Portable Farm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews34
- Release dateNov 2, 2020
- DeveloperBar Shift Games
- PublisherBar Shift Games
Genres: Casual, Indie, Simulation, Free To Play
Company pages: Developer: Bar Shift GamesPublisher: Bar Shift Games
Portable Farm Steam news
Portable Farm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Free for all! - 12 December 2024
I have decided to make the game free for all users to access the full game, as the game has not been updated in a while and I do not see myself working on it very effectively in the future, please enjoy the game, thank you for all the wonderful time you spent on enjoying the game, and happy farming!
- Permanent Price Decrease! - 14 May 2022
Hello everyone! Long time no see. Good news today! I will be decreasing the price of the game permanently due to the lack of development going on it at the moment. Please enjoy, and happy farming!
- NEW Update with Content for Portable Farm! - 20 January 2021
A new area in the location menu has been added in this update! The mines are a place of deep underground rooms, each dotted with valuable ore waiting to be harvested! Beware though.. the mines are very dark, use your trusty lantern to light up the darkness! Unlock each floor permanently with your farming or previous mining profits, and then harvest as many times as you like! Regenerating the caves via the bomb located on the entry floor allows you to mine over and over on all floors you've unlocked! Summary change list: -Added mines with ores generated, deeper floors may appear different than early floors -All interior floors of the mine are very dark, grabbing the lantern is useful to see the whole floor -A pick located inside the mine can harvest these ores -Upgrade your pick and your lantern to make mining easier and faster -Deeper floors have more valuable ores -Maximum floor number…
- Coming soon to Portable Farm - 3 January 2021
The next update to Portable Farm will act as an active-play counterpart to the idle style of the farm, providing a new location to visit.. the Mine! It will allow players to spend their money by unlocking deeper and deeper floors on the mine, and being able to reset the mine floors as much as they please, giving them access to more money if they have the time and effort to put in. Deeper down there is more and more reward, take up your lantern and pick, and get ready! This update should come out by the end of the month, provided things stay on schedule.
- Big Update Time! - 30 November 2020
Note: This update ONLY affects the full game, the demo will not be receiving the location menu or crop complexity update, as it's not needed to test for performance. Changelist: -Crops can now grow up to 10% slower or faster depending on if they have the same crops near them (will grow slower) or different crops near them (will grow faster). This is to encourage variety in planting, like rows of different crops and such. -UI has been improved massively with formatting and organization -A location menu button has been made, which allows players to visit new places that could come in future updates, for now it holds the access to the information book library -An in-game information book is now available, which has helpful bookmarks and easy-to-read sections and text. -Crops like pumpkins and melons will be able to hurt the plot much more than before, so growing only pumpkins / melons fore…
- Framerate saving patch - 12 November 2020
-Framerate is now saved and loaded upon start of app -Lowering the framerate cap can lead to less CPU demand of the app, perhaps leading to less performance bottleneck, at the cost of possibly more noticeable jitter, but it has a direct effect on the app's demand for resources, so feel free to experiment. -Tweaked the UI to provide more stable performance when not interacting with the desktop UI
- Small patch time! - 6 November 2020
-Rain now should not un-till the ground as it hydrates blocks -Rain no longer is attached to the watering can value, so those with upgraded watering cans will see the rain work less efficiently, but still work as originally intended. -If a crop does not require tilled ground to be planted (Ex: Flowers), when watered it will let the ground grow grass again under it. -Pumpkins and melons hurt the plot health a bit more now, while wheat hurts the plot less now -Harvestability threshold raised on all crops to ensure profits are always made, so users can make less mistakes on their own, but waiting till the crop is fully grown (a bit longer than when the crop is first able to be harvested) still provides the most profit.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 November 2020 | Framerate saving patch | 3872494575586595947 |
| 2 | 6 November 2020 | Small patch time! | 3887130640397563860 |
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