- Short Weekly Update #126 - v1.3.14 + 50% Off Summer Sale - 1 July 2026
Hello, fellow CEOs!v1.3.14 is live, and this one is all about making your burger empire a lot less dramatic behind the scenes.Since v1.3.1, we have moved through a full run of stability updates up to v1.3.14. Not the loud “new shiny toy” kind of update. Also: Business Heroes: Street Grub is 50% off during the Steam sale until 9 July. If you have been waiting to test your founder instincts with a burger bike, limited cash, and a market that punishes bad decisions, the spreadsheet has approved this purchase. HighlightsSaves are saferImproved how the game handles Steam Cloud syncing before loading your saves.Made startup and save files loading more reliable when files are temporarily busy or unavailable.Added stronger recovery handling for save database issues.Improved backup and recovery safety so interrupted save recovery is handled more carefully. Mac startup got a lot more attentionFix…
- Patch Note - 1.3.9 - 8 June 2026
This update focuses on making the game more stable, especially when starting the game, loading saves, and playing on Mac. What’s Improved Improved how the game starts when Steam Cloud is still syncing your save files. Made save loading more reliable when save files are temporarily busy or unavailable. Improved Mac startup handling and added better diagnostics so remaining Mac issues can be identified faster. Removed an experimental Mac save-loading change that did not help in testing. Fixed several user interface issues that could happen during gameplay. Improved animated buttons, highlights, popups, and tutorial elements so they stop correctly when no longer shown. Reduced cases where hidden or closed UI elements could still cause errors in the background. Improved tutorial and goal-related UI behavior without changing player progress. Changed one normal gameplay message about employee…
- Patch Note - 1.3.4 - 2 June 2026
This update focuses on a crash some Mac players were hitting when starting or loading the game. What’s Fixed Fixed a Mac issue where the game could crash while opening a save. Improved save loading so the game handles temporary file access conflicts more safely. Reduced the chance of startup or loading failures related to local save data on macOS. If you were unable to get past loading on Mac, this version should fix that issue. Your existing saves should continue to work normally.
- Short Weekly Update #125 - 30 May 2026
Hello, fellow CEOs! v1.3.1 is live. This update is all about a smoother start, clearer tutorials, and fewer rough edges while you build your food empire. HighlightsA smoother start to your careerThe black screen some of you hit when starting a new Career game is fixed. The opening story now plays the way it should.New Career games load fully before the story and tutorial begin, so your first few minutes are far more reliable.The intro story was too loud. We have turned the volume down.A tidier End of Day reportThe detail buttons in the performance review now keep pulsing until you check them, so nothing gets missed.The report opens and closes cleanly, with no leftover animations. Smarter eventsEvents that did not fit your situation no longer appear.Cash setback events only hit players who can actually cover them.Recurring challenge events still show up as intended. Achievements and stat…
- Update 1.3.0 - Staff Hiring, Firing and Management - 23 May 2026
Hello everyone! Business Heroes 1.3.0 is here! This is bigger than our usual patch notes. The headline is a full staff hiring system, and it ships alongside a long list of stability, progression, Steam, and UI improvements.The main new feature: staff hiringYou can now review candidates for your stands, compare their stats and salary expectations, hire workers, train them, and manage your team as your business grows.Staff are no longer just background flavor. They're part of the decisions you make as an owner: who you hire, how much they cost, how good they are, and whether they're worth training now all matter directly to your business.This is a real step toward making Business Heroes feel like running a growing company. Not just buying stands and selling food, but building a team, managing costs, and making people decisions under pressure.FixesSaves and stabilityOlder Steam saves now l…
- Patch Note - 1.2.19 - 8 May 2026
fixes a macOS Steam initialization issue by updating Steamworks.
- Patch Note - 1.2.18 - 8 May 2026
Updates 1.2.13 through 1.2.18 Several updates rolled out over the past week. Here's a summary of what changed since 1.2.12: Crash fixesFixed crashes that could happen during longer play sessions. Three different parts of the interface (the Sales & Expenses summary, the Goal progress bar, and the recipe rating in customer feedback) were redrawing themselves much more often than needed, which would eventually crash the game. They now refresh only when their values actually change. Fixed crashes caused by AI competitors when their business hadn't fully started up. The game now safely skips the action on a missing stand instead of crashing. Mac fixesOn Mac, the game now correctly picks a sensible default window size on first launch. On Mac, the first-launch settings page no longer accidentally changes your window size. Tooltips and other on-screen elements should now stay where they belong.…
- Patch Note - 1.2.12 - 4 May 2026
This is astability-focused updates. These fixes are all about the issues that have been reported through the in-game Bug Report tool. Thank you to everyone who sent one in. Every report was used to track these down. 1.2.11 Stability fixesFixed a crash at the burger stand when a customer or stand was destroyed mid-service. This was the most common crash report and it should be gone now. Fixed a UI animation crash that could trigger on rapid hover/click of themed buttons. Fixed a Mac-specific crash on back-to-back goal completions (Goals VFX). Fixed crashes on the Stand Performance header, the Manage Stand button, and customer feedback tooltips. Fixed a math crash when calculating the daily average burger price on a day with no sales yet. Cleaned up unnecessary localization warnings in the log. 1.2.12 Display fixesThe game now picks the correct resolution on first launch instead of defaul…
- Post Relocation Update #124 - 2 May 2026
Hello, fellow CEOs! v1.2.10 Update is live todayIt has been a long time since our last update. And we owe everyone an explanation and an apology for the silence since.After v1.2.6 we were focusing on the next big thing for Business Heroes: the HR / hiring system. We were deep into building it out when we had to relocate because of the geopolitical situation. Between everything that came with that, we never got the chance to test the new system the way we would want to before shipping it, and as the weeks turned into months, the gap between we will push an update soon and what was actually live just kept growing.Things have settled a little for us now, and we've finally been able t0 catch up, finish testing, and ship the patch we had been holding onto for far too long. To everyone who has been checking in for a new build over the past few months, thank you for sticking with us, and we ar…
- Patch Note 1.2.6 - 25 January 2026
Hello, fellow CEOs! (v1.2.6) - Update live today 🔧This patch focuses on stability improvements and bug fixes to make your food empire run smoother than ever. We've squashed several issues and made some quality-of-life improvements.ImprovementsWe increased the Language Picker dropdown size in the Main Menu, so you can find your preferred language more easily.FixesWe fixed an issue where the Customer Feedback system could break when new research is unlocked, which was causing low frame rates for some players.We fixed the Environmentalist base perfect recipe's sauce – the metadata wasn't set correctly, so now the recipe works as intended.We fixed the Goal Tracker failing silently when updating through async threads; it now handles updates more reliably.We reduced the stand range minimum change threshold, so range animations now display correctly.We fixed the alert popup occasionally not h…
- Short Weekly Update #123 - 15 January 2026
Hello, fellow CEOs! (v1.2.3) - Update live today 🎉This patch adds two new languages, introduces a GDP-driven pricing mechanic, and tightens balance and progression. It is live now.HighightWe added full support for German and Brazilian Portuguese in the game.We introduced a GDP-based price probability system, so affordability now reacts to the in-game economy.We locked Sandbox mode until you complete the Startup Goals in Career once, so progression feels more meaningful.New features and improvementsWe introduced a new pricing mechanic where a GDP change between -2% and 3% affects price probability for each segment. Affordability now falls linearly when GDP drops or increases.We added the current GDP to the purchase decision tooltip, next to the price component, so you can see how the economy affects demand.We added surveyed GDP to the Pricing Survey, alongside the surveyed price, to mak…
- Short Weekly Update #122 - 3 January 2026
Hello, fellow CEOs! (v1.1.1) We wish you all a Happy and Prosperous New Year 🎉! Thank you for playing, wishlisting, reviewing, sending your ideas, and generally cheering us on. Your support in 2025 meant a lot. Thank you from the bottom of our hearts 💌.Here is our first update of the new year. It is short, as it was a major revamp of a big feature. HighightWe've completely reworked the autosaving system at the end of the day. It now runs in the background, massively reducing visible pauses for affected players. In some case autosaving could take up to ~30 seconds. We hope this new update will improve your experiences. In developmentMajor revamp of the daily sales process and related systems aimed at cutting lag when running 10+ stands. These optimisations are currently going through a rigorous testing pass, so we do not introduce new issues.Language implementation: We completed the im…
- Patch Note 1.0.6 - 8 December 2025
Hello, fellow CEOs! – We have a minor patch today to address a few issues reported.Challenges: added Easy/Medium/Expert for both currently live Challenges; they were a tad too hard.Histogram: centre player marker; bars are high-value exclusive now, the current setup was confusing for some.Balance: reduce “Sell drinks to Managers” goal from 500 to 400.
- Version 1.0 is now live! - 2 December 2025
Featuring a new Career Mode & new rivals to outsmart, and much more!We’ve officially reached 1.0. You can now play a brand new Career Mode with multiple difficulty levels to take you through the challenges of Master Lee: Startup, Small Enterprise, Medium Enterprise, and Large Enterprise.In this update, you’ll:Master demand and supply, storage management, and customer management with our new Performance Review systemCompare your results against thousands of other players and try to outperform them to complete Master Lee’s Challenge with the histogram rankingExplore a new research tree that unlocks deeper business and management featuresJump into Challenge Mode and fight for a spot on the global leaderboardWe hope you will have fun playing! Live long and prosper 👋Street Grub - Devs👉 Follow the journey! Join our community here:https://discord.gg/HpDZM7vhttps://businessheroes.m-pages.com/…
- Short Weekly Update #121 - 22 November 2025
Hello, fellow CEOs! – Weekly progress reportThis week focuses on polish and readability: French is now active on the internal build, Research pacing is smoother, and the End-of-Day (EoD) flow is faster and clearer. Want to help test? Opt into the internal branch (password visionariesBH) under Steam > Properties > Betas. HighlightsEnabled French on the internal branch so French-speaking players can try the game now.Sped up the EoD report and removed the brief “negative net profit” flash to reduce confusion.Added F11 as a shortcut to open the in-game bug report, so it’s easier to send logs and saves.Rebalanced Specialist Research Points to ease early unlocks (details below).New features & improvementsIncluded the active language in user reports, improving issue tracing.Validated Buy Stand actions for cash on click to prevent accidental purchases without funds.Chained consecutive goal comp…
- Short Weekly Update #120 - 15 November 2025
Hello, fellow CEOs! – Weekly progress reportOver the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH) on Steam > Street Grub > Properties > Betas. HighlightsNew AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.Career Goals expanded across Startup/Small/Medium/Large for a clearer ladder. We are balancing the pacing at the moment.New features & improvementsCompetition tab: We've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.Environment: With the introduction of competition, we show names/portraits of your competitors on their stands al…
- Short Weekly Update #119 - 19 October 2025
Hello, fellow CEOs! (v0.908.5) – An update went live yesterday 🎉A small but important hotfix was pushed yesterday. It tackles a nasty event trigger bug that could duplicate events, cause double impacts, and break later event logic. Thanks for the sharp reports and clips from the community!FixesDisable the Start Roll Button after clicking to prevent multiple active event instances and double effects on the same day.Resolve edge cases where events fail to fire; ensure event flow completes reliably.In developmentTune Research Tree pacing and Research Point costs so progress feels fair and readable.Building the Competition. First roster you will face:Risk-Averse competitor: MariaPrice Warrior: CarlaQuality Purist: HannaMarketer: MarcoKnown issuesAuto ordering can fail - we are still figuring this out, as we don't have enough data points. Occasional soft lock around 12:00. If it occurs, rel…
- Short Weekly Update #118 - 11 October 2025
Hello, fellow CEOs! (v0.908.3) – Patch shipped yesterday 🎉Patch 0.908.3 went live yesterday with hiring balance tweaks, safer UI, and cleaner event timing. We are also deep into a research revamp. Updates will not be weekly from now on so we leave enough time for testing and QA.HighlightsFollow me on TikTok for quick dev clips and funny stories of my adventures while making the game: https://www.tiktok.com/@street_grub_gameTune salaries for clarity: default markup set to 0%, market rate equals the real average, and the floor is now 20% below market. Should we make it 100% below? Stop accidental actions: block multi-stand purchases from spam clicks and restrict double-click-to-load to the loading screen.Fix event timing and duplication so countdowns do not go negative and news panels behave.Achievements: update Steady Eddie to track a 5% or higher worker salary markup so progress reflec…
- Patch Notes 0.908.2 - 10 October 2025
BalanceAdjusted salary range. Minimum salary below market is now capped at -20% (was -25%).Made the default salary markup to 0%.Made market benchmark to 100% of the average salary (was 105%). This makes the market rate equal to the actual average.UI and UXValidate slider min and max values to stop rounding issues when setting values near the minimum.Prevent rapid re-clicks on other stand spots right after starting a stand purchase.Block multiple stand purchases from spam clicking different stand types. You are no longer charged for all.Ensure the Research tab title always displays.LoadingDouble click to load now works only on the loading screen. No accidental triggers elsewhere.EventsFix events counting down into negative days. Events now expire on time.Prevent reactivation of saved active cash events when loading a game.On load, publish post-news activation events even for cash events…
- Short Weekly Update #117 - 4 October 2025
Hello, fellow CEOs! (v0.907.1) – Update live today 🎉Shipping today with clearer End of Day insights, sturdier Achievements syncing, a rebalance to free upgrade slots, and logging that behaves better on long saves for in-game Billionaires. 🤗HighlightsShowing daily histogram in the End of Day report so you can go back to trends across days, not just the last one.Achievements syncing is far more reliable by using multithreading, fixing missed trackers on large reports. 🏆Free upgrade slots rebalance for every stand: StandsFree Upgrade SlotsStartup Burger BikeMaxi Burger WagonMini Burger TrailerBurger MasterHappy Big BurgerGiant Burger456678Logs overhaul to keep reports small and stable in long campaigns.New features & improvementsImprove visibility of Performance Review detail buttons in the End of Day report.Update cold storage upgrade tooltip for clearer next-step info.Optimise the Log…