SPSTEAMPULSELIVE ANALYTICS
ChessLocke

ChessLocke Steam news

Taylor Hatton | Mar 4, 2021 | game

Released

0players observed · 23 September 2026 - 11:49:47 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

ChessLocke news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews33
  • Release dateMar 4, 2021
  • DeveloperTaylor Hatton
  • PublisherTaylor Hatton

Genres: Indie, RPG, Strategy

Company pages: Developer: Taylor HattonPublisher: Taylor Hatton

Top Steam chartsTop 100 gamesGame directorySteam Store page

ChessLocke Steam news

ChessLocke news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Happy 2-Year Launch Anniversary! - 21 March 2023

    The month of March celebrates 2 years after ChessLocke's launch. Thank you all for being a part of it! To get the latest news and discussions, visit the ChessLocke Discord server where we announced a $100 prize for the game's first Multiplayer Tournament! CL Discord: https://discord.gg/ZEEXpHNvRW

  • Multiplayer is here! - 12 March 2022

    Challenge another player in a single match where you select the game board or progress through the Campaign while accumulating XP. To play in the Campaign, just go to Multiplayer, Campaign, Create, then Invite to find an opponent by user name or add to your Friends List. Make sure to join the ChessLocke Discord server if you need help finding an opponent. https://discord.gg/ZEEXpHNvRW

  • ChessLocke Dev AMA on Discord - 21 October 2021

    Hey all! Multiplayer is right around the corner so I'd like to build the Discord community more with an AMA session. Maybe this is your first time seeing ChessLocke or maybe you've been playing since launch. If you have any questions about the development journey, new additions to the end-game dungeon, or what's in store for Multiplayer, this is the place to ask! Join here https://discord.gg/ZEEXpHNvRW

  • 30 Dungeon Missions Added - 20 August 2021

    30 more missions have been added to the post-game Dungeon, increasing the total maps from 20 to 50. What's the difference between the Campaign and the Dungeon? Campaign - all 50 maps are mirrored or reversed image for equal advantage. Dungeon - all 50 maps put the player at a great disadvantage in various ways. For example, the enemy will have more pieces and/or the enemy King may be protected by walls. Even the game board and background music change to compliment the ominous challenge. Players will have to use their upgraded abilities, chess skills, and puzzle-solving thinking to become a Dungeon Completionist. Join the ChessLocke Discord server for active discussions and more info

  • Cosmetic Updates and More - 15 July 2021

    SINGLE PLAYER -Title screen has new artwork, soundtrack, UI, and button for new players to find the Discord server -Movements and captures now have a "click" and "clack" sound effect -Minor modifications to piece placements on Missions 14, 39, 41, and 43 -Update to not be able to consume Bishop's Peace and Rook's Fortification if no available targets are nearby Multiplayer is not yet live and still in development. The majority of functionality is in, with the only feature remaining being the "campaign" version of multiplayer where you can play an opponent and accumulate XP as you play the campaign Mission 1-50 against them. Right now only single matches are in with an XP limit of 1,000, but is not yet available to play. MULTIPLAYER (Not yet live) -Added select random map feature -Added team piece preview feature before every match to see what level your enemy's pieces are for 5 seconds…

  • Cosmetic Updates and More - 11 June 2021

    -Mission 2 was too difficult for being the 2nd map in the game. Adjusted the positioning of the bishops to be more useful at the end of the game. -Mission 14 could be won too easily by using King's Command. Adjusted the positioning of the knights to be less powerful at the start of the game. -Enemy Ability artwork will display for 1 second longer upon using an ability in game -Pawn promotion by reaching the other side prompted a piece select screen to choose king, queen, rook, bishop, knight, but also a blank card that did nothing. Removed. -Some Abilities' orders in the Move History screen listed as activated after capturing a piece rather than listed before (Command, Seize, Authority, Joust, Squire). Fixed. -Walls are now colored gray rather than black and white. The coloration served no purpose and were confusing to some. Gray looks more like a static obstacle.

  • Balancing Updates and More - 6 May 2021

    -Adjustment to the XP cost of abilities. Ability 1 and 2's tiers will now progress as 100, 125, 175, 300 and Ability 3's tier will progress as 300, 325, 375, 600 -Changed verbiage and function for Bishop's Peace - "Enemies in range of your Bishops cannot capture pieces on their next turn. Your Bishops can still be captured." -Removed Item Shop -Various cosmetics updates

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 202130 Dungeon Missions Added4022264629315857896
215 July 2021Cosmetic Updates and More4204657340166402618
311 June 2021Cosmetic Updates and More4093189984240080247
46 May 2021Balancing Updates and More4072920612503028009

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