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Stormrite

Stormrite Steam news

Kelechi Apakama | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1428600
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperKelechi Apakama

Stormrite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1428600
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperKelechi Apakama
  • PublisherKelechi Apakama
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Kelechi ApakamaPublisher: Kelechi Apakama

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Stormrite Steam news

Stormrite news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A Much Needed Announcement - 23 May 2024

    Hello all, I thought I’d make an announcement to update you about Stormrite. It would be silly to ignore the long period of silence from the team. We’re truly sorry about it, and it’s something we never wanted to do & never want to do again. Through university, work layoffs, and life, the team as a whole weren’t able to work on the project as much as we’d have liked, and progress just… stalled. Moving forward, our primary focus is a public demo. We want you all to be able to get your hands on Stormrite. It will feature Act I of the game, letting you get an introduction to the story, and a feel for the core gameplay features. We’re back on track behind the scenes. The animation revamp is underway, and we should have some material to share with you soon on that. We'll be back to our schedule of regular progress updates in no time. Again, we’re terribly sorry for the silence, as much as we…

  • Development Update #11 - 24 July 2023

    Hello everyone! It's been a while since the last dev update, and we do sincerely apologise for that. Our team members all simultaneously got caught up in extremely busy periods with university & work, but we're through that busy period and back in full swing now! There have been a lot of changes since the last dev update, including UI improvements, combat changes, abilities, and a whole new enemy! Abilities We've been fleshing out the abilities system in Stormrite, particularly with two different abilities to show the range of abilities in the game, and our design philosophy in regards to the abilities system. Players will be able to level up & unlock abilities to use in combat, some more 'flashy' with high damage, high costs and long cooldowns, and some more 'functional' that are less effective, but much cheaper to use & have very short cooldowns. The flashier abilities tend to be spec…

  • Development Update #10 - 18 March 2023

    Hello all, and welcome to dev update #10! There have been a lot of gameplay changes since the last update, which we're very excited to share with you all :) Environment Spell Interaction We've been working on some cool stuff to make magic more interesting, and feel like it has more impact on the game world as you unleash your power on your enemies. The first of the implemented changes is the way spells interact with the environment. No longer will spells disappear into thin air upon impact! Now they leave ground & particle effects on the environment depending on which surface they hit. This started by experimenting with spawning particle effects along 'splines': Combining this with collision detection + ground VFX, we are now able to spawn these effects when the player hits the ground with one of their spells! Status Effects Another level to make spells feel more impactful is ensuring e…

  • Development Update #9 - 11 December 2022

    Hello everyone! We're back with another dev update to round off the year, and there's a lot to share since the last update! As always, thank you for your continued support & patience during this process, it really motivates us to create the best possible game we can! Abilities We have started to work in some of the ideas we have had for abilities. Abilities are available for use at all times by players, and have unique, varied effects (some passive, some active). The first two abilities we have to present are Summon Spirit Hound and Spectral Arrow Spectral Arrow This ability will turn your next arrow into a powerful, gravity-defying projectile which lights up its surroundings and does an immense amount of damage, at the cost of some mana when activated. Players can use it to help find their way, or hit a target from far away without having to worry about accounting for arrow drop. Summo…

  • Development Update #7 - 13 August 2022

    Hello everyone! This past month we've been working on some major areas of the game including archery, dialogue, and a NEW BOSS! To see a full rundown of it all, click the button below to read the full post on our site! READ THE FULL BLOG POST HERE

  • ONLY 48 HOURS LEFT OF THE STORMRITE KICKSTARTER!! [Official Dev Blog #1] - 29 August 2021

    The Stormrite Kickstarter has just 48 HOURS LEFT!! A big thanks goes out to everyone who has helped us reach our £20,000 goal by backing the project, we would not have been able to do this without you all! However, we have one more goal we'd like to reach before the end of the campaign... Currently, we have £28,493 pledged from over 400 backers, but we are only £1500 away from our next goal, animal companions! If we reach our goal, you'll be able to take animals, such as Gerald here, with you on your adventures! https://stormrite.com/wp-content/uploads/2021/08/GeraldGif.gif If we don't reach our goal by Tuesday 31st August at 11:59pm BST, then Gerald will cease to exist! So if you haven't backed the campaign already, we'd really appreciate it if you would click the image below to take a look at our Kickstarter page, as once the campaign is over, these rewards won't be available to obtai…

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