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Doko Roko

Doko Roko Steam news

Eric Mack | Sep 9, 2022 | game

Released

0players observed · 6 October 2026 - 14:30:21 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score30% positive

Doko Roko news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score30% positive
  • Total reviews33
  • Release dateSep 9, 2022
  • DeveloperEric Mack
  • PublisherEric Mack

Genres: Action, Indie

Company pages: Developer: Eric MackPublisher: Eric Mack

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Doko Roko Steam news

Doko Roko news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #4 - 29 August 2022

    Hello! Got some new stuff for you this week. The biggest new feature is a Boss Rush mode that can be unlocked by completing the game and activating the statue to the immediate right of the door in the starting area. Upon entering the door with the statue activated, skilled Unslain can test their mettle against all of the game's bosses in sequential order. This prototype version is ridiculously hard, as there are no health pickups and only the normal short and med sword to aid you ( I may end up changing this in some way, but for those looking for even more of a challenge, this update is for you!). In the future I'd like to add an online leaderboard for these runs as well so players won't have to just compete against themselves for best time. Apart from this new mode, Update #4 is fairly light! Getting ready for the full release now and I'm hesitant to change anything major til after the…

  • Update #3 - 24 August 2022

    Hello! Update #3 is live for Windows users! This is a fairly small update with mainly some quality of life improvements and some fixes as always! Check it out. Changes: -Video/Audio settings now save on exiting the game (so you don't have to keep changing them each time) -Controls menu now has the controls displayed and will change based on Gamepad or Keyboard & Mouse layout -Timer now stops when it's supposed to -New sword-smith music -UI ring now pulses when you don't have enough Essence to enter a level door -Amount of damage you can do to the Sky Centipede's tail is now capped -The fire status effect will now leave you at 1 HP instead of killing you- Direct contact with a fire attack will still kill you -Flame Med Long Sword speed adjusted -Can now switch swords during cutscenes -Subtle cursor feedback on swing -More separation on the projectiles of the Towersworn Sentry (Boss 2) Fi…

  • Update #2 - 18 August 2022

    Hey all! Comin' at you today with a small update. The big news is I added Steam Achievements! Fixes: -Centipede area sword drop was previously unreadable because it was blocked off by the Boss' health bar. Now Boss health bars fade out after they are defeated -Octopus can't shoot you when you are inside a shop -Unskippable intro cutscene should no longer play when you beat the game and start a new game -Fixed small bug where Vitality Crystal names weren't displaying when moving from the healer to the crystal. -Sword text now displays properly when you switch out a weapon and when your equipped sword breaks -duplicate NPC's can't spawn in same area anymore -Fixed a bug where you'd infinitely remain on fire after putting yourself out with a Water Sword -Fixed NPC typo in Sky Graveyards -Fixed Sky Centipede Fire not being put out after its defeat Changes: -Added Steam Achievements! -Gettin…

  • Update #1 - 15 August 2022

    Update 1: Hey all! It's been a little over a week since the start of the Beta and I've received a lot of good feedback and suggestions through the Discord and dokorokobugs@gmail. This update is for Windows users only right now as that seems to be the majority of the player base, but I should have the Linux and Mac builds up tomorrow. My ability to test on these latter platforms is limited- I only have access to an 11 year old macbook currently so please bear with me until I can acquire a more modern machine! Here are the changes: Fixes: -Sword enemies no longer swing after they're defeated -Fixed bug where you'd go to pick up sword on the top of the 2nd boss's room and activate the door instead -Tried to increase contrast on the cursor so it doesn't get lost in bright spots -Can no longer hit the drones after you defeat boss 4 -Can't press ESC anymore during the first cutscene -Controll…

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