Kilta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak18
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews84
- Release dateJul 10, 2022
- DevelopermyTrueSound
- PublishermyTrueSound
Company pages: Developer: myTrueSoundPublisher: myTrueSound
Kilta Steam news
Kilta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.1.1 - 21 April 2023
The update 1.1.1 is continuation to update 1.1.0 with a big batch of new Steam Achievements being added to the game. Most of these new achievements can be obtained by simply opening the title screen since the achievements are tied to in-game progress. We've also added achievements for those looking to truly challenge the game such as "Carried to Victory", which requires any battle to be won with 5 heroes where a single hero deals more than 50% of the total damage. 1.1.1 Changes • Added 12 new Steam Achievements. Most of these achievements have been tracked in the progress file and will be granted by just entering the title screen. • Fixed water material in the sewers 3D environment.
- 1.1.0 Hotfix - 13 April 2023
Hotfix for Kilta version 1.1.0 aiming to fix the achievement "Expanding Business" which was not granted properly.
- Kilta All Time High Discount - 12 April 2023
To celebrate the 1.1.0 update, Kilta is available for 60% off for the next two weeks. Don't forget to also get the soundtrack with the same discounted.
- Update 1.1.0 - 12 April 2023
The 1.1.0 update was delayed by several months but it's finally here. The main additions of the update are Steam Achievements and several new 3d battle environments. In addition, the update includes various balance changes and bug fixes. New Features • Updated Unity version. • Added seven new 3d environments. • Added support for steam achievements. • Added visual effect that shows the music track name that is currently playing. • Title screen now randomly shuffles hero portraits you've encountered during prior playthroughs. Balance • Shadowhorn's Fourth Axis nerfed. • Various tweaks to item stats. • Tier 3 item rewards adjusted during Chapter 3. • Buffed Chapter 3 boss. • Buffed Chapter 4 boss. Bug Fixes • Fixed a bug in battle statistics where certain stats were displayed incorrectly. • Fixed a bug where some enemies didn't have correct visual effects played during their ability. • Fix…
- The Soundtrack of Kilta Is Now Available for Purchase - 13 July 2022
How fare ye, Guildmasters? Today we have a special treat for all of you melomaniacs out there, as the original soundtrack of Kilta is now available for purchase on Steam! It features 36 tracks and 89 minutes of original music, ranging from unique character themes to energetic battle music, all available in MP3 (320 kbps) and FLAC formats. If you liked the music in Kilta, or you simply want to grow your collection, you can now buy the soundtrack in high quality. https://store.steampowered.com/app/2083590/Kilta_Soundtrack/ Be sure to send some love to our musician Janne Kantola at our official Discord server, and come say hello to the rest of us too. ːhappy_yetiː
- Hotfix 1.0.2 - 13 July 2022
ACCESSIBILITY Set all the accessibility text-to-speech queue delays to 100 ms. These values ranged from 200 ms to 1000 ms, which on fast text-to-speech rates added noticeable delay to the messages. In the case that 100 ms is too low, this value can be adjusted in future patches. Changed the order in which the blacksmith accessible group is navigated. The success rate of reforging is now read out before the reforge button element. When opening a tooltip pop-up with the CTRL key, any currently spoken text-to-speech text is interrupted for a more responsive tooltip. During a battle, the auto-attack type of a unit is read out when highlighting a unit on the grid. Added a new help entry describing the layout of the battle grids. The help entry can be found in the help menu under the accessibility header. Fixed an issue where the hero tooltips didn't read out the selected hero's star rating c…
- Update 1.0.1 - 10 July 2022
The version 1.0.1 aims to improve the accessibility mode that was introduced in the full release. Many accessible aspects were improved or otherwise altered because of the sheer amount of feedback we received these past few days. For example, the update brings an alternate way to position your heroes in battles when playing in the accessibility mode. We hope to receive as much constructive feedback in the future as well! ACCESSIBILITY Removed the prompt "tooltip opened" when opening any tooltips with the CTRL key. This should make the tooltips feel a bit more responsive. The player side grid can now be traversed two-dimensionally using the WASD keys. Due to technical limitations with the accessibility plugin we're using, implementing the custom two-dimensional navigation wasn't possible using the default arrow keys, so we created an alternative key selection instead. To resolve specific…
- The Full Version of Kilta Is Now Available - 10 July 2022
Greetings, Guildmasters! We've been extremely busy these past few months. The most observant of you might've already noticed that on Thursday, the 7th of July, we published the 1.0.0 version of Kilta to the public. Yesterday we rolled out the day one patch (1.0.1), or in this case the day two patch, which had a large number of accessibility changes administered to it. The update has separate patch notes that are not included in this announcement, but they will be published shortly after this. Since we're officially transitioning Kilta from Early Access to Full Release today, the release discount will be in effect from this point onwards. You can also look forward to the amazing soundtrack of Kilta, which will soon be available for purchase on Steam. LAUNCH DISCOUNT For one week, we will offer a 10% discount on Kilta to celebrate its successful release. Remember to tell your family and f…
- Development Update #2 - 1 December 2021
Greetings, Guildmasters! We’ve been pretty quiet these days but rest assured, we’re working hard on bringing you version 1.0! Here is a summary of what we've been planning to implement and/or change regarding the full release of Kilta: A NEW PROGRESSION SYSTEM FOR BETTER REPLAYABILITY We have listened to your reviews and feedback and are planning to add a new progression system to the game so that you can play Kilta again and again without getting fed up so easily. This addition was planned for version 0.9, but now it’s here for real! POLISHED AUDIOVISUAL EFFECTS The rest of the missing visual effects are going to be added to version 1.0. Also, instances, where multiple sound effects may play at the same time, are a concern to us, thus we’ve decided to improve the system in question and generally better mix the sounds. A HARD MODE WITH A NEW ENDING Our difficulty multipliers were fun, b…
- Our First Discount - 8 September 2021
Ahoy, current and soon-to-be Guildmasters! Little by little, the full release of Kilta is approaching, and we couldn’t be more excited. So far, we've received quite a lot of constructive feedback and valuable insights. There is still plenty of time to provide us feedback of any sort on bigger features and smaller details alike and affect how Kilta will conclusively turn out to be. We wanted to seize this opportunity to once again remind you all that you don't have to be afraid or nervous to share your thoughts on Kilta and its current state. We’d like to think that this applies to all Early Access games out there. In our opinion, the very concept of being in Early Access is that the game is equally in need of both user feedback and support. No matter how harsh or "spiteful" the feedback may seem, without fail at least we try to look past the occasional dissatisfaction and find the posit…
- Update 0.9.1 - 6 August 2021
Version 0.9.1 adds Palexia to the roster of heroes with her new abilities that can imitate both her allies' and enemies' abilities. Also, many sounds and particle effects in battles have been updated and improved, and more is yet to come. In addition, the patch includes various bug and balance fixes. NEW FEATURES Added a new hero named Palexia, the Pretender. Palexia's first ability, Imitation copies and uses an ability from a random ally. Palexia's second ability, Mirror Move copies and uses an ability from a random enemy. Added new random dialogues between Palexia and other heroes. Added new unique background music (Palexia's theme). Added an ability trait system. Having multiple same ability traits in the party can grant different bonuses in battles. Updated many existing guildmaster skills. The Healing Salve was replaced by the Sacred Shield. A new skill that fully heals a single he…
- Hotfix 0.9.0a - 25 May 2021
BUG FIXES Fixed a bug present in version 0.9.0 where certain enemies would cause the battle to not start properly.
- Update 0.9.0 - 24 May 2021
Version 0.9.0 is the biggest content update of Kilta so far. It adds a third chapter to the story and greatly expands the two first chapters with overhauled quests, many new enemies, and weapons to help you overcome them. New battle environments have also been added while the soundtrack has been remastered and expanded. There are still some placeholder sounds and graphics here and there and we have also begun work on updating the sound and visual effects which will be added in a future update. NEW CONTENT A new boss fight. 9 new enemies. 31 new items. 17 new quests. A lot of content has been added to the previous chapters as well to make each playthrough more unique and interesting. 10 new "Great" variants of enemies have appeared! These challenging foes have higher stats and a bonus in their ability. 8 brand new enemies: Deserter, Pilo, Elk, and Wisboar variants. 20 new quests. 23 new…
- Developer Diary #3 - 29 April 2021
Hello, fellow guildmasters! It’s been a while since we got in touch with you. We’ve been very busy working on our next update, and that will fix the short playtime issues some of you reported. We know we’re a little late, but as explained on social media we’d rather give you a polished game with an unstressed team rather than a buggy one with exhausted team members. Let’s get to the point of this article: show you where we’re at right now. We got lots of new content and we can showcase some of it now. We’ll start with the interface improvements, led by our UI designer / artist Martti Kandelin. https://i.ibb.co/5FfMRMS/Kilta-Blacksmith-UI-Martti-Kandelin.jpg Look at our “Blacksmith” new interface! Martti designed new icons for Physical power and defense, Magical stats, Aggro, speed, and activation charge. He also gave a more organic touch to the interface, using paper, wood and leathery…
- Hotfix 0.8.0c - 17 March 2021
BUG FIXES Fixed a bug where the game would crash when certain hero abilities were used under specific conditions.
- Hotfixes 0.8.0a and 0.8.0b - 11 March 2021
Version 0.8.0a fixes a problem that version 0.8.0 had with save files from older versions, and version 0.8.0b fixes a problem with version 0.8.0a where old save files that weren't broken enough wouldn't be detected. Confusing, we know. ːsteamfacepalmː Apologies for any inconvenience caused!
- Update 0.8.0 - 10 March 2021
Greetings, Guildmasters! Once again, we have taken a small step towards the full release of Kilta. With version 0.8.0 we've released alternative abilities for the existing heroes while updating and making new music and battle environments to the game. There is still a lot to do, however, as many aspects of the game are still under heavy construction and without shape. But we will keep working hard and churning this butter to bring the game to a state where the replay value of it reaches our standards. NEW FEATURES Added alternative abilities for the heroes. When recruiting a hero, the players can now choose between two completely different abilities. Dalton: Slow Poison; an infinitely stacking poison. Elin: Rousing Melody; heals and buffs. Elin: Striking Tune; strikes and smites the enemies. Emericus: Righteous Quake; righteously strikes a full rank. Kho: Surge of Life; reversed Cycle o…
- Development Update #1 - 27 January 2021
Greetings, Guildmasters! We hope you all had fun during the Holidays and wish you all a good start to 2021. First, we would like to apologize for the "December" update being released in mid-January due to some unexpected technical problems and health issues, both of which have now thankfully been resolved. The version 0.7.5 added positional effects to the battles and a simple blacksmith to recycle items. You might have noticed that the Guildmaster Level progression feature/leveling system mentioned in the first short-term roadmap under the December title was not included in the patch. We came to a conclusion that it was too early to add the leveling system when so much content is still missing from the game, therefore we would have probably had to redo the entire system in the end. Some main features of Kilta’s next update are party-wide traits and alternative abilities for the heroes.…
- Patch 0.7.5 - 13 January 2021
The December update got delayed because of technical and health reasons and we apologize for that. This patch mainly introduces new features that enable item reforging and adds positional effects to the deployment phase. NEW FEATURES Added positional effects to battles that offer certain types of buffs and debuffs depending on how the party is laid out on the grid. Added a feature called Blacksmith, which enables item reforging. The players are now able to reforge 3 items into a new item. CHANGES Improved the dialogue system. Shortened the amount of time needed to trigger mouseover events in the deployment phase. I.e. when opening detailed unit information by hovering over units with the cursor. BALANCE Added a feature where units are now more likely to target enemies on the same file. BUG FIXES Fixed a bug where Elin's tooltip would go out of bounds. Fixed other miscellaneous bugs.
- Hotfix 0.7.4c - 7 December 2020
This hotfix fixed a potential softlock when facing certain enemies in battles. Otherwise, version 0.7.4c is the same as the previous version. We apologize for any inconvenience caused. Fixed a bug where Elin's ability Performance would buff enemies instead of debuffing them. Bandit Gunner's ability Shotgun Blast now hits its targets simultaneously and has a sound effect. The Wisboar Mage now has an ability called Furious Slice that targets a single rank (column). Under the hood improvements to the dialogue system. These are not yet fully implemented but you can see what is to come in the dialogue between Dalton and R.A.G.A.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 April 2023 | 1.1.0 Hotfix | 6539831443776530863 |
| 2 | 13 July 2022 | Hotfix 1.0.2 | 4591999790063550873 |
| 3 | 25 May 2021 | Hotfix 0.9.0a | 4069544181444789799 |
| 4 | 17 March 2021 | Hotfix 0.8.0c | 4048146376707358409 |
| 5 | 11 March 2021 | Hotfixes 0.8.0a and 0.8.0b | 4058279008610457786 |
| 6 | 13 January 2021 | Patch 0.7.5 | 4043637067846455682 |
| 7 | 7 December 2020 | Hotfix 0.7.4c | 3856733878309498481 |
| 8 | 5 December 2020 | Hotfix 0.7.4b | 3856733878302551024 |
| 9 | 28 November 2020 | Hotfix 0.7.4a | 3856733252014875231 |
| 10 | 23 November 2020 | Patch 0.7.3 | 3856732771968569614 |
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