- Издательство tinyBuild отчиталась о росте выручки - SAND показала лучший старт в истории компании - 25 September 2026
tinyBuild опубликовала финансовый отчёт за первое полугодие 2026 года и сообщила о результатах, которые оказались выше первоначальных ожиданий компании. За первые шесть месяцев издатель заработал $20 млн — на 18% больше, чем за аналогичный период прошлого года. Основную часть доходов принесли непосредственно игры — $19,1 млн, тогда как ещё $0,9 млн обеспечили различные геймдев-мероприятия. При этом 85% игровой выручки пришлось на собственные франшизы tinyBuild, что соответствует показателю прошлого года. Заметно изменилась структура доходов от игр. В первом полугодии 2026 года 32% игровой выручки, или $6,1 млн, обеспечили проекты, выпущенные непосредственно в этом году. Для сравнения, за аналогичный период 2025-го весь игровой доход tinyBuild приносили уже вышедшие проекты. Особенно компания отметила SAND: Raiders of Sophie, которая 22 июня отправилась в ранний доступ. Мультиплеерный эк…
- Update #11 is available now - Lobby browser, New POI, New Weapons & more! - 21 September 2026
Update #11 has landed, and even with a major content update on the way later this month, this one is packed! Find teammates in game with the recruitment office, wield new EMP weapons, explore a new POI, and more in our biggest update yet! Check out everything that's new below...ChangelogThe recruitment office is now open!At the recruitment office, you can find teammates to join your expedition or theirsYou can add tags to your recruitment ad so you can easily find playersYou can find it under the list of players in the team (blue buttons)Small improvements to world generation so terrain is slightly more variableNew items:EMP GrenadeEMP RocketV1 Repair Patch - instantly fixes damaged patches and pipesAdvanced Repair Kit Fuel - fixes compartments fasterFor now, those items can only be found in the Suspicious Pile of SandAdded POI (POI Archipelago)It can be seen on the map, and it doesn’t…
- Mission Update: Merging Server Regions - 15 September 2026
Servus Allies, After a few weeks of investigation and work to ensure that potential server merges would not compromise player characters or progression, we have now begun the process of merging server regions. Here's what has changed:Brazil and Central US will be merged into East USKorea and Australia will be merged into AsiaGB will be merged into EuropeUS West will be unaffectedThe affected regions will undergo server maintenance as a result, and this work should last around 1-2 hours.Characters and progression on servers that are being merged should carry over without issue.Please don’t hesitate to inform us if you encounter any progression loss, connection, or ping related issues following this update so that we can investigate.(Note that these changes are not final, and we will be adjusting server regions over the course of Early Access based on player feedback.) UPDATE (15/09 - 19:…
- Update #10 is out now! - 10 September 2026
Servus Scavengers! Update #10 is here, introducing a whole new mechanic, fixing a number of commonly reported issues and introducing further quality of life improvements! Check out the full list below 👇ChangelistAdded “Threat” mechanicCrew that has destroyed X* tramplers in a single expedition gets marked as a “Threat”:*In Solo expeditions - 2 tramplers*In Duo, Small Crews, and Large Crew expeditions - 3 tramplersIf a team captured other tramplers, then all of their tramplers will be marked as a “Threat”All other players in the same session are able to see the marked tramplers“Threat” status can be lost by:Losing all the tramplers related to that crewExtractingUsing a radio in the municipality buildingMade matchmaking changes for the new playersThe first couple of matches new players will be matched with new playersAdded a report number after reporting the playerThis is done, so you ca…
- Update #9 is out now! - 1 September 2026
Servus scavengers,Update 9 has landed, bringing a ton of improvements, balance changes and fixes to the most commonly reported issues we've seen reported of late!We've also implemented new systems to address teamers, added custom mouse keybinds and separate sensitivity settings, and more... Check out everything that’s new below 👇ChangelistMade changes on the backend to decrease the chances that players who team up before the start of the expedition would be placed into the same expeditionRepair Kit balance changes:Repair Kit Orbital Storage Stack Capacity 10 -> 20Repair Kit Fuel Stack Capacity increasedOrbital Storage 24 -> 60Large Stack 30 -> 60Medium Stack 12 -> 24Small Stack 3 -> 6Repair Kit Fuel Capacity increased 3 -> 6Changes to the Drop and Hide Item ActionsPress X:While holding Small Items (or Weapons) - Put the item back into inventory from the hands.While holding Large Items…
- Update #8 is live! - 20 August 2026
Servus Scavengers! Update 8 has dropped, and it's probably our biggest one yet! Introducing the first iteration of Gear Based Matchmaking, new trampler armor sets, new shell types, a trampler reactor rework and more... Check out everything that's new below 👇ChangelogGear-based matchmaking BETAMatchmaking will now consider the gear score that is combined from the trampler compartments installed and the items placed into the outfittingIf matchmaking fails to find enough players at the matching player level, it will widen the search range.This system is in BETA, and changes to the matchmaking might be made based on your feedback and information that we’ll see on our backendThese changes to matchmaking might also slightly increase the time required to find a matchBUT even during the least player-saturated hours, you will get matched eventually because the Matchmaker will throw everyone int…
- Update #7 is out now! - 10 August 2026
Servus Allies, Update #7 just dropped, bringing a highly requested feature and addressing numerous commonly reported issues! Check out the full patch notes below 👇 Changelog• Added in-game ping systemYou can ping with the middle mouse button• Refactored the system for the character's deathImproved the position of the killed characterFixed an issue when the character would respawn outside of the trampler• Added SFX when someone is interacting with trampler ownership device• Fixed that teams of 4 players couldn’t choose “Small Crews”• Fixed exploit where auto-cannon would shoot faster than intended• Fixed anticheat false positive while respawning on the moving trampler• Fixed the issue that crafting on islands didn’t work correctly• Added pulse animation when zooming on the map, so that it would be easier to find your position• Now turrets will be grabbed after packing them• VFX improvem…
- Update #6 is live and trampler capture is BACK - 3 August 2026
Servus allies! Update #6 is live and most importantly - trampler capture is back! Check out what else is new in this update below 👇 ChangelogTrampler capture has been reactivated Additional anticheat improvementsIncludes fixes for some of the false positivesWe are continuing to improve the anticheat and fixing any false positives that will be found Matchmaking queue changes Added “Duo only” queue Small Crews now teams of 3 and 4 Large Crews now teams of 5 and 6 Maneuverability changes: The boost that the energy rod provides now scales with the trampler’s maneuverability The boost will remain 100% until 30% maneuverability. After that, it will steadily decline until 50% at 0% maneuverability. Leg Stun Mechanic Trampler with low maneuverability now has a stun penalty when the leg breaks The lower the maneuverability, the longer the stun Trampler’s max speed is capped to 20% during stun T…
- Mission Update - 31 July (Trampler Capture) - 31 July 2026
Hey raiders,We wanted to give you a quick update on the current status of our next update and the return of Trampler Capturing.A few weeks ago, we disabled Trampler Capturing. This was not an active attempt to "stop cheaters from stealing tramplers," but rather a measured decision to give players time to report any cheats or cheaters they encountered and help us identify the best way to address the issue while improving our anti-cheat systems.Trampler Capturing is a particularly vulnerable feature if we don't protect it against teleportation and no-clip exploits, and even more so with limited options to report cheaters following an expedition. The improvements made in our last anti-cheat update resulted in a noticeable improvement on this front, and with this update we're building on that even further. However, one of the biggest challenges in fighting cheaters is that it's very easy to…
- Ban wave overview - 25 July 2026
Hi everyone,This week there was a significant ban wave through Battle Eye, our anti cheat provider. How to tell if you were banned?You get kicked when entering an expeditionEverything before then works fineWe will telegraph ban messages better in a future updateIf you were banned for no reason, please write an appeal directly to Battle Eye - this will help weave out false positives in the future. Contact them through https://www.battleye.com/contact/ and include your Steam ID. That said, we analyzed the ban wave in great detail and by our accounts it's at least 97% accurate, with the remainder 3% being possibly false positives or cheaters we haven't caught with our own systems. Below is a list of all of the banned IDs, with only the last 4 digits of the SteamID for privacy. If your ID is in this list, you are banned and every attempt to login will make the ban harsher. Please contact Ba…
- Update #5 Out Now - 24 July 2026
Servus Allies! Update #5 is out now, designed around addressing some of the most common user feedback and reports from the last couple of weeks.Check out the full changelist: Battleye anti-cheat improvementsOptimized rendering and streaming of the terrainLoading of terrain is now smootherArtifacts rebalance:Sphere shield is now impenetrable from both sidesIncreased sphere shield HP from 15k to 25kActivated artifacts can be destroyed by dealing direct damage to them. They have 900HP and can take Infantry and Siege damage.WOK Bomb can’t be destroyed by Infantry and Siege damageActivated artifacts are now instantly destroyed if being hit by an EMP WaveWOK Bomb can be destroyed by EMPArtifacts now play small VFX and SFX on destructionSmoke no longer attaches to the tramplerFixed item duplication exploit with boxesFixed issue that trampler can go under terrain after being destroyedOne of the…
- Mission Update - July 23 - 23 July 2026
Servus Allies, With the increasing number of reports of a known exploit making the rounds right now, we are pushing the release of the update planned for today to early next week. With this extra time, we can address some more of the recent exploits that have begun cropping up and ensure we’re reactivating the Trampler Capturing mechanics in a stable and secure environment for our players. Apologies for keeping you waiting. We know how much you all want to see this feature reintroduced, but we need to make sure we don’t bring it back before we’re confident it won’t be vulnerable to the same kinds of issues that led to its removal in the first place. Ahead of the update's release next week, here is the planned changelist 👇Re-enabled trampler captureFixed issue that trampler can go under terrain after being destroyed (one of the reasons why some players were kicked due to suspicious acti…
- Anti-Cheat Improvements: Phase One - Out Now - 18 July 2026
Servus Allies, Today we have released an update built largely around addressing one of the most commonly reported issues of the last few weeks; cheats and cheaters. Alongside major anti-cheat improvements, we have made some other adjustments based on player feedback. You can check out the full changelist below. Changelist:Major Improvements to the anti-cheat and anti-cheat systemsThese changes should severely reduce the majority of the most commonly reported cheats and hacks currently being used in-game.This is the first part of our improvements to the anti-cheat system. We’ll continue to monitor the situation and improve our anti-cheat system.Trampler capture will be reactivated once we have confirmed the Anti-cheat improvements have had the intended effect.Added different error messages in the lobby so it would be clearer to understand why some action can’t be performedAdded additiona…
- SAND Community Q&A - 17 July 2026
Servus Allies! Earlier this week, we asked all of you to send us your most pressing questions about SAND, whether it's about current features, future plans, ongoing issues/concerns or anything in between and today, we're back to answer them. So let's just get straight into it.Will you be adding Duo Queues?If we split matchmaking into too many separate queues, then even with tens of thousands of players online, there still won't be enough people to fill matches. Just look at how long you can end up waiting for a game if you only queue for certain maps and a single game mode.Instead, we'll try to match you onto servers where all teams are the same size whenever possible. That means you'll still occasionally run into larger teams (still within your queue limit), but it should happen much less often. What are your plans for anti-cheat, and will players ever be compensated for gear lost to c…
- Update #4 is out now + Brief Mission Update - 14 July 2026
Hey All,Quick status update before jumping in to the Update Notes: First off, we're still working on strengthening our anti-cheat system and implementing new protections against cheaters. We hope to have these implemented this week, if all goes to plan and this work should go a long way toward improving everyone's experience in SAND by addressing the prevalence of cheats and cheaters in the game.Once this work is finished and implemented, we'll reactivate the ability to capture enemy Tramplers. We are taking this issue very seriously, and will continue to combat cheats and cheat distributors in every way we can. Secondly, server issues in West US and Central US should now be resolved, however OCE continues to experience some issues as a result of server outages. The dev team are working with our providers to get these resolved as quickly as possible and to ensure that similar situations…
- Hotfix Update Notes - 12/07 - 12 July 2026
We have today launched a small update to address some of the cheater reports we have been seeing over the last week or so. There is only one change in it - players are now unable to capture tramplers. This is a forced, but temporary measure until we can implement reliable protection against no clip and teleportation.By the end of next week we plan to release an update with protection against the most prevalent cheats and apologize for the inconvenience in the meantime. tinyBuild Games / Hologryph
- Update #3 is out now! - 10 July 2026
Servus Allies, Update #3 is now live! As always, we've been closely monitoring your feedback and have today released an update addressing a number of suggestions and reports we've seen over recent weeks (along with adding a brand new Island POI - Halbmond). Check out what's new 👇 ChangelogHitreg fix - Fixed issues and made improvements to melee and shooting at close distancesCharacter movement changes:Movement speed is lower when characters have items in their hands (weapons, grenades, artifacts, toolsStrafing and moving backward are now slowerAdded movement penalty for consecutive jumps/bunnyhopGraphical improvements and VFX fixesImproved performance of the small scatterTerrain Detail graphics settings — Low / Med / High. Controls the range and density of grass and bushesSmall pebbles and grass appear gradually with distance — without suddenly “popping in”Added wind effect to props wi…
- Sand publisher celebrates 300,000 copies sold: 'We getting a half hour of air conditioning tonight!' - 3 July 2026
couple weeks after its early access launch, things are going mostly pretty well for the steampunk-mechs-in-the-desert game Sand: Raiders of Sophie . An update that rolled out on July 2 caused some surprise headaches and had to be rolled back, which isn't great, but on the brighter side the game looks to be a legitimate hit, too... Read more.
- Update #2 Out Now! - 3 July 2026
Hey everyone, First off, massive shout out to the over 300,000 of you that have joined us on Sophie since our launch last week and a huge thanks for all of the feedback and reports you've provided that continue to help us improve the game! Yesterday, we dropped an update that caused some issues for a pretty significant number of our players and were forced to roll back to the previous version while we addressed these issues. We've now completed this work and are re-deploying update #2 (with even more changes and improvements than yesterday!). Update #2 is available now, check out what's been changed below:Update #2 changelist:Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screenBecause of thіs issue, we reverted yesterday's updateImproved BattlEye behavior to decrease false-positive bansOcclusion changes that will have a minor positi…
- Server maintenance in one hour - Update #2 to follow - 3 July 2026
In preparation for the redeployment of Update #2, server maintenance will begin in around 45 minutes from the time of this post. This work should last 30-45 minutes, following which UPDATE #2 will be made live. Please make sure you exit the game and download the update once maintenance has concluded. Update #2 changelist:Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screenBecause of thіs issue, we reverted yesterday's updateImproved BattlEye behavior to decrease false-positive bansOcclusion changes that will have a minor positive effect on game performanceAdditional improvements to the character movementImprovements to the trampler collisionsDecreased the number of shakes and glitches during the collision between tramplersPossibly fixes issue when character would fly in the air after the collision between tramplersPossibly fixed the…