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ARMORED CAVALRY:METALLINE

ARMORED CAVALRY:METALLINE Steam news

SleepyValley | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndieStrategyEarly Access

  • Steam app typegame
  • Steam App ID1416120
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSleepyValley

ARMORED CAVALRY:METALLINE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1416120
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSleepyValley
  • PublisherYuHeJiaYi TECH.CO.LTD.
  • Parent gameNot available

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: SleepyValleyPublisher: YuHeJiaYi TECH.CO.LTD.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ARMORED CAVALRY:METALLINE Steam news

ARMORED CAVALRY:METALLINE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update log December 31, 2021 - 31 December 2021

    Update log December 31, 2021 1. Adjust the database structure so that the server can accommodate more users at present; 2. Optimization of operation efficiency; 3. Balance adjustment -Pulse laser reduced to level 1 weapon; -Railgun upgraded to level 4 weapon, damage increased and warm-up increased; -Shotgun damage increased; -The damage of multi barrel machine gun increases slightly and the ammunition load increases; -Laser cannon damage increased slightly; -Short range missile damage increased, range increased; -The sight and range of missile turret are improved; -The threat isolation system limits that each player can only have one in the whole game at the same time; 4. Convoy mode, route optimization, route lengthening at the first checkpoint, ensuring that each game is not less than 5 minutes; 5. The difficulty of the tutorial level is reduced; 6. Highlighted some tips and feedback;…

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