- It's Official: Stellar Wanderer DX is Steam Deck Verified! - 8 August 2026
Hello, explorers! It's official - Stellar Wanderer DX is now Steam Deck Verified. Before launch we told you we'd self-audited the game against Valve's compatibility pillars and that you could jump in with confidence. Valve has now reviewed the game and come to the same conclusion, and the green badge is live on the store page. What Verified means for you Input: Full controller support, with all on-screen prompts automatically switching to Xbox glyphs. Seamlessness: No external launchers, no "tinker required" pop-ups, and full Cloud Save support for swapping between PC and Deck mid-run. Display: Native 1280x800 and 1280x720 support, with legible text at handheld distance. Proton: Runs on the default Proton version with no configuration needed. In short: install it, press play, and you're in orbit. Thank you! A genuine thank you to everyone who tested on Deck during the pre-launch window…
- Patch 1.0.16: Quality-of-life improvements - 31 July 2026
Greetings, pilots! This update brings quality-of-life improvements across the board. Improvements Multiple connected gamepad controllers are now supported simultaneously Added a "Sell All" button to the cargo section, allowing bulk sale of items by type Selected target's off-screen indicator now displays a distance label next to the directional arrow Secondary mission markers updated with a more distinct color for better visibility Tutorial popups display input command binding glyphs for the current control scheme Splash screen logos can now be skipped with Escape, Space, or controller A/B buttons Fixed an issue with binding Mouse Right Click to some actions Thanks for playing, and let us know if you spot any issues! The Stellar Wanderer Team
- Patch 1.0.15: Fixed Archaeologist bug, mouse hover issue - 15 July 2026
Greetings, explorers! Patch 1.0.15 squashes a couple of pesky bugs and adds a small quality-of-life improvement to control bindings. Bug Fixes Fixed an issue in the Dysons system where a duplicate lost cargo pickup would register as collected without awarding the actual shard, potentially leaving some players one shard short of the Hellcat Ship/Archaeologist achievement. All 22 shards can now be properly collected. Huge thanks to Shadwen for helping us track this one down! If you were affected: no action needed - the achievement will unlock automatically the next time you land at a base. Fixed a mouse hover issue that prevented the info button (for opening equipment descriptions) from being displayed. Thanks to WiseHart for the report! Improvements You can now delete a selected binding with right click in the keyboard/joystick control bindings menu. Other Various minor fixes. Thanks for…
- Update 1.0.14: Skip dock/jump cutscenes, Archaeologist achivement and more! - 5 July 2026
Dear pilots, We are happy to announce that we have a new update for game - version 1.0.14! The list of changes includes: - implemented the option to fast-forward the dock and jump-gate cutscenes. To do this, just press again the in-game dock/jump key after the dock/jump has started (the default key is 'F') - for the Archeologist achievement, the number of available and collected shards can now be found in the MAP > MARKET table for every system. For each system, the info becomes available after it is visited. - various other stability, UI and localization fixes If you have any feedback or encounter any issues let us know on the game's Community Hub page. Happy exploration, Stellar Wanderer DX team
- Update 1.0.12: French&Italian localization, Archaeologist achivement and more! - 7 June 2026
Dear pilots, We are happy to announce that we have a new update for the demo and full game - version 1.0.12! The list of changes includes: - added French and Italian localization - many fixes and improvements for the Japanese localization - localization fixes for all languages - added a counter for the number of shards collected in each system to help with the Archeologist achievement. The counter can be found when landed on a station in the Market > Cargo section - added the option to invert the slide X and Y axes separately, and fixed setting persistence - fixed some space structures that were mineable - fixed display names of certain asteroids If you have any feedback or encounter any issues let us know on the game's Community Hub page. Happy exploration, Stellar Wanderer DX team
- Patch 1.0.10: Localization fixes - 4 May 2026
Hello pilots! 🛠️ Patch 1.0.10 - In this patch we made various localization fixes: - Many fixes and improvements for German - Fixed some missing and corrupted texts for Japanese - Fixed various other issues for all languages Additionally, we made some small improvements for controller detection. If you see any issues, let us know! Happy exploration, The Stellar Wanderer Team
- Update 1.0.9 - Support for multi-device HOTAS is ready! - 18 April 2026
Hello, pilots! We are happy to announce that we have implemented support for multi-device HOTAS and HOSAS! The changes include: - added support for up to 4 connected devices - fixed stuck on binding issues - improved axes and buttons detection - added support for up to 40 buttons per device - detect device connected/disconnected - fixed some incorrectly configured bindings Additionally, the patch includes some other fixes and improvements: - fixed an issue with incorrect cargo being dropped - fixed several issues regarding upgrade of pilot abilities - fixed some missing or incorrect item descriptions - fixed some missing translations - fixed display of credits over 1 million If you have any questions or encounter any issue, please use our Happy exploration, The Stellar Wanderer Team
- Hotfix 1.0.4: Fixes and Quality-of-life Improvements - 24 March 2026
Hello pilots! 🛠️ Hotfix 1.0.4: In this patch we made some fixes and quality-of-life improvements: - Added continuous press option for Buy an Sell buttons in the Market - Added the option to set the volume of Player SFX, SFX and Voices - Added the player class in the save game description - Added the option to disable the Cockpit Flash Effect - Fixed Tourist achievement, 2 bases were not properly counted (land on any base for the achievement to update) - Fixed an issue with incorrect cargo being dropped in some cases - Fixed an issue with the scroll wheel input - Fixed a rendering issue when the game window is dragged to another monitor - Fixed some rare crashes when certain enemies are destroyed UPDATE: there is still an issue when dropping cargo with the gamepad Happy exploration, The Stellar Wanderer Team
- Hotfix 1.0.3: Time Multiplier Mode - 15 March 2026
Hello pilots! 🛠️ Hotfix 1.0.3: Time Multiplier Mode In this patch we improved the Time Multiplier experience. If using afterburner when multiplier is active, it will not drain out, thus making this mode similar to a 'cruise mode'. Additionally we fixed mouse and keyboard pitch axis not responding to the invert pitch axis setting. Thank you, The Stellar Wanderer Team
- Hotfix 1.0.2: HOTAS Support & Stability Improvements - 13 March 2026
🛠️ Hotfix 1.0.2: HOTAS Support & Stability Improvements Hello pilots! Thank you all for an incredible launch day! We apologize for the crash to desktop that occurred in the initial build, and we want to express our gratitude for your support, your reports are the reason why we were able to fix the bug so quickly! Also, we have received a lot of great feedback and we plan to provide further stability and quality-of-life improvements in the coming days/weeks! For now we published 2 patches, latest being v1.0.2 🔄 v1.0.2 - HOTAS Support: Fixed an issue where HOTAS throttle axis input was not being processed. The game currently only supports single device HOTAS setups. We know our hardware support is incomplete, but we are committed to improving it. If your single-device setup isn't working—or if you'd like to see multi-device support in the future—please let us know in Community Hub. 🔄 v…
- We're Live! 🚀 - 12 March 2026
We're finally live! 🚀 We are very excited to announce that Stellar Wanderer DX is now available to play on Steam! We can’t wait to see your screenshots, hear your stories, and read your reviews. If you encounter any issues, please head over to the Discussion Forums—we'll be monitoring them closely to ensure a smooth launch for everyone! See you in the cockpit, The Stellar Wanderer Team
- Optimized for Steam Deck: Stellar Wanderer DX is Ready for Handheld Play! - 11 March 2026
Hello, explorers! We are big fans of the Deck, and our team has been optimizing Stellar Wanderer DX to ensure that the transition from Desktop to Deck is seamless. We are happy to report that the game currently runs great on the device. While we are waiting for an official review and badge, you can jump in with confidence. We have self-audited the game against Valve’s official compatibility pillars: Input: Full Xbox controller support. All icons automatically switch to Xbox prompts. Seamlessness: No external launchers, no "tinker-required" pop-ups, and full Cloud Save support to swap between PC and Deck. Display: Native 1280x800 and 1280x720 support. Proton: Tested and confirmed on Proton 9.0 Feedback: If you have any questions or encounter any issue, please use our Share the Love: If the game runs well for you, consider submitting a report to ProtonDB to help fellow Deck users! Best Re…
- Stellar Wanderer DX demo updated to version 0.8.6! - 5 March 2026
Dear explorers, We are happy to announce that we have a new update for the PC demo - version 0.8.6! The list of changes includes: - performance optimizations - improved loading times - added joystick support - improved support for the Steam Deck - improved integration with Steam Overlay - improved controller support - added option to set fixed camera in cockpit view - added option to adjust camera shake intensity - updated default keyboard input scheme - improved wide screen support - localization fixes - UI fixes ...and more under-the-hood fixes and improvements! Please don't hesitate to share with us your feedback and any issues you may encounter in the demo on the game's Community Hub page. Stellar Wanderer DX team
- Stellar Wanderer DX releases on March 12, 2026! - 12 February 2026
Hello, explorers! It's been a long journey, but we are finally here! 🚀🚀🚀 We are excited to announce that Stellar Wanderer DX will release on Steam and consoles on March 12, 2026! To celebrate this announcement, we have published a new trailer showing the latest footage from the game: Dream Builder Studios and Leoful.
- Stellar Wanderer DX demo updated to version 0.8.1! - 18 November 2025
Dear explorers, We are happy to announce that we are getting to the last stages of the development, and we'll soon announce the release date for the game. Until then, we have pushed an update for the demo - version 0.8.1! Check the patch notes below: - updated visual and sound effects - updated fighters, capital ships and space installations - updated environments - added new ship equipment - added option to customize the gamepad sticks actions - added a Throttle mode for controlling ship's speed - updated the speed indicator gauge - added a UI mouse speed setting - added support for gamepad vibration - fixed saving/loading of custom bindings - various input fixes and improvements - added option to reset settings to default values - updated localization - added support for Steam achievements (not available in demo) - fixed a target selection issue - stability improvements - more under-t…
- Stellar Wanderer DX at Dev.Play 2025 - Indie Festival! - 4 June 2025
Dear explorers, Stellar Wanderer DX was featured on the Day 1 livestream at Dev.Play 2025 - Indie Festival! Have a look at the gameplay and developer interview at the link below (timestamped video). Watch here: https://www.youtube.com/watch?v=7PeNBLqSv_w&t=14748s Stellar Wanderer DX team
- Stellar Wanderer Demo Pre-recorded Session - 4 June 2025
Greetings, pilots! Join us for a pre-recorded session of the Stellar Wanderer Demo! Join us on Discord Got feedback? Let us know on our Discord server. See you there!
- Big update for the Stellar Wanderer DX demo! - 23 September 2024
Dear explorers, We are pleased to announce that the Stellar Wanderer DX demo has been updated to version 0.6! This update brings a slew of visual, sound, UX, and localization improvements to the demo. Check the patch notes below: - updated environments - updated capital ships and installations - updated fighter ships and cockpits - updated space stations (interior and exterior) - new jumpgate and dock animations - new sounds and fxs for engines and weapons - new explosions - new localizations. The full list now includes German, Portuguese, Russian, Spanish, Japanese, Simplified/Traditional Chinese. This is still in a work in progress, some texts might still show up not translated. - UI fixes - many other under-the-hood fixes and improvements Please don't hesitate to share with us your feedback and any issues you may encounter in the demo on the game's Community Hub page. Stellar Wandere…
- The Stellar Wanderer DX Demo Is Back! And We're Now At TOKYO GAME SHOW 2023! - 21 September 2023
Hello explorers! We are pleased to announce that the Stellar Wanderer DX demo* has returned to STEAM. Starting today, you can also play the demo in Japanese**. If you're in Tokyo, you can also head to the Leoful booth (Hall 10, Indie Game Area, 10-E16) at TOKYO GAME SHOW 2023 (TGS 2023) to play Stellar Wanderer DX and receive an exclusive postcard! Please note the demo available at TGS 2023 is playable only in Japanese. More information can be found on the Leoful @ TOKYO GAME SHOW 2023 website. * The demo will be available to play as long as you like. ** As the demo is based on a version of the game that is currently in development, there may be bugs or certain parts of the game that are unavailable. Please let us know if you encounter any issues in the discussion forum here. The demo is playable in English and Japanese.
- Steam Next Fest Gameplay Livestream #2 - 24 June 2023
Hey explorers! Join us for a livestream as we show you gameplay from the full version and demo of Stellar Wanderer DX this Sunday, June 25, 2023 at 11:00am Pacific Time/2:00pm Eastern Time. * Please note the contents of this livestream are the same as the first that was shown on June 23.