- Development Livestream and Q&A - 4 January 2021
Hi there! I will be live on Twitch (https://www.twitch.tv/thefishery) at 12pm UK time for a few hours developing The Fishery. I will also be doing a Q&A! Be sure to check it out and follow the stream - I plan to make this a regular event. https://www.twitch.tv/thefishery
- Hotfix v0.2.0.1 - 3 January 2021
I hope you have all had a great holiday! A small hotfix. Changelog Fixed not being able to travel to Oscar's Shop Fixed not being able to forage AT ALL The "Fishmas 2020" will still be live until the middle-late of January.
- Beta v0.20 - Fishmas, reworked tutorial and more! - 21 December 2020
The Fish-Inn - COMING NEXT UPDATE The Fish-Inn, your local place to go and relax, chat with the locals, check out the “Wall of Frames” and eventually, in the future, enjoy a game or two of 8-ball pool! This will be your central hub for finding out exclusive fishing spots, collections, hints on where to find a certain species of fish and a whole lot more! Travel Menu The travel screen has had a complete overhaul. You can now select your travel destination with the buttons on the left, on the right you will be able to see a short description of the location you wish to travel to, along with an overhead view of the destination and any travel costs (or additional costs) which may incur. Christmas! Christmas, my favourite time of year. You will find a few new things throughout The Fishery during the Christmas period, such as the limited time "Fishmas" collection, Christmas decoration in The…
- The Fishery FORUM! - 3 December 2020
I have been working over the past few days getting a brand new (and awesome) forum up and running for The Fishery! Although we have the community forum here along with the Discord, I wanted a more suitable and sustainable place for the community to gather, share their thoughts, catches, bugs, suggestions, feedback and pretty much anything else! If you would like to join and become part of a great community of likeminded people, then please head over to: https://www.thefisherygame.co.uk Not only will the forum provide a great place for all of the above; but for exclusive sneak peak into the development of The Fishery along with even more exclusive competitions!
- Beta v0.18 - FORAGING! - 30 November 2020
Foraging Due to a recent balancing issue, a few players had mentioned that they "softlocked" the game, meaning that they had run out money and could not fish or purchase bait. This issue had increased the priority for adding foraging to The Fishery. How does it work? Foraging is pretty simple, head over to logs, stones and *soon berry bushes* and press "E" to see if you can forage anything! However, the cooldown timer for foraging will vary after each successful forage. You will also have a foraging XP - the higher your foraging XP, the higher chances of foraging more items from one forage, it will also decrease the amount of time taken to forage! In addition to the foraging XP, you will also receive regular XP for each successful forage! Changelog Balanced (increased) the amount received for certain species of fish Overall fish caught will now only show overall fish caught Fixed float…
- Hotfix v0.121 - 28 November 2020
Fixed only catching specimen fish
- BETA v0.12 - Fast Forward Time, Encryption and Graphical Reworks! - 28 November 2020
Changelog Reworked and improved the collections menu Reworked and improved the shop menu - STILL A WIP Reworked and improve Oscar's shop menu - STILL A WIP Added a "skip time" feature! You can now skip ahead in hour increments - STILL A WIP Added encryption to the save files Added in more collectable catches Added in more collections; "The Remains" Added achievement for The Naturist collection Added achievement for The Remains collection Added restriction view to baits if you do not meet the required level to purchase it Added function to the lights on Carol's Lake; they now turn on at night Balanced the XP received for each fish (increased) Balanced the money received for each fish Removed the "orders" feature; replaced by collections and the community boards will have new uses soon Removed the skin selection overlay - it will be added again once I create the new skins Removed the "Fin…
- BETA v0.11 - 23 November 2020
Changelog Reworked the shop at the computer; improved the shop graphics and functionality of the selection bar Reworked the shop screen at Oscar's shop; currently only displays 2 passes (Carol's standard (3 day) and Carol's unlimited (3 day)) Fixed the time not displaying correctly (it will now display in quarter intervals) Fixed not being able to fish in some locations despite being close to the water Fixed catches not counting towards individual fish statistics Fixed the Findex appearing in the shop and when in menus Fixed the time and day being displayed in Oscar's shop Fixed the same fish being caught each catch Fixed the depth problem when in range of a interactive object Increased the XP received for each fish Increased the amount of XP received for releasing a fish Decreased the amount of money received for each fish
- BETA v0.10 -- YOU BETA BELIEVE IT! - 21 November 2020
New and Improved Character The first major change in The Fishery is that, the small character you all know is going and getting replaced by a brand new character! **The old skins have been temporarily removed but will be replaced with better ones (your progress has not been lost with it) Day and Night Cycle Introducing darkness and light! Gone are the 24 hours of light in The Fishery. An additional feature which is included in the day and night cycle is days. This will impact the game in the following ways: You require an advanced / unlimited pass** to fish during the night Times throughout the day will impact on what you will catch You will now have to pay a daily fee at the lake (if you decide to stay for more than one day without travelling) Lake Passes** Another new feature in beta v0.10 is passes. I would like to make it clear, they are not "battle passes" or "season passes". Passe…
- Upcoming BETA v0.10 - 18 November 2020
BETA v0.10 is around the corner, or well, is getting closer to the reel. I thought I'd make a sort of "what to expect" type post to keep you guys up to date and to show off some sneak previews of what's to come in beta v0.10! I'd also like to mention that if you haven't already, you can join our Discord server to get access to exclusive previews of upcoming features and to be a part of an awesome community! You can also follow us on our Twitter! The first major change in The Fishery is that, the small character you all know is going and getting replaced by a brand new character! Another feature being introduced is a day / night system! Gone are the 24 hours of daylight. This does not only impact the game graphically, but will have an impact on what fish you are more likely to catch at certain times. For example, it is still possible, but highly unlikely, that you will catch a Zander at…
- Alpha v0.90 - REWORKED FISH, Collections, The Findex and MORE! - 14 November 2020
REWORKED FISH Although the collections and fish book are awesome additions to The Fishery, the most important change is the algorithm used for determining the fish you will catch, along with the fish' statistics, such as their weight. The max weights and the thresholds for whether a fish is of a certain rarity have completely changed. Before, the statistics were not as accurate as it was in a testing phase - this is no longer the case. Each species currently available (and all future species) have the correct weights and their thresholds for determining the rarity of the fish (common, uncommon, rare, specimen). The way the money and experience is calculated has completely changed. Both the money and experience are calculated per pound/lb of the fish. This has vastly balanced the economy within the game along with the progression. COLLECTIONS As mentioned in one of the previous updates,…
- Hotfix v0.841 - 10 November 2020
Fixed "collect" or "release" overlapping on frog caught screen
- Alpha v0.84 - NEW SKIN AND FLOAT MECHANIC UPDATE - 10 November 2020
Changelog Improved the float mechanic - when a fish bites, you will have a small window to strike (press LMB) - if you don't, the fish will escape and you will have to wait for another bite (you do not have to recast) The second float mechanic improvement is that - you can no longer cast over land. You must be close to the lake bank Fish Fighting - Added the random fish boost to also impact on the line tension - keep an eye on your line! Another important update is that Steam Cloud is now set up for The Fishery Added "The Fisher" skin - available to purchase at the rod stand Added arrow key movements along with WASD Added 7 (currently) achievement images to Steam (not in-game) Added release option when catching a frog Removed the reward of every 10 trash collected - this will be replaced by a much better system! Fixed fish slice still taking $20 from the balance - it now takes $8 for x1…
- Alpha v0.831 - 6 November 2020
Changed the float graphic Increased the fish bite time
- Alpha v0.83 - IMPORTANT CHANGE TO FLOATS - 6 November 2020
Prior to this update, the float system has not been updated or improved since pre-alpha. It wasn't how I intended the float system to be, but for the time being, it was suffice. Now the time has come to improve and update it! In this update, I have improved and updated how the float works. No longer will you wait for it to sink as it usually does, but you will have to keep and eye (and ear) out for it to "waggle"! Gone is the certain strike when the float drops, but a more randomised and natural bite time and time-to-strike-time. This feature will still be a WIP and will undergo numerous updates and improvements based off your feedback and suggestions! Changelog Improved the current float bite indication Changed sprite image Added sound to indicate fish bite Fixed a bug where catching a Wels Catfish would show a "0" catch Fixed being able to purchase worms before level 4
- Alpha v0.82 - 5 November 2020
Changelog Added line tension when reeling in a fish - you can no longer just hold down RMB and reel it in, otherwise your line will snap! The same as real life, you must play the fish. **This is still a WIP but is constantly improving upon the feedback of the players (you guys are awesome!) ***This also allows the framework for the future addition of different types of lines along with their breaking strains Added a visual aid to the line when the tension is getting too high (it will flash red) Added sound when the line tension is getting too high Added shop graphics including; graphical overlay, item overlay(s) Added the option to click the bait displayed GUI to choose your bait along with "X" Added frogs to the preferred bait of numerous fish (go find out!) Changed the graphics for the current bait displayed GUI Reworked the bait selection menu - it is now more efficient on memory Rew…
- Alpha v0.81 - orders have changed how they work! - 4 November 2020
**FIXED THE TRAVEL BUG** In this update, orders have now changed how they work. Instead of heading to the usual mailbox for your orders, each lake (when more arrive) will have their own message board (as Carol's already does) and you will find all lake specific orders there. The mailbox will now have a different use.... MAIL! Changelog You can now catch and collect frogs to use as bait (they are not available to purchase) Added order screen graphics Changed "Home, sweet home" order to "The Collector" and changed it's task(s) Changed the task(s) for "Cleaning up" to catch 10 trash items at Carol's Lake Fixed the branch displaying incorrectly Removed both of the new maps from the travel screen temporarily
- Hotfix v0.802 - 4 November 2020
Fixed error catch at the home lake Fixed the branch drawing the wrong size Fixed the bug of redeeming orders more than once Fixed the "Balance" displaying incorrectly on the shop Fixed the collision for the water sign at Carol's Lake Added a quack sound when the duck comes near the float; or the float lands near the duck
- Alpha v0.8 - REDESIGNED MAPS & MORE - 3 November 2020
Graphical overhaul Writing this down into two small bullet points does not represent the amount of work that went into redoing the graphics. The graphics have had a huge overhaul! Reworked the home map Reworked Carol's Lake Changelog Removed all Halloween event items Reworked the entire collision system Reworked and improved the shop; complete different layout; use mouse instead of "W and S" to navigate Reworked and improved the order screen Reworked the way the achievements are displayed - it now displays all achievements Added a secret bridge to the right of the home.. I wonder what's on the other side?! Added music to the intro screen Added hover over button sounds Added other interactive sounds Added wildlife sounds Added more trash items Added more collectable items Improved the fish fighting system - it should now feel a lot more natural Fixed the bait changing itself and going to…
- Hotfix v0.711 - 30 October 2020
Fixed the "collect" button not working Fixed the text on the trash screen Fixed the text on the pumpkin collecting screen