- A welcome surprise - 18 November 2023
Added a new avian companion to a certain area of the game. Changed the description of an achievement
- Small Bug Fix - 31 July 2022
Fixed a bug where players could go to the menu while falling out of the wormhole and get sucked back up without falling.
- Late Game Changes - 31 July 2022
Added a way to quickly revisit a late game area. Reworked the difficulty of master mode completely. Re-added the achievement for beating master mode. Added tips for new players on the pause menus indicating that the game has saved progress. Added a tip on the mode select screen advising new players to try Arcade Mode.
- Addressing Impossible Achievements - 24 July 2022
It has come to my attention that a group of delinquents has recently started trying to 100% my game. This is obviously unacceptable, and since all of the achievements in my game are currently obtainable, I have decided to add a new achievement that you literally cannot obtain. This should hopefully stop anyone from trying to 100% the game. /s In all seriousness, there was an achievement in the game that was basically impossible to get that I have removed, along with another achievement that is no longer necessary. I don't believe any players have legitimately obtained either of these achievements, so there shouldn't be any negative side effects. The positive side effect is that the game is now possible to 100%, for the few people who are crazy enough to try. Other tiny changes were made to parts of the game I thought no one would ever see, since they might soon be seen. Good luck everyo…
- Save file restoration - 12 June 2021
In the last update, people's save files were getting deleted, so I pushed a hotfix yesterday that would prevent this from happening in the future. The catch was, in order to do so, I had to change where I was storing data, which meant everybody's save files got deleted. I felt really really bad for this because I thought I might have betrayed my players or lost their trust, so I have come up with a solution! In the newest hotfix that released today (6/12/2021), any deleted progress will be restored! The save data that was getting corrupted was a .txt file that stored information about player position, rotation, velocity, etc. However, the location where skins were being saved did not get corrupted. So, I can look through the save file for the skins, figure out what the furthest one is, and set the players position to the location of the skin. This isn't an exact restoration, but it's a…
- Save file deletion - 12 June 2021
It has recently come to my attention that the previous update was wiping peoples save files, and this is an issue with how I was storing saved data. This is completely my fault due to an inexperience of working with Steam, and I apologize to any players affected. Sadly, to fix this issue, I have had to rework how data is saved, so updating to the most recent version will put you back at the beginning of the game. Fortunately, you will keep your skins since they are saved separately from in game progress. Again, I sincerely apologize to any players affected, but this fix is necessary to ensure that no more save data corruptions will happen in the future.
- Patch 1.2 help for new players + new skins - 8 June 2021
After seeing a lot of players get stuck in various locations and be overall confused about the game, I have decided to change 3 things: The arrow signs are now on by default. Some players felt that the arrows were "cheating" but simultaneously complained about not knowing where to go, so the arrows are now on by default. This makes sure that the arrows aren't viewed as cheating. Multiplayer is now also on by default. Lots of players thought that clicking multiplayer would take them to a completely different area or that they would lose their progress by clicking it. So, to fix this, you instantly join a lobby (as you would by clicking Quickplay) when you open the game. You still have the option to leave the server if you would prefer to play solo. The "hang with the fam" ending has been completely removed, as well as some of the floating platforms leading to it. Some players would reach…
- Patch 1.1.1 bug fixes - 31 March 2021
-Fixed a bug where dropping an egg and grabbing it again before it hits the ground would sometimes get your grapple stuck in mid air -Fixed a bug where an egg would teleport back to the nest (with you dragged with it) if it touched the ground after being dropped and caught in mid air. -Fixed a bug where an egg would disappear and you would become unable to jump if the egg touched the ground after being dropped and caught in mid air in the wormhole. -Fixed a bug where eggs were not properly working with the coyote-time on the grapple -Added a secret skin.
- Update 1.1 hotfix 1 - 26 March 2021
Re-added the platform underneath the first wall jumping section in the wormhole because the obstacle was too punishing without it.
- Worm Adventure 4 update version 1.1: The Wormhole Update - 26 March 2021
Worm Adventure 4 update version 1.1: The Wormhole Update For being the primary focus of the game, the wormhole has been really underwhelming in terms of creativity, visuals, and challenge. When in development, the wormhole was created by copy-pasting the main world, removing the walls, and then moving around some of the obstacles. It worked great as a placeholder level, but should never have made it to live servers. It completely lacked in creativity, visuals, and challenge, but this update aims to fix that. The wormhole has been completely remade from the ground up The old wormhole that we know and love has undergone a complete makeover, and aside from the first few jumps, is completely unrecognizable from its original implementation. In the old wormhole, players would only faced real challenge on the last obstacle, and it was tedious to get back to the very top to make another attempt…
- Final obstacle difficulty adjustment - 8 March 2021
-The final obstacle has proven to be more difficult that originally intended, so the difficulty has been adjusted to bring it more in line with the difficulty curve. This is mostly a quality of life improvement. -Fixed a bug where grappling to another worm in arcade mode while they restart, die, or go to the next level would cause issues.
- Final obstacle rework - 8 March 2021
-The final obstacle has proven to be more difficult that originally intended, so the difficulty has been adjusted to bring it more in line with the difficulty curve. This is mostly a quality of life improvement. -Fixed a bug where grappling to another worm in arcade mode while they restart, die, or go to the next level would cause issues.
- Some multiplayer fixes - 22 February 2021
Fixed a bug where you could see the grapples of worms in other dimensions. Fixed a bug where grappling to a worm while they clicked main menu or accessed arcade mode would send you flying. Made private room keys no longer case sensitive. Removed a way for players to get out of bound.
- Release hotfix 2 - 6 February 2021
Fixed some buggy geometry on the bottom of the island. Fixed a location where players could get soft-locked. Fixed an out-of-bounds exploit.
- Small release day hotfix - 5 February 2021
Final play time was not displaying correctly upon completing the game, and this has now been fixed.
- Multiplayer, Release Date, and Operating System Changes - 5 December 2020
A lot of work has been going on in the past few months since the launch of the steam page, and I'm now confident enough with the progress that I can announce what I've been up to. The Good News Worm Adventure 4 will now support an online multiplayer experience! Play with friends in custom lobbies, strangers in online lobbies, or a mix of both. This has been a widely suggested feature and I'm very excited to have it working well enough to include it in the release of the game! Everything you can do in the game, you will be able to do with your friends: both standard mode and arcade mode are fully supported. A multiplayer game isn't complete without skins, right? Well fear not, skins will be added to the game, and the vast majority of them will be available from the start or unlockable through in-game progression. I have plans to add 1 or 2 paid skins so that people can support me if they…