SPSTEAMPULSELIVE ANALYTICS
Project Existence Testing Environment

Project Existence Testing Environment Steam metadata

Arctic Theory | Oct 30, 2020 | game

Released

0players observed · 22 September 2026 - 05:08:51 UTC

CasualFree To PlayIndieMassively MultiplayerSimulation

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,620
  • Revenue (VGI)No data available
  • Review scoreNot available

Project Existence Testing Environment metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,620
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 30, 2020
  • DeveloperArctic Theory
  • PublisherArctic Theory

Genres: Casual, Free To Play, Indie, Massively Multiplayer, Simulation

Company pages: Developer: Arctic TheoryPublisher: Arctic Theory

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Project Existence Testing Environment Steam metadata

Project Existence Testing Environment metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1401530/metadata
Steam Communityhttps://steamcommunity.com/app/1401530
PCGamingWiki search
IGDB searchSearch IGDB for Project Existence Testing Environment

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 October 2020

Latest Steam announcements

  • Shutting Down the Project Existence Testing Environment - 20 June 2023

    https://i.imgur.com/5pxsYeE.jpg Hi all, When we launched the Project Existence Testing Environment (lovingly known as PETE) in 2020, it was designed not so much as a game for visitors to play, but a proving grounds to test and/or break potential features that might make their way into our upcoming massively multiplayer game. We appreciate those who participated in our game development experiment. We had valuable playtests, hit important milestones and enjoyed welcoming you into PETE's snowy expanse these last three years. That said, it was time to bid PETE adieu. As of today, its server has been permanently shut down, a milestone unto itself. The team have now shifted full focus toward the development of our forthcoming game, more details of which we'll be sharing later this summer. It's exciting times, and we hope you'll stick around and continue on this journey with us. We think you'l…

  • Project Existence Testing Environment (PETE) Playtest Review - 17 April 2023

    https://i.imgur.com/5pxsYeE.jpg Hi all! We recently concluded a milestone playtest in our newly renamed Project Existence Testing Environment (PETE). It was a twelve-hour test, with participants establishing outposts, gathering resources and working together to rebuild a monument. This was essentially the same goal as the previous three playtests, though with substantial adjustments to the time it takes to accomplish the main goal to reflect a more standard gameplay experience. We also made UI improvements, performed some bug fixes and included the addition of rocks as a new resource. Below is an infographic breakdown of the aftermath of the playtest: https://i.imgur.com/5Cold39.png We hope to add new features and functions as we schedule future playtests, with a goal of continually increasing the number of participants for each. If you'd like to participate, or know anyone who'd be int…

  • Servers are live for the April Playtest - 5 April 2023

    This latest update introduces a new resource, more outpost units and multiple improvements to UI. Participate in today's playtest by hopping in and playing through the tutorial mission, we'd love to hear your feedback! Feedback Form Bug Reports

  • 4/5/23 12 HOUR PLAYTEST - JOIN US! - 4 April 2023

    UPDATE: The servers will be live at 2pm GMT, or two hours later than originally announced! Sorry for the inconvenience. Hey all! On April 5th (Wednesday) beginning at 1pm GMT, Arctic Theory will begin a 12 hour playtest period in the Project Existence Testing Environment (PETE), with server resets scheduled for 4pm GMT and 8pm GMT. This is a big milestone for us! We welcome and encourage anyone who wishes to participate to join in and see what we've been up to. The overall goal is to establish outposts, gather and process resources and work together to rebuild a monument. For those that have joined previous playtests, the gameplay might seem familiar, but there are some new features to check out, as well as old and improved ones we'd love feedback on. For those jumping in for the first time, be prepared to see some placeholder objects and to run into a bug here or there. It's all a part…

  • PROJECT EXISTENCE - 16/3/23 Playtest Dev Blog - 22 March 2023

    https://i.imgur.com/P544GDz.png Hi all! Once again, members of the Arctic Theory team jumped into the Project Existence Testing Environment late last week for a new playtest adventure. We have a brief update below. _____ MARCH 16, 2023 PLAYEST GOAL / DESCRIPTION Just as last week, this playtest was designed with an emphasis on player experience, focused on the group endeavor of rebuilding a satellite dish (a "monument") in the game world. Utilizing feedback from the last playtest and most of the same participants, we wanted to see how they would react to changes made based off of said feedback. Most importantly, we wanted to gauge if players felt more like they were contributing to a common goal as a cooperative group, or if there was still a slight disconnect in that experience. RESULTS As last time, the playtest was largely well-received, with participants having a stronger sense of w…

  • PROJECT EXISTENCE - 2/3/23 Playtest Dev Blog - 15 March 2023

    https://i.imgur.com/5pxsYeE.jpg Hi all! As we move through early development of our upcoming MMO, codename: Annex, we will be providing consistent playtest updates occurring in the Project Existence Testing Environment here on Steam. This will allow you who participate in and/or following our progress (thanks, by the way!) a way to track what we've done, what we're doing and give you more opportunities to share your thoughts on features, systems and test scenarios we're implementing. With that said, here is our most recent Project Existence Playtest Update. MARCH 3, 2023 PLAYEST GOAL / DESCRIPTION To place more emphasis on the player experience. We have historically been very technology-focused, particularly on refining the sandbox functionality. In this playtest, We began by defining a few player-centric KPIs to see what our expectations were and how we could measure against them. The…

  • Servers going live for network tests - 10 June 2022

    Hey everyone! Project Existence will be live for the next few days for network tests. We’ve recently upgraded to Unreal Engine 5, so while we continue working on a new gameplay update, we decided to keep the prototype live and running to fix bugs, stability and connectivity issues. Feel free to drop in and walk around to give us some sweet data to further improve our systems. Be aware that the servers will likely be on and off for the duration of the tests. Stay tuned for news as we continue to update with new features and content in the coming months.

  • Dev Update - The Next Chapter of Project Existence - 20 January 2022

    Happy (late) new year! The team is back at the office after a lovely holiday break. Looking back at the past year, we are super happy with what we achieved, but even more excited about what’s coming next. Arctic Theory was founded with the ambitious goal of pushing the boundaries of what massively multiplayer games are through technological innovation. By bringing together elements from traditional MMO games and social networks, our aim has always been to build products that revolve around collaboration, creativity and community. Project Existence started as a project meant for validating a lot of things that were important for our studio’s journey towards that goal. We decided early on that we wanted to be transparent with our work, so we created a live prototype and made it available for anyone to jump in and try out. Whether it was a silly mission where players would receive a Hallow…

  • Server Maintenance - 29 November 2021

    Hello everyone! We'll be taking the servers down for maintenance over the next few days, while we work on some pretty cool changes that are coming to Project Existence. We want to make sure Project Existence has the room to showcase different aspects of our work as we continue developing new systems, features and technology. This maintenance will give us the time and space we need to implement more significant changes and solve potential issues and bugs that might pop up with these updates. We're excited to share more information on these changes very soon! Stay tuned for another update when the servers are back up - you can also join the Discord server to get notified.

  • 0.4.151 - Server side performance improvements - 10 November 2021

    Fixed log spam on server Fixed performance issues with the settlement blockout (level unloaded) Fixed performance issue with RTV (track simulation moved to client side) Update to the bridge environment Cave added to the world (Landscape visibility, hole test) More information added to the player state for for easier debugging Debugging events (cycle counters) added to GenOS harvesting for performance tracking Missions data size optimized ( this means that all missions are reset for all players)

  • 0.4.143 - Mission progression and physics-simulation for resources - 3 November 2021

    - Added notifications to indicate mission progression - Implemented physics-simulation for harvestable fields - Walking towards trees or rocks will change it to a dynamic element - Improved our internal logs to catch bugs and errors more easily - Started work on upgrading the bridge area into something that can be interacted with in the near future

  • 0.4.136 - Mission sequence - 27 October 2021

    - Mission sequence! There are a few missions now that can be completed one after the other - Missions now have a better overview - Pressing G will open a window showing your active missions and the steps you have completed - Updated the emote system - There are now 9 emotes that are bound to the keys 1-9. These emotes will pop up over your characters head! - Disabled the emote interactions with other players - Fixed a bug where players were unable to interact / harvest some resources

  • 0.4.125 - Harvesting Trees, first Iteration of emotes and "auto harvesting" - 20 October 2021

    - You can now remove trees and rocks from the world - Added the first version of an emote system! Interacting with other players will bring up a menu where - - You can select the emote you want to use - Further adjustments to the weather and day & night cycle - Added an autoharvesting function to the player camp. Establishing a camp will now periodically remove all resources in the camp's vicinity. - Moved the debug menu to a different UI so the creative view isn't as cluttered - Enabled analytics for general data collection (things like playtime, client errors, in-game actions, etc.)

  • 0.4.117 - Framework for missions, general adjustments and optimization - 13 October 2021

    - Added a new test mission - Added framework for accepting, completing and turning in missions - Added textures to the Remnants area - Made adjustments to the weather system - Added more details to the landscape - Increased the number of trees in the world

  • Small Update To Project Existence! - 7 October 2021

    Adjusted the weather system so that it changes more frequently Improved the landscape textures and added a bit more details like grass, moss and smaller rocks Enabled arrow keys for movement (works alongside WASD) You can now adjust the camera distance from your character by using the scroll wheel

  • Stabilizing the current build and laying the groundwork for what's to come! - 28 September 2021

    Hello everyone! It’s been a while since we’ve released an update and we’re well aware that Project Existence has been quiet (and slightly broken) for a bit. That might sound like a negative thing, but for us it’s quite the opposite! For those of you who have been with us for a while, you might know that Project Existence is our studio’s way of exploring new ideas and testing out what we’re working on in a live environment. Some of you might shake your head at us for having the prototype available on Steam, and others might find it interesting to follow us and see how the world evolves. Either way, Project Existence is extremely valuable to us as a team, since it allows us to validate our work early on in the development process. For the past few months, our artists have been hard at work on realizing the game’s art style and visual language, and we have a ton of concept art coming throu…

  • Visual Improvements, Player Settlements & New Character Model - 9 July 2021

    We’ve released a new update, focusing on the visual aspects of our game world along with some new and/or improved features! Project Existence has always been a sort of development sandbox for us to test out the things we are working on, and explore ideas we have for our upcoming game. For the past few months, we’ve been focused on testing our landscape simulation technology, and we’re happy with where it is right now. That’s why we want to start focusing more on the gameplay aspects, but more importantly, focus on fleshing out the world we are creating! What this update includes is still a work in progress! I want to emphasize that Project Existence is not supposed to be a fully fledged game, but more so a world that evolves and changes over time as we take new ideas and inspiration to create something fun and interesting (at least in our opinion). What’s new in Project Existence: Added…

  • Dev Update - Evolving the Visual Narrative - 30 June 2021

    It’s time for a new dev blog - and this time it’s all about the visuals! Our team has grown quite a bit since our last update, with three talented artists joining our creative team last month. After releasing the Valley of Sand update to Project Existence, we wanted to focus more on the art aspects of the game and continue evolving that visual narrative. In this post, I wanted to dive a bit deeper into what we’ve been working on, how the process has been, and show a bit of what you can expect to see soon in our live prototype. Let’s start with our vehicle asset. We previously had created some 3D models in order to explore the visual style that we wanted to go for. One of these assets was the RTV truck, and while this solidified the design we had in mind, we wanted to iterate on it and improve the quality of the model. Enter our new environment artist, Alexander! The workflow we used was…

  • Enter the Valley of Sand - 16 April 2021

    The Valley of Sand is here! This update brings a lot of changes to Project Existence and should give an idea of the direction we’re going to as we move forward. We consider this to be the start of phase two of development here at the studio, and to kick things off, we’ve completely overhauled the graphics and introduced a massive new world level to the prototype. In the coming weeks, you can expect to see new features implemented as we continue to flesh out the world and explore new ideas! Here’s some of the features and things you can do in the most recent update: Walk around (very slowly), sprint and even jump! Left clicking on an element brings up a context menu that lists the different actions that are available Actions that are currently enabled are harvest (blow up) rocks and trees and place down structures in the world Check out the update, let us know what you think and be sure…

  • Dev Update - Phase 2 of Project Existence - 18 March 2021

    Hey everyone! It feels like it's been forever since we put out a development update, so here goes. Somehow, we're already halfway through March! Time flies when you're completely overhauling the graphics and working on large features having fun. Our studio started with an ambitious idea for taking the MMO genre to the next level. This idea is what we call Annex (a working title), a massively multiplayer game focused on exploration, manufacturing and collaboration. When we started development, we had so many cool and exciting ideas that we wanted to put in front of players as quickly as possible! This led to the creation of our prototype, Project Existence. Making it available through Steam had us motivated to constantly implement new stuff to try out and test, and having real player engagement was just the icing on the cake. These past few months we’ve been in phase 1 of development. By…

Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2023Servers are live for the April Playtest5121196841284814908
210 June 2022Servers going live for network tests4480532686351554874
310 November 20210.4.151 - Server side performance improvements4186653626161745737
43 November 20210.4.143 - Mission progression and physics-simulation for resources4186652991106107000
527 October 20210.4.136 - Mission sequence4186652357020641986
620 October 20210.4.125 - Harvesting Trees, first Iteration of emotes and "auto harvesting"4103335143102406314
713 October 20210.4.117 - Framework for missions, general adjustments and optimization4101082696718259587
87 October 2021Small Update To Project Existence!4069556867204268739
98 December 2020Update 0.2.10 is now live3856733878313212936
1019 November 2020Update 0.1.65 is Rolling Out3856732611032178711

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1401530
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 30, 2020
DeveloperArctic Theory
PublisherArctic Theory
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Project Existence Testing Environment (PETE) is an experimental multiplayer sandbox for a title being developed by Arctic Theory. This is not the game! PETE is a live space for players to interact with different tasks, features and mechanics. Break stuff, build stuff, offer feedback!

About this game

STAY TUNED FOR UPDATES About the Game Participate in the ever-evolving Project Existence Testing Environment (PETE), the experimental multiplayer sandbox for Arctic Theory’s upcoming title. To be clear: This is not the game! PETE is Arctic Theory’s canvas for design exploration; a live game lab space to try out new features, game mechanics and technology with real players as the development team works toward the release of their open beta. What to expect? This is not a “game” in the traditional sense. If you’re looking for hours of gameplay, deep narrative design and highly-polished features, PETE might not be for you. There is stuff to do, however! Resource gathering, outpost building, basic factory automation and even some rudimentary mission content, with increasingly more elaborate systems to play around with as developers add more robust content to the sandbox. Build stuff, break things, offer your feedback. WE WANT THAT FEEDBACK! Yes, there will be bugs, broken features, confusing UI and the usual rigamarole you’ll find in early testing, but you’ll also experience the satisfaction of helping squish them bugs, build neat stuff, refine UI and have some fun along the way. Fun is the best! To stay updated on the latest Project Existence Testing Environment news, check out the frequently updated Steam dev blog. You can also , where Arctic Theory frequently engages with the community and gathers that sweet, sweet feedback!

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Project Existence Testing Environment's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Existence Testing Environment's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Existence Testing Environment at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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8Once Human16,17022 September 2026 - 05:29:05 UTC231,343

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Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS233,61922 September 2026 - 05:46:32 UTC3,236,0272,744,193PUBG Corporation
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
FINAL FANTASY XIV Online23,47622 September 2026 - 01:46:13 UTC95,10284,685Square Enix
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
War Thunder29,88222 September 2026 - 03:56:08 UTC125,317781,076Gaijin Entertainment
RimWorld21,82222 September 2026 - 05:22:55 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together18,81922 September 2026 - 05:45:16 UTC122,662531,182Klei Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps

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