- Join The Battle Between Magic And Technology In New Arc Line! - 4 September 2023
Greetings Adventurers, We have some especially exciting news for you! Fulqrum Publishing, along with the developers from Dreamate Games, have officially revealed their new project called New Arc Line. Official Announcement Trailer: New Arc Line is a new single-player, story-rich RPG set during the gilded age of magic and technology, which will introduce you to a troubled society: The New World looms on the horizon and on its shore New Arc, the shining city of progress, the last beacon of hope in your search for a cure to your family's fatal disease. But you will soon discover that the city's beauty runs only skin-deep; tensions growing between different factions in the world of arcane magic and steampunk gadgets, the rich exploiting the poor, the humanoid hunting the monstrous, and in the middle of it all you, a stranger in a strange land, unaware of the role you have to play in shaping…
- Reverie Knights Tactics is a part of Fulqrum Publisher Sale! - 20 October 2022
Greetings everyone! We are so happy to announce that the Fulqrum Publisher Sale just started and Reverie Knights Tactics is a part of it with an amazing discount! ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27. Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time! https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/ Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!
- The patch 1.04 is out now, ready to fix some bugs! - 25 May 2022
Greetings, Adventurers, We are happy to let you know that we've just released a new update that should fix some bugs that you've reported. The game should now run smoother than ever. Thank you very much for your ongoing support! Changelog: Fixed some instances where the camera could move out of bounds. Fixed some instances where the camera could render out of bounds in certain aspect ratios. Fixed some tiles that should not be accessible in certain battle grids. Fixed an objective that did not grant any experience or cogni for its completion. Updated enemy and skill balance across the game. Don't forget that there is a special room dedicated to Reverie Knights Tactics on our Discord! Feel free to join anytime and become a part of our community! Also if you like the game, consider leaving a review on the game's Steam page, it helps more than you think!
- Reverie Knights Tactics is 25% off now! - 19 May 2022
Behold, Adventurers, We have some pleasant news for you! During this week, you can get Reverie Knights Tactics at 25% off! This bargain is a part of our Weeklong Sale that ends on May 23. Besides Reverie Knights Tactics, other games of ours are also discounted, such as Stygian: Reign of the Old Ones, Space Rangers: Quest and many more! Reverie Knights Tactics is also a part of a few bundles along with Fell Seal: Arbiter's Mark and Ash of Gods: Redemption, check them out below and buy the game for even a higher discount! The additional discount applies in full even if you already own some of the games in those! https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/ https://store.steampowered.com/bundle/24553/Reverie_Knights_Tactics__Ash_of_Gods_Redemption_Complete_Your_Set/ Head to our Steam page to find out about all of the discou…
- 10 Days Since Launch - Fixes and More! - 3 February 2022
Greetings, adventurers! It's already been ten days since the release of Reverie Knights Tactics and we are truly grateful for all the support you have shown our game so far! Over these ten days, we have received a lot of feedback and suggestions, and we cannot thank you enough for it. We understand that the launch of the game was not perfect for some players, but it is only thanks to the amazing community you have already formed, that we have been able to release two updates in less than a week (you can read more about them here and here), fixing many of the reported issues. We of course continue our work on improving the game as we are solving even more issues, and implementing changes based on your suggestions as well. If you have already tried our game, we would really appreciate if you could come to the forums or our discord, and let us know what you would like changed or added. Mor…
- Patch to v1.02 - Major Quality of Life Improvements! - 1 February 2022
Greetings adventurers! Thank you all so much for trying out Reverie Knights Tactics, and for your feedback here in discussions and reviews as well - it allowed us to release another quality of life update, which brings the most requested changes and improvements to the game. Full changelog follows: Major Improvements: New Difficulty Options - Story, Normal, Hard Story - The story mode of play, for those that want to experience the story without challenging combat. Enemy strength is reduced, party health and mana is restored after each encounter, and items are more plentiful. Normal - The normal mode of play, for those that want to experience challenging combat and narrative. Party health and mana is restored after encounters. Hard - Hard Mode is for those seeking an even more challenging experience. Party health and mana is not restored after encounters, making environment usage and ite…
- Patch to v1.01 released + known issues and plans for the future - 28 January 2022
Greetings Adventurers, thank you all so much for trying out Reverie Knights Tactics, we have just released a patch with various fixes and improvements to the game - here is the list of changes the patch brings and some known issues/improvements we are working on: Improvements: Added keyboard hotkeys to battles. These keys are listed at the end of this post. Added a VSync setting in the Options Menu. Changed/fixed levelling up attribute points in the Customization Menu using a controller Updated the magic puzzle (the second puzzle you encounter) to make it more clear how to solve it. Bugfixes: Minor Light Layering Fixes in certain battle Environments. Fixed the Area Blaster achievement not being granted under specific circumstances. Fixed Weakness affecting the healing amount of certain skills. We're keeping an eye on your feedback and issues being raised, and we're working on tracking,…
- Reverie Knights Tactics is Out Now! - 25 January 2022
Greetings Adventurers, The day we have all been waiting for has finally come, and we get to embark on our perilous journey through goblin-infested lands to save our loved ones from the lost elven city of Lennórien. But that is not all the good news we have for you today. First of all, to celebrate the game's launch, it will run a 15% OFF discount for the first 7 days (until February 1st). On top of that, fans of the genre who already own the amazing Fell Seal: Arbiter's Mark will be able to secure an extra 10% discount if purchased through a complete the set bundle here, AND owners of the incredible Ash of Gods: Redemption can do the same here. https://store.steampowered.com/bundle/24575/ https://store.steampowered.com/bundle/24553/ We are looking forward to seeing you all in Lennórien, adventurers! We anxiously await all of your feedback, so please, feel free to leave us a review right…
- Character Introduction: Hellaron - 24 January 2022
Greetings everyone, With just one day left until the release of Reverie Knights Tactics, we are concluding our series of introductory articles about the main characters of the game (read about Aurora here, about Brigandine here and about Fren here), and this time we are going to tell you more about Hellaron, master and mentor to Aurora. While the Order of Tanna-Toh is led by the Helladarion, a large, living artifact located in the Caves of Knowledge, mobile platforms of the Helladarion are spread throughout the Kingdom at various temples dedicated to the goddess. Hellaron is one of these mobile platforms, capable of performing many of the Helladarion's feats, such as absorbing memories of those who passed away. Calm and somewhat mechanical, Hellaron has watched over Aurora ever since she was brought into the order and could not stay away when she needed him on her quest. As a mystical b…
- Reverie Knights Tactics Full Version Livestream With Jared and Lead Developer - 20 January 2022
Greetings adventurers, We will be live-streaming the full version of the game today, January 20 at 19:00 CET (13:00 EST, 10:00 PST) on our twitch channel. You will not only be among the first to see the full game, but you will also meet the lead developer - producer, director and illustrator of Reverie Knights Tactics, EdH Müller, who will talk in-depth about the game's development journey. The stream will be hosted and commented by Jared, so you know it's gonna be fun. Don't miss the chance to hang out with the lead developer and be among the first to see the full game, don't forget to set a reminder! The game will be available from January 25, so don't forget to wishlist it now: https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/
- Character Introduction: Fren - 19 January 2022
Greetings everyone, We are continuing our series of introductory articles about main characters of Reverie Knights Tactics today (read about Aurora here and about Brigandine here), and this time we are going to tell you more about Fren, the smug and cynical guide, recruited to help Aurora (and Brigandine) on their quest. A ranger in Lenórienn's hayday, Fren now lives isolated in the woods surrounding Rarnaak, the remains of what once was his city. He was contacted by the Order of Tanna-Toh to lead Aurora's expedition into Myrvallar Forest, a task he was only completely convinced to perform after he was assured Aurora and Brigandine had what it takes to survive in such a dangerous place. As with most elves, Fren can display an entitled sense of superiority to those around him, and the isolation of the forest has left more than a few marks on his personality. Most noticeably, his tenure i…
- Character Introduction: Brigandine - 13 January 2022
Greetings everyone, We are continuing the series of introductory articles about main characters of Reverie Knights Tactics today (read about Aurora here), and this time we are going to tell you more about Brigandine, Aurora's best and oldest friend. Brigandine is earnest, cheerful, and, although something of an airhead, very attentive to those around her. Brigandine is known for her voracious appetite and, while she eats much more than her size would indicate and has a palate that welcomes most kinds of food and spices, she has a weak spot for sweets and pastries. A strong soldier in her own right, Brigandine is nonetheless terrified of anything with a ghostly nature: spirits, wraiths and apparitions are the bane of her existence, and her friendship to Aurora is one of the few things that would motivate her to take a perilous journey to a place full of spectral menaces. On the battlefie…
- Character Introduction: Aurora - 10 January 2022
Greetings everyone, With the release date of Reverie Knights Tactics quickly approaching, we decided it's high time to introduce you to our cast of main characters. First, let's take a looks at Aurora, the main protagonist of the game: A cleric of Tanna-Toh, Goddess of Knowledge, Aurora is no stranger to adversity, having lived off the streets of Malpetrim since an early age. She scraped up food and money in any way she could, until a fateful meeting with Marius, an emissary of Tanna-Toh who took her under his wing and eventually filled the role of mentor and father. With her existence going from a perilous to a sheltered one, Aurora was raised inside the Order of Tanna-Toh, becoming a faithful servant of the goddess with a deep appreciation for knowledge of all sources. When her adoptive father Marius decided to take on the mission to extract whatever wisdom could be gathered from the…
- Reverie Knights Tactics Dev Diary #5 - Hey, that really sounds cool! - 5 January 2022
Hi guys! My name is Leonardo Pietrowski and I’m a Brazilian music producer, composer and sound director. I worked on Reverie Knights Tactics by directing and producing all audio, including songs, sound effects and managing talents for audio production. This is just a little bit of my story with this awesome game! For starters, let me say this: working on Reverie Knights Tactics was a blast! We started way back when (maybe 5 years ago?) with some drafts of how we were going to approach the game sonically. We were throwing a lot of different ideas around to see what we wanted the music to sound like and how we were going to create and implement the sound effects. The first thing that we decided were the overall instruments and elements that we wanted to use. We tried to focus more on the anime(ish) aesthetics while still keeping the ‘fantasy sound’ that people associate with this kind of…
- Reverie Knights Tactics Dev Diary #4 – Coding, coding, coding... - 17 December 2021
Hello everyone, my name is Matheus, and I'm the programmer for Reverie Knights Tactics. As the development slowly wraps up and we squash those last few remaining bugs, I thought it'd be interesting to share some of the experiences of building our game. RKT is the first large production I was a part of, and there was a lot to learn from it. Originally the game was planned to be a traditional turn based JRPG, similar to the earlier Final Fantasy titles, but as we were planning out the game, we thought that having it be a grid based RPG would allow us a lot more room to experiment and introduce interesting gameplay mechanics. Such a change presented a myriad of programming challenges that had to be sorted given the massive increase of gameplay complexity, but it was also a great opportunity to really expand on our production goals. Most of these programming challenges derived from design q…
- The Release Date is Set! - 14 December 2021
Greetings Adventurers, Mark your calendars, for the day we embark on our epic quest to save the lost expedition to Lennórien is finally known! Our perilous journey will begin on January 25th, 2022 - so rest well this holiday season, and gather your strength - you will surely need it to face the goblinoid hordes wreaking havoc across the continent! To mark this momentous occasion, we have prepared a new trailer: We hope to see you in-game very soon. For now, feel free to leave us a message on our discussion boards, join our discord server or, of course, get the first taste of the game by playing the free Prologue that is already available! Get a first taste of the game, play the free Prologue: https://store.steampowered.com/app/1638140/Reverie_Knights_Tactics_Prologue Don't forget to wishlist the game to stay up to date: https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics
- Reverie Knights Tactics Dev Diary #3 – Making those characters move - 6 December 2021
Greetings adventurers! We have several amazing animators from Hype Animation working with us on the game and since character animation is such a big part of its unique esthetic, in this installment of our Dev Diary series, we wanted to share a few words and insights from them. Animating the characters for the Reverie Knights Tatics game was both challenging and fun. Challenge, because here at Hype Animation we hadn't worked with animation for games yet and we needed to understand the process and practically relearn some animation concepts. The fun was in the opportunity to work with a franchise based on the fictional universe of comics, books and RPGS known as Tormenta. Despite this, all this fun has had an air of challenge, as the franchise has a considerable fan base here in Brazil, and our work has to respect the lore of the universe of Tormenta; at the same time, it needed to bring…
- Reverie Knights Tactics - The Birth of a Character - 29 November 2021
Greetings adventurers! It's been a while since we've been in touch, so to make up for that, we'd like to introduce some of the artistic process standing behind the hand-crafted characters that you will be encountering in Reverie Knights Tactics. ✏️ Character design is one of the key elements in game development. Whether it's a playable character or a random NPC, the perception thereof starts with their looks. And that's what we'll be exploring today. But enough talk. Come have a look at the fascinating process of the birth of a character from a simple sketch to a fully molded design. Can't wait for the game? Play the prologue for free now! https://store.steampowered.com/app/1638140/Reverie_Knights_Tactics_Prologue/?curator_clanid=1949621 If you want to stay up to date, wishlist the full game: https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/
- Reverie Knights Tactics Dev Diary #2 – Creating a world in 2D - 16 November 2021
Hello everyone, this is EdH Müller, director, producer, and the illustrator of the game. One of the cool aspects of Reverie Knights Tactics is all about taking the time to look at the scenarios and characters’ artworks, which were all hand-drawn. Nearly 400 sheets of paper were necessary to cover the entire game, and I did every single drawing with a mechanical pencil, using HB leads. I`ve been working with illustration for over 20 years now, on comics, advertising, CD covers, Package Designs for bands, drinks, anything that needs some good drawings on it, and of course, games! Working over Reverie Knights Tactics was delightful, considering it was one the best experiences I had in the field up until today. Drawing scenarios was the most challenging part of doing this game, specially because of the high number of details each of them have, and, as you players might have noticed, the mul…
- Reverie Knights Tactics Dev Diary #1 – What is Reverie Knights Tactics anyway? - 3 November 2021
Hello everyone! My name is EdH Müller, and I`m the producer, director and illustrator of Reverie Knights Tactics, and on behalf of the whole team, thanks for checking our game out! For now on, we’re gonna make use of this space to talk a little about the game development, so stay tuned! Our journey developing it started in 2017, and now here we are, showcasing our baby to the world. It’s a special occasion for all of us, specially because of all the hard work we had through those years. Here’s some cool facts about the game: 40 Giants Entertainment is an indie company from the south of Brazil, and we did start it out with only two persons working on the game, a programmer and me as unique artist. As time passed by, more people came to contribute to it, and we where needed to buy more chairs. :) We did the production, direction, programming, game and level design, script, 2D art... a lot…