Dee-6: Dice Defenders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak15
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews49
- Release dateMar 31, 2021
- DeveloperKBA3u's factory
- PublisherKBA3u's factory
Genres: Indie, Simulation, Strategy
Company pages: Developer: KBA3u's factoryPublisher: KBA3u's factory
Dee-6: Dice Defenders Steam news
Dee-6: Dice Defenders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.5.7 - 30 January 2025
Added: - cheats will be shown upon reaching the highest rank Bug fixes: - fixed a softlock that occurred due to attempts to roll dice captured by threats - fixed a softlock in radio menu related to dice rolls
- Update 1.5.6 - 16 February 2024
Bug fixes: - threats with self-copying sometimes received an incorrect description - container type threat actions were sometimes not recorded in the log - fixed bug due to fast re-applying acceleration on Knivex - the daily battle calendar can no longer be scrolled endlessly forward - optimized data storage of daily battles - fixed another opportunity for jumping that lead to negative fuel in the hold (thanks to stone.exe for the report) - a random small container now contains 1 threat, and a regular container now contains more than 1 - Sirius guards no longer talk in other game modes besides the campaign Other changes: - a small delay in dice when sending them to research modules has been removed (except for the Nanomucus pilot) - requirements for achieving “Elite” have been reduced 10000 -> 3000 - requirements for the “Good Game” achievement have been reduced: 500 -> 100 - requiremen…
- Update 1.5.5 - 30 November 2023
Added: - added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now it is more obvious how Hive calculates it) Bug fixes: - fixed the threat scanner in daily missions when the score goal is reached and threats will no longer appear - when opening a container with a room module, sometimes the light for the signatures of the wire colors was on, but there were no signatures themselves - the hint did not remind the player if he forgot to shoot the vipers - procedural threats that were healed by assigning certain types of dice erroneously did not have their own dice to attack - the Ascetic threat did not mistakenly block the operation of the “biotic laboratory” and “shield regenerator” modules - "Oracle", dice ban threats, and "Lesser Evil" d…
- Update 1.5.4 - 30 October 2023
Added: - new Frankenstein rooms: Shield Converter, Autocannon, Pilot room Mk5 - new mechanics: dice poisoning (2 new threats + threats in random battles); ability to send poisoned dice to the Infirmary - new threat "Eye of Terror" Bug fixes: - fixed translation for the diversion selection button - fixed radio screen at higher resolutions - it was possible to repurchase the Oracle in the store, even with the Oracle already active - Infirmary hitbox did not match its image - the redirection effect did not work with dice moving to the module panel - Stasis shot sometimes did not disable the threat ability that provided protection Balance changes: - "Finisher" requires 8 -> 4 tactics - "Living Crystal" requires 6 -> 5 repairmen - the maximum dice roll for away missions has been reduced from 10 -> 5 (in random battles) Other changes: - background objects now appear better on screen - the eff…
- Update 1.5.3 - 20 July 2023
Added: - new mechanics for projectile penetration through a certain number of shields; added to random battles, as well as at the end of the second campaign - new setting - now you can choose a specific or random type of diversion Bug fixes: - weakest and tired necromancers no longer summon internal threats - it was impossible to use active modules like "minefield", "gravibomb" and others on Frankenstein - cloaking on Frankenstein caused the game to freeze - Frankenstein mines used to fly out of the screen center, and not from one of the rooms - dice from the module panel did not return to the roll zone at the end of the round on Frankenstein - fixed a bug in the "micro-discharge" ability of the Frankenstein's room - fixed an issue that caused a new game to start with the infirmary covered in blood from the previous game - fixed a bug in Frankenstein's room that could re-roll or return…
- Update 1.5.2 - 29 May 2023
Bug fixes: - fixed bipolar bug where dice that should be locked would only lock after a while - cards that deal damage on spawn did not trigger the effect of gaining armor for dealing that damage - fixed a rare freeze when something on the player's computer temporarily blocked access to editing the game's save files Other changes: - added a monitor icon and an explanation at the first launch for cases when the player has a resolution lower than the minimum 1280x720 - triggering a short circuit of the compensator now always has an animation
- Update 1.5.1 - 9 November 2022
Added: - +1 buff module for Frankenstein - +5 weapons for Frankenstein Bug fixes: - fixed description of two cards (CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if it couldn't deal damage - fixed bug when placing module "Compensator+" - orange shields did not cover threats completely at high screen resolution - solar system planets no longer spawn outside campaign 2 - text edits in container mini-game - using the "Safe Environment" bonus and quickly pressing "End Turn" resulted in the "Nothing happened" card hanging in the middle of the screen - in rare cases, a single harmless explosion could occur after a victory - "Scouting Ship" threat no longer triggers…
- Update 1.5.0 - 21 October 2022
Added: - new campaign! Return home with the stolen technology of the people of Sirius. This also includes: - more than 30(!) new game mechanics (they now also apply to procedural threats) - new constructor ship. Choose what you will fly! - more than 40 modular rooms for the new ship, and mini-game to obtain them - high-quality translation into French - thanks to the player Zipinoglou152! Bug fixes: - fixed a bug due to which it was possible to use the compensator batteries indefinitely - fixed a bug due to which the not yet found first pilot or ship Titanius could have the status "on quest" - fixed a bug due to which 3 different player profiles used a single battle save file and overwritten it - fixed a bug due to which it was possible to get stuck in the profile selection menu if you select any profile too quickly - profile change no longer changes language settings - fixed reddish tin…
- Update 1.4.0 - 9 August 2022
Added: - pilot quests! Get 7 stars in daily missions and unlock the long range radio. Send your pilots on dangerous (or almost none) quests to mine coins, fuel, and batteries to charge the compensator (new consumable) - now you can have 3 different game profiles; you can change them in settings - added the ability to change your name in the main menu; also supports different colors Captain - procedural threats can have the property "spawns a threat when appears" - +1 appearance for random internal threat - alpaca now interferes with the creation of random threats! (this didn't work before due to a bug) Bug fixes: - on a large screen resolution, you can no longer see what should not be seen - optimized blocker threat algorithm - optimized the work of the loading scale when starting the game - Viper can no longer be directed back into a room or rolling area - it is no longer possible to a…
- Update 1.3.2 - 8 July 2022
Added: - +3 variants of images for random internal threats, +10 for external Bug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compensator - fixed errors in the damage description of some procedural cards - fixed another bug where single mission threat could get OR - damage-hiding diversion no longer hides information about sun damage reduction in the nebula - fixed a rare bug with the disappearance of the compensator missiles during the flight - fixed bugs related to reflecting damage and quickly destroying threats - "Oracle" bonus now works in conjunction with the "Lesser evil" bonus (shows both dice) - "Safe environment" bonus removed from infinite deck mode - "Titanium Plating" module was sometimes erroneously highlighted with a red frame - fixed a bug that caused a delay in the explosion of the shi…
- Update 1.3.1 - 28 June 2022
Added: - option "Sabotage", available from rank 3, complicates the gameplay: at the beginning of the battle on your ship, a secret hostile organization will commit sabotage (as compensation for the difficulty, you will receive +3 points for each threat) - diversions will also be included in some daily battles - added "Endless Deck" option in random battle mode Bug fixes: - fixed a bug that caused the main menu to disappear if the player reset the previous run by starting a new daily battle - it was impossible to update the store in the daily battle mode - the "Shield Regenerator" module no longer shows animation if the ship's shield was full - fixed a rare bug where drones or vipers were discarded while quickly clicking their abilities - damage dealt to a threat with armor did not always remove the armor icon - fixed a bug on Dronate, due to which it was impossible to reprogram drones i…
- Update 1.3.0 - 21 April 2022
Added: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not shown for bosses threats - fixed a bug in predicting the threat die in the second round of the Oracle - the timer no longer flashes red if the previous turn was completed before the timer expired - fixed some bugs with the timer when exiting / continuing the game - fixed a bug due to which a procedural threat with one mission and the inscription "OR" could appear - it is no longer possible to reprogram a locked drone Balance changes: - the "Mind Control" module now requires fewer dice to research (…
- Update 1.2.3 - 25 March 2022
Added: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded" threat when playing for some ships - "Panic" threat now lives for 1 round as it should - "Solar flare" threat now works correctly if it spawned after another flare - "Acid Cloud" threat now deals correct damage in Random Battles - Hi-to pilot did not record his actions in the log - Flea pilot no longer blocks sensor overload damage - module frame was sometimes not shown with Nanomucus pilot - after the battle, the message about the unlocked ship or pilot did not appear if you return to the main me…
- Update 1.2.2 - 18 March 2022
Added: - Mechanism for replacing one module with any other (1 time per battle) Bug fixes: - fixed a bug due to which more than 25 dice were required to search for a pilot - fixed a bug due to which it was possible to open the same pilot several times in a row - "Giant bacteria" did not give up at the end of the battle if it left without viruses - fixed a bug due to which the achievement "It was close" would not trigger if the player's hull was more than 1 at the beginning of the round - fixed a bug due to which the tactician went to the upper room of Knivex ship when clicking on compensator button - fixed minor graphic artifact in easy mode on the sensor panel Balance changes: - the price of updating goods in the store has been increased to 100 coins per click (was 50) - "Mercenary" threat now triggers if there are no other external threats - the choice of a random pilot is now availabl…
- Update 1.2.1 - 3 March 2022
Added: - Steam stats of top players Bug fixes: - The "Shield Regenerator" module no longer works in a nebula - The red frame on the modules was not updated after adding armor with the "Titanium Plating" module - Fixed a bug due to which Hive modules visually divided into 2 parts with a die on the right side became "not independent" and did not fight in the absence of other "independent" cards on the table - The "Meteorites" threat in stasis no longer deals damage when destroyed Other changes: - Dee-6 will now pay attention after the battle if there were more observers than other dice - Reduced the brightness of the words "victory" and "defeat" - Pilot ships now have random colors instead of orange - Reduced the delay between finding a pilot and appearance of his/her ship in the background
- Update 1.2.0 - 21 February 2022
https://i.ibb.co/RH8BG5t/bug-fix10.png Added: - 12 pilots with unique bonuses; look for them in standard battles Bug fixes: - Fixed tutorial getting stuck if you destroy the Boarding Ship too early - Beginner protection no longer works in tutorial - Beginner protection worked up to rank 3 inclusive by mistake (should have been up to rank 2); now it can be disabled in the settings - Deck shuffled incorrectly after Quantum Shot - Fixed Citadel Shield mechanics - Biotic Lab can no longer be researched if it doesn't spawn at the start of the battle - Achievement "Invulnerable" did not take into account damage from parasites Balance changes: - Sensor overload now damages the ship's hull, ignoring shields - You can no longer reset turn after a Gauss Cannon miss Other changes: - Added a visual effect on the store item "Urgent call" - Added a number of explanatory labels for some buttons
- Update 1.1.1 - 28 January 2022
Bug fixes: - Fixed missing descriptions of new modules in Chinese and Japanese localizations - Fixed Spanish localization - Fixed wrong UI element on the left side of the screen in some modes - Fixed another bug causing black screen - Fixed the hitbox of the button for summoning threats - Fixed meteorites having visual stasis effect for too long - Fixed "Panic" blocking repairmen on the Dronate ship - Fixed freezing of the modules panel if you scroll the mouse wheel to the left from the "Biotic Lab" - When returning to the deck threat with "protector" property, the protection effect disappeared only at the beginning of the threat phase - In Custom Game, when scanning the threat deck with the Interfector ship, if boss threats were added as normal enemies, they had a boss mark star (although there was no star when they appeared in battle) - Fixed a bug due to which "Panic" would self-dest…
- Update 1.1.0 - 21 January 2022
Added: - New modules: Advanced Navigator, Mind Control, Titanium Plating, Threat Stabilizer, Hull Regenerator, Shield Regenerator, Compensator Charger Bug fixes: - Improved Spanish localization (RoosterFan thanks again) - Fixed a bug where winning the 10th mission resulted in a black screen - Protection for beginners worked 100% of the time instead of 50% - In quick threat mode, if the Nebula just arrived, then the Solar Flare could deal full damage - If a die was on the modules panel when saving during the battle, then when continuing, there was a very high chance of temporarily "losing" this die for a while - "Infection" threats only hurt 1 crew die per round, even if there were multiple Infections Other changes: - In the menu of known threat cards, a button has been added to switch a card search filter by name, description or everywhere - Added a visual effect when a new threat card…
- Update 1.0.9 - 15 January 2022
Bug fixes: - Improved the interaction of the "Oracle" with cards that can temporarily absorb the dice (missions or cards like "Madness") - Improved the surrender of threats that deal damage when losing a hull or shields - Available action tips no longer count the repair drone on Dronate as a free die - Available action tips now take into account the influence of "Subordination" - Available action tips are no longer shown if there are no cards left on the table and in the threat deck and in fact the player has already won - Dee-6 no longer offers to use the store after the boss spawns - The "Protection for beginners" icon did not disappear during the departure of the ship upon victory - Button to return dice from missions no longer works during threat attack phase - Fixed a bug due to which it was possible to temporarily "lose" 1 die if you quickly change the game speed at the beginning…
- Update 1.0.8 - 12 January 2022
https://i.ibb.co/MNRbWNg/bug-fix6.png Bug fixes: - New Spanish localization (special thanks to RoosterFan) - Optimized the battle log - Fixed a rare bug where a boss card with no missions, but with the inscription "OR" could appear in random mode - The hitbox of the button to summon an additional threat now matches its shape - Fixed a number of bugs related to fatal damage prediction - Fixed a bug in fast threat mode where the last threat on the table was destroyed by a minefield, but the threat die was still rolled - Fixed a freeze in the tutorial if you destroy the threat before the briefing Balance changes: - Added additional protection for beginners (up to rank 3), reducing the chance of rolling observer dice by 50% - Increase in price for updating goods in the store 25 -> 50 - New item in the store - Oracle; predicts dice rolls in the current round Other changes: - SteamCloud funct…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 January 2025 | Update 1.5.7 | 1790214123091739 |
| 2 | 16 February 2024 | Update 1.5.6 | 8033928544496929122 |
| 3 | 30 November 2023 | Update 1.5.5 | 5395937983662358578 |
| 4 | 30 October 2023 | Update 1.5.4 | 5229301621591312009 |
| 5 | 20 July 2023 | Update 1.5.3 | 5124584051971274037 |
| 6 | 29 May 2023 | Update 1.5.2 | 5151600576604118008 |
| 7 | 9 November 2022 | Update 1.5.1 | 4732747437224948084 |
| 8 | 9 August 2022 | Update 1.4.0 | 4598757090469609695 |
| 9 | 8 July 2022 | Update 1.3.2 | 4539082035564128952 |
| 10 | 28 June 2022 | Update 1.3.1 | 4474904295749165715 |
| 11 | 21 April 2022 | Update 1.3.0 | 4348797798076995176 |
| 12 | 25 March 2022 | Update 1.2.3 | 4258723269512711649 |
| 13 | 18 March 2022 | Update 1.2.2 | 4259848535832607415 |
| 14 | 3 March 2022 | Update 1.2.1 | 4247462367431975884 |
| 15 | 21 February 2022 | Update 1.2.0 | 4246335198908345807 |
| 16 | 28 January 2022 | Update 1.1.1 | 4237326104324460535 |
| 17 | 21 January 2022 | Update 1.1.0 | 4237325463676234536 |
| 18 | 15 January 2022 | Update 1.0.9 | 4224939931835364856 |
| 19 | 12 January 2022 | Update 1.0.8 | 4224939931825569482 |
| 20 | 16 December 2021 | Update 1.0.7 | 5320438099037094718 |
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