- Nimbus INFINITY Update: Mission 10 Boss Fight Fixes - 2 June 2024
Hello, this is Pawee from GameCrafterTeam. Today's update focuses on optimizing the game's design and addressing bugs encountered during the boss fight in Mission 10. These adjustments aim to stabilize and enhance the frame rate, reducing the load on less powerful PCs. While this update might seem minor, it should, in conjunction with the recent improvements to Mission 9, provide a smooth gaming experience from start to finish, free of major frame rate issues. We encourage players who paused their journey due to bugs in Missions 9 and 10 to revisit the game. We believe that these recent updates will make Nimbus INFINITY an enjoyable and uninterrupted adventure from beginning to end. Thank you for your continued support and dedication to the Nimbus series. As always, your feedback is welcome, and we are committed to addressing any issues that arise. Your input is invaluable to us. Pawee
- Performance Enhancements and NPC Behavior Fix - 'Kaga Kai San' Release - 1 April 2024
Hi, Pawee here. This update should significantly improve the game's performance. Also, we've just detected a glitch in the NPC ships' behavior that makes them rotate uncontrollably, so we've also fixed that. The code name of this update is "Kaga Kai San".
- 19 December 2023 - Kaga Kai Ni - 19 December 2023
I have a very hard time getting rid of two things: first, the cockroaches in my house, and second, the bug we're patching out today. This is another attempt to fix the bug in Mission 7 where the game does not end after the last wave is eliminated, following its recurrence in recent testing. I hope we successfully eliminate it this time. The codename of this update is "Kaga Kai Ni," and the date is December 19, 2023. You can check it out in the main menu. Pawee
- Performance & AI Enhancements, Sound Remix Update - 2 December 2023
Hello there, Since the recent engine update, we have observed a significant drop in mission 9's frame rate, which appears to have been exacerbated. Our internal testing conducted a few weeks ago revealed that it was more severe than anticipated. Consequently, we have diligently worked to identify the cause and address the problem. We successfully resolved the issue yesterday, and today's patch aims to rectify the configurations that were adversely impacting the game's performance. Hence, the latest update should substantially smoothen the gameplay experience in mission 9 and we would like to apologize for any inconvenience and negative experiences you may have encountered. Additionally, we have upgraded the AI behaviors of enemy ISA destroyers in the same mission, making them more intelligent and challenging to defeat. These changes are designed to improve overall enjoyment and engageme…
- "Kaga" patch: auto-aim bug fix and more anime like missile trail effect - 15 November 2023
Hello, Pawee here. There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's patch is out. By the way, I've changed the missile's trail effect to a ribbon style for a more anime-like aesthetic and in the hopes that it will increase rendering performance. I've been informed of another bug that creates serious performance issues in a certain part of the game while this patch was in testing in the beta branch this morning, so I'll go fix that and patch it out in the next update. The current build's codename is "Kaga". I hope this game's update will improve the playing experience for you all. Pawee
- Emergency hot fix for possible critical bug - 7 November 2023
Hello, Pawee here. This small update serves as an emergency hotfix for a potential bug where a specific type of enemy turret may have been invincible in the previous version of the game. We are uncertain if this issue was present in the last update, but upon discovering it in the game's SDK, we wanted to ensure it was not in the released version. Thank you for playing Nimbus. Pawee
- Emergency Update: Missile System Fixes & Performance Enhancements - Akagi Kai Ni - 30 October 2023
Hello everyone, it's Pawee. We've released an emergency patch to address a critical bug in the multi-lock missile system from our recent update. Additionally: - The missile's trail effect has been optimized to be gentler on the GPU. - We've also improved the terrain's surface rendering for better performance. With these changes, the game should run smoother and with fewer bugs. This update is codenamed "Akagi Kai Ni". The patch date displayed on the main menu is 31 October 2023. Thank you for your support! Pawee GameCrafterTeam
- Minor update: Akagi Kai patch - 26 October 2023
Hey there, it's Pawee. Today, I worked on improving the game by redoing the lighting for the survival mode map. I'm excited to share this small update with you, codenamed "Akagi Kai." See you later.
- We're moving to Unreal Engine 5! - 25 October 2023
Hello, this is Pawee from GameCrafterTeam. It's been a few months since our last update, but we're excited to announce that we've now successfully transitioned to Unreal Engine 5! To accompany this, we've also made several improvements to enhance the game's performance, reduce resource consumption, and reduce the overall load on both the CPU and GPU. To achieve this, our first step was to optimize the bullet management system, ensuring that the frame rate no longer dips during intense firefights. Our goal was to minimize the overall GPU load to ensure a smoother gameplay. Hence, mission 1 and 7 in particular should noticeably benefit from these improvements, allowing for a much more enjoyable experience. In general, PCs that previously struggled to run our game should be able to do so with ease now. Besides the frame rate issues, we've also made additional refinements, including balanci…
- Shoukaku Kai Ni Update - 11 July 2023
Greetings Pilots, This update adds the following improvements: - Mission 9 and 10 is now easier for easiest difficulty - Ryusei unit restart shield generation is faster - Add sound effect for usage of "quick boost" for all NFrame/Battle Frame - Move A86E Tofu delivery mech's first person camera to correct driver seat (on the right) More on the way!
- Quick 'Shoukaku' Patch - 26 June 2023
In the past two days, GCT has released patches that address the following issues: - Mission 9 is now more accessible on the easiest game level. - Fixed a bug where enemy capital ships in mission 9 could clip through terrain. - The Ryusei unit's shield is now significantly stronger across all difficulty levels. The current version of the game's build is codenamed "Shoukaku."
- 'Zuikakou Kai Go" Update Fixes Issues in M8 and M9 - 25 June 2023
GameCrafterTeam has just uploaded a quick patch, code named 'Zuikakou Kai Go.' This patch fixes a crash bug that sometimes happens when restarting M8, adjusts easiest mission difficulty on M9, and increases Ryusei unit shield on all missions. Please enjoy Zuikakou Kai Go!
- Nimbus INFINITY is Out of Early Access! - 22 June 2023
We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes. The work on Nimbus INFINITY began back in 2019, and the devs have given their all to get the game to this point and in your hands. Over the last year we have carefully considered the feedback and how it could fit in with the overall vision for INFINITY. If you haven't played the game in awhile, please give it a look. Many design improvements were made and there are new missions and an exciting boss battle. We appreciate everyone who took a chance on an early version of the game and stuck with us through the creation of the game! GameCrafterTeam will continue to check feedback and make improvements, but for now please enjoy Nimbus INFINITY, the next chapter in the Nimbus sag…
- Nimbus INFINITY will Launch out of Early Access on June 22! - 8 June 2023
Greeting Pilots! We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding exciting new missions and content, and we're ready to launch. Thank you for all your support, and keep an eye on this page on June 22 for a new trailer and the official release of Nimbus INFINITY.
- Hot fix- Fix mission 6 crash - 26 March 2023
Hello everyone. This hot fix is fixing the game crashing bug that happened in the middle of Mission 6. It's caused by mis-configuration. I apologize that it was up there for a while. After this you should be able to play and continue to complete mission 6 again without troubles. Thank you very much for playing Nimbus INFINITY Pawee GameCrafterTeam
- Refining gun recoil effects and adding beam visual effect to E.A.P. rifle - 26 March 2023
Today we got a minor update to the game. First, we refined the gun recoil effects of all player's weapons, making sure that the firing of each guns feel right. Another thing is that we add laser beam visual effect to E.A.P. rifle, making it clear that you're firing a powerful sniper beam weapon when you fire it. I'm pretty sure that this update will vastly improve gameplay experience. Pawee GameCrafterTeam code name for this update is "SHIGURE KAI GO"
- Minor Update: Reducing Camera Shake Due to Weapon Recoil - 18 March 2023
This rapid update is to minimize the camera shake experienced by players as a result of recoil when firing weapons.
- Shigure Kai Yon update is here - 18 March 2023
Greetings, today we're releasing two feature updates to enhance your experience. Firstly, we've decided to relocate the subtitle from the upper-left corner to the upper-mid screen. This change will make it easier for you to keep track of in-game events without straining your eyes or getting distracted. Secondly, we've added a new camera shaking effect when being shot or firing weapons. The intensity of the effect will vary based on the type of firearm used and the magnitude of the weapon shot. With this new addition, we believe you'll feel more immersed in the action! As always, we want to express our heartfelt appreciation to all our loyal players for their support. You can check the main menu for the codename ‘Shigure Kai Yon’ to ensure that you’re on the latest version and enjoy the updated gameplay! Pawee GameCrafterTeam
- Shigure Kai San, minor improvement to the game - 3 March 2023
This is a patch note to a minor update / hot fix to the game, code name "Shigure Kai San". I'll keep it short. - "Mission 9 crash when restarting from checkpoint" fatal bug fixed. - We did some optimization for mission 1. The mission should have improved performance. Thank you for playing the game. Pawee
- Mission 9: Ardeat Mea Lux is here! - 3 March 2023
Greetings, everyone! Did you have fun with Mission 8 that we released last Friday? If so, we have great news for you: Mission 9, Ardeat Mea Lux, is now available for your enjoyment! Get ready to face a swarm of enemies - as many as the engine would allow. These will be the most advanced mass-produced war machines, giving them a significant advantage over your side. Brace yourself for a challenging battle against overwhelming foes!! To help even the odds, Warspite will acquire a new gear to maximize its potential: the Warspite Full Armor - Ryusei Unit. This impressive hardware features a giant laser blade, powerful plasma gatling gun, fast-reloading homing laser, and highly destructive dual railguns. With this new gear, you'll take control of the most destructive version of Warspite yet and face off against an entire enemy fleet. Get ready to unleash some serious firepower! Although it m…