- v1.1.7 - 19 April 2026
Hello there I've simplified the graphic style of pipes.
- v1.1.6 - 26 December 2025
Hi, Alternative way of obtaining power was added into the game, have fun :) Changelog:New Technology & Device: Steam Turbine - allows to convert temperature into power, heat it to get even more powerChanges: Prevent from trading with pump station visitorsFix: Prevent visitor undocking when activelly pumping fuelFix: Handle destruction of pump when activelly pumping fuelFix: Animation of few production devices
- Steam Awards – Labor of Love – Space Architect - 24 November 2025
Greetings to all from the Space,Community nominations for this year’s Steam Awards have begun. With its calm atmosphere, exploration-driven structure, and a world that gradually draws you in, we believe Space Architect is one of the games that best fits the “Labor of Love” category. But of course, it’s not for us to say—it’s for you.If you think our game deserves this award, you can nominate us on Steam under the “Labor of Love” category.How to nominate:Go to our Steam store page,Click the “Awards – Nominate this Game” option on the right,Select the “Labor of Love” category.Your support means a great deal to us. Every nomination you send lights up the foggy docks of Blackreef, even if just for a moment, and warms our hearts. Thank you in advance for all your support. Space Architect Team
- v1.1.5 - 16 November 2025
Hi there, I'm back working on the game, after a few months of silence :) While this patch is rather small, expect more (and chonkier) updates soon. Changelog:When the device can't output its production, stop its animation and power consumptionUI Fix: Polished switching between mining, build mode, and pipe overlays
- v1.1.4 - 14 May 2025
Hi :) Another pack of small fixes. Some of them are addressing problems with UI Scaling feature. Arc Furnace rebalanced (Metal, Metallic Glass, Silicone - 5 times faster than using standard furnace) Added knowledgebase entry on Pipe Overflow setup Fix - Pipe item filter visible in overlay mode Allow zooming in closer temperature overlay - translations added Prevent production using not researched blueprint UI Fix - Knowledgebase UI UI Fix - Filters (in Device and Transport Pipe Panels) now resize to fit all items Have fun! And have patience if you're waiting for my response :)
- v1.1.3 - 9 May 2025
Hi there, This update brings more languages and answers to some of the recent feedback - enjoy :) Changelog: New languages: Czech, Danish, Dutch, Hungarian, Portuguese (Brazil), Thai, Ukrainian, and Vietnamese Added UI scaling Fixed overlays for 4:3 aspect ratio Fixed trade issue that blocked selling item - it was caused by items left in storage that no longer allow the given item UI Scaling It's added as an experimental feature for all those who want bigger fonts. Look for it under Graphics option
- 🚀 MAJOR UPDATE is live! 💥 - 30 April 2025
Space Architects, it’s time to return to your bases — a huge new update just dropped… and we’ve got a 60% discount to celebrate! 🎉 This update brings a ton of improvements based directly on your feedback. Here’s what’s new: 🧊 Temperature overhaul Instead of one shared station temp, every grid cell now has its own. That means hotspots are real — and devices can overheat and go offline until they cool down. Time to get clever with your layouts! ❄️ Cooling pipes + Active Cooler Manage heat like a pro using new cooling pipes and the powerful Active Cooler (it can chill to -50°C). Whether you’re fighting hotspots or cooking up some spicy room-based systems, this one’s for you. 🔧 Pipe-laying system rework You asked, we listened. Laying down pipes is now way smoother — just pick start and end, and let the system do the rest. Of course, the old method is still there for fine-tuning. 💾 Faste…
- 1.1.2 Beta - 19 April 2025
Hi, "This is one small patch for a game, one giant change for gaming-kind." Or so one of the crewmates said Anyway, here are today's patch changes: Change: Transport pipes speed increased x2 20+ new background tracks Change: add temperature info to tooltip Prevent metal spawning by the storage metal-not-allowed loophole Fixes for French translations - thanks to Yalemon Added a tooltip about using Shift when building to build multiple Changed translation for a button to build a copy of a device Attempt at solving a bug: game lag after a long pause can cause the crew to die
- 1.1.1 Beta Polish - 6 April 2025
Hi This is a quick one - a few tweaks for 1.1 Open Beta in form of v1.1.1 Storage - repositioned visual representation of filtered item All devices can have custom names (it was meant to be used for Storage, so I don't guarantee it'll look good for other device types) Storage fill bar updated continuously (instead of in 5 steps) Pipes overlay - polished switching between actions Ability to connect neighbouring pipe nodes from pipe building interaction Custom name will be displayed over the device And can be set by pressing pencil in the Device panel
- 1.1 Beta is Live - 2 April 2025
Hi there! After all these months (3 to be exact), I'm proud to present to you the Open Beta release of v1.1 To participate, go to Space Architect properties, and under Beta, choose 1.1_beta_ - 1.1 Open Beta But be warned, this version may contain an above average amount of bugs! Warned you was, now, what's new in 1.1 Beta Redone temperature system Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common. Cooling pipes Introduced as a way to combat hotspots and possibly do other shenanigans (like making hot rooms?). Also, cooling lines need a place to transfer heat to, so an Active Cooler was added to the game, with the ability to reach chilly -50C (wear warm gloves when operating). Refreshed pipe laying The most common negative feedback was about the pipe…
- Still Alive - 1.1 Beta coming soon - 8 March 2025
Hi All, The game is still being worked on, no worries :) v1.1 is almost ready, and while I'm planning to release it at the beginning of May, before that I'd like to get some feedback from You. Soo... in a day or two v1.1 will be available as a public beta, if you're not scared of a few bugs here and there - I'd like to invite you to participate :) What will be there you ask? Redone temperature system Instead of the station having a single temperature, each grid cell will have its own, thus allowing for hotspots to appear in mid to late game. This will make overheating devices more common. Some devices/interactions might be added during beta, like ice melting in hot rooms cooling it a bit down, or crew sweating/shivering giving them debuffs. Cooling pipes Introduced as a way to combat hotspots, and possibly do other shenanigans (like making hot rooms?) Refreshed pipe laying The most comm…
- v1.0.11 - 5 January 2025
Hi All! With this update, you will be able to (finally) demolish those pesky Modules and Trusses, and remodel the station to your changing needs :) Module/Truss deconstruction Added shortcut (H) to center camera on the station Dropped items got updated sprites (temporary ones) Dropped items piles near each other merge into one (up to a limit) Dropped items that won't merge will change position if on top of other dropped items Pointer in scrap removal quest now hides when it should After Storage filters change, if not-allowed items can't be exported due to limited space, they still can be used for other jobs Defense towers - allow to put the same amount of ammo via pipes vs via crew Storage filter export is more robust Added crewmate names proposed by players Added translations for Zoom In and Zoom Out shortcuts fixes to French translations - user suggested - thanks! Fix translation for…
- v1.0.10 - 28 December 2024
Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes Hope you'll like them :) Handle big export jobs - split them into easier-to-execute parts Respect pipe outputted resources in planned (but not executable) jobs Show representation of reserved space in the device (crewmates plans to put there something) Added tooltip to button hiding quest tracker quest about clearing scrap - point at the last 2 scrap devices Crewmate turns in movement direction Smarter defense targetting for turrets Fix game loading with 'station under attack' when no attack is happening (will work for new saves only) Fix game staying in uneasy music after pushing back on bunny protectors optimize looking for defense tower targets a bit UI Fix - resolve input field to not re…
- 🎄✨ Holiday Greetings from Space Architect Team! ✨🎄 - 24 December 2024
Dear Players, As the holiday season approaches, we want to take a moment to thank you for being part of our amazing community. Your passion, creativity, and support mean the world to us. 💖🎮 We wish you and your loved ones a Merry Christmas filled with joy, laughter, and cozy moments. 🌟 May your holidays be as bright and magical as the worlds we’ve built together! 🎅🎁 As we step into the New Year, we’re excited to continue this journey with you. 2025 will bring even more adventures, surprises, and updates that we can’t wait to share. 🎉✨ Thank you for being with us. Here’s to another year of fun and friendship! 🥂 Warm holiday wishes, Space Architect Team🐾🎄
- v1.0.9 - 17 December 2024
A small step for me, a big step for crewmate-kind :) They are a bit wiser after dying of starvation/dehydration too many times. Crewmates intelligence +10: Crewmate can stop the job to get something to eat/drink If a crewmate is stuck in pathfinding - it will stop said job Mute all sound on pause Prevent game crashing when rejecting Not A Pirates at 0$ balance Better comparison of pump placement guest dock - only one can be built, require separation from other ports (pumps) The second loading button name was changed to 'Confirm'
- v1.0.8 - 13 December 2024
Hi all! This time an update makes the pipe system a teeny weeny bit easier :) Also, as per usual, a LOT of fixes Show disabled input/output as grayed out Prevent changing pipes when clearing pipes Display player steam name ingame Improved Steam achievements system - force update achievement progress as a popup Updated French localization with player Ryunawa help Updated liquid fuel plant device description - old recipe Polished Autotrade section look Restored power icon in power overlay UI When Crewmate dies while executing a task with others, the task is reset and adjusted by how much was done, previously it broke the Task system Attempt at preventing exception at loading - cant cancel a reservation Visitors won't leave if a trade is happening Autotrade section no longer showing for non-pump device
- v1.0.7 - 8 December 2024
Storage/pipe filters - left & right click interactions (left adds/removes clicked item; right makes clicked item the only allowed) Change for autosave time - move from in-game time to real-time (not affected by x2, x3 speedup) Introduce pipe intake ammo limit on defense towers Disable WeaponX production tech - it's not available yet Waste Ejector production was stuck when overfilled Fabricating device will output input resources until any production is set Prevent drones from overfarming Prevent Food/Water dispensers overfilling via pipes
- v1.0.6 - 5 December 2024
Hiya there! More bugs solved in this one :) When in a game session - require double-clicking to load another save Reset a tech panel when a game is loaded Fuel pumps - updated input pipe limits & limited container size Add input pipe for all mining docks to allow for automated drone supply Autorefuel - rebalance earning and tech points received Crewmate die notification added to the game log Autorefuel - respect visitor needs (don't give him more than he needs) Disabled the ability to change logistics in/out by pressing space after clicking it with the mouse Hide dropdown arrow for mining dock if a drone can mine only a single resource type Restore prebuild pipe from input/output pipe after device deconstruction Furnance changed to Furnace Resolve exception when loading Mining Dock (Planet) under construction Resolve exceptions caused by removing died crewmate Resolve exception caused b…
- v1.0.5 - 2 December 2024
Hi there! Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :) Change - Device Out Pipe - randomize item to be outputted Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated Bug solved - correctly load unsigned trade prevent deconstruction of a guest dock with locked trade and last storage device Added notification when there are a lot of dropped items prevent shortcut activation if a button is not interactable update default keymap for 0.1 speed to BackQuote clean folder before saving (less mess) requester is built inside (as stated in the build description) Clearer Pump placement requirements
- (Nom)ination Idea - 29 November 2024
Oh hello there :) There is this thing about Nominating for Steam Awards... and to be honest, I'm not sure how exactly it works, but I have a plan :D Looking at the game I've made, and how much of a struggle it causes for new players I thought it would be funny if Space Architect gets nominated in the 'Best Game You Suck At Award' category So, if you too agree that this game requires some brainpower to understand, and even more to master, please help :D Thanks, Albert, Space Architect dev