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Penny RPG: Shadows of the Lost - A Blood City Tale

Penny RPG: Shadows of the Lost - A Blood City Tale Steam news

OMC Games | Dec 1, 2020 | game

Released

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AdventureIndieRPGEarly AccessSteam Store

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  • Revenue (VGI)No data available
  • Review score100% positive

Penny RPG: Shadows of the Lost - A Blood City Tale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateDec 1, 2020
  • DeveloperOMC Games
  • PublisherOMC Games

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: OMC GamesPublisher: OMC Games

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Penny RPG: Shadows of the Lost - A Blood City Tale Steam news

Penny RPG: Shadows of the Lost - A Blood City Tale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Shadows of the Lost Major Update (4/21/2022) - 22 April 2022

    Patch Notes (Build 0.0.3.1.0) The base game has been updated to change graphics from 2D to 3D. The game still functions as it always has, with better world clarity which allows the player to enjoy the world in a more interactive and visually pleasing way. We hope you guys are able to feel a better sense of immersion with the update. Also, all previous saved games will not function. Players will need to start a new game. Additions: Graphics updated to 3D from 2D. This has increased the overall size of the game from roughly 400MB to 1.9GB. All zones reimagined in full 3D. Players can now adjust some graphical settings. More options will be added in the future. Full controller support. "Quick Look" available using the '.' key or the LB on the controller. Chapter 1 and early part of Chapter 2 available for play. Icon added to show which doors can be opened. Bug Fixes: Menus cards are now st…

  • Exciting Changes coming to Shadows of the Lost!! - 21 September 2021

    Hello everyone. I apologize for the long silence, but we've been hard at work in redefining the game. It was clear in the early testing of the game that the look and feel wasn't that great. I personally apologize for this as I was hoping to go with a more minimalist style to convey a more simple type of game. Unfortunately, I think I'm just not good enough at realizing a stylized look and I probably should have gotten someone to help me with it. There's not much I can do about it now, unfortunately, but the goal has always been to provide a good looking game that is fun and not too expensive. This is really no excuse, but good quality art comes at a cost of time and money. Recently, we have a lot of time, but money is just not there. That complicates things quite a bit, so we have to make due with what we have. If it doesn't end up the way people like, then I would like to sincerely apo…

  • Shadows of the Lost Regular Update (4/28/2021) - 28 April 2021

    Hello, everyone. Garv here. It's another update for April 28, 2021. I'll be going over what's new and also preparing for what's to come. What's Changed? This update is fairly small, but it finally allows players to finish the main Chapter 2 storylines. So doing more research into various topics will open up more story. It's a fairly small update, but it sets the groundwork for future storylines. I also went through and fixed some doors and various doodads in the game that weren't working properly. Also, some quest/job related bugs that needed to be fixed have been addressed as well. The Future! The next update will be a bit more substantial, but there are a lot of things under the hood that needed to be retooled going forward. With me being a bit of a perfectionist, I was having problems being happy with the way things were shaping up. I'm fairly satisfied with things now, but we'll see…

  • Shadows of the Lost - A Blood City Tale Update (0.0.3.0.3) - 30 March 2021

    Hello everyone! It's time for another game update. This one is fairly small but we're still working on the story stuff and we should have Chapter 3 ready fairly soon. Building the zones and scripts is taking a bit more time than expected and Chapter 3 is a lot more action packed than the previous chapters. I apologize for taking so long, but we want to get it right and make sure that everything is fun to play. For this patch, there are a couple of things worth noting: 1. There was an issue with the way SP scaling worked. This was something I added with the previous build and wasn't in the patch notes. It was brought to my attention that SP was scaling too fast, especially as characters leveled up. This has been fixed. 2. The way the game boots up has been adjusted. Mostly stuff under the hood, but it should be smoother now. 3. Combat should also flow better as some internal numbers and…

  • Shadows of the Lost - Release of Patch (0.0.3.0.1) - 25 February 2021

    Hello everyone. Patch 0.0.3.0.1 has been released and has added new music by Andrew Hind. One of the more recent criticisms is that the game is quiet. I couldn't really disagree with that, but my policy of using only one musician was getting in the way of that, so I decided to add more music even if it was from an additional person. It's a little bit of a contrast in sound, but this was done on purpose as I think the more industrial pieces drive home the despair of the cyberpunk genre as a whole. I think this is the beauty of the more futuristic feel of the game. The other addition in this patch are added sounds to objects such as doors and such. Another area where the game was just really quiet and this is a way to liven it up a bit. There are other little things going on in the background that have been adjusted such as bug fixes and changes to how some internal numbers affected gamep…

  • Shadows of the Lost (Patch 0.0.2.9.9) - 10 February 2021

    Minor changes... -New enemies added to Desumi's Fight Club (Rank E). -More weapons added to shop! -Minor bugs fixed.

  • Shadows of the Lost Update Build (0.0.2.9.8) - 29 January 2021

    Update (0.0.2.9.8) - January 26, 2021 Hello, everyone. The latest patch for Shadows of the Lost is now available. I apologize for taking so long to get this patch out, but it's taken quite a bit more time to design new areas and make sure the whole job system works the way it should. I would like to thank everyone for their patience and going forward we should be able to get back to our weekly update schedule. Alright, so let's get to it. First, Some Bad News: I want to start out with some bad news. Due to some changes in the underlying configuration of saves, all current saves have been broken. I tried to find a way to salvage current saves, but was unable to do so. This means that everyone has to start from scratch. I can't even describe how bad I felt about this, but it was the main reason the build has been delayed. Luckily, going forward, this shouldn't happen again as I made sure…

  • Shadows of the Lost Patch (0.0.2.9.8) - 29 January 2021

    Major Note: All old save files are now invalid and a new save file will need to be created. We apologize for the inconvenience, but due to a change in the underlying structure, the actual save had to be changed. This caused an incompatibility with old saves. This shouldn't happen again as the save structure is now in it's final state. Changes: -New jobs have been added to the game. You can reach them through the Black Fox application. New jobs will be added to the list as the game progresses. -Fights in Desumi's Fight Club now give bonus credits for more than one enemy. -A new fighting arena has been added. It'll unlock by accepting either of the current jobs. Make note that this new arena will lead to a "Game Over" if you die unlike the previous arena. -The story will continue until the completion of Chapter 2. -The damage of the Combat Saber has been increased. -Damage of some enemies…

  • Happy New Year! Let's Talk About the Future! - 7 January 2021

    Happy New Year, everyone! It's 2021 and we're looking into the future with hopeful eyes and a desire to make a great game. I'd like to start out by apologizing for the lack of updates in the last month. The main issue is that I have been struggling with overwork and self-crunch. For the last three months I have been putting in 16-20 hour days...6-7 days a week. My goal was to get Shadows of the Lost out before the end of November. Since this game is a two person project we have been working more than we probably should have. Last month, I hit a point where I couldn't function and was constantly tired and passing out. At that point, it was suggested that I slow things down and focus on my health. This was a good suggestion as it has allowed me to relax a bit and work on more of the things under the hood of the game to clean up the code and make things more efficient. I sincerely apologiz…

  • Shadows of the Lost Update to Build 0.0.2.6.2 - 8 December 2020

    Hello! Update 0.0.2.6.2 is now out and available and we're going to go over some of the changes in this build. The first being that Jobs are now in the game and functioning. What this means is that you can do some side jobs in order to make more credits or just to see more of the game world. Side jobs will generally not be required for the story to progress, so they're an optional way to experience more of the game. You can access new jobs by going to the Black Fox app in the Character Menu. From here, you'll see three tabs. One for "Available Jobs". One for "Active Jobs". One for "Hidden Jobs". We'll go into more detail on how jobs work in a future post, but know that the feature is in and works properly. That said, there are no jobs available at the moment. They will be added with more story content in the next update. Also, a new Help/Tutorial system has been added. We understand tha…

  • Live-Stream Gameplay of Shadows of the Lost - 6 December 2020

    We'll be taking a look at the game with some actual gameplay. We'll try to avoid too many spoilers.

  • Shadows of the Lost: A Blood City Tale is now Available via Early Access - 2 December 2020

    The idea of the Penny RPG series started a few months ago when we were toying with the idea of a lightweight RPG that wasn't too expensive, but provided a healthy amount of gameplay. We toyed with many concepts and the early days of Shadows of the Lost looked completely different. We finally settled on a noir style that was basically black and white like the old Humphrey Bogart movies back in the day. However, there would be color and that color would come from the lighting and key elements we wanted to highlight. Though, the implementation isn't perfect, I think we hit the spirit of what we tried to accomplish and considering how terrible I am at art, I'm impressed it's worked out so well. This leads us to our first ever game, Penny RPG: Shadows of the Lost- A Blood City Tale. I won't get into the details of what all of that is and means, but I want to thank everyone who has supported…

  • Introductions & the Future - 5 November 2020

    Hello everyone, my name is Garv and I'm the lead developer of Shadows of the Lost. I wanted to take a moment and thank everyone who has tried the demo and has given us feedback. It's been a long road, but we're getting close to the finish line. In this discussion, I wanted to talk a little about where we're at right now and where we're going. I don't want to spend too much time on the journey, but I did want to talk about what's going on now. Currently, we're working on getting the demo to a good place and then focusing on the full game build. Since the demo and full game builds line up currently, I'm working on them at the same time. At some point in the near future, the demo build will be "retired" and everything will be for the full version of the game. The demo is mainly so that people can get an idea of what the game is like. Here are some important points about the demo itself: -T…

  • Shadows of the Lost Demo Build Update - 5 November 2020

    Today we updated the demo build to include the first part of Chapter 2 of the game. We did a lot of code cleanup to make things under the hood work better. Some things that were added this build: New search system. We wanted to allow the player to feel like they're looking for information in the world so we set up a system that allows for new search terms to be found in game and that leads to looking for articles like you would find in our current world. We also added in a simulated payment system that functions like a bill pay function in the game. For example, an NPC may ask you to pay them for a new weapon, or a service. They'll send you something like an invoice and then you'll open up the bank app and pay them. You can access the bank app by pressing B on the keyboard or the RIGHT BUMPER on a controller. There will be an icon on the bottom right corner that lets you know someone is…

  • Penny RPG: Shadows of the Lost - A Blood City Tale - 11 October 2020

    Take a ride with the developers of Shadows of the Lost as we answer questions and discuss the game as well as future plans for the series. Shadows of the Lost is the first game in the Penny RPG Series which will be a collection of relatively small, inexpensive RPGs that follow some old school sensibilities. The first game, Shadows of the Lost, is a cyberpunk thriller where our protagonist wakes up in the hospital with no memory of who he was. Deciding to lead a normal life, he finds that it's easier said than done as he's haunted by visions that gradually get worse. Follow John on his journey of self discovery as he unravels the threads of the past and ultimately tries to find peace with himself and the world around him. Join us on Monday, October 12th at 3pm PDT. We'll be hosting our second livestream to talk more about the game and to answer any questions you have. We look forward to…

  • Penny RPG: Shadows of the Lost - A Blood City Tale - 9 October 2020

    Take a ride with the developers of Shadows of the Lost as we answer questions and discuss the game as well as future plans for the series. Shadows of the Lost is the first game in the Penny RPG Series which will be a collection of relatively small, inexpensive RPGs that follow some old school sensibilities. The first game, Shadows of the Lost, is a cyberpunk thriller where our protagonist wakes up in the hospital with no memory of who he was. Deciding to lead a normal life, he finds that it's easier said than done as he's haunted by visions that gradually get worse. Follow John on his journey of self discovery as he unravels the threads of the past and ultimately tries to find peace with himself and the world around him. Join us on Saturday, October 10th at noon PST. We'll be hosting our first livestream to talk more about the game and to answer any questions you have. We look forward t…

Patch notes and updates

S.noRelease datePatch nameGID number
110 February 2021Shadows of the Lost (Patch 0.0.2.9.9)4053772703627735200
229 January 2021Shadows of the Lost Patch (0.0.2.9.8)4050393736340308821

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