- Better Combat Feel - Patch 1.5.0 is out now! - 3 January 2026
Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior.Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.GAMEPLAY CHANGES Toned down strafing and backpedaling behavior for melee enemies. Enemies are now turned to ragdolls when killed and are tossed in the attack direction. Added hitstop when hitting enemies further improving combat weight and feel. Introduced sprint (left alt / L2) for easier level traversal. You can dash forward but cannot attack or jump while sprinting.BALANCE CHANGES Reduced general difficulty by 10%. Increased all boss health by 15%. Fireball and Frostbolt have greater aoe and slightly greater damage. Fireball afterburn now inflicts pain upon enemies.
- AI Excercise - Patch 1.4.0 is out now! - 14 May 2024
Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out. GAMEPLAY CHANGES Melee enemies are now strafing more and will periodically retreat from the player. Increased minimal distance to player a bit so they won't feel like they are cliping through that much. Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them. BALANCE CHANGES Increased certain enemies melee attack range to compensate for greater minimal distance to player. Increased players attack range a bit. Reduced all enemy damage by ~10%. Increased attack windup for Skelemental and Knightmare's shadow bolt. Added 0.2s global cooldown for enemy attacks. Frostbolt damage type changed from point to small aoe (akin to Fireball). Fireball and Frostbolt now have slight homing c…
- Patch 1.3.1 is out! - 25 April 2024
- Added Italian localization.
- One Year Discount - 22 April 2024
This week marks a full year since the release of the game in April 2023, so in that name there's a record low discount on Lichenvale as well as free demo with no expiry date. https://store.steampowered.com/app/1432380/Lichenvale/ https://store.steampowered.com/app/1538110 Have fun!
- Lichenvale Demo Available - 22 April 2024
Lichenvale is hitting one year anniversary and I have decided to re-release the demo to the public. You'll be able to fight your way through the first level, collecting powerups, memoralias and lore books as they are in the main game, no alterations whatsoever! Hope you enjoy it!
- Power Overwhelming - Patch 1.3.0 is out now! - 4 October 2023
Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes. FEATURES Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup. Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup. (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!) BALANCE CHANGES Reduced the amount of enemies across levels 4-6. Increased spawn delays of enemies across levels 4-6. Added more health potions across levels 4-6. Added Red and Purple Power Orbs on level 4. Increased cooldown of Werewolf Brute's pounce and bite attacks. Increased Medusa's health by 100. Increased Skeleton King's health by 200. Fireball's radius is slig…
- Patch 1.2.2 is out! - 22 September 2023
- Knightmare, Medusa and Skeleton King will now properly shoot at where the player is headed. - Reduced friendly fire damage for bosses from 3.5x to 2.5x. This affects reflected projectiles as well. - Reduced hitbox width for charged fireball. It should now be easier to chuck it in enemy group center.
- Patch 1.2.1 is out! - 2 July 2023
- Player can now leave the elevator underbelly if they get stuck there somehow. - Player should be less prone to fall through elevator.
- Difficulty settings is out now! - Patch 1.2.0 - 23 June 2023
Patch 1.2.0 brings difficulty settings as well as some bug fixes. FEATURES Added difficulty settings, players can choose from following: INITIATE: Enemies take 33% more damage, deal 33% damage less and are 10% slower (both movement and attacks). Health potions heal for 33% more. Player starts with 5 lives. ADEPT: Everything is at a baseline. Player starts with 3 lives. MASTER: Enemies take 33% damage less, deal 33% damage more and are 10% faster (both movement and attacks). Health potions heal for 33% less. Player starts with 1 life. FIXES Fixed an issue where player could get 255 lives when doing save / load when dying and 0 lives left. Fixed an issue where monsters would have 0 health and be alive on load after saving while the death animation is playing.
- Patch 1.1.3 is out! - 29 May 2023
- Fixed death screen closing after pressing ESC and leaving player in a stuck state - Repositioned some of the floating trees on Broken Village - Removed floating grass on cliff edges on Broken Village - Fixed broken LOD lightmaps on beggining of Broken Village
- Patch 1.1.2 is out! - 23 May 2023
- Fixed power orbs getting displaced after loading a save
- Patch 1.1.1 is out! - 19 May 2023
- Braziers in Lepteria no longer require you to have Fireball picked up - Unparryable attack indicator is now removed when the enemy dies instead of on corpse dissapearance - Fixed main menu scaling on steam deck resolution
- Reworked death system is out now! - Patch 1.1.0 - 9 May 2023
Patch 1.1.0 brings new features, balance changes and bugfixes! FEATURES Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game. Added level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read. Added high score leaderboard. High score is posted when player finishes the game or loses all lives. Added Audio options page Added pickup sound for loot and memoralia ACHIEVEMENTS Added Immortal achievement which is unlocked after player finishes the game…
- Lichenvale OST is now available for purchase! - 3 May 2023
The Lichenvale original soundtrack, composed by Branislav Gagic, takes you on a journey through dark fantasy worlds of nightmares - through twisted forests, ancient dungeons, haunted graveyards, snowy ravines, and more. The soundtrack contains 11 tracks, including one track not used in the game. All proceeds from the soundtrack go to the composer. All tracks are available in both 320kbps MP3 and lossless WAV format. TOTAL RUN TIME: 63 minutes. Check it out here: Lichenvale OST
- Patch 1.0.5 is out! - 30 April 2023
- Fixed number of lore books read not propagating through levels thus locking out "Lore Master" achievment. - Fixed invisible wall positioning on Broken Village that allowed players to see unconstructed part of the map. - Fixed ambient music not playing after killing Medusa on Lepteria. - Fixed alive Medusas not being counted properly toward kills when loading a save.
- Patch 1.0.4 is out! - 29 April 2023
- Added Keybindings to the Input menu
- Patch 1.0.3 is out! - 28 April 2023
- Added VSync to Graphics Options - Fixed some Gamepad input prompts not having images in tutorials
- Patch 1.0.2 is out! - 26 April 2023
- Fixed Boogieman injecting his presence into saves made after his death on Twisted Forest and Broken Village levels.
- Patch 1.0.1 is out! - 25 April 2023
- Fixed a crash when going into save / load menu and no valid saves were present - Changed the default screen mode to true fullscreen from windowed fullscreen. Existing users should change the FullscreenMode from 1 to 0 in GameUserSettings.ini file (located in %APPDATA%\Local\Lichenvale\Saved\Config\WindowsNoEditor)
- First-person slasher Lichenvale out now from ex-Ubisoft dev - 25 April 2023
Inspired a fair bit by some classics from the 90s like Hexen and Heretic, Lichenvale is a first-person slasher out now. Read the full article here: https://www.gamingonlinux.com/2023/04/first-person-slasher-lichenvale-out-now-from-ex-ubisoft-dev