Toupei55 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateSep 28, 2020
- DeveloperAlphaGarg
- PublisherAlphaGarg
Company pages: Developer: AlphaGargPublisher: AlphaGarg
Toupei55 Steam news
Toupei55 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Toupei55's content update is out! - 26 October 2020
As promised last week, Toupei55 has just received a huge content update, with new enemies, new levels, new music, an ending, difficulty settings, new UI, and much more. As some of you may know I hit a bad place at the start of the month when I was completely out of a computer. Making this update was not only enormously therapeutic in terms of getting my mental health back in order, but also hugely rewarding considering how everything turned out. While my biggest selling point prior was the low price and the premise of funding future games, I can now happily say that Toupei55, on its own, is a good game. And I hope you'll reach that same conclusion upon finishing it. So, what are you waiting for? Go and play the updated game now! You won't regret it. And make sure to share the game around with everyone you know if you do enjoy the game. I put a lot of effort into thinking of how to do th…
- Upcoming update - 19 October 2020
After receiving plenty of feedback on the game, and after the game's complete financial flop, I've decided to work on one large update to address concerns and almost completely revamp the game. Over the past 2 or 3 weeks, I have done just that, and am now barely 2 days from completing the update, which will launch 1 week after this announcement and will have an accompanying post once it goes live (keep an eye out for that). Quality of life A big problem with the level generation that is often annoying or disorienting is when enemies are spawned in the starting room of a level, with direct line of sight to the player. Of course, due to the game's almost complete lack of consequences for death, this was never truly a problem, at most an annoyance. However, as you'll see later in this post, this is no longer the case. Due to these new circumstances as well as player feedback I have impleme…
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