- Fly between radio outposts inside a murky megastructure in The Hollowing, a follow-up to the brilliant spelunking sim Lorn's Lure - 21 September 2026
I loved 2024's Lorn's Lure , the megastructure exploration game with the handsome climbing axes, but it took me a while to get the better of the whole "repeatedly falling and dying" element. I imagine a few megastructure lovers were deterred by this. Fine, says developer Rubeki, here's The Hollowing - another megastructure game set in the same narrative universe, but this time, with an airplane. Read more
- Introducing THE HOLLOWING + demo out now!! - 20 September 2026
I'm here to announce my next game, The Hollowing, a narrative first-person horror flight sim set in the same universe as my last game Lorn’s Lure!>>WISHLIST NOW HERE
- Patreon Relaunch! - 21 May 2026
Patreon recently launched some really cool features, so I've decided to relaunch my account!CLICK HERE TO GO TO THE PATREON PAGEHere's what you can expect if you join:Artistic Process and Idea IncubationRaw Development Snippets (from current secret project)Lorn's Lure Archived MaterialOccasional Early Look at Experimental GamesSpoilers and Story FragmentsExisting members keep the lower price!Here are more details:I really strive for that Krusty the Clown energy.Also I might have some bandwidth to implement some Lorn's Lure / DLC improvements, so if you have any specific requests, please let me know with a comment.I have ideas but am always looking for community feedback.Stay tuned for more!
- Price Adjustment in Certain Regions - 2 April 2026
Since Steam added an option to adjust currency conversion by purchase power in the region, I've adjusted the prices in regions it recommended to!I hope this allows more people to play the game.Here are the adjustments:Currencies:Polish Zloty: 28,25złThai Baht: ฿155.00Vietnamese Dong: 101.500₫Ukrainian Hryvnia: 160₴Indian Rupee: ₹ 305Regions:SASIA: $3.19LATAM: $3.29MENA: $3.59I've also adjusted the DLC prices (should be live, but check).Thanks to everyone who purchased it so far at the prior price! I'm sorry it took till now to adjust, but I had no reliable method to do so until Steam's new feature (which I am grateful for).Enjoy!
- UI Click fix .... again... - 25 March 2026
Minor patch. NOW you should test the UI click issue changes. Technical details: Theoretically, the unity asset I was using: ReWired was detecting mouse pads as the first input, and not including the mouse as a player. So if this was affecting you and you were NOT using a laptop let me know.
- DLSS vs RGSS @ LLDC - 24 March 2026
Now that Lorn's Lure Developer Conference is wrapped up, I just wanted to share the key highlights from the event.45% offLorn's Lure is now at 45% off for the spring sale!Bug FixesHad some time to tackle some old bugs and it paid off:The mouse movement stuttering bug should be fixedThe mouse not being able to click the UI bug for some people might be fixed. Please give it a shot if you had this problem and let me know!KeynoteAnd finally, the moment that everyone was waiting for: The announcement of RBSS 5.0.192 now available to toggle at any moment with the F8 key!!Enjoy the brain rot, and stay tuned for more!
- DLC + HUGE Discount NOW!! - 19 December 2025
It's out NOWWW!!!+ a huge Lorn's Lure discount of 45% if you haven't bought it yet.5 maps / 5 bucks!1 long exploration map (roughly as long as a Lorn's Lure chapter!)2 challenge maps that test your timing1 crystal collectathon sandbox1 Procedural map where the goal is to find the extraction point. This takes at least 10 minutes to complete but can reach over 20 minutes or more depending on how far the extraction point is.Updates to the procedural map as I test out new gameplay ideas for a future game!New Game Plus abilities with for all maps once beaten (except for Proc Gen map)I'm quite proud of some of the design that went into these maps. I listened more to beta tester feedback and I think these are a step towards better level design skills on my part.I'm also really excited as to where the procedural map can be taken, so I hope you'll join me on that journey!Don't forget to review t…
- DLC Launch Date!! - 6 December 2025
Coming December 19th!!!You can wishlist now! (although I think you'll be notified anyway if you have the game, but might as well help the algorithm)In this DLC you'll find:5 NEW maps in total1 long exploration map (roughly as long as a Lorn's Lure chapter!)2 challenge maps that test your timing1 crystal collectathon sandbox1 Procedural map where the goal is to find the extraction point. This takes at least 10 minutes to complete but can reach over 20 minutes or more depending on how far the extraction point is.The procedural map may get updates and changes throughout it's lifespan as I test out new gameplay ideas. I have a few variants in mind, so feedback welcome!All maps show up in the "Simulation" tab - the same place that workshop items appear.Stay tuned for more!
- October 2nd! - 16 September 2025
The time is nigh: Xbox, Switch, and Playstation launch will be on October 2nd!WISHLIST NOW!https://www.xbox.com/games/store/lorns-lure/9MXRFJ6PFMCBhttps://store.playstation.com/concept/10014407/Switch page - coming soonParkour Map Pack DLC shortly after!Maybe end of October or Early November you'll also see the parkour map pack DLC launch.There will be 5 maps, where one will be...... (drum roll please)......!! A procedurally generated megastructure !!You'll spawn into a procedurally generated and randomly seeded megastructure, given a waypoint to get to, and some tools on your way.I'll be using that map to test out gameplay ideas like items that give stamina buffs and nerfs (like PEAK), hazards, and consumable variants of existing items in the game, like the Grapple hook and Dash.It's kind of like a beta for later ideas ;)I hope you enjoy, and stay tuned for more!
- The Future - 26 June 2025
I've been quite busy after concluding the map making contest, and you might be wondering what I've been up to!Here's a quick rundown:3 New Projects!I have way more that I want to do, but these are my main focus for now.Lorn's Lure Parkour Map Pack DLCThis will be 5-10 new parkour maps for roughly $2 USD, available as DLC.No story, just various challenges lasting 5-15 minutes in length.MeganautThe pure horror floating experience which you can try the demo for here:Try the Meganaut Demo Here!Secret Fishing GameYes, it's a friend slop game set in the megastructure... Join the Discord if you want more information.What's on the back burner for now?Proc GenProcedurally generating a megastructure turned out to be a lot harder than I thought, so I'll chip away at this over time...Map Making Tool ImprovementsUptake wasn't that great, so I'm halting improvements here for now unless I get more dem…
- WINNER CHOSEN! - 24 April 2025
I finally judged the workshop maps and picked a winner for the prize! It's all in Youtube form, so go check it out here: I had fun making this video, so let me know what you think. Maybe I'll make more if it gets good reception. Stay tuned!
- MEGANAUT - 7 April 2025
Or should I say "Floaters"? I wanted to share my new project with you. It's called MEGANAUT, and yes it takes place in the Lorn's Lure universe! You can wishlist it now here: https://store.steampowered.com/app/3610500/MEGANAUT/ I would have made it a Lorn's Lure DLC, but the gameplay is too different for me to have pulled that off, so you'll get a standalone game instead. I started this project to flesh out the lore of the megastructure a bit more, and also improve my game design skills. It's a challenge I set for myself - to take what I learned while making Lorn's Lure and see how much I've improved. I hope you enjoy it once it's out! Check out this trailer to get a good idea of what it's all about: Let me know what you think! Map Making Contest The contest is now over, and I plan to make a Youtube video where I play the submissions and pick a winner (and reveal the prize). Give me som…
- Removed culling areas in Foundation (Chapter 6) - 19 March 2025
These seem to always cause problems so I just got rid of them. Performance seemed similar with and without, so hope this solves some of the levels not showing up bugs people get!
- Linux workshop support pt. 2 - 14 March 2025
Linux support for workshop maps actually maybe? Gotta test. Also added support for turning fog clouds off in your custom maps. Just set the FogTo's alpha value to zero in the AtmosphereDefinition component (attached to the "Atmosphere" gameobject under "Systems"
- Should now have Linux (Steamdeck) support for workshop maps - 13 March 2025
Theoretically.... I have yet to test it.
- Translations updated! - 3 March 2025
Mostly German language translations have been updated. Also should fix the death screen text in this locale! Apologies, long overdue!
- Maintain hidden mouse - 3 March 2025
Slight addendum where I now maintain the hidden mouse cursor in-game, while still unlocking the mouse with this additional setting.
- New accessibility option in settings - 3 March 2025
I added the ability to unlock the mouse from the center for accessibility tools that need it.
- Workshop and Map making tools Live! - 4 February 2025
The Workshop is now live >> HERE > HERE > here
- Grapple reticle doesn't appear in the mod levels by default - 4 February 2025
There was an issue where it would always be visible. Fixed!