- The Final Chapter: Face the Ultimate Challenge - 18 December 2024
Brave Usurper, The final chapter of 'Usurper Soulbound' has arrived, bringing the Usurper’s story to its conclusion. Face the ultimate challenge, uncover the final secrets, and complete your journey. Major Updates Ending Sequence and Final Boss: The story is now complete. Face the final boss and finish the journey you’ve been on. The last pieces of the magical crystal are waiting, and with them comes the final chapter of your adventure. New Dungeon Variations: I’ve added more level variations to the Forest and Iceland Realms, so every run will feel a little different. New layouts mean new challenges, so stay sharp! Improvements Teleport Runes: Less backtracking! Teleport Runes placed in various locations in dungeons will let you move quickly between areas you’ve already explored. Performance Fixes in Ice Lands: The Ice Land dungeon now runs smoother with better performance by reducing u…
- Forest And Ice Realm Endings - 25 March 2024
Brave Usurpers, As we’re getting closer to the end of our epic "Usurper Soulbound" adventure together, here comes our next patch including some major updates and improvments: Major Updates Forest and Ice Fortress world Endings: The Usurper story expands with new endings for both the Frost Realm and the Ice Fortress Realm. Following the improvements and the ending to the Crypt World in our last update, the final boss fights as well as story cutscenes for both remaining realms have been added. Defeat them to grab the final pieces of the magical crystal which is the key to unlocking the mystery of the purgatory you are trapped in. Other Improvements Soul Binding Ability: The choice is now yours. Bind your soul to a usurper shrine and continue your exploration without returning to the HUB world. This will allow you to continue to explore the dungeons uninterrupted. This choice, however, com…
- Story Enhancement Update - 3 September 2023
Hello brave Usurpers, First off a heartfelt thank you to all who have been keeping up with these patch notes and showing your support. It truly means a lot. Up until now, the focus has been on beefing up content and making sure gameplay feels smooth. But with all three planned biomes alive in-game, it is the right time to delve deep into the story, where this whole adventure began. And that is what this update is all about: Story Enhancements Revamped Backstory: While the essence of the story has been there from the start, I’ve recently put significant energy into refining and rewriting the entire script. I wanted to ensure the narrative truly resonates, with each dialogue and cutscene crafted to draw you deeper into the world of Usurper:Soulbound. Voiced and Revamped Dialogues: All in game dialogue is now voiced. I've also taken some time to revamp much of the dialogue to align it more…
- Revamped Combat and Magic - 14 May 2023
Hello brave Usurpers, Here comes a new update which includes enhancements, tweaks, and bug fixes all designed to refine the player's experience. A key highlight of this update is a major improvement in the combat system's responsiveness, thanks to a revamped input buffer. On top of that, the magic system has been made more combat-friendly and an easier method for selecting magic scrolls has been added in. Without further ado, here are the specifics: Improvements Responsive Combat System: We've improved the games input buffer to give you more precision and responsiveness in combat. Feel the difference with every button press! Quicker Magic Casting: Your spells will now cast faster, making them easier to use, even in the heat of battle. Effortless Scroll Selection: We've made selecting magic scrolls a lot more convenient. Say goodbye to arrow keys and hello to mouse selection! More Dialog…
- New Level Available Now! Take on the Ice Fortress - 8 April 2023
I am back with a Major Update. This update includes a New Playable Area (The Ice Fortress) with five new bodies to usurp and a couple of new weapons. You need to be level 16 or more to be able to enter this area. https://i.imgur.com/LWFM5g1.gif Here is a list of some other changes: Improvements New Scrolls : Healing and invisibility scrolls. Dynamic difficulty adjustments : Difficulty has been reduced in the starting portions of the game. But if the player performs better than expected difficulty is increased to match their skill level. Scroll use only when enemies are nearby: Certain scrolls (like freeze or lightning) can be only used when enemies are around. I did this to prevent players from wasting their scroll by pressing the cast button by mistake when no enemy is around. Bug fixes Fixed - After getting Usurper dagger in the beginning, the player's hit box would expand. Fixed - Pl…
- New Forest Level - 1 January 2023
Happy new year you all ːsteamhappyː Here comes the next update which adds a new forest floor with four additional usurp shrines as well as two new body types to play as. One is a shaman with lightning magic and the other one is a war chief with a big ass skull mace. https://thumbs.gfycat.com/FalseSlimArgusfish-size_restricted.gif Here is a list of other changes listed below: Improvements Lower level barrier to enter forest : Now players can enter the forest at level 6. Faster dodge back attacks : Players can attack out of the dodge back animations within a shorter amount of time. Inventory full message: When inventory is full a pop up text is shown on the weapon to notify the player. More enemy drops: Higher chance of enemies dropping more Usurper might and healing pick ups. Bug fixes Fixed - Spear orc could not pick up a shield. Now she can. Fixed - Player would go into crossbow holdin…
- Halloween In-Game Event - 24 October 2022
It is that spooky time of year again. Leaves are falling, the wind is howling, the nights are growing longer and colder. And it seems like a mysterious guest has come by for a visit. So go find her and see what she has in store for you, hahaha … ːsteammockingː https://thumbs.gfycat.com/BrightIncompleteGrayling-size_restricted.gif
- New Level Available Now! Take on the Forest - 16 October 2022
It has been a little while seen the last update but we are back with a Major Update. The update includes a New Playable Area (The Forest) with New Bodies to Usurp, as well as several other improvements and bug fixes. Here comes a list of all changes since the last update: Improvements New Level: Now you have access to The Forest with enemies/bodies to posses and several new weapons to use, and most importantly, new stuff to break ːsteamhappyː The area is accessed through the HUB. But you will need to be level 8 or above to be able to enter. https://thumbs.gfycat.com/CreativeHappygoluckyIrishdraughthorse-size_restricted.gif https://thumbs.gfycat.com/MiserlyFarflungCoelacanth-size_restricted.gif Usurp Menu Redesign: Usurp menu is redesigned to look easier on the eyes as well as easier to navigate. Each body is seen in full and the weapons each body hold are seen as well to help decide whi…
- Patch 5.4.3.4 - 5 June 2022
Here comes a list of changes since the last update including sprinting and sprint attacks, rolling and more responsive player inputs. See below for more info: Improvements Sprinting and sprint attacks: Now players can sprint which allows for faster navigation of dungeons. Also there a sweet sprint attack which should be fun to play around with. Player movement speed in general is also increased to increase the pace of combat. https://thumbs.gfycat.com/FarawayDecentGrison-size_restricted.gif Rolling: Dodge rolling is added but most important is that now you can break stuff while rolling around which I find personally very satisfying ːsteamhappyː Floor two boss reduced difficulty: The newly added second floor boss would do a long chain of combos which would make him difficult to fight. The number of attacks is adjusted now. More responsive inputs: Input while player was staggered was not…
- Patch 5.4.2.3 - 1 May 2022
Here comes a list of changes since the last update including a new special shield, guard counters and various bug fixes. See below for more info: Improvements New special equipment: yet another special equipment that can be found in the dungeons. So far all special equipments have been weapons but this one is a shield. Guard counter: Speaking of shields, you can do a guard counter with you shield now (you can probably tell which game I have been playing a lot of lately ːsteamhappyː). When blocking, you can now do a powerful counter by attacking right after a hit is blocked. Attack animation improvements: A couple of different weapons attack animations have been tweaked to make them faster and feel more impactful. Change weapons button: Change weapon button on game-pad was mapped to D-Pad down before which would make it difficult to switch weapons mid combat. Now it is mapped to right si…
- Easter Update (patch 5.4.1.0) - 9 April 2022
Here comes the next patch which includes a bunch of new features such as a new Dungeon Mini Boss and a special Easter Egg to prepare for the upcoming holidays. See below for more info :) Improvements New Dungeon Mini Boss: An even bigger dude to replace the previous big dude as the second floor mini boss. https://thumbs.gfycat.com/BoringTornBagworm-size_restricted.gif New Easter Egg: As the Easter holidays are almost here, a new Easter Egg room with a unique weapon has been added in the dungeons. I think many of players would recognize and enjoy this one but I don't want to spoil it more (hint: look at the update image carefully). Secret Reveal Scroll : And to help players find the Easter Eggs and other secret, Mini Bosses now have a chance of dropping a scroll on death which reveals the location of a secret in the dungeon. New Poise System: Aside from regular damage, players now take p…
- Patch 5.3.9.1 - 19 February 2022
Here comes a list of changes since the last update: Improvements Inventory: As the number of equipment that players can choose from is growing, you have now the ability to drop your items via an inventory interface. You can OPEN your inventory by pressing “I” on the keyboard or “Select” on the gamepad and DROP items by pressing “K” on the keyboard or “Face Button Right” on the gamepad. Lightning spell: Strike multiple enemies by lightning. The affected enemy is stunned and takes continuous damage but also does lightning damage to anything that is close to it. Can be found in one of the special rooms in the dungeons. https://thumbs.gfycat.com/WellinformedAlienatedHorsefly-size_restricted.gif Abyss Greatsword: A unique greatsword which allows you to teleport short distances. Can be found in one of the special rooms in the dungeons. Friendly Fire: Friendly fire in co-op is now turned off b…
- Patch 5.3.8.9 - 23 January 2022
Here comes the first update of 2022. As you might have noticed Santa had stayed in the HUB world a bit longer than he should have. The truth is he wanted to leave earlier but I was unfortunately pretty sick and could not send him on his way. But I am back on my feet and have sent Santa on his way. Even though Santa is gone, the candy cane weapon that was introduced in the previous patch is still available. Players that got the weapon from Santa get to keep it. And for new players it can be found in one of the Easter Egg Rooms in the dungeons. Improvements Gestures: Players can now use gestures which is especially fun when fighting a friend. You can trigger them by pressing the “x” on the keyboard or “select” button on the controller. At the moment there are only two but more will be added in future updates. Special weapons: These are unique weapons that can be found in special rooms in…
- Christman Update - 19 December 2021
Surprise! Look who has come by for a visit. And he has a some special gifts for you too. So go find him and see what he has in store for you ːsteamhappyː https://thumbs.gfycat.com/DishonestBlindHoverfly-size_restricted.gif Other than Santa coming to town with his gifts there is actually not much else new in this update, other than a bug fix (see below), but I think it still deserves to be a major update as it is the last update from us in 2021. Wish you all great holidays. Bug fixes: Fixed - If mage enemy attacked while in slow motion, his projectile would remain in slow motion even afterwards.
- Patch 5.3.8.1 (Co-op Improvments) - 13 December 2021
Here comes a new update with a bunch of improvements and bug fixes but most importantly: The ability to Usurp for the second player And fixing a bug with the mighty kick which makes kicking enemies into traps a much more viable strategy in combat (see details in patch notes). Also as we are getting closer to that special time of the year, we are working on a special holiday update with some surprises in store, but more on that later ːsteamhappyː Co op improvements and bug fixes Second player can usurp enemies Fixed - Bug where second player would not get GP on killing enemies Fixed - Bug where freeze spell would not work in co op mode. Bigger player icons with different colors to so players can easier identify themselves on the map in co op mode Fixed - Bug where enemies would slow down on usurping but second player would not. Now there is no slow down when usurping in co op mode. Fixed…
- Devlog #3 - 4 December 2021
So "Usurper: Soulbound" was finally released on Steam Early Access. In this video, I will talk about how we experienced the release process and try to be as open as I can about what went down and how I felt during the process.
- Patch 5.3.7.8 (Faster load times and more) - 24 November 2021
Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː). General Improvements Significant reduction in load screen time, More GP gain in co-op play when an enemy is killed, Icon animation in dungeon map to guide player to next Shrine, Luck skill double damage chance nerfed as it was too powerful Combat Improvements Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking, Reduced enemy chase speed when players are fighting without locking on Bug fixes Fixed - Enemies sometimes not attacking the player and just circling around, Fixed - Player was able to move around…
- Patch 5.3.7.2 - 17 November 2021
Improvements: Adding a new mini boss enemy type that protects Usurper shrines in the first floor, Adding a magic resistance attribute to enemies so some enemies are affected less by player magic attacks and scrolls than others, Adjustments to the prices of some bodies and scrolls, Reduced spell casting animation time
- Patch 5.3.6.2 (Combat improvments and more) - 12 November 2021
Here comes the next update. Since there are some major changes done, feel free to comment here if you have any feedback on the changes or find something you want to report. Major Improvements Combat improvements: - Easier targeting of enemies nearby - Players can now directly target agro enemies (mouse wheel up/controller left stick up) - Dynamic-adjustment of the number of enemies per each encounter - Improved auto-aiming while playing unlocked The "frustrating" all GP lost on shrine activation is no more: - So now you get to keep all your GP on shrine activation and go back to HUB to spend all that sweet gold you have gathered. Instead you will lose the remaining GP you have not spent when entering you next run. Easter eggs (work in progress): - We are working on adding Easter egg artifacts into the dungeon, paying homage to the games that we love and have been influenced by. This is…
- Patch 5.4.3.7 (Usurping and co-op improvments) - 5 November 2021
Going through the feedback and reviews that we have got so far to improve the game based on your feedback. Here are two that we have addressed in this patch: Improvements Usurping mini-game - We got some feedback regarding the mini-game being frustrating especially when the bar was moving too fast. So now you will be able to Usurp enemies regardless of if you get the timing right however if you get the timing right you will get a bonus GP. So you are rewarded for doing a tougher challenge rather than being punished for missing it. Bug fixes Fixed - summoned player would be at skill level 0. Now they get the same skills as the main player.