SPSTEAMPULSELIVE ANALYTICS
ReThink 4

ReThink 4 Steam metadata

Yaeko | Nov 1, 2022 | game

Released

0players observed · 16 October 2026 - 14:03:44 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)720
  • Revenue (VGI)$5,363
  • Review score91% positive

ReThink 4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)720
  • Revenue (VGI)$5,363
  • Review score91% positive
  • Total reviews22
  • Release dateNov 1, 2022
  • DeveloperYaeko
  • PublisherYaeko

Genres: Indie

Company pages: Developer: YaekoPublisher: Yaeko

Top Steam chartsTop 100 gamesGame directorySteam Store page

ReThink 4 Steam metadata

ReThink 4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1436410/metadata
Steam Storehttps://store.steampowered.com/app/1436410/
Steam Communityhttps://steamcommunity.com/app/1436410
PCGamingWiki search
IGDB searchSearch IGDB for ReThink 4

Reviews, pricing, and metadata

Review summary

Positive

91% positive, 20 positive, 2 negative

Price and discount

$4.49 (55% off from $9.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

6

Platform releases
  • Steam 1 November 2022

Latest Steam announcements

  • Difficulty settings now availiable. - 7 May 2023

    Hello, you can now adjust the games difficulty in the settings. The options can be found within the settings menu, and look like this: The game will default to the "Standard" difficulty, but can be changed to any other setting whenever you want. These settings only affect the B,C,D,E areas. The game will show a Note (like the other tutorials) about the difficulty settings when entering the B area. Here is how the 3 settings look on a smaller puzzle: is as it was prior to this patch, with every tile accesible: removes some tiles to place cubes on, removing a lot of possibilities for non working solutions: reduces the accessible tiles to the ones necessary for the default solution (the one inteded by me), with some additional tiles. There are a few puzzles that did not get any changes with difficulty, since they already had very few tiles to begin with (mainly 2 in the B area) - there sim…

  • Difficulty Update (soon) - 2 May 2023

    Hello, I have good news for everyon who got stuck in the game, or found it too difficult in general. Later this week, there will be a patch that adds a difficulty option to the game, which you can change at any time. Important: I did NOT nerf anything, or change any solution - everything is still exactly the same. So, how does it work? Depending on the chosen Difficulty (Normal, Hard, Simplified), the game will hide tiles that are not needed for the intended solution. (The game will default to "Normal", and ask about difficulty when entering the Area.) It will look like this (Top: Hard, Mid: Normal, Bottom: Simplified: All this will do, is reduce the amount of possible "missplaced cubes". It will not reset any existing puzzle-solution, but a cube may be on a white tile after the patch. That is no issue though, since you can still grab it and place it somewhere else. This update will not…

  • Upcoming Update - New Content, better Performance, QoL improvements etc. - 18 December 2022

    Hello, I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.) Upcoming changes (planned): - An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players. - Performance improvements regarding the GameThread, which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily…

  • Release, if you find bugs... please report them - 1 November 2022

    Hello, as the title already implies, I just "pressed the button" and made the game playable for everyone. If you find bugs, please report them, so that they can be fixed. (I will be here for the next ~16 hours now and observing whats going on. Have a nice day.

  • Release moved by 1 day, to tomorrow (November 1st) - 31 October 2022

    Hello, first of all, I want to apologise for the inconvenience caused, but let me explain why. I have now been testing stuff, and fixing small bugs for the last 16 hours because I underestimated the actual Size of my own game. (Yes, I know, it sounds stupid, but the game is huge... not just "20 puzzles more" in comparison to the previous one.) Technically, I could rush it now... but you deserve better than that, which is why I am giving myself another day, allthough I am aware that this will annoy some people. (I am really sorry about it, but I think you prefer a less rushed game :P) Given that the game also uses a "new" Engine (UE5) I am double-checking everything... and its worth it, I still found a few bugs that UE5 caused and implemented workarounds. (nothing big, but sometimes UE5 just does weird things.) The game itself is fine, but I also dont want to be exhausted when I press th…

  • Let's talk about Performance - 5 October 2022

    Hello, Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform. For transparency reasons: The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, and the Review for the a750 and a770 from JayzTwoCents. The baseline was my own GPU, a 6900XT, everything else is calculated based on percentages - therefore are estimates!. The final performance obviously depends on your system configuration, Temperatures, Drivers, etc. so dont take them as "written in stone". Intel Graphics cards are put in "where they should be", based on performance in other games, but they underperform massively in UE5, judging by the Benchmarks I have seen. (Intel needs to fix the drivers, nothing I can do here.) Benchmarks are for 1080p. If you cant find your own Graphics card, use whatever is comparable. Hi…

  • Some of the smaller improvements/changes. - 18 August 2022

    Hello, today I dont have anything too special, just 3 short videos of some of the changes/additions etc. I have mentioned in the past. Aside from that, since some people were concerned about the game, these videos show the game as it is right now (when writing this). Important: Please do not use the FPS-Counter in the top left as an indication of "how it runs on low end hardware", since the game still contains the same settings that previous games had, with similar performance. (The graphics you see here are optional, not mandatory.) I will talk more about performance and how everything scales closer to release, but its fine. Everything is still unfinished, I am aware of some visual issues in some of the videos (too dark trees, missing decoration etc.) As I already said in the past: I took every feature from previous games (RT and RTE) that was not stupid, and put it into the game, two…

  • Let's talk about some of the changes. - 12 June 2022

    Hello, so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today. I will go through the things that got changed/removed and how they are replaced/enhanced, one after another. Just keep in mind: everything below is from an unfinished game, I often leave things in a visually unfinished state as long as it works from a technical point of view for a long time, since I dont need more to build stuff. Important: None of these changes/additions are made to dumb down the game, this is just to get rid of duplicate things and unnecessary clutter. (If anything, the new things allow me to create even more complex things.) Cubes: Removed cubes (in comparison to all previous games, not just RT3): - 3-way cube, since the same functionality can now be achieved by using two 2-way cubes - 3-way-c…

  • Random and unfinished stuff, Delay. (because Covid) - 28 May 2022

    Well... time flies by, and its already 2.5 months since I wrote something. Lets get the bad part out of the way first, quickly: - Delay - because I got Covid, twice, in the last 8 weeks. (3rd time in total) - and the 2nd time was bad, and doesnt really want to go away again -.- Sorry, not much I could do about that. PS: Yes, I am aware that some of you have been waiting for a long time now, and I am honestly sorry about. I dont have much to show, besides unfinished things. This is because I do not want to show off everything that is in the game at the moment. (some things shall be a surprise when playing :P) So, lets start with something small I added to the game, which is the option to change the pattern on the colored walls. It is now possible to choose between the patterns from RT2, RTE2 and RT4 - whichever you like the most. The game can switch between them on the fly, no restart ne…

  • Time for an Update. - 9 March 2022

    Hello, since it has been 5 months since the last Update, I think its time for a new one, especially given the fact that I can finally show off one of the bigger changes in the game. In the past I have said, that the game will be "a lot more open and nonlinear" than previous games, which wasnt something I could easily show at that time due to there not being enough progress yet. The Screenshot below shows one third of the whole area you will have access to after you leave the tutorial. (There are more puzzles, but you cant see them because they are behind walls or out of view.) You can freely move around, solve (most) puzzles in whatever order you want, and there are almost 20 puzzles to choose from, spread across 3 connected areas. (Thats just this area, the game is a lot larger.) Puzzles will also not be numbered anymore, so that there is no incentive to follow a specific order, I want…

  • Spilling the beans, UE5, Release Date - 29 September 2021

    Hello, since I am aware that many people are waiting for the game, I want to share what the plan is now. I want to keep it short, to not waste your time, so lets get started: 1. Release Date is now "Early 2022" (ignore the store page, its a placeholder date.) 2. The game will be using UE5 now. 3. There will be big visual improvements in image quality and graphics quality. 4. The system requirements do not change*, if you can run the previous games, you can run this one at the same graphics quality as previously. (You still get the sharper image, even if the new graphics are not enabled.) 5. The game will be larger than previous games. *Except that its DirectX 12 only now, but the system requirements always covered that. (The minimum required cards were DX12 capable.) So, how does the game look like now? See below. These screenshots are from an early version of UE5 and from an unfinished…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1436410
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$4.49 (55% off from $9.99)
Free to playNo
Discount55%
Original price USD$9.99
Current price USD$4.49
Release dateNov 1, 2022
DeveloperYaeko
PublisherYaeko
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent91%
Positive reviews20
Negative reviews2
Total reviews22
Steam recommendationsNot available
Achievements6
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1436410/

Short description

ReThink 4 is a Puzzle Game in a peaceful futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors to create challenging problems to solve.

About this game

ReThink 4 is a Puzzle Game in a peaceful futuristic setting, that features a variety of Puzzles that utilize Lasers and the behavior of light and it's colors to create challenging problems to solve. Use newly added and already proven gameplay mechanics to puzzle your way through the game's beautiful world, which is now filled with even more puzzles than in previous games. ReThink 4 features more than 60 Puzzles that make use of newly introduced features and old ones alike, to keep the gears in your head turning. All puzzles follow the same set of rules, but often come with a twist that will make you think about your solution, and often rethink it. Less linear progress: Unlike previous games, in ReThink 4 you are free to go where you want within an area, solve most puzzles in any order you want. Redesigned Cubes/puzzle elements: The new Design for the Cubes removes previously existing limitations and allows for more complex puzzles that use fewer cubes than in previous games. Changes to the other elements in puzzles allow for less "spread out" puzzles that are easier to understand while keeping all necessary information closer to the player. And many more changes, mostly smaller ones that tie into the aforementioned improvements. Improved Graphics: Thanks to Unreal Engine 5, ReThink 4 looks better than ever before, while still running "as usual" on older systems when the new graphics are disabled. Fully dynamic Global Illumination makes the simplistic style of the game shine, while not limiting player actions or Puzzles like previous lighting methods would have. Temporal Super Resolution improves overall image quality. No more blurry images, more details, no need for additional AntiAliasing. Additional Soundtrack: Players wanted one, now they got one. There is now a choice between the games original Soundtrack, and an additional one.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $4.49
  • Highest observed: $4.49

ReThink 4's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.49, the highest is $4.49, and the first visible tracked price is $4.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -55%
  • Latest sale window: Oct 16, 2026 to Oct 16, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -55%, with a lowest recorded final price of $4.49 during rows named Steam sale. The latest recorded window starts Oct 16, 2026 and ends Oct 16, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.49, from Oct 16, 2026 through Oct 16, 2026. The latest run records $4.49 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.49
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ReThink 4 at $4.49 in USD, with a listed base price of $9.99 and a -55% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.49$9.9955%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.49$4.49No change55% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$4.49$9.9955% (Steam sale)Steam Store - Steam sale

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