the stonemason (gathering rocks), and the gathering hut (gathering frui…

  • Update 216 - Building Variants - 13 January 2025

    Hi everyone, It has been a little while since the last post, but not for a lack of progress: Over the break, I was able to make a lot of progress on the new building script, which is now set up to run in parallel with the existing building construction system, meaning that I will be able to update the game as I switch the system over, rather than having to wait until I have fully made the switch. This means that I was already able to update the game to now include many of the changes I have spoken about in the last few posts, including the new windmill and farm models. Additionally, the new building script now also allows for building variants to be added for each building, which I had briefly mentioned in post 184 before. For now, only the small house has building variants, but I will be able to add more as I upgrade the building models. When a player selects the small house to be buil…

  • Update 215 - Model Creation Streamlining - 23 December 2024

    Hi everyone, Following the creation of the windmill model, I finally decided to automate parts of the model creation process to make things just a little quicker for the next models - so I’ll use this post to explain in a little more detail. First of all, let me go over some parts of the process I use to create new models: A little while ago, I created some basic building blocks for the various buildings, such as the wooden and metal beams, wooden planks, etc. Over time, I also created various objects from these building blocks and some additional work, such as the furniture, the doors, windows, roofs, etc. As I create new buildings, I essentially put these parts together in whatever way seems appropriate for the building, and then combine or adjust them as needed. This is a fairly simple and quick process, and leaves me with a building that is made up of sometimes hundreds of little pa…

  • Update 214 - The New Windmill Model - 9 December 2024

    Hi everyone, Between Thanksgiving and some travelling, my work over the last weeks has been fairly slow. However, I just finished the new model for the windmill (see today’s image), so let me walk you through it. The previous windmill was one of the few buildings that I had actually added a small animation to already (the rotating blades), so of course the new one also has rotating blades. However, with building interiors being a thing in the new models, I went a little further than that, and added some gears, drive shafts, and finally a basic grindstone to the model. As a result, you will now be able to see a lot more moving parts as this building is operating than in any previous one, which should really help create more of an atmosphere of a living village. The moving blades and internal millstone/gears While the turning gears are more animations than we’ve had so far, there is more…

  • Update 213 - New Outlines - 18 November 2024

    Hi everyone, Lots of work has happened in the past two weeks, and I finally also have something that makes for a decent picture to show. As I explained last time, the last two weeks were spent primarily on building models and the building model script. This came with a needed change I had been wanting to make for a while now: a new highlight shader for buildings. The previous shader simply set the main textures of the selected building to being white, and created a blue outline around it (left side of today’s image). This worked OK-ish, but the white texture didn’t look great, and the outline itself behaved a little unpredictable depending on the geometry of the model itself. In addition, this depended on me manually selecting each part of a building that needed to be highlighted, and it meant that some needed optimisation steps could not be done. With the setup of the new building mode…

  • Weekly Update 212 - Taking Stock (Year 4) - 2 November 2024

    Hi everyone, As usual, I am going to take this roughly 4th year interval to give you a broad overview of where the game is at the moment and where it is going over the next year. What happened this year? As 0.8 was out on the experimental branch, there was a big focus on bug fixes as bug reports came in, as well as a bunch of quality of life updates that addressed various concerns and suggestions by players. Among them were the introduction of fast travel, sending of seeds in multiplayer, UI improvements, and many more. Additionally, the past year saw the introduction of wagons, with the pioneer wagon being the starting point for the new village mechanic, and allowing players to establish their new outposts much more easily than before. The runner wagon was also introduced a little later, adding more control over transport for players - though the official transport wagon will add even…

  • Weekly Update 211 - Farm Upgrades - 23 October 2024

    Hi everyone, As promised, I have been working to make up for the missed development time while I had no internet, so today I can tell you about upgrades to the farm I worked on. I had mentioned before that the farm is one of the last buildings that are placed A LOT, while being one of the older models. As such, I first of all decided to upgrade the farm model. The model is now in the style of an actual T1 wooden building, and fits a little better with the rest of the models (today’s picture). Additionally, I created some props for a variety of fields already - wheat, vegetables, and medicinal herbs. Each of these fields now has a few associated props, and the plan is for a part of the space in the farm’s model to show these props depending on which fields have been placed. Additionally, this farm being a proper T1 building opens the path to creating T2 and T3 versions of the farm as wel…

  • Weekly Update 210 - Intermission - 17 October 2024

    Hi everyone, I travelled with largely no internet over the past 2 weeks, so my apologies for the delayed post. I will try to catch up on development (and missed out posts) over the next 2 weeks! Until next week!

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2025Patch 0.8.1.171798454487668707
222 July 2024Weekly Update 199 - Building Model Script5969041959980868047

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1394520
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateSep 18, 2020
DeveloperEssence Games
PublisherEssence Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent93%
Positive reviews28
Negative reviews2
Total reviews30
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1394520/

Short description

Path to Prosperity is a first-person RTS game, allowing you to control your base and people from the ground. Design and build your base, let your workers collect resources and produce goods, and raise armies to fight your competitors. Re-invest your coin wisely and send enough back home to win.

About this game

Setting In Path to Prosperity, you are sent to the small village on a newly discovered island in order to develop the settlement and create a thriving settlement and industry. The island is full of pirates, so you have to defend yourself and fight over every new area. You start with only few houses and villagers, and let your people collect food and resources for you until you can support more villagers. Build up your logistics and start producing goods you can sell. Once you have enough to support an army, look to expand and create new settlements. Continuously increase the size of your economy and settlement, and make sure you can defend what you have created! First Person Perspective In Path to Prosperity, you are thrown into the shoes of a commander on an island - with all advantages and disadvantages this brings with it. Unlike in a traditional RTS, you can't zoom out to get a better feeling for the land, or see an opponent's army advance from halfway across the map. So exploration, anticipating your opponents moves, identifying and securing chokepoints, and staying on top of what is happening on the island is paramount to secure victory. Having your boots on the ground also means that you can quickly leap in to make important changes, however, so you can cut down a tree if your villagers are slow to collect wood; you can build that house next to your new mine; or take out a gun to help fend off the pirates - just make sure to not get distracted from the bigger picture! Two Game Modes: Score Mode: In order to win, you have to amass wealth, and send a predetermined amount of coin back to your homeland. But every development costs coin, and the richer you get, the more you will attract the attention of the pirates. Defeating pirate encampments is optional, but the deeper you venture into the island, the more riches you can gather and the better your technology will be to defend yourself! Artefact mode: The pirates have stolen an important artefact from your country. Your goal is to find and retrieve it from them. This will require you to build a large army and defeat multiple pirate encampments across the map. Pirate attacks can make it more difficult for…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Path to Prosperity's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Path to Prosperity's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Path to Prosperity at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2525,08324 September 2026 - 05:56:25 UTC1,818,368
2Dota 2392,64624 September 2026 - 05:56:25 UTC1,291,328
3Such a guy123 September 2026 - 19:13:33 UTC234
4Once Human15,35424 September 2026 - 05:11:02 UTC231,343
5Astral Party 2,03224 September 2026 - 05:51:40 UTC18,951
6Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
7Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
8Wallpaper Engine62,56324 September 2026 - 05:23:40 UTC150,271

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS248,33524 September 2026 - 05:58:59 UTC3,236,0272,744,193PUBG Corporation
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Palworld43,06124 September 2026 - 04:59:24 UTC2,101,535451,088Pocketpair
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,56324 September 2026 - 05:23:40 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
How to Fish16,73723 September 2026 - 16:26:48 UTC373,97110,040Dazed Games
The Sims™ 413,58124 September 2026 - 05:58:54 UTC96,185193,399Maxis
Unturned13,40723 September 2026 - 22:43:54 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn13,09523 September 2026 - 14:17:48 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,56324 September 2026 - 05:23:40 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld43,06124 September 2026 - 04:59:24 UTC2,101,535451,088Pocketpair
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Stardew Valley34,40424 September 2026 - 05:34:59 UTC236,6141,016,067ConcernedApe
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Project Zomboid32,07624 September 2026 - 05:42:20 UTC122,811467,999The Indie Stone

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2392,64624 September 2026 - 05:56:25 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
Hearts of Iron IV21,00324 September 2026 - 05:29:40 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Eternal Return18,46923 September 2026 - 15:56:31 UTC25,74971,991Nimble Neuron
Black Desert17,55424 September 2026 - 04:41:03 UTC59,91792,632Pearl Abyss
Age of Empires II: Definitive Edition16,34123 September 2026 - 23:33:41 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
7 Days to Die15,59524 September 2026 - 02:28:08 UTC124,449398,822The Fun Pimps
Once Human15,35424 September 2026 - 05:11:02 UTC231,343179,110Starry Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld43,06124 September 2026 - 04:59:24 UTC2,101,535451,088Pocketpair
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Project Zomboid32,07624 September 2026 - 05:42:20 UTC122,811467,999The Indie Stone
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds14,96724 September 2026 - 05:26:55 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,39124 September 2026 - 03:09:19 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.13,32024 September 2026 - 01:49:21 UTC266,908420,693semiwork

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.