- It's my birthday so my games are on sale! - 25 January 2025
It's the 25th of January so it's my birthday and it's time for a sale! Fuzz Force: Spook Squad is on sale for 40% off. The game has been out a while but it never hurts to have some more sales does it? My newer game; Isle of Swaps Isle of Swaps is 20% off for the first time, making this a historical low. It's not gonna be 20% off for several months after this so pick it up if you've been waiting. In addition both the IoS and FF:SS OSTs will be discounted for the first time. So it'll be a great time to grab those bundles too. And maybe I'll have a new game announced before the end of February?! https://store.steampowered.com/app/1422190/Fuzz_Force_Spook_Squad/ https://store.steampowered.com/app/2294160/Isle_of_Swaps https://store.steampowered.com/bundle/44483/The_Fuzz_Force_Collection/ https://store.steampowered.com/app/3181880/Fuzz_Force_Spook_Squad_Soundtrack/ https://store.steampowered…
- Announcing Cardterrupters! - 30 August 2022
Hey everyone, thanks so much for being a part of the Spook Squad. It's been a great first game experience for me. Now I have my second game to show off titled Cardterrupters. It's a card based deckbuilder this time, (sorry dice fans) but these cards all need seconds instead of energy to use. And using that speed, if you whack an enemy before they can act, you'll remove attacks from their turn. Remove them all and they have to miss their go. Nothing better when turn based is "I go, now I go, now I go again." It's a deckbuilder where hitting hard and fast is a better defence than stacking up shields. *pow* (And to clarify, picking your cards has an infinite pause, but the rest of the battle is all real time!) The Cardterrupters Squad is made up of Dina the Dragon and Marshall the Magpie. They're just as determined as Finn and his crew, though maybe not as fearless in the face of ghosts...…
- Quick fix hotfix - 27 July 2022
-Fix for a softlock when entering battles as Cassie with the Cats Pyjamas It's a small list but that's all that's broken. Thanks for playing Spook Squad!
- Chest softlock bug fixed - 26 June 2022
Sorry it's taken so long to get it fixed, didn't know what caused it until recently. It turns out that taking a Module at the start of a run would then softlock you on your next chest. But now that's sorted and you can take Modules with no fear. Also fixed the Barkdiche being able to gain Dodge by cancelling the roll and it now only does it when you roll your Attack Dice. There was also a report that the counter attack module didn't work consistently but I've not been able to replicate that. If you're able to, please let me know how. Happy ghost hunting!
- v2.1 fixes - 15 November 2021
Stun Assault removed as it was making the game far too easy New Module added Stun and a Miss: Stun the enemy if you roll a 0 on your Attack Action Dice Fixed a bug where you would have unlocked an agent's Special Missions even if you hadn't beaten their standard mission Fixed a bug where choosing to Upgrade Start Dice wouldn't update your stats if you went straight into a battle Fixed a bug where choosing a Dice as your starting bonus wouldn't show the HUD after leaving the inventory Fixed a bug where choosing a Module as your starting bonus would show the HUD before drafting dice or a Boonus after leaving the inventory Fixed The Polter Game event still giving you a dice if you fail the event Fixed a bug where your Shield would appear at the start of the next battle Fixed an issue where highlighting your Burn or Static icon would show increased damage if you had Third Degree Burn or Sta…
- Cassie's Betrayal Hotfixes (1st Nov) - 1 November 2021
Thanks for playing the Cassie's Betrayal update! There may have been a few bugs when it launched and these are the ones I've fixed since. Thanks to everyone who has reported these. Fixed a missing tile in the training area Fixed the Training Area's second event being a duplicate of the first event Fixed the Character Select screen when going to the training area Fixed the dice you start with in the training area not having dice effects Added a Static skill to the Training Dummy to illustrate the Boo~stiary better Fixed the Boos~tiary requiring the wrong amount of Mimic Immunity and Mimic Upgraded to unlock their information Fixed Finn's Charge Blaster applying its statuses before rolling Fixed the sound effect on Finn's Vampiric Crossbow Fixed the All Ghosts Captured bonus removing the HUD in Drafty Dungeons Fixed skipping the first modifier in Boonus Floors if you chose a dice or modul…
- Cassie's Betrayal is now live! - 28 October 2021
Greetings Agents, We've received word that Agent Cassie has also been spotted at the Booville Hotel. Despite rarely being seen since her disappearance 4 months ago, it seems she has definitely sided with the ghosts. If you spot her, do your best to capture her, but the Polter Prince is still the number 1 target. Signed Captain Fuzz Want to check out the nitty gritty of the patch and see the detailed notes? Click here! This update to the game features an additional antagonist; Cassie the Cat. She can appear as a boss in the Forest, Halls and Attic causing trouble each step of your mission. But maybe something will happen if you defeat her on the roof? Cassie isn't the only new enemy to be added to the roster, every area has an additional 3 enemies, 2 minibosses and 2 bosses to expand on the variety. But with so many enemies it'd be great to have somewhere to store the information you lea…
- Cassie's Betrayal 2.0 patch notes - 28 October 2021
Cassie's Betrayal is a free DLC update for the game. To see a broad overview of the new features Click here! 3 new regular enemies, 2 new minibosses and 2 new bosses plus Cassie the Cat in each area. Missions will have far more enemy variety than before. A Boo~stiary of all enemies has been added. Capturing more and more of each ghost will show their Dice, Skills and Enemy Effects. This information can be accessed on the board or directly in battles. Now you're equipped with both knowledge and Dice! Completing Special Missions unlocks diary entries from the Spook Squad about their previous adventures. These are accessed from the Boo~stiary. All tiles adjacent to your current tile will be flipped over before clicking on them. With the surrounding ghosts visible, it's possible to make more informed choices on fighting or avoiding them Begin every run by choosing a helpful bonus at the sta…
- Roll up and roll out to catch that tricky Cat Ghost - 28 October 2021
Fuzz Force: Spook Squad is receiving a big update for Halloween. And it's even better than expensive, ITS FREE and OUT NOW! Cassie's Betrayal introduces defected Spook Squad agent Cassie the Cat. Why has this top agent joined the other side to cause trouble for you? There's a whole host of new enemies, features, reworked progression and music to hunt ghosts to. To see a broad overview of the new features Click here! But if you'd rather see the nitty gritty of the patch with numbers? Click here! It's part Halloween update and part big ole DLC. I hope you have fun with the game and have a spooky Hallows Eve. Easily the best time of year. Enjoy Halloween and thanks for your support on my first video game!
- Cassie's Betrayal launching October 28th! - 13 October 2021
Have you been enjoying Fuzz Force: Spook Squad but wished there was just more? I've got you covered with a new update that'll be releasing just before Halloween titled Cassie's Betrayal. Ex-Spook Squad agent Cassie the Cat has become a ghost and will battle you during your missions. Why would top agent Cassie defect to the Other-side? Does she still have her 9 lives even as a ghost? With this update, there will be more enemies and bosses in each area to bring new variety and challenge to your missions. The possessed Vacuum, below, starts each battle angry, which'll really put pressure on the first few turns of it's fights. Capturing a bunch of the enemies fills out their Boo~stiary pages; an ingame encyclopedia listing each enemy's dice and skills. There will be new Modules and dice to find and the board itself is being updated. Tiles you can move to will be flipped over already, showin…
- The Fuzz Force sets sail on An Embered Expedition! - 13 September 2021
Hey Fuzz Force Agents, the next game is a chill 3D platformer focused around exploration. On an expedition to the Frozen Isle to look for the previous expedition party, Dina becomes shipwrecked and now has to find her own team member and boat too! She'll use her fire abilities to navigate the island and light the Bonpyres to learn more. More abilities means more locations can be reached and previous locations can be traversed quicker than before. As well as finding her team mates, she'll also light the extinguised braziers which'll expand how often she can use her fire abilities and even refill them if she's running low. This is a game focused around going where you want, when you want. You won't be told where to go and there won't be any deep narrative or any combat to interrupt you. Run and jump all the cliffs you can find, and if you can't, just find a new ability! Head over to the S…
- Fuzz Force joins the Tiny Teams festival! - 7 August 2021
The Tiny Teams festival is an event run by the Yogscast to celebrate game development teams of 5 or less members. The event runs from the 7th to the 14th of August and you'll be able to browse a whole bunch of games by tiny teams. I've been working on the game by myself so I certainly qualify! My name is Alan and I worked on the game for 18 months as I learned how to code a game. I have a background in game art, so learning everything else has been a fun process. The game is going to be livestreamed by the Yogscast twitch channel on Monday during the 5-9pm BST block called Roundguard Roguelike. Its a perfect time to check out the game if you want to see it in action. If you want to feel it in action, there's a free demo you can download. Take on the mission to defeat the ghost bear as either Finn, Dotty or Lix. Do you have the dice rolling skill to succeed? During this event the game wi…
- It's dicey demo time - 21 June 2021
If you're still on the fence about Fuzz Force: Spook Squad, here's a demo for you to get a taste of the game. It features the entirety of the Forest area for you to dip your paws into. Choose from Finn, Dotty or Lix with their default weapons and head straight in. But if you haven't played before, I'd recommend the Training Area to learn the ins and outs. Especially if you saw any of the videos or streams during the launch week as the Tutorial has been redone to clear up the main confusions with the game. If you are finding things hard to understand then don't hesitate to let me know. You probably aren't the only one and if I don't know about it, I can't make it better. Let's improve the game together! So head to the Store Page right now and download that demo!
- Small fixes 18/06 - 18 June 2021
A few small fixes When Charged, the Stat Dice has a fancy electric effect Fixed a softlock when poison damage enraged the Caterpillar and Jackobox Changed the description of Static in battle to be clearer
- The tutorial is improved! - 14 June 2021
It's become clear during Launch Week that the tutorial has fallen by the wayside and certain mechanics aren't too easy to understand. I've been through the tutorial to improve how the information is conveyed, especially in regards to the Stat Dice. Updated the Tutorial so the events and in-battle text books are clearer You start the Tutorial with 20 ghost jars so you can use the shop and blacksmith fully There's an added explanation on equipping Dice and how the Action/Stat Dice affect the Dice All instances of Attack+x, Shield+x, Charge+x have been renamed to Attack Stat:X for clarity Rewrote the descriptions of TriStatus and TriAction dice Modules since only I know what a Tristatus and Triaction are Anti-Poison reduced to 1hp heal instead of the total poison stacks. You're still Poison immune so it now blocks the Poison Gas from Chests Removed the Modules related to the Power dice eff…
- Quality of Life update! - 9 June 2021
After seeing people play the game on launch day there's been some feedback about helpful features, some bugs were discovered and some changes related to the economy. I hope these improve your ghost hunting experience! - The Enemy battle effects will now pop out of the right side of the screen when they activate, much like your Modules - The Inventory will now properly show the correct numbers on the Stat dice and the "Stat + X" text - The dice in the inventory will now update when you equip a module which increases a Stat - Changed the Dice Effects button in the inventory from ? to a mix of Status Symbols - Upgraded dice now show in the blacksmith with their symbols - The Bonus Rolls 'Upgrading Rare/Uncommon dice is expensive' now sets the price of the dice to x3 it's cost instead of 99 and is affected by the Discount Card Module and the Bonus Roll that affects the price - The cost to u…
- Spook Squad launches to v1.0 Release! - 8 June 2021
Welcome Agents, to the world of Fuzz Force: Spook Squad! I'm super excited to be launching my first game and I hope you enjoy it. Thanks to everyone who helped with bugs and balancing during Early Access, I couldn't have done it by myself. What's new in v1.0? Fresh to the game, and finally back from his vacation, the Polter Prince arrives and awaits you at the top of the Tower. He's more than ready to deliver a royal smackdown if you haven't properly prepared on your journey to the rooftop. Along with the Polter Prince, he's brought some special events where you can encounter him before your battle. Keep your wits about you Agent, as the Prince is always playing pranks. In addition to the Polter Prince events, each area has even more events for you to discover and overcome. Weapons are now unlocked in tiers instead of one at a time. By capturing the Polter Prince with unique weapons, yo…
- V1.0 Patch notes - 8 June 2021
The v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too Game Changes Added the Blindfold Mode Special Mission. All tiles appear as ? tiles Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be ab…
- Lil secret update - 27 May 2021
It's a bit of a secret but the way to unlock weapons is now based on total victories and the new ones unlocking in tiers. Three new Special Missions added too -Blindfold Mode: All the tiles appear as ? tiles -Statless: Your Stats start at 0 and you can't change your Stat dice -Boonus Floors: Each area gives you a new modifier which persists for the whole run. Perfect for players who want more challenge in their game Now this is a secret and I'll announce it properly with 1.0, but this is just to let you know why the game is updating :D
- Undertake the Polter Prince mission on June 8th! - 26 May 2021
Greetings Agents, We have received intel that the Polter Prince will be arriving at the Booville hotel on June 8th and we're going to need you ready to intercept and capture this villian. He's wanted for being a pest and generally annoying to all living souls. Equip yourself with a dice-powered weapon and be ready for all sorts of spooky shenanigans -Signed Captain Fuzz