- Control:Override is 69% off to celebrate the launch of the Compress(space) demo! - 31 May 2025
Our next game, Compress(space) now has a steam demo! Compress(space) has a similar design philosophy with a focus on puzzles that make you feel like you're breaking the game, this time with a world breaking mechanic twist. If you liked Control:Override's puzzles. You'll love Compress(space). You can check out the demo here: https://store.steampowered.com/app/3768930/Compressspace_Demo/
- Compress(space), our next game, just launched its steam page. - 22 May 2025
Our next game, Compress(space) now has a steam page! Compress(space) has a similar design philosophy with a focus on puzzles that make you feel like you're breaking the game, this time with a world breaking mechanic twist. The game is built around the space folding mechanic. You can fold any part of the level at any time. As you might expect, it quickly gets complicated. If you're a fan of Control:Override, you'll love Compress(space). We'd love it if you check the game out and wishlist it. https://store.steampowered.com/app/3664840/Compressspace/
- Smoother gamepad controls + UX improvements + Bug fixes - 6 April 2024
Patch notes: Smoother gamepad aiming Slow-mo during aiming to make it easier Some issues with gamepad controls not showing on tutorials fixed. Default gamepad bindings reworked. Gamepad icons are now more readable. Menus are now fully navigable with the gamepad Menus are more readable when using gamepad. Issue where sound would occasionally vanish after playing for a while fixed. Better tutorials. Levels reordered for a smoother experience. Steam achievement popups now show immediately instead of on game quit. Slow-mo in action:
- Control:Override is now available in Japanese! - 24 November 2021
Hello everyone, we’re happy to announce that Control:Override has been translated and is now fully playable in Japanese! The game will automatically detect the system language and change to Japanese when you first start the game. If needed, to change the language, start the game -> Options-> Language. A huge thank you to all the fans that made this possible! https://store.steampowered.com/app/1406090/ControlOverride/
- Control:Override ver 1.1.0: Japanese translation added and some bug fixes - 24 November 2021
Full patch notes: 1. The game is now fully playable in Japanese 2. Fixed a bug that prevented players from going to the rewind menu from the pause menu.
- Control:Override will be translated into Japanese! - 6 November 2021
Hello everyone, Due to fan requests, We’ve decided to translate Control:Override to Japanese! Additionally, the game is participating in Indie Live Expo Winter 2021 with a special sale to commemorate the occasion! Please keep an eye on our social media and steam community page to know when the patch goes live! https://store.steampowered.com/app/1406090/ControlOverride/
- Control:Override ver 1.06: 32-bit version added and some UX improvements - 6 November 2021
Full patch notes: 1. Can now transfer powers attached from one platform to another without needing to remove it first. 2. 32-bit version added. 3. Some crash fixes. 4. Demo is now fully playable in Japanese. 5. Better selection of demo levels. The game should automatically download the 32-bit version if your device needs it. If you face any issues, please post in the steam forums.
- Control:Override ver 1.05: Credits bug fix and UX improvements. - 8 May 2021
Full patch notes: Fixed an issue where credits were not showing for some players. Added skip button prompt to starting and level selection screen dialogue. Note that they were always skippable. They just have button prompts now. Camera panning is now snappy. Fixed a rebind button that was showing the wrong text. Portal clipped through the colliders in some levels. This is now fixed. MIR-AI can now blink.
- Control : Override has now been released! - 20 April 2021
Control : Override is now available! It's been a surprisingly long journey. I'd like to take this moment to thank everyone(especially all of the playtesters) for supporting us for such a long time. https://store.steampowered.com/app/1406090/ControlOverride/ There is also a free demo with a handpicked selection of levels: https://store.steampowered.com/app/1434740/ I hope you enjoy the game.
- Control : Override will release on 20th April at 7AM PDT! - 7 April 2021
We are very excited to announce the game will be released on 20th April at 7AM PDT! Check out the release trailer below: Don't forget to wishlist the game if you want to be notified! https://store.steampowered.com/app/1406090/ControlOverride/
- The playtest period is now over. Thank you to everyone for participating! - 16 March 2021
The Steam Playtest period for Control : Override is over. A huge shoutout to everyone who participated! The response was much higher than we anticipated. Thanks to you, we've been able to identify several issues and streamline the experience for new players. Going forward, our main focus will be on finishing the game. Expect release date related news soon. Note that the demo is still and will always be available. Additionally, if you didn't have a chance to fill up the in-game feedback form, you can fill it up here. The form will be open for another week. Reminder that you can have your name in the credits by submitting it in the form! Once again, thank you to you all and We hope to see you again on release!
- Control:Override Public Playtest is Live! Here's what's different from the Demo. - 24 February 2021
Go to the steam page and hit the request access button to join! Note that requests are approved in batches due to how the steam playtest feature works. The playtest will be active up to release. Note that it it has a different selection of levels from the demo and is NOT balanced to be your first experience with the game. The main purpose of the playtest is to offer players interested in the game a chance to give further feedback. This will help with balancing the newer levels. Playtesters will also get credited in the final game if they fill in the feedback form. If you mainly want to get a quick idea of the game, the demo is ideal and unlike the playtest, it is available instantly and forever. Lastly, if you get stuck in any level, I encourage you to post in the steam Forums as the difficulty needs some tuning.
- The final demo is up and will be available indefinitely. - 11 February 2021
As planned, the final demo is now available. This version of the demo will reflect the final version of the game and has a new selection of levels to showcase the new, streamlined mechanics of the game. It will also be available up to and beyond release of the final game. Feel free to try out the demo for free and wishlist the game if you like it. The playtest period will begin at some later point.
- New Demo Coming up! And Playtest period too! - 9 February 2021
Hello, It's been pretty quiet over here, hasn't it? Development has reached the final phase. a new demo will be available on 11Th February 10 AM PST. It'll have a new selection of levels. For those who've played the first demo, about 50% of the levels are new. It also has some gameplay changes to make puzzle solving a lot smoother. This time, it will be available permanently. And also expect a pubic beta test soon. That's all. See you when the game releases.
- Steam Game Festival Demo deactivated[New Demo soon]. - 21 October 2020
Hello, B-DeshiDev here. These past two weeks have been fun but all things must come to an end. The demo has been deactivated. There will be another demo period in the future when the game nears completion. If you are a curator interested in this game but didn't get a chance to try it , you may still use the developer contact info on the game's steam page to ask for a temporary key.
- Steam Game Festival DEMO is LIVE! - 7 October 2020
Demo will be available until October 21st 10 AM PDT. That is, it will be available for two weeks. Enjoy!
- Control : Override - Steam Game Festival Quick Pitch - 7 October 2020
B-DeshiDev here. I'm a solo developer making Control : Override. It's a neon soaked puzzle game set inside an AI that YOU created. Control is not a given. Regain control. Solve puzzles. Break through the AI's security layers to terminate it. And perhaps see a brief glimpse into the truth in this demo.
- Demo will go live on OCT 7, 2020@ 10AM PDT - 7 October 2020
Keep tuned.