- Security Update - 8 October 2025
Hello all, Hope you are well! I've pushed a quick fix for a security vulnerability I was made aware of within Unity. No one was affected and this update resolves the vulnerability. While I was at it I fixed a few minor bugs as well Races in online sessions now count towards unlocking characters. The Lush Jungle now appears during random selection. Connecting to an online lobby no longer bricks the lobby (to my knowledge) Extended the Finish line trigger further into the sky (doubled height), some folks were flying over it. Thanks for playing the game and cheers to all the new players! If you are interested in supporting me further or checking out some of my other work please browse DogmaQuest on Steam. All of my projects are (mostly) solo!
- Corss Compatible Steam Cloud Support - 19 March 2024
Hey all, Brendan here! Just wanted to make a small announcement regarding steam cloud saves. It was brought to my attention that the cloud saves didn't transfer across platform / operating system so I made a few changes so that the game now supports that. Make sure to open the game next on a the platform you'd like the cloud save to come from, so no save data gets lost. There may also be an alert on steam saying your cloud data is out of date, simply click it to refresh! Thanks for playing the game all, and alerting me to bugs and fixes I can make. I am aware of some other bugs as well and just need to find the time to fix them. Cheers, Brendan (DogmaQuest)
- Bunny Hill Online - 2 December 2023
Hello! Thank you all for your patience and for playing the game! Bunny Hill online is finally available to play. It is a free update for everyone, I hope you enjoy it. Below are the patch notes Patch Notes new features Online support for up to 8 player hosted lobbies Online name tag and color that you can change in the main settings menu small changes nerfed Helen extremely slightly removed jungle cloud hitboxes fixed a bug where the finish line would occasionally not register if you were going very fast general bug fixes have fun playing the game! I have a new game in the works as well called Cavern here on steam, if you like what I do please go give it a Wishlist!
- Bunny Hill Discord! - 7 December 2022
Hello all! I am working on getting online multiplayer up and running for the game, (slowly (very) (apologies) haha, but surely!) It is going smoother than I expected. I hope all the new players are enjoying the game as well. Here is a link to the Dogma Quest Discord: https://discord.gg/ARdqegweJr Please come join and discuss random stuff, making games, speed running, Bunny Hill, and more! I'm happy to answer any questions / field suggestions for the game! I will also probably be turning to the discord for some beta testing of future games... Eventually I hope this to be a place where people can come to connect online to set up Bunny Hill online games as well. I hope you are all having fun with the game, and again thanks for all of the support! - Brendan "dogma quest"
- 1.1.4 - Character Update Hotfix - 9 September 2022
Hotfix Patch Notes - Fix for the display number decreasing on time trial unlockable characters. - fix for random small bumps in the generated courses (the game is now smoother, faster, and easier to play.) By fixing the bumps, all characters got a small buff. They are all a bit faster and more viable now. Jim, pretty much stayed the same due to his collider being big enough to gloss over most of the bumps before this update. It should also make collision detection a little bit better, so that close calls favor the player. Hope it's more fun to play now, and shout out to the player who reported the bug!
- Bunny Hill v1.1.3 - CHARACTER UPDATE - 8 September 2022
Hello all, Hope you are doing well! Update 1.1.3 the Character Update finally comes to Bunny Hill. Here are the patch notes, NEW CONTENT 4 New Characters - Helen the Silver Fox - Hubert the Frozen Penguin - Mimi the Reindeer - Ezekiel the Baboon (Ezekiel offers a new and exciting twist... by driving his Snowmobile!) I hope you can unlock all of them! - Lo, Jim, Debbie, and Raul are all now locked behind playing a specific number of races for easier access / achievable small progression. - 15 new In-Game and Steam achievements (include character unlocks) of varying difficulty, along with an achievements menu and notifications. - Race details now display at the end of the race (for the speedrunners out there!) Thanks for playing! I hope you enjoy the new update. If the game is broken please reach out here or at [email protected] ! Next I plan to work on Online play, and if that goes wel…
- Update V1.1.2 BUNNY HILL HD - 7 April 2022
Hello all! I realised that there is an annoying glitch when trying to go back between menus in the last patch. This is now fixed. There are also a couple new things New stuff - Options Menu! (merged all option type stuff into a single menu) - High definition gameplay. You now have the ability to upscale the pixel filter to play the game in higher definition. This is way better for 4 player games as the players get to be a very small amount of pixels. It still defaults to the small resolution, but it can be changed in the Options Menu! - Some small visual changes. Plans! - I'd like to add 4 new unlockable characters in the future, all with cool special properties! - I am currently looking into Online Multiplayer where you can join random and private lobbies! - I am also looking into some very promising console porting options! (will get cross compatible online, and all the content!) Than…
- Update V1.1.01 Hotfix! - 1 April 2022
Hello all, Just some small quality changes, and a big fix to the M1 Mac version, making it actually playable now. - Jump delay on leaving the ground for some light forgiveness. If you just left the ground you can jump instead of trick. - Raul is slightly quieter (not sure if too quiet now....) - Added some key bindings for keyboard (E for Camera, R for back, and Space for Jump) for a one handed experience. Thanks for playing everyone! I'd like to do more content in the future so stay tuned! And let me know about any more bugs!
- Bunny Hill on speedrun.com! - 18 March 2022
Bunny Hill now has leaderboards on speedrun.com ! Go compete against the world's fastest in a slew of different categories. You can find it here: https://www.speedrun.com/bunny_hill The most sensible categories are the Level Categories, as they correspond to each course. I had help from my cousin setting this up and we are also looking for moderators! If you are actively planning to speed run the game reach out after you've posted some verified runs at [email protected]. We will vet the mods and make sure people are following the rules! Hope you have fun competing for number 1!
- Bunny Hill Update V1.1 - 16 March 2022
Hello all, this is Brendan Roarty, creator of Bunny Hill. Update V1.1 is here! As of now this will be the last major content update, thank you all for continuing to hit the slopes! Below is a changelog of everything included in the update. New Features 2 new Courses, the Lava Pass and Lush Jungle! New mechanics for each map with some fun interactions 6 new tracks in the Original Soundtrack by Gupi! Time Trial mode with unique set maps to speedrun Speed running maps come in 2 lengths, 2500 & 5000, and display your best times Race end screen with placing, times, and number of gates and flags hit A much needed quick restart button for speed running! Tons of other small quality of life updates! We are working on getting on speedrun.com as well! Post your times in the Community Tab, I'd like to see how fast you can go! I am attempting to start a small game studio, called Dogma Quest. You can…
- Bunny Hill OST by Gupi - 4 February 2021
Hello all, This is Brendan again with good news The Bunny Hill OST by Gupi is available on SoundCloud and YouTube. It will be coming shortly to Spotify and Apple Music! The link is in the text SoundCloud and YouTube, I hope you enjoy it. Thank you!
- Update 1.0.4 - the Moat - 29 January 2021
Hey all, This is Brendan, developer of Bunny Hill. I've taken the initiative to skip not only update 1.0.2, but also 1.0.3 and send us all the way to 1.0.4. There is now a new playable course! Themed around Percival the knight. The course, "The Moat", features tight narrow paths and lots of things to dodge including swinging axes. I hope you enjoy racing on it. Patch Notes Menu and SFX in game volume controls Course Menu The Moat with all new assets Random Course option Small Optimizations Thank you for playing my game!
- Bunny Hill Release Notes and Small Update - 26 October 2020
Hello! This is Brendan Roarty, I am the developer of Bunny Hill. Thank you to all who bought my game so far, I really appreciate it. Release things aside, today I pushed a small update concerning some quality of life changes listed below. Also for those struggling with controller use, try to enter the character select screen and join the controller there. The main menu works with a controller after going back from joining in the character select screen. Some controllers won't work with some computers (such as an xbox controller on a mac) due to company rivalries, there are third party options to install drivers of emulate drivers for this. Changes Fixed Steam updates drawing to screen behind game view Full Screen toggle now available in the Main Menu (moving window to second monitor and then toggling allows display swapping) Game window re-sizable in windowed mode Updated logo in Main M…