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IMPAVIDVM

IMPAVIDVM Steam news

PiMark Games | May 8, 2023 | game

Released

0players observed · 24 September 2026 - 14:47:29 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

IMPAVIDVM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateMay 8, 2023
  • DeveloperPiMark Games
  • PublisherPiMark Games

Genres: Action, Indie, Strategy

Company pages: Developer: PiMark GamesPublisher: PiMark Games

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IMPAVIDVM Steam news

IMPAVIDVM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Leaving Early Acces - 8 May 2023

    Hello everyone! After four years of development, we are proud (yes, proud is the right word) to announce that the final version of IMPAVIDVM will be available to everyone from May 9, 2023. We apologize for taking so long, but we are a small team of two people who have tried to make the game to the best of our abilities. The final version includes 11 playable levels (plus one), 4 cutscenes, and two endings. The levels were supposed to be 14, but we decided to reduce them to 12 because, as we are, making two extra levels would have required at least another year! IMPAVIDVM is an old-style platform game inspired by great classics of the past, such as the famous Prince of Persia. We have spent an incredible amount of time getting the gameplay we set out to achieve, and we believe we have succeeded. The idea is to offer you an old-style platform game but with modern elements. Therefore: - IM…

  • IMPAVIDVM Release - 13 February 2023

    After years of hard work and sacrifice, we're finally ready to launch the final release of IMPAVIDVM! We've worked hard to provide players with the final version of the game, which includes 11 playable levels, a fully developed story, and an exciting finale. We want to apologize for the long delay since our last communication and thank all those who have put the game on their wishlist. We're excited to announce that IMPAVIDVM will be available in a few days for everyone! For speedrunners, the game includes a dedicated interface that helps track times and offers tips on how to improve. We're excited to see how you'll play the game and can't wait to read your comments and feedback! Thank you again for your patience and support. We're happy to share this game with you!

  • SMALL UPDATE (CONTROLLER IMPROVEMENT) - 20 April 2021

    1) STEAM CONTROLLER SUPPORT We now use the steam API to manage controllers. It is much easier and avoids a lot of headache. Thanks Valve! 2) CHANGED CONTROL SCHEME We revisited all controls in the game to make them feel more "natural", both on keyboard and contoller. We introduced the "jump" action that is no longer the same as "Up" and we separated the actions "Grab" and "Interact". Any continuous action that must be performed with hands is now a grab action even if does not require to keep the button down (i.e. grabbing rope, monkey walk, poles and so on). Any interactions with other objects in world (levers, wheels, teleports and such) is now an interact button 3) ADDED A TIMER FOR HOLDING THE GRAB BUTTON It was possible before to just keep the grab button down for the entire play session and not be worried about grabbing an object at the right time. We added a timer so, if the butto…

  • BIG UPDATE FOR IMPAVIDVM - 12 April 2021

    Hello everyone! As already anticipated, we are releasing a new major update for IMPAVIDVM with a lot of new stuff. Enjoy! 1) NEW LEVEL 'FORTITVDO' A brand new level has been added. 2) SECOND CUTSCENE We keep developing the plot and the second cutscene has been added to the game. 3) ADDED CONTROLLER SUPPORT. It is now possible to play IMPAVIDVM using a controller. 4) SUB SURFACE SCATTERING Rendering has been improved introducing sub surface scattering. Our characters gained a free skin treatment. 5) NEW MECHANIC: FAST SWIMMING It is now possible to swim fast for a small time before to get tired. This new mechanic is required in the new level, but available everywhere. 6) NEW MECHANIC: MONKEY WALK Continuing the work to make our hero a true sportsman (or woman)! Now they can execute monkey walk (which by the way is required in the new level). 7) WIND SOUND IMPROVED Fixed a few glitches in…

  • NEW UPDATE COMING SOON - 5 April 2021

    Hello everyone. Due to pandemic we are not able to get our actress at the studio and record some audio tracks so we are unable to finish the second cutscene. However we are working hard for the next update that will introduce ton of improvements, a brand new level, support for controller and MUCH more! The level is actually ready, but we can not release it yet, because the second cutscene must happen before. So we are thinking about two possible options: Release the update with all improvements and fixes but NOT the new level and cutscene. Wait a bit more and then release everything together. If the second cutscene will not take too long, we will opt for this. Anyway here follows a list of all improvements that will be added in the next release: 1) GHOST PLATFORMS BUG FIXED Fixed a bug causing some moving platforms to disappear. 2) ROPES IMPROVEMENT Added a way to stabilize ropes attach…

  • NEW MAJOR UPDATE - 18 February 2021

    Hello everyone! We put on IMPAVIDVM a lot of work in the last weeks and now we have great news! 1) ADDED FIRST CUTSCENE We started working on the plot and the forst cutscene is now available. Watch it in the game or have a look at this video 2) IMPROVED PERFORMANCES And we mean IMPROVED BY A LOT. We finally implemented compressed textures and now the memory footprint is reduced to nearly 1/4. This should allow to run IMPAVIDVM much better on a lot of machines with lower specs Plans for next update New Level FORTITVDO Support for controllers Cutscene 02 (maybe) See you soon

  • IMPAVIDVM UPDATE: 29/01/2021 - 29 January 2021

    1) ADDED NEW LEVEL 'CELERITAS'. A brand new level is ready and has been released. 2) BAKES IRRADIANCE AND SPECULAR MAPS. Since we are using a static sun, we decided to pre-calculate irradiance and specular maps at a much higher resolutions and save them on a separate file. We have now much better lighting and performances have increased because we do not longer need to calculate the maps on the fly when entering a new section in the level. The loading time for all maps is negligible and the only real drawback is we now need to store an average of approx 40 MB of extra data for each level. 3) INCREASED STABILITY. Fixed a random crash when too much particles are created at the same time and data are streamed to the GPU when the buffer is still growing on a separated thread 4) VISUAL GLITCH RESOLVED. We had an annoying popup of certain objects (especially floors) that may suddenly appear a…

  • First major update for IMPAVIDVM - 22 December 2020

    - Performances improvement: Update running on a separated thread with a fixed frame rate (60 FPS). This took a lot of time as it was a very complex change, but now physics and update calculation run on a separated thread, incresing the perfomance for several reasons: 1) Better CPU usage because we now split the workload on different cores. 2) The draw loop is only in charge to render the elements in the scene, resulting on a much faster cycle. 3) Because the update happens on a fixed frame rate, the physics simulation of certain objects (like ropes) is greatly improved. 4) The fixed update rate makes the system much more deterministic and less prone to rounding errors. - Improved tutorial. The tutorial has been improved in several sections based on the feedback from our testers and is now much clearer. - Fixed several bugs. A lot of bugs have been squashed and are no longer a problem. -…

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2021SMALL UPDATE (CONTROLLER IMPROVEMENT)4570566565010918953

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