- Small bug fix for controllers - 17 July 2026
- Fixed regression causing weird text to be shown instead of key/controller icons sometimes.
- Rerolls and mutation RNG tweaks. - 30 June 2026
Hey all, someone wanted rerolls when you kick the smoker in the mutation room so I added that.Rerolls now drop alongside other special items like grenades and rail guns.Changed prize room logic so drastic mutations like the sword and chain-saw are mutually exclusive.Change icon for teleporter luck mutation as it clashed with reroll icon. Thanks for playing : )
- New grenade type and two new hacks. - 24 June 2026
Hey all, I kinda got hooked on this game again and added more stuff. Enjoy.Renamed "phase drive" to "wall hack".Added two new hacks, "time hack" that starts bullet time and "gun hack" that disables all enemy weapons.Added a new grenade type "vacuum grenade" that sucks enemies into a vacuum.Yellow zone level proc gen favors more cramped spaces.Balanced item drops across all zones.Mutation are now awarded randomly without zone weighting.Updated a few existing mutation/item behaviors and icons.Other random bug fixes.
- New bosses, mutations, guns and bug fixes. - 10 June 2026
Hey all, addressing some feedback from recent players. - Reworked the boss of each zone (except final zone because they were perfect).- Added Call of Duty type health bar to Normal mode.- Added another grenade type (Arc Grenade).- Added new weapon (Pump Action Shotgun).- Added new item type that let's you jump through walls (someone asked me for this years ago).- Added 3 new mutations: Everything you pickup is a grenade, Every gun repeats like a shotgun and Enemies sometimes drop grenades.- Fixed daily score board.- Reworked weapon and item drops across zones.- Fixed hidden text being too dark in hidden meter shown while in smoke.- Other random bug fixes.Thanks to all the people still playing and dropping me feedback. Crazy people still play after 4 years.
- Fix controller bug where couldn't select skins - 19 December 2022
Fix controller bug where couldn't select skins
- No more forced melee zone. - 9 October 2022
Another update. Hope people enjoy. Change-log: - Zone 2 is no longer melee only. - Zone 2 has a new smg. - Can now use colt in Zone 2. - More freq teleporter spawns in hardcore. - More gun spawns in Zone 3. - Melee mutations can now be found at any point in the game.
- Balance Update - 10 September 2022
Another weekly update. The biggest change is the melee zone is moving to be the second zone. So, for melee people, they'll always get a melee run if they want. Change-log: - Swapping order of Zones 2 & 3. - Zone 3 boss is now less bad. - HE-Grenades now only obtainable by mutation. - Chainsaw now blocks always but only recharges on kills. - Fixed Hungry Bandit mutation conflicting with Melee mutations. - Zone 4 is now longer and gets progressively harder. - Minor bug fixes.
- CHAINSAW UPDATE - 4 September 2022
Another weekly update. This update brings some new melee weapons like the chainsaw and balance tweaks for Zone 3. Change-log: - Added speical Zone 3 prize room with only melee weapons. - Added chainsaw and bat melee weapons. - Added more enemies to Zone 3. - Added mutation that makes smoke deadly. - Added mime skin. - Zone 3 colors are now more bright. - Zone 4 colors are now more readable. - Less rail guns on Zone 2 to encourage grenades more. - Can now kick enemy guns on Zone 3. - Fixed Zone 2 boss saying the wrong thing sometimes. - Fixed bug were enemies could shoot you off screen sometimes. - Fixed camera shake when firing secondary weapons. - Lotta shot mutation no longer effects rail guns.
- New Zone 2 Boss & More Color - 27 August 2022
Here's another weekly update. Enjoy. And as always, please ping me on the Discord if you have any feedback :) Change log: - Adding a boss to Zone 2. - Adding some color back into Zones 1 & 2. - Adding a mutation that increases ammo. - Adding rules to make some mutations stack-able. - Fixing bug were naked skin achievement didn't unlock. - Fixing bug were could shoot self in helmet. - Fixing Zone 3 soft lock were couldn't pick up QSD. - Fixed tooltip of robo skin. - Less bullets in the MP5 looking gun. - Enemies have less stun time after teleporting. - Blood splatter no longer covers sprite outlines. - Other minor balance stuff.
- Better Readability + Mutation System - 23 August 2022
This update brings two major changes to the game... hopefully you like it. And if not, the game is early access so please give feedback and we can course correct together. Major Change 1: Better Readability I received a common piece of feedback that target identification was bad, e.g. once the floor was covered in blood, the player really couldn't tell what was happening. To resolve this, I've taken three actions: 1. Altered each level's palette to have more contrast. 2. Added a feature to the game's lighting so certain objects are less effected by dark areas. 3. Added a light on the player. Hopefully you can read the game way better now. Major Change 2: Kill Streaks replaced by more fun Mutation system Kill streaks seemed like a neat novel idea... but Space Bandit maybe has enough of those. Players were often confused by how kill streaks worked. They also sucked as they were only advan…
- Space Bandit is a top-down shooter with slick tunes and a Hotline Miami vibe - 3 August 2022
Space Bandit is a new Native Linux top-down shooter where you're running through cramped corridors on some space ship. It's got a whole lot of style and some great tunes too. Read the full article here: https://www.gamingonlinux.com/2022/08/space-bandit-is-a-top-down-shooter-with-slick-tunes-and-a-hotline-miami-vibe
- Minor tweaks & bug fixes - 3 August 2022
Changelog: - Zone 3 now shorter but harder. - Added page up and down to leaderboards. - Leaderboards now have an error if no data. - Fixed editor not showing in debug mode. - Added some more signatures to Zone 0 & Zone 1. - Enemy emotes now have shadows. - All starter items in shop no buyable at 1-5.
- Leaderboards & Improved Hardcore Mode - 1 August 2022
Hey, here's the second early access update. First, I'm adding global leaderboards and the ability to try as many daily runs as you like. Second, I'm beefing up the hardcore game mode to give people that want a challenge, a real challenge. It's even harder than before the previous difficulty balance update. Additionally any hardcore run will be ranked higher than a normal casual run. So hope to see you on the leader boards. Changelog: - Adding a global leaderboard. - Removing daily run game type as can now try as many dailies as you want. - Adding a leaderboard selector to some menus. - Player now displays as green on leaderboards. - Leaderboards can now display loops. - Enemy callouts now more visual. - Reducing initial enemy stun when they first sense player. - AK-313 now has a description.
- New Difficulty Curve - 31 July 2022
Hey so for anyone that's tried the game, you may have noticed, it's a little bit, impossibly hard. While this was intentional, I'm gonna do a 180. People paid for swords, explosive decompression, unique bosses etc but because of the difficulty, are only getting a fraction of what their hard earned €3.19 paid for. So this brings us to Space Bandit's first early access update. You are getting two major changes as well as some bug fixes. Zone 1 Nurfed Zone 1's enemies are now very slow and miss a lot. This will give new players a chance to learn the game's basic combat in a not so punishing env. Second, Zone 1's length has been shortened and it's boss transplanted to another zone. This means new players can get their first taste of kill streaks and into shooting people out windows within a few minutes of their first run. Shortening the first zone also means more experienced players won't b…
- Space Bandit is OUT NOW and 20% off 🎉 - 29 July 2022
Space Bandit is OUT NOW in early access with a very special 20% release week sale! Why should you buy Space Bandit? No real good reason I can think of... though maybe if you like: Brutal (one hit kill) twin stick shooter game-play. Hilariously clever fun AI that doesn't just run at you like an idiot. Teleporting... THROUGH PEOPLE. Exploding barrels everywhere. 4 Procedural generated zones and roguelike stuff keeping game-play fresh. 4 unique no bullet sponge bosses. Crazy weapons like the Rail Gun that shots through walls. Having a fine professional business colleague that chain smokes and spouts conspiracy theories. Kicking enemies that are already dead because they could always be deader. Shooting people out windows into the void of space. The 20% release discount. Wait? Those are all really good reasons to buy it! GRAB SPACE BANDIT AND GET GUD NOW! 20% OFF.
- Releasing on the 29th of July!! - 5 July 2022
Yo! Space Bandit will be releasing on Friday, the 29th of July! Can't wait for people to finally play this. Also, it's going to be on a big Early Access discount so don't miss out on it!
- Let's play with Dev - 17 June 2022
Come watch me play :)
- Let's play with developer 👷 - 13 June 2022
Come watch me break down the best features of Space Bandit: the best hardcore top down shooter set in space made by me this NextFest!
- 🏆 Daily Leaderboards, 💀 New Boss & ✨ Optimizations - 31 May 2022
A few people requested Daily Leaderboards so am giving the people what they want. Scores are measured by the max level reached + max kill streak (you'll notice your max kill streak is now part of the game over screen). Time isn't a factor in the score as I'd like to give people time to plan their attack. This update also brings a new boss at the end of Zone 1 to mix things up. He's pretty easy to beat once you know how (I hate bosses you have to grind). You can even buy his super weapon in the shop (if you can afford it). Lastly, the update optimizes how particle effects work so older systems shouldn't see frame rate dips during large gun fights. Enjoy :)
- ⛲🐛 Some feature suggestions from community & bug fixes - 15 May 2022
- Added a slider for cross hair radius when using controller. - Adding tool tips in pause menu to explain gun/item mechanics. - Added feature where player swaps similar guns that have more ammo automatically. - Added a kill streak counter. - Removed virtual cursor with axis stick. - Fixed bug where trigger could rebind to negative motion. - Fixed infinite slow mo glitch.