- I want your feedback! Help shape the future of Rebellion - 2 July 2026
Hi everyone!First of all, thank you so much for playing Rebellion! As a solo developer, my absolute priority is to create the best possible experience for you.As I am actively working on future patches, updates, and sequels, your opinion is incredibly valuable to me. I want to know exactly what you think! Please let me know your thoughts by replying to this thread:What did you enjoy the most? (What features or moments did you love?)What could be improved? (What feels clunky, confusing, or unbalanced?) Ideas & Suggestions! (What would you love to see in future updates or sequels?)You can also chat directly with me and share your ideas.Every single piece of feedback helps me make the game better. Thank you so much for your support!Cheers,
- Final Refinements - Major Update - 20 June 2026
Major Update — Final RefinementsComing June 25, 2026This update may not be the largest in terms of new content, but it marks an important milestone for Rebellion and brings a final layer of refinement to the game.Improved Starting EquipmentAfter dying, a new run will now begin with either:A broken sword, orA random weapon and shield previously purchased from the marketThis makes each restart more varied and rewarding while providing a smoother overall experience.Leveling up early in the game has become easier.Now, the experience required to level up is less than before, making the start of the game more balanced.Localized Dialogue TextDialogue subtitles are now localized, while the original English voice acting and timing remain unchanged.UI and UX ImprovementsSeveral smaller improvements have been made throughout the game, including clearer text, interface refinements, and an updated m…
- Friendly Fire Mechanic! - 12 February 2024
Friendly Fire Mechanic: Introducing the Friendly Fire mechanic (can turn on/off), where players must tread carefully to avoid inadvertently harming one another. Team coordination and strategic positioning have never been more crucial. Will you rise as a cohesive unit or succumb to the chaos of indiscriminate strikes? Camera Sensitivity Error Fixed: No longer shall your perspective be tethered, for the chains restricting your ability to rotate the camera have been shattered
- Steam Cloud Save is now live! - 15 February 2023
- Steam Cloud Save enabled - Autosave when leveling up, to avoid the error of not saving progress when the game is closed
- DLC Release and Gameplay Improvements - 26 December 2022
DLC Call Of The Haunted Released! And more: Gameplay improvements: Ability to dodge after attack damage phase has already ended Enemy walk backwards slowly Sounds of body damage on attacks Camera shake when attacking or taking damage Changed dodge attack Experience improvements: Graphics and home menu usability improvements Home menu with music Background loading of data during the initial menu, reducing the time of the first Loading Separate loading of Castle, Prison and Graveyard
- The Lost Souls - 25 October 2022
Victims' souls resurface to now be heard, through corridors and dungeons, now they won't be ignored. New enemies, the lost souls, will be through the environments, the corridors, looking for a rest, a place to stay... Darkness and Graves on the scenery, the disturbance of the forgotten.
- Call of the Haunted - 14 October 2022
The call of the forgotten, no peace even in death New map: cemetery New NPCs: Enemies and the victims of the prison New weapons: found in cemetery
- Weapon Boxes for Purchased Weapons - 25 June 2022
- Purchased weapons will appear inside boxes with the "$" symbol (One weapon per box)
- Improved combat mechanics, npc atk/wait, resize window - 15 April 2022
Features: Allied NPCs, choose whether they attack enemies on sight (aggressive/attack), or not (passive/stealth) Leave option to resize/resize when game is in Windowed/Windowed mode Starting enemies less likely to backstab Character only locks aim just before the attack hits the damage phase, not right when it starts. Dodge Attack with a shorter finish time and more accurate. Kick/Unblock changed the animation, and placed to follow the enemy, making it easier to hit. Improved speed for scenario loading Fixed: NPCs seeing others below/above, on another floor Now Altar Room always has at least one potion.
- Fixed: Skeleton Achievement not given - 23 March 2022
The achievement Skeleton was not being given to the player who obtained it.
- Fix Camera invert XY; Balance squads on prison and castle - 17 March 2022
Balanced: Number of soldiers together and in the throne setting Fixed: Mouse/Camera XY Invert not working Skeleto A2, the one from Dungeon, does not appear in all runs
- Broken Weapon to start and improved UI for choose players spliscreen - 10 March 2022
Implemented: Starting Sword: Broken sword near spawn points Improved UI for choosing number of players Fixed: Throne Scenario: All-Black Flag Different character spin speed depending on fps
- auto trigger dialogs in sequence, stop walk mode fluid, set default settings - 26 February 2022
Setting for default/initial quality to be high and start with a certain brightness Changing 'Gamma'/Gamma option to 'Brightness'/Brightness Animation of switching from walking to standing smoothly Decrease texture quality of enemy soldiers Dialogues automatically continue after the first line (if player continues close to the npc)
- Improved player 2 and fix errors - 19 February 2022
Fixed / Improved: In 2 player mode, game crashes on loading after dying to the king at the beginning. Player 2 can't pick up weapons with a level higher than what he has. Player 2 spinning slow Npc Daril without the dodge move, also corrected the order of his attacks. Player 2 with slower attacks. Player 2 can rotate while backstabbing.
- New Dodge, New NPC and Enemies, Combat Experience improvement and more - 16 February 2022
Features: New dodge: Now has animation for each direction Changed dodge attack: modified the animation and movement when attacking after dodge. New ally NPC: Added a new ally npc that can be found after leaving the prison. New enemies: Added new enemy variations and removed the repetition of them in the bailey scenario. AI: new behavior, enemy sometimes moving away from the player when being too close. Balanced number of characters in the bailey scenario. Fixed: Enemies in bailey not accessing one of the houses with stairs. Dungeon scenario had a chance to start player locked. Enemy hit by backstab was not starting combat music (not recorded as fighting the player) Back Prison: Shovels everywhere Back Prison: Collision inside the prison and some glitches may occur
- Release Version - 4 February 2022
Implementations: - Dubbing some characters - More storytelling on game - Added a third ending, the better ending - Improved King's resurrection - Increased content level in bailey scenario - Created enemy with spear - Gestures to be made by the player and allies - Added 2 new trophies - secret enemies - Created mouse pointer Bugs fixed: - Minimap does not appear throughout the scenery, getting cut off - Fixed bug when enemy that had been called by another, killed the player - weaponless npc moving away even when it should be standing still - Second player making turns very slowly - Do not reset kills/progress when returning to the home menu
- Multiplayer co-op splitscreen has come! - 24 December 2021
Multiplayer with split screen created: If you start the game as 2 players, the second player will appear next to the first player. The second player has the same abilities as an NPC, being able to pick up items/weapons but not being able to open doors. The health and strength of enemies is increased when starting with two players, to maintain a more balanced gameplay. Fixed: Two kicks making enemy paralyzed Enemies always on level 1, making more slow and weak carrying weapons
- Improved Walking and Running animation steps, Chinese translation released - 1 November 2021
- Chinese language translation of game interface released - Walking and Running animation now has a better match with the amount of movenment on the ground - Fix glitch on backstab when you drop the weapon while you start backstab some npc.
- EarlyAccess Anniversary Discount & Update with improved game performance - 23 October 2021
Improved game performance and added graphics quality selector Get out of dodge in a more fluid way Independent volumes for music and sound effects Fixed bug with character appearing on top of another Fixed bug showing 'Useless Key' for a still useful key
- Continue last progress, move camera away, fixed allies and keys quantities - 31 August 2021
Updates: Continue game from last progress Option to move the camera away Increased the number of allies that appear in the same Max level is now 15, and after that it doesn't increase anymore (it could still increase before) Have keys needed to open the doors Appear 6+ allies at the same time