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The Caretaker

The Caretaker Steam news

Squid Monkey Studios | Apr 30, 2021 | game

Released

0players observed · 25 September 2026 - 16:45:19 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

The Caretaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateApr 30, 2021
  • DeveloperSquid Monkey Studios
  • PublisherSquid Monkey Studios

Genres: Action, Adventure

Company pages: Developer: Squid Monkey StudiosPublisher: Squid Monkey Studios

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The Caretaker Steam news

The Caretaker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • THE CARETAKER Releases tomorrow on the 30th of April. - 29 April 2021

    Good day all! THE CARETAKER finally releases tomorrow on the 30th of April. I wanted to thank everyone that took part in the Steam Play Test run December to March. Your feedback has shaped (and then re-shaped) the game in so many ways. Thank you for your time, effort and patients. You're all in my super cool people book! Just a few notes on the release build: - Added support for 21:9 resolutions - Added support for non standard refresh rates (for those who need it... thanks for pointing it out!) - Rebalanced the weapons for a more "fair" feeling (sorry knife lovers :P) - Leaderboards will be reset on Release to make it fair for everyone I hope those who decide to play the game have a great experience. Know that you have my gratitude for picking it up and giving it a chance. High fives to all! Regards, Squid Monkey Studios

  • The Caretaker Play Test is now closed... - 12 April 2021

    Good Afternoon to all of you! The Survival mode Play Test sessions have come to a close. I wanted to thank each and every one of you for helping me fine tune a lot of the mechanics over the past few months. Your input has been incredible... and eye opening :) The final QA builds have been built and distributed, testing not only the combat mechanics, but also the puzzle and story sections of the game. All going well, we'll be ready to release at the end of the month! There were A LOT of changes to THE CARETAKER over the Play Test session. Some were planned, others, not so much. All in all, THE CARETAKER is SO much better than it was back in November when the play test began. Thank you all for sticking with me and being patient. I hope the final product exceeds your expectations! We're almost there! o/

  • Story Mode Beta Testing has finally started! - 16 February 2021

    The Caretaker is finally ready for its final rounds of Beta Testing. The story has been completed and the core loop has been finalized. I've received a ton of feedback from the Play Test Survival Mode builds (still available to play by the way) which has translated into a much more streamlined combat experience. Hopefully, with these last few rounds of testing, I'll be that much closer to smashing the "Release" button. I wanted to thank everyone that has given me their time and energy over the last few months. Without it, The Caretaker would be in a much poorer state. Join our Discord Server for more news and info. Much love and thanks so much! Squid Monkey Studios

  • The Caretaker Changelog 0.1.09 - 14 December 2020

    Good Evening All, Below are the changes/fixes made in 0.1.09: - Player weapon stats have been tweaked for balance purposes. - Player can no longer shoot when rolling - War Pit map removed and exchanged for Military Base (this is due to the campaign narrative) - Icons added to help players be aware of item identify from longer distances - Maggot Mini Boss mechanics tweaked for a more fluid animation shift between states - Non Mini Boss enemies now have their audio linked correctly to the Master SFX volume. All in all not a massive update. My time has been focused on the main story narrative and making sure everything is wired up correctly. I will of course still be taking care of all reported issues and making adjustments to quality of life items... so keep those suggestions coming! Again, thank you so much for all of your support, suggestions and queries. You input has been incredibly a…

  • The Caretaker Changelog 0.1.08 - 4 December 2020

    Good Evening All, Below are the changes/fixes made in 0.1.08: - All non mini-boss enemies have had their audio updated. - Slither Worm mechanic change: ---Now leaves a poison trail behind it as it moves around the area. Crossing this trail will poison the player (unless rolled over) - Melee Spider mechanic change: --- Bite animation has been removed. --- "Leg stab" has been put in place. --- Spider now "skitters" across the area, moving in a more aggressive fashion. --- Speed has been increased. - Wolf Pup mechanic change: --- Wolf pup no longer "breaths fire". In place is a fire well that persists on the ground for a set amount of time. This will "burn" the player if touched (but not if rolled through). - Zombies now have a randomizer for their movement animation times. This should make multiple spawns not look they are walking/running in unison. - Wolf Mini Boss mechanic change: ---No…

  • The Caretaker Changelog 0.1.07 - 25 November 2020

    Good Evening All, The previously implemented User Bug Reports in game have been insanely useful allowing me to get to the root of issue(s) so much faster. Many thanks for using this feature. Below are the changes/fixes made in 0.1.07: - Shotgun now properly "spreads" its shot and can now hit multiple targets - Shotgun damage reduced to allocate new "spreading" functionality - Leaderboard Scores now display a few seconds after death. This is to test a theory that scores were being displayed before STEAM registered the new score update. Again, thank you so much for all of your support, suggestions and queries. You input has been incredibly appreciated!

  • The Caretaker Changelog 0.1.06 - 23 November 2020

    Good Evening All, I've been working my tail off getting through all of your suggestions, issues and bugs from the current Play Test build. Below are the changes/fixes made: - Re-work of the Spider Mini Boss mechanics - Fixes for the Worm Mini Boss mechanics - Reloading now works properly when Pressing the "Reload" key - Added a "Join Discord" Button on the Main Menu at the suggestion of many. - Turned off the player flashlight upon death to remove "God Rays" into the Camera - Jumping spiders no longer try to poison you when they don't have line of sight. - Fix to the "Turn and shoot" issue. Player will now fire in the correct direction when stopping and shooting - Fixed the Cursor staying on "?" in the reported areas. - Fixed players not being able to submit their scores to the leaderboard - Added empty gun "Click" SFX when the player has no ammo - Test Fix for "Reloading" bug that was…

  • Player Control Mapping Now Available - 16 November 2020

    Hello All! Thank you to all who have given me feedback on the previous builds. I have a list (and its growing :P) of things that still need to be done. In the newest build (Live Now), I have fixed (hopefully) the following: Object see through - should now function appropriately. The play should no longer be occluded by high walls or buildings. Input Mapping - added an input mapper in the Main Menu and Pause Menu which should allow you to rebind mouse and key presses to the player controls. As always, your feedback has been a massive help so far! Please keep it coming! Regards, Squid Monkey Studios

  • The Caretaker Play Tests are finally ready to go! - 13 November 2020

    Ahoy! Hopefully you are all well in this weird and scary global climate. Play Tests have finally been implemented for The Caretaker. I have spent a good amount of time in isolation working on this title, but its time to let others in to rock the boat. I will be uploading builds all the way until release day (sorry, still undetermined, but not TOO far off). But before then, I need you to help me make it the best that it can be. Initially these builds will not be the completed game. I will be starting with the testing of the core mechanics namely "Player Control, and Enemy Engagement". After we get it right, we will move on to gameplay pacing and harder enemy mechanics. I can think of no better way to start off the Play Tests than with access to all of the Survival Scenes in the game. All Survival Scenes will be unlocked so you can start to see the main theme and how the player engages wi…

Patch notes and updates

S.noRelease datePatch nameGID number
114 December 2020The Caretaker Changelog 0.1.093879252510645661617
24 December 2020The Caretaker Changelog 0.1.083856733878297762777
325 November 2020The Caretaker Changelog 0.1.073856733252002790189
423 November 2020The Caretaker Changelog 0.1.063856732771965944209
516 November 2020Player Control Mapping Now Available3872494575600252884

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