- v1.4.0 - 4 September 2026
* invalid artifacts should still work and produce expected results (name, size, research, etc.) * Pirate Base event should not add invalid artifacts to the cargo
- v1.3.9 Bugfix Update - 7 March 2026
📝 Narrative & Text Polish• Fixed a wide pass of spelling/typo issues across comms and logs.• Standardized recurring terms (e.g. Liege, buoy, wielded, etc.) while preserving original tone.📡 Conversation/Event Fixes• Fixed start-conversation trigger logic that could skip opening triggers when no requirement trigger was present.• Restores missing dialogue/event behavior, including logs #32 and #40 that were not being triggered and other opening lines. These are logs related to the Icon and Phador Moch.🧰 Engine/Platform• Updated to a newer Unity version.🎯 Scope• Focused on text quality, conversation reliability, and engine update.• No intended gameplay balance changes in this pass.
- Ironseed 3 : Vigil Launched! - 11 February 2026
Ironseed 3: Vigil is now live.This chapter continues the story that began with Ironseed 2: Consensus but the tone shifts. Where Consensus focused on recovery and quiet reconstruction, Vigil moves deeper into memory, responsibility, and the long consequences of survival.You once gathered the scattered remnants of a fallen movement. Now the ship awakens fully.In Vigil, the Ironseed becomes more than a vessel:Reclaim and expand ship systems as fractured capabilities come back onlineEngage in renewed combat, balancing power, shields, and consequence rather than reflexSupport alien populations within the BioCore - refugees, pilgrims, and survivors who now live aboard the shipExplore a wider sector filled with archival discoveries, ancient warnings, and conflicting interpretations of historyThe BioCore is not a colony simulator and not a side quest. It is a living system and one where surviva…
- v1.3.8 - 23 January 2026
Grammar and spelling fixesUpdate to latest UnityFix Help Dialog attempting to show multiple times would block inputFix Cargo playing the wrong music
- Ironseed Flash Sale - 17 October 2025
Sale on Ironseed games. Ironseed Saga Bundle should be fixed now.
- v1.3.7 - 12 October 2025
* Fix Local System Display not showing orbit paths and static garbage on side of panel* Reduce extra notifications for achievement progress* Fix population overflow for high tech planets* Fix Sector Map Travel Log preventing mouse input with empty sectors* Improve appearance of anomalies and selection boxes* Fix some rendering issues with probes and anomalies with additive rendering* Improve performance of probes and anomaly rendering
- v1.3.6 - 3 October 2025
Update Unity to fix security vulnerability.
- v1.3.4 - 17 August 2025
Updated SteamWorks package.
- Ironseed 2 Teaser - 13 June 2025
Work is coming along nicely on the new Ironseed sequel - "Ironseed 2 : Consensus"! Here's a teaser of the main menu. Give me another week or two to get a trailer out and set up the Steam Store page.The Story So Far…It’s the 38th century. Earth is legend, long lost to time. Humanity now clings to survival on terraformed Mars — a world ruled by the Pentateuch, five cyber-priests who crushed dissent and built a brutal technocracy.But rebellion sparked in the shadows.The Ironseed Movement, a group of exiles, created a virus to dismantle the planetary AI systems and escaped aboard a stolen prototype starship. Their plan: vanish into deep space and wait for the technocracy to collapse. They were never heard from again.Now, the story continues…You awaken alone, drifting in a crippled ship. The systems are offline. Weapons: gone. Memory: fragmented. The crew? Scattered — you are jettisoned into…
- v1.3.1 Patch Notes - 4 June 2025
* Fix MacOS builds * Bug in planet terrain not using all variants for water planets * Some mispellings fixed in help and logs
- A retro goodie rebuilt from 1994, Ironseed 25th Anniversary Edition recently added Linux support - 22 April 2025
Ironseed from 1994 is not one I'm familiar with, I only know if I had seen it when I was small I probably would have played it for hours. Ironseed 25th Anniversary Edition is a modern 2020 remake and now it has a Native Linux version. Read the full article here: https://www.gamingonlinux.com/2025/04/a-retro-goodie-rebuilt-from-1994-ironseed-25th-anniversary-edition-recently-added-linux-support/
- 1.3.0 - 28 March 2025
* Rebuilt application using Unity 6 * Added linux build * Fixed auroras rendering in wrong layer sometimes * Fixed Next/Previous buttons in local system display * Fixed lights in main scene and local system interfering with each other * Fix selection box texture alpha channel
- Ironseed Update - 23 February 2021
* Reduce chance of probe being destroyed * Fix initialization of CargoMax for some ship types * Clear invalid alien contact information from save game file on load * Fix issues with non-US regions affecting loading of game data * Fix Sector Map coordinates not using current region settings (and not working at all with wrong dot/comma)
- Ironseed Update - 26 October 2020
1.2.3 ===== * Fix date calculation causing years not to increase * Fix Ermigen homeworld event problem preventing contact at Mytuk 1.2.2 ===== * Alien Comm doesn't exit immediately when alien decides to attack * Fix a bunch of alien ID issues causing homeworlds to not properly spawn the correct aliens (left-over bug when refactoring the alien ID issues in 1.1.6)
- Ironseed Updated - 20 October 2020
v1.2.1 ===== * Rebuilt the asset bundle for the Mac version which will fix the shader problems (pink textures). * Fixed the occasional problem with a missing planet detail texture. Some planets might shift to a different detail texture.
- Ironseed Update - 11 October 2020
1.2.0 ===== * show shield protection in Select Item Dialog * fix typos * adjust probe/anomaly distance from planet * added elements to Stars * fixed shield levels going back to 68 on Shields Display * added Next/Previous buttons on System Info Display
- Ironseed Update - 4 October 2020
1.1.9 ===== * new Help & Info Dialog * screen help pages * F1 key to open help dialog * add detailed tooltips * tooltip mode setting * fix ship hull damage when upgrading ship hull * fix hitting keys while save dialog is up in New Game * fix hitting keys while dialogs are popped up * remove penalty for reducing stats in PsyEval * in Creation show a notification instead of a ShowCrewDialog * Unknown Materials and Components show "Identify" message for Disassembly in Creation * hide tooltop dialog when switching screens
- Ironseed Update - 29 September 2020
1.1.8 ===== * Tweaks to bot production rates * Conversation keyword drop list on Easy difficulty Highly recommended to go to the Medical cubeface and Options and turn on Easy difficulty. This will display a droplist of possible keywords. Knowing all keywords is a bit of a spoiler but the greater concern is new players missing the story not knowing what to ask about. If you just care about the story, Easy mode is the way to go. Keywords will be adjusted based on various events.
- Ironseed Update - 28 September 2020
1.1.7 ===== * Low Res (Classic) aka, Extra Chunky Mode, and High Res (xBRZ), aka Smooth Mode, option in Options Display, defaults to off (Smooth/xBRZ) * Fix solar system regenerating when returning to bridge every single time * Fix Approach Planet flag not resetting properly causing constant camera movement returning to bridge * Fix gaseous planets anomalies not showing high enough above the surface * Adjust shield power usage (it was 8x higher in non-Combat) * Adjust overall shield power usage (it was 10x higher than expected and making shields worthless)
- Ironseed Update - 25 September 2020
1.1.6 ===== * More fixes to end of combat dialog.. fixed for real this time! * Convert all old graphics with xBRZ filters (should look a lot better now) * Fix alien conversations for planets IDs over 1000