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Nickelodeon All-Star Brawl

Nickelodeon All-Star Brawl Steam news

Ludosity, Fair Play Labs | Oct 4, 2021 | game

Released

5players observed · 25 September 2026 - 08:31:30 UTC

ActionSteam Store

  • Latest observed players5 · 25 September 2026 - 08:31:30 UTC
  • SteamPulse tracked peak9,120
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive

Nickelodeon All-Star Brawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 25 September 2026 - 08:31:30 UTC
  • SteamPulse tracked peak9,120
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score70% positive
  • Total reviews5,648
  • Release dateOct 4, 2021
  • DeveloperLudosity, Fair Play Labs
  • PublisherGameMill Entertainment

Genres: Action

Company pages: Developer: Ludosity, Fair Play LabsPublisher: GameMill Entertainment

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Nickelodeon All-Star Brawl Steam news

Nickelodeon All-Star Brawl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 03-04-2023 - 4 March 2023

    General bug fixes

  • Update 02-28-2023 - 28 February 2023

    Added support for Epic version invites

  • Update 11-11-2022 - 11 November 2022

    General bug fixes

  • Update 10/07/2022 - 7 October 2022

    General Rocko joins the battle as a DLC character! Balance Universal Crowdpush speed reverted Royal Woods Cemetery Blastzones and camera zoom now the same as competitive stages Added to competitive stage rotation Sewers Slam Added to competitive stage rotation Harmonic Convergence Removed from competitive stage rotation Characters balancing (More details in this link) Sandy Korra Leonardo Michelangelo April O’Neil Shredder Ren & Stimpy Powdered Toast Man Nigel Thornberry Danny Phantom Reptar Helga Zim CatDog Oblina Jenny

  • Update 09-08-2022 - 8 September 2022

    General Bug Fixes

  • Update 08-05-2022 - 6 August 2022

    General Hugh Neutron joins the battle as a DLC character! Balance Universal Reworked interaction calculations to ensure consistent outcomes RPS Neither player suffers any hitlag whatsoever Base stun frames increased from 30 to 60 Percentage penalty multiplier decreased from 0.5 to 0.3 Warning color overlay to indicate stun ending now appears later (20f → 30f) Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in Spinout no longer forces a character to leave the ground Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically Now considered an “OnHit” interaction Inactive hitboxes changed from single capsule to mirroring hurtbox values Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends Fixed bug causing momentum to be re…

  • Update 06-06-2022 - 6 June 2022

    General You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play! Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! Balance Universal Default stock count increased from 3 to 4 Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground Player indicators will be hidden if a character is performing an action that makes them invisible Attacking a blocking opponent no longer incurs self-hitlag Stages Universal Made all damaging hitboxes transient Harmonic Convergence Upper section of the stage is now perfectly flat Rooftop Rumble Removed corner slants Irken Armada Invasion Lowered ceiling by 3 units Tremorton Joyride Made it easier to scal…

  • God of War, Naruto to Boruto, and Nickelodeon All-Star Brawl confirmed as June's PlayStation Plus lineup - 1 June 2022

    Sony has announced the PlayStation Plus games for June, and the offerings confirm the leak from earlier this week . The games are God of War (2018) , Naruto to Boruto: Shinobi Striker , and Nickelodeon All-Star Brawl . You already know about Kratos' latest adventure, so we won't bore you with the details, but you may not be familiar with the other two offerings. Read more

  • PlayStation Plus June games leak looks set to build hype for God of War Ragnarok - 30 May 2022

    Another month, another PlayStation Plus monthly games leak, this time for the month of June, this time favouring the fighting game fan. As reported by Spanish site Areajugones (thanks, VGC ), this time the batch of games include a pretty big name title, 2018's God of War . As well as that, the Smash Bros Melee inspired platform fighter Nickelodeon All-Star Brawl is reportedly featured, as well as arena fighter Naruto to Boruto: Shinobi Striker . Areajugones has previously accurately reported on leaks before, funnily enough for June 2021, so the leak seems to be fairly credible. It also lines up with what we've heard from billbil-kun, the one who normally leaks each month's PS+ games. Apparently the plan for billbil-kun is to share their leak tomorrow (May 31), though did make a note that users shouldn't buy games for children or teenagers, or "ultra popular games." Read more

  • Update 05-13-2022 - 13 May 2022

    General Jenny “XJ-9” Wakeman joins the battle as a DLC character! Fixed a Toph bug that didn’t showed the Charged VFX Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen Added reset position feature in Training. Arcade timer is now cumulative instead of resetting every match. Gallery images now can be cycled while viewing. Balance Universal General Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash All characters can now special-reverse their mid specials Outer-limb hurtboxes are no longer grabbable Stages Sewers Slam Camera & blastzone bounds tweaked to values used by legal stages Aang Down Light Launch angle changed (45° → 300°) Grounded knockback gain increased (75 → 95) Grounded base stun increased (30 → 31) Grounded stun ga…

  • Update 03-21-2022 - 21 March 2022

    General Fixed arcade mode player select screen Fixed issue when the Profile button wasn't reachable from the Lobbies button in the online menu

  • Update 03-17-2022 - 17 March 2022

    General Fixed a bug where certain recoveries would lose momentum if used the first frame after leaving the launch state Fixed a bug where April’s recovery couldn’t be controlled Removed the character and stage select timers in online lobby matches Fixed bug that caused the spectator list button to not appear in online lobbies matches

  • Update 3-14-2022 - 14 March 2022

    General Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience Added the option to play versus another player in Training Mode when two controllers are connected. A new option was added to have CPU vs CPU in local matches For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time Character Selection no longer resets when entering the Rules menu. A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it. Stage collisions have been improved to prevent phasing. UI now properly adapts to different screen aspect ratios. Minor UI Tweaks Balance Universal General Grounded normals now clang with grounded normals, always Grounded normals…

  • Update 02-03-2022 - 3 February 2022

    General Shredder joins the battle! New Stage available, Double Dare! Added a message that notifies players of when one of their replays is no longer compatible with the current version of the game Loading optimizations were applied for the menus on all platforms, menus should load faster. The results vary per platform Fixed issue that made incorrect thumbnail image show in arcade mode for the Sweet Dreams stage Fixed issue that made rewards not show at the end of Arcade mode when playing with Garfield Fixed issue that made the incorrect button prompt appear in the results screen for the save replay functionality Changed Garfield’s dialogue box to be a thought bubble in the arcade mode. Fixed issue that made the screen flicker sometimes during the matchmaking when opponents changed their skins or characters Fixed issue that made the incorrect goal-post assets show in the Sweet Dreams Sta…

  • Update 12-13-2021 - 13 December 2021

    General Added Sweet Dreams as a legal stage for competitive matches. Fixed issue where character images would show a white box behind them. Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors. Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”. Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster. Fixed visual bug with Oblina when performing get up attack with her alt costume. Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen. Overall improvements to the netcode functionalities. Character fixes Zim Zim's up special now reaches the correct vertical height. Gir now faces the expected direction when being redirected. Gir now explodes when z-dropped. Gir no longer…

  • Update 12-09-2021 - 9 December 2021

    General Garfield joins the battle! Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished, so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers. Added the option to go back to the character select screen after a match is over. Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during hitstop as expected Fixed issue with Gir that made him get stuck in some walls or against another Gir. Added a message that clarifies when a match can’t be spectated once it has started. Balance Universal Cooldown implemented for dash attacks from…

  • Update 12-02-2021 - 2 December 2021

    General After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters! Separated hitboxes across the cast to allow for proper interpolation Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground Added turnaround functionality to up and down attacks when using second stick Fixed an issue that caused some matches to suffer FPS drops. Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays. Balance Korra Light Neutral 1 Added grounded hitbox for jab resets Light Down 1 Decreased Korra’s Light Down 1 end lag time Attack to Idle frame (25 → 20) Increased Korra’s Light Down 1 hitstun time Hitstun frames (15 → 20) Decreased Korra’s Light Down 1 knockback Knockback (40 → 30) Light…

  • Nickelodeon All-Star Brawl Steam Award Nomination Request - 24 November 2021

    We'd like to offer a massive thanks to the Nickelodeon All-Star Brawl community for your support and for brawling with your favorite Nickelodeon characters! We're still hard at work on the game (new FREE alternate character skins coming soon!), but we hope you will consider nominating the game for the Better with Friends Steam Award! In case you're unfamiliar, Nickelodeon All-Star Brawl is a platform fighter from the creators of Slap City starring your favorite Nicktoons like SpongeBob SquarePants, Aang and Toph from Avatar: The Last Airbender, Leonardo, Michelangelo, and April O'Neil from Teenage Mutant Ninja Turtles, and many other animated Nickelodeon characters. Every character has a distinct fighting style inspired by their personalities. We think it's a good fit for the Better with Friends award thanks to its bombastic local and online multiplayer, which features rollback netcode.…

  • Update 11-05-2021 - 5 November 2021

    General Fixed an issue that prevented users from joining private lobbies, even when they inserted the correct lobby id. Private lobbies ids are now hidden by default, and can be toggled to become visible. Rearranged character select screen so series with multiple characters will appear on the same row. Balance Universal Hitbox and hurtbox visuals are no longer locked to z-axis Hitbox and hurtbox calculation is now handled on a 2D plane Standardized land lag floor for light aerials at 6 frames Standardized land lag floor for strong aerials at 8 frames Decreased timed-block window (10 frames → 6 frames) Dashing given initial boost regardless of if dash dancing Starting a dash now creates a dust cloud effect The direction an attack should be blocked has been standardized across the cast Patrick Strong Dash Fixed Patrick’s Strong Dash missing hitboxes at the beginning Hitbox start frame (16…

  • Update 10-18-2021 - 19 October 2021

    Thank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested. Please keep the feedback coming! We are constantly trying to improve the game and want to hear what you think. Look for more updates in the upcoming weeks. - NASB Team General Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online Fixed Ghost Zone causing CPU players to freeze in place Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder) Projectiles that bounce no longer disappear when making contact with a wall or ceiling, they will continue bouncing for their spawned duration Increased global DI window (10° → 16°) Updated pixelated images in gallery Fixed certain recovery moves no…

Patch notes and updates

S.noRelease datePatch nameGID number
14 March 2023Update 03-04-20235070528176569697688
228 February 2023Update 02-28-20235059268543375684868
311 November 2022Update 11-11-20226368680725425123429
47 October 2022Update 10/07/20224613399405944249696
58 September 2022Update 09-08-20224606641560249293404
66 August 2022Update 08-05-20224598757090455415531
76 June 2022Update 06-06-20224469272893507571979
813 May 2022Update 05-13-20225849624375822221752
921 March 2022Update 03-21-20224259848535843221624
1017 March 2022Update 03-17-20224259848535828159024
1114 March 2022Update 3-14-20225631194088573166376
123 February 2022Update 02-03-20224235074931847591314
1313 December 2021Update 12-13-20214224936849666585717
149 December 2021Update 12-09-20214224936849649291037
152 December 2021Update 12-02-20214224936215384344566
165 November 2021Update 11-05-20214186652991113561845
1719 October 2021Update 10-18-20214698935641771424073

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